/* Plugin generated by AMXX-Studio */ #include #include #include #include #include #define PLUGIN "sklep" #define VERSION "1.0" #define AUTHOR "forma" new const gszPrefix[] = "^x04[SKLEP]"; new cenata = 7000; new cenahe = 10000; new cenahp = 10000; new cenafl = 50; new cenasm = 50; public plugin_init() { register_clcmd("say /sklep","sklep") register_clcmd("say /shop","sklep") } public sklep(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED; { new menu = menu_create("Siema ^nSklep dla \r Graczy","menu"); menu_additem(menu,"\wKup \y Tarcze\r [3000$$]","1",0) menu_additem(menu,"\wKup \y HE\r [3000$$]","2",0) menu_additem(menu,"\wKup \y 1 HP\r [3000$$]","3",0) menu_additem(menu,"\wKup \y Granat Oslepiajacy\r [3000$$]","4",0) menu_additem(menu,"\wKup \y Granat Dymny\r [3000$$]","5",0) menu_setprop(menu,MPROP_EXIT,MEXIT_ALL) menu_display(id,menu,0) } } public menu(id,menu,item) { if(item==MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1 : { if (cs_get_user_money(id) < cenata){ ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 Tarcze.",gszPrefix) return PLUGIN_HANDLED; } if (cs_get_user_money(id) >= cenata ) give_item(id, "weapon_shield") ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 Tarcze.",gszPrefix) cs_set_user_money(id , cs_get_user_money(id) - cenahe, 0) } case 2 : { if (cs_get_user_money(id) < cenahe){ ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 HE.",gszPrefix) return PLUGIN_HANDLED; } if (cs_get_user_money(id) >= cenahe ) give_item(id, "weapon_hegrenade") ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 HE",gszPrefix) cs_set_user_money(id , cs_get_user_money(id) - cenahe, 0) } case 3 : { if (cs_get_user_money(id) < cenahp){ ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 1 HP.",gszPrefix) return PLUGIN_HANDLED; } if (cs_get_user_money(id) >= cenahp ) set_user_health(id, get_user_health(id) + 1) ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 1 HP",gszPrefix) cs_set_user_money(id , cs_get_user_money(id) - cenahp, 0) } case 4 : { if (cs_get_user_money(id) < cenafl){ ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 Granat oslepiajacy.",gszPrefix) return PLUGIN_HANDLED; } give_item(id, "weapon_flashbang") ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 1 oslepiajacy",gszPrefix) cs_set_user_money(id , cs_get_user_money(id) - cenafl, 0) } case 5 : { if (cs_get_user_money(id) < cenasm){ ColorChat(id, GREEN, "%s ^x01 Masz za malo kasy aby kupic:^x03 Granat dymny.",gszPrefix) return PLUGIN_HANDLED; } give_item(id, "weapon_smokegrenade") ColorChat(id, GREEN, "%s ^x01 Kupiles:^x03 Granat dymny",gszPrefix) cs_set_user_money(id , cs_get_user_money(id) - cenasm, 0) } } }