/* [WEGN] Extra Item: Silver M4A1 Team: Humans Copyrights 2009, Shuttle_Wave -------------------------------------- Coded For Waves Extreme Gaming Network -------------------------------------- ------------------------ www.waves-gaming.info ------------------------ THIS MOD IS CURRENTLY USE IN [WEGN] Waves Extreme Gaming Network ZOMBIE-PLAGUE /////////////////////// // Credits THANKS // /////////////////////// Exolent[jNr] : Helping with Silver Bullets and few bugs. AlejandroSk : Orginal Golden AK47 Script Alex Kim (Shadow_Wave) : Tester ////////////////// //Cvars: // ////////////////// - zp_silverm4_dmg_multiplier <5> - Damage Multiplier for Silver M4A1 - zp_silverm4_silver_bullets <1|0> - Silver bullets effect ? - zp_silverm4_custom_model <1|0> - M4A1 Custom Model - zp_silverm4_unlimited_clip <1|0> - M4A1 Unlimited Clip */ /////////////////// // Includes // /////////////////// #include #include #include #include #include #include #include ///////////////// //Define // ///////////////// #define is_valid_player(%1) (1 <= %1 <= 32) /////////////////////////////////////////////////// // ADD OUR OWN CUSTOM SILVER M4A1 MODELS HERE // /////////////////////////////////////////////////// new M4A1_V_MODEL[64] = "models/WEGN_Zombie/v_m4a1_silver.mdl" new M4A1_P_MODEL[64] = "models/p_m4a1.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_silverbullets, cvar_custommodel, cvar_uclip // Item ID new g_itemid new bool:g_HasM4A1[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_m4a1 = ((1<0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public client_connect(id) { g_HasM4A1[id] = false } public client_disconnect(id) { g_HasM4A1[id] = false } public Death() { g_HasM4A1[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasM4A1[id] = false } public plugin_precache() { precache_model(M4A1_V_MODEL) precache_model(M4A1_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasM4A1[id] = false } } public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, M4A1_V_MODEL) set_pev(id, pev_weaponmodel2, M4A1_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_M4A1 && g_HasM4A1[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4A1[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_M4A1 && g_HasM4A1[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_silverbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4A1[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 255 ) // r, g, b write_byte( 255 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public zv_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_M4A1) ) { drop_prim(player) } give_item(player, "weapon_m4a1") client_print(player, print_chat, "[WEGN] Wlasnie kupiles srebrne M4A1(x2)") g_HasM4A1[player] = true; } } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_m4a1 & (1<