#include #include #include #include #include new const nazwa[] = "Longer"; new const opis[] = "Posiada modul odrzutowy"; new const bronie = (1< ostatni_skok[id]+4.0) { ostatni_skok[id] = get_gametime(); new Float:velocity[3]; velocity_by_aim(id, 666+cod_get_user_intelligence(id), velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity, velocity); } } public Spawn(id) { if(!is_user_alive(id) || !is_user_connected(id)) return PLUGIN_CONTINUE; if(ma_klase[id]) ilosc[id] = 3; return PLUGIN_CONTINUE; }