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Wklejka 131923930219078 dodana przez jendrek, 22.10.2011 00:21
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/* ================================================================================================ /
*
*	WWE Mod
*	------------------
*
*	Need:		This compiled and items files
*	Works with:	AMXX § Cs 1.6
*
*	Installation:
*	-------------------
*	Copy script into plugins and edit plugins.ini
*	Copy item diablo directory into addons/amxmodx
*	If you amx directory is not called addons/amxmodx/.. just create a new path
*
*	Credits:
*	-----------------
*	Spacedude
*	Some others back when amx mod started :]
*	twistedeuphoria
*
*	diablo_xpbonus = Xp on each kill (without bonus)
*	diablo_durability = Will your item loose durability on damage? And how much each time
*	diablo_saveitems = Save items when map changes
*	diablo_spawnchance = 1/x chance to spawn powerup on each roundstart
*
*	Kontakt:  efee
*	-----------------
*	GG : 31837550
*
/ ================================================================================================= */
 
new Basepath[128]	//Path from Cstrike base directory
 
#include <amxmodx>
#include <amxmisc>
 
#include <engine>
#include <fakemeta> 
#include <cstrike>
 
#include <fun>
#include <fakemeta_util>
#include <sqlx>
#include <csx> 
#include <colorchat> 
#include <hamsandwich> 
#include <nvault>
 
#pragma tabsize 0
#define RESTORETIME 30.0	 //How long from server start can players still get their item trasferred (s)
#define MAX 32			 //Max number of valid player entities
 
//#define CHEAT 1		 //Cheat for testing purposes
#define TE_BEAMFOLLOW               22
#define CS_PLAYER_HEIGHT 72.0
#define GLOBAL_COOLDOWN 0.5
#define TASK_GREET 240
#define TASK_HUD 120
#define TASK_HOOK 360
#define MAX_PLAYERS 32
#define BASE_SPEED 	245.0
#define GLUTON 95841
new Float:agi=BASE_SPEED
new round_status
new DemageTake[33]
new DemageTake1[33]
//new weapon, clip, ammo
#define x 0
#define y 1
#define z 2
#define STR_T 33
 
 
#define TASK_CHARGE 100
#define TASK_NAME 48424
#define TASK_FLASH_LIGHT 81184
 
#define TASKID_REVIVE 	1337
#define TASKID_RESPAWN 	1338
#define TASKID_CHECKRE 	1339
#define TASKID_CHECKST 	13310
#define TASKID_ORIGIN 	13311
#define TASKID_SETUSER 	13312
#define KeysKlasy (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<9) // Keys: 123456790
#define KeysKlasy1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9) // Keys: 123456790
#define KeysKlasy2 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<9) // Keys: 123456790
#define KeysKlasy3 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)
#define keyss (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) // Keys: 1234567890
 
 
#define pev_zorigin	pev_fuser4
#define seconds(%1) ((1<<12) * (%1))
 
#define OFFSET_CAN_LONGJUMP    356
 
 
#define MAX_FLASH 15		//pojemnosc barejii maga (sekund)
 
#define FL_WATERJUMP (1<<11)
#define FL_ONGROUND (1<<9) 
 
#define message_begin_f(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1)
 
new SOUND_START[] 	= "items/medshot4.wav"
new SOUND_FINISHED[] 	= "items/smallmedkit2.wav"
new SOUND_FAILED[] 	= "items/medshotno1.wav"
new SOUND_EQUIP[]	= "items/ammopickup2.wav"
 
#define SPRAWDZ 3431
 
enum
{
	ICON_HIDE = 0,
	ICON_SHOW,
	ICON_FLASH
}
 
new g_haskit[MAX+1]
new Float:g_revive_delay[MAX+1]
new Float:g_body_origin[MAX+1][3]
new bool:g_wasducking[MAX+1]
 
new g_msg_bartime
new g_vault;
new g_msg_screenfade
new g_msg_statusicon
new g_msg_clcorpse
 
new cvar_revival_time
new cvar_revival_health
new cvar_revival_dis
new wait1[33]
 
new attacker
new attacker1
new flashlight[33]
new flashbattery[33]
new flashlight_r
new flashlight_g
new flashlight_b
 
new planter
new defuser
 
new map_end = 0
 
// max clip
stock const maxClip[31] = { -1, 13, -1, 10,  1,  7,  1,  30, 30,  1,  30,  20,  25, 30, 35, 25,  12,  20,
			10,  30, 100,  8, 30,  30, 20,  2,  7, 30, 30, -1,  50 };
 
// max bpammo
stock const maxAmmo[31] = { -1, 52, -1, 90, -1, 32, -1, 100, 90, -1, 120, 100, 100, 90, 90, 90, 100, 100,
			30, 120, 200, 32, 90, 120, 60, -1, 35, 90, 90, -1, 100 };
 
new gmsgDeathMsg
new gmsgStatusText
new gmsgBartimer
new gmsgScoreInfo
new gmsgHealth
 
new bool:freeze_ended
new c4state[33]
new c4bombc[33][3] 
new c4fake[33]
new fired[33]
new bool:ghost_check
new ghosttime[33]
new ghoststate[33]
 
new sprite_blood_drop = 0
new sprite_blood_spray = 0
new sprite_gibs = 0
new sprite_white = 0
new sprite_fire = 0
new sprite_beam = 0
new sprite_boom = 0
new sprite_line = 0
new sprite_lgt = 0
new sprite_laser = 0
new sprite_ignite = 0
new sprite_smoke = 0
new sprite_kula = 0
 
new player_xp[33] = 0		//Holds players experience
new player_lvl[33] = 1			//Holds players level
new player_point[33] = 0	
new player_item_id[33] = 0	//Items id
new player_item_name[33][128]   //The items name
new player_intelligence[33]
new player_strength[33]
new player_agility[33]
new player_armor[33]
new Float:player_damreduction[33]
new player_dextery[33]
new player_expstat[33]
new player_dama[33]
new player_men[33]
new player_kas[33]
new player_niew[33]
new player_class[33]	
new player_pkt[33]
new Float:player_huddelay[33]
new kasabandyta[33]
new ilerazy[33]
new ilerazy1[33]
new itemlos[33]
new piorundmg[33]
new piorundmg1[33]
new piorundmg2[33]
new kuladmg[33]
new kuladmg1[33]
new kuladmg2[33]
new ammogolem[33]
new grawitacja[33]
new Float:grawitacja2[33]
new grawitacja3[33]
 
 
//Item attributes
new player_b_vampire[33] = 1	//Vampyric damage
new player_b_hpitem[33] = 1
new player_b_luneta[33] = 1      // luneta 
new player_b_zombi[33] = 1	//Vampyric damage
new player_b_damage[33] = 1	//Bonus damage
new player_b_tanker[33] = 1	//Bonus damage
new player_b_money[33] = 1	//Money bonus
new player_b_gravity[33] = 1	//Gravity bonus : 1 = best
new player_b_redbull[33] = 1
new player_b_4move[33] = 1
new player_b_magneto[33] = 1
new player_b_inv[33] = 1		//Invisibility bonus
new player_b_grenade[33] = 1	//Grenade bonus = 1/chance to kill
new player_b_theif[33] = 1	//Amount of money to steal
new player_b_respawn[33] = 1	//Chance to respawn upon death
new player_b_explode[33] = 1	//Radius to explode upon death
new player_b_heal[33] = 1	//Ammount of hp to heal each 5 second
new player_b_gamble[33] = 1
new player_b_totemy[33] = 1
new player_b_exp[33] = 1
new player_b_exp2[33] = 1
new player_b_blind[33] = 1	//Chance 1/Value to blind the enemy
new player_b_fireshield[33] = 1	//Protects against explode and grenade bonus 
new player_b_meekstone[33] = 1	//Ability to lay a fake c4 and detonate 
new player_b_teamheal[33] = 1	//How many hp to heal when shooting a teammate 
new player_b_zamroz[33] = 1
new player_b_grawi[33] = 1
new player_b_nies[33] = 1
new player_b_redirect[33] = 1	//How much damage will the player redirect 
new player_b_fireball[33] = 1	//Ability to shot off a fireball value = radius
new player_b_ghost[33] = 1	//Ability to walk through stuff
new player_b_eye[33] = 1		//Ability to place camera
new player_b_blink[33] = 1	//Ability to get a railgun
new player_b_windwalk[33] = 1	//Ability to windwalk away
new player_b_usingwind[33] = 1	//Is ayer using windwalk
new player_b_froglegs[33] = 1	//Ability to hold down duck for 4 sec to frog-jump
new player_b_silent[33]	= 1	//Is player silent
new player_b_dagon[33] = 1	//Ability to nuke an opponent
new player_b_sniper[33] = 1	//Ability to kill in 1/sniper with scout
new player_b_m4master[33] = 1 
new player_b_mp5master[33] = 1 //Ability to kill in 1/sniper with mp5
new player_b_m3master[33] = 1
new player_b_glockmaster[33] = 1
new player_b_deaglmaster[33] = 1 //Ability to kill in 1/x with deagl
new player_b_knife[33] = 1 //Ability to kill in 1/sniper with knife
new player_b_awp[33] = 1 //Ability to kill in 1/sniper with awp
new player_b_jumpx[33] = 1	//Ability to double jump
new player_b_smokehit[33] = 1	//Ability to hit and kill with smoke :]
new player_b_extrastats[33] = 1	//Ability to gain extra stats
new player_b_firetotem[33] = 1	//Ability to put down a fire totem that explodes after 7 seconds
new player_b_hook[33] = 1	//Ability to grap a player a hook him towards you
new player_b_darksteel[33] = 1	//Ability to damage double from behind the target 	
new player_b_illusionist[33] = 1	//Ability to use the illusionist escape
new player_b_mine[33] = 1	//Ability to lay down mines
new player_b_latarka[33] = 1
new player_b_alatarka[33] = 1
new player_b_antyarchy[33] = 1
new player_b_mnoznik[33] =1 
new player_b_snajper[33] = 1
new player_b_burn[33] = 1
new player_b_glowa[33] = 1
new player_b_mom[33] = 1
new player_b_2damage[33] = 1
new player_b_kasatotem[33] = 1
new skinchanged[33]
new player_dc_name[33][99]	//Information about last disconnected players name
new player_dc_item[33]		//Information about last disconnected players item
new player_sword[33] 		//nowyitem
new player_m4[33] 
new player_ring[33]		//ring stats bust +5
/////////////////////////////////////////////////////////////////////
new player_b_ninja[33]
new player_nozninja[33]
/////////////////////////////////////////////////////////////////////
new player_ultra_armor[33]
new player_ultra_armor_left[33]
/////////////////////////////////////////////////////////////////////
new player_b_antymeek[33]
new c_antymeek[33]
new player_b_antyorb[33]
new c_antyorb[33]
new player_b_antyfs[33]
new c_antyfs[33]
new niewidzialnosc_kucanie[33];
new player_b_autobh[33] = 1
/////////////////////////////////////////////////////////////////////
 
new Float:player_b_oldsen[33]	//Players old sens
 
new bool:player_b_dagfired[33]	//Fired dagoon?
new bool:used_item[33] 
new jumps[33]			//Keeps charge with the number of jumps the user has made
new bool:dojump[33]		//Are we jumping?
new item_boosted[33]		//Has this user boosted his item?
new earthstomp[33]
new bool:falling[33]
new gravitytimer[33]
new item_durability[33]	//Durability of hold item
new CTSkins[4][]={"sas","gsg9","urban","gign"}
new TSkins[4][]={"arctic","leet","guerilla","terror"}
new SWORD_VIEW[]         = "models/wwemod/v_knife.mdl" 
new SWORD_PLAYER[]       = "models/wwemod/p_knife.mdl"
new KOSA_VIEW[]       = "models/wwemod/v_kosa.mdl"
new LASKA_VIEW[]       = "models/wwemod/v_koska.mdl"
new SZPONY_VIEW[]       = "models/wwemod/v_master.mdl"
new BAR_VIEW[]       = "models/wwemod/v_bar.mdl"
new SAP_VIEW[]       = "models/wwemod/v_sap.mdl"
new KAM_VIEW[]       = "models/wwemod/v_kam.mdl"
new DIABLO_VIEW[]       = "models/wwemod/v_pro.mdl"
new DEMON_VIEW[]         = "models/wwemod/v_klasa.mdl" 
new KNIFE_VIEW[] 	= "models/v_knife.mdl"
new KNIFE_PLAYER[] 	= "models/p_knife.mdl"
new C4_VIEW[] 		= "models/v_c4.mdl"
new C4_PLAYER[] 	= "models/p_c4.mdl"
new HE_VIEW[] = "models/v_hegrenade.mdl"
new HE_PLAYER[] = "models/p_hegrenade.mdl"
new FL_VIEW[] = "models/v_flashbang.mdl"
new FL_PLAYER[] = "models/p_flashbang.mdl"
new SE_VIEW[] = "models/v_smokegrenade.mdl"
new SE_PLAYER[] = "models/p_smokegrenade.mdl"
 
new cbow_VIEW[]  = "models/wwemod/v_strzelec.mdl" 
new cvow_PLAYER[]= "models/diablomod/p_strzelec.mdl" 
new cbow_bolt[]  = "models/diablomod/strzelec_bolt.mdl"
 
new LeaderCT = -1
new LeaderT = -1
 
new JumpsLeft[33]
new JumpsMax[33]
 
 
new loaded_xp[33]
new sqlstart = 40 // Tyle prob jest na mape na poprawne polaczenie - bo cos sie zapetla gdy wylancza sie serwer (zmiena mapy?)
new asked_sql[33]
new asked_klass[33]
new olny_one_time=0
 
 
 
new Odliczanie[33]
 
enum { NONE = 0, Xardas, Merial, Paladyn, Ball, Nekromanta, Wiking, Ninja, Hunter, Morderca, Magneto, Wampir, Diablo, Skoczek, Golem, Skrytobojca, Tele, Mnich, Marlok, Druid, Rambo, Demon, Lucznik, Assasin, Hefasto, Zlodziej }
new Race[26][23] = { "None","Edge","Triple H","Steve Austin","UnderTaker","Shawn Michaels","Big Show", "Rey Mysterio", "Santino Marella", "Wade Barret", "Heath Slater", "Ted Dibiase", "John Cena", "CM Punk", "Sheamus", "The Rock", "Bourne", "Sheamus", "JTG", "Kofi Kingston", "Justin Gabriel", "Kane", "Alberto Del Rio", "R-Truth", "Randy Orton", "Mark Henry"}
new race_heal[26] = { 100,80,110,120,105,120,110,170,120,100,115,105,110,125,145,75,90,120,100,110,145,120,140,140,100,135}
 
new const LevelXP[1001] = {
0,36,54,216,396,666,720,783,855,1341,
1701,2097,2421,2772,3528,3933,4653,4806,5292,5976,
6876,7065,8055,8469,9765,10215,10449,11421,12933,13194,
14004,15399,17127,18612,20448,21708,23652,25317,27369,28071,
28431,30276,31788,33336,35316,36126,36954,39492,41652,42975,
43875,44793,46665,47619,50535,51525,54045,56097,57141,59265,
59805,61452,63126,65394,67698,68868,72432,75447,77283,81009,
81639,84195,86787,89415,90747,91422,95526,96219,100431,102564,
103284,104013,108441,109188,111456,116046,119142,123840,127008,131814,
135864,136683,137511,141696,145926,150201,153657,155403,156285,161631,
163431,167067,171657,174438,176310,177255,180117,184932,190764,191745,
197685,203679,209727,210744,215874,216909,222129,226341,230589,233802,
240282,242460,247950,252378,255726,257976,262512,269370,273978,275139,
280989,286884,288072,292860,297684,302544,307440,314838,317322,322326,
328626,334971,337527,342675,343971,347886,355770,361062,363726,366408,
373158,375876,377244,381375,384147,392517,396729,403794,406638,415224,
420984,422433,428265,434133,441513,444483,445977,451989,456525,462609,
467199,470277,476469,481140,490536,493686,501606,506385,509589,517644,
519264,524151,533979,540567,545535,548865,558909,563958,569034,577539,
584379,589536,591264,596475,598221,599976,607032,608805,610587,615960,
619560,621369,626823,637785,645129,648819,658089,663678,674910,684315,
693765,695664,707112,718614,728244,734049,737937,747702,757512,761454,
769374,771363,773361,783396,785412,791487,793521,799650,809910,814032,
824382,830619,832707,843192,853722,857952,864324,874989,883557,896463,
905103,913779,926847,935595,939987,946602,951030,962145,964377,975582,
980082,986859,993663,1007325,1018755,1021050,1025658,1032597,1046529,1055853,
1062873,1074618,1088766,1100601,1114857,1122012,1133982,1138788,1150848,1155690,
1162980,1175175,1187415,1202157,1216953,1226853,1231821,1244286,1259298,1264320,
1269360,1276947,1279485,1294767,1297323,1305018,1307592,1317924,1328292,1341297,
1351737,1362213,1377981,1391166,1407042,1417662,1433646,1447011,1449693,1463148,
1468548,1473966,1479402,1495764,1503972,1520442,1528704,1534230,1548090,1556433,
1573173,1578771,1584387,1592838,1595664,1601334,1607022,1618434,1632744,1635615,
1641375,1650042,1658736,1667457,1676205,1690830,1699632,1702575,1714383,1720305,
1738125,1750041,1756017,1768005,1786041,1801116,1813212,1822311,1834479,1840581,
1855881,1865088,1877400,1883574,1892862,1905282,1911510,1914633,1930293,1939716,
1946016,1955493,1971333,1974510,1977696,1980891,1984095,1990521,2009853,2019546,
2032506,2048751,2055267,2068335,2084715,2091285,2101167,2107773,2117709,2134314,
2154294,2160972,2167668,2174382,2181114,2194614,2201382,2204775,2221785,2225196,
2238876,2249163,2262915,2266362,2276730,2290590,2294064,2304513,2308005,2325510,
2332530,2350125,2360709,2378394,2381940,2403270,2421090,2428236,2438982,2446164,
2464164,2478600,2493072,2511207,2518479,2536704,2547666,2565981,2584341,2599065,
2621205,2643399,2654523,2658240,2665692,2673162,2676906,2695671,2703195,2725821,
2744721,2759877,2771271,2786499,2809395,2813220,2824722,2828565,2836269,2859435,
2867175,2871054,2890494,2898288,2906100,2910015,2925711,2941443,2965095,2972997,
2996757,3004695,3008673,3032595,3056571,3060576,3084660,3100752,3116880,3129003,
3133053,3157407,3165543,3177774,3190032,3206412,3222828,3235167,3239289,3251682,
3268242,3284838,3301470,3322305,3334833,3351573,3376737,3393549,3401973,3414636,
3431556,3448512,3465504,3486789,3495321,3503871,3512439,3521025,3529629,3533940,
3551220,3559878,3568554,3572901,3590325,3603420,3620916,3634065,3642849,3651651,
3660471,3669309,3687021,3709206,3722544,3726999,3744855,3767220,3776184,3785166,
3789666,3798684,3807720,3834882,3848490,3853035,3875805,3903183,3907755,3926079,
3935259,3944457,3972105,3976722,3985974,4013784,4027716,4046328,4069638,4097664,
4107024,4116402,4144590,4168125,4191705,4215330,4234266,4253238,4272246,4296051,
4305591,4324707,4339071,4353462,4372686,4401576,4430520,4440186,4469238,4474089,
4488669,4498407,4527675,4537449,4557033,4581558,4611042,4630734,4645530,4675176,
4680126,4699962,4719834,4729788,4754718,4779693,4799709,4824774,4834818,4859973,
4865013,4890258,4915548,4930749,4961205,4966290,4986666,5017284,5027508,5032629,
5063409,5094243,5119983,5140611,5161275,5176800,5207904,5239062,5254668,5259879,
5270319,5275548,5286024,5301765,5322789,5349114,5359662,5375511,5396679,5407281,
5412591,5423229,5444541,5460552,5487282,5508702,5530158,5546277,5573187,5594751,
5627151,5643378,5675886,5697594,5708466,5724801,5746617,5752080,5757552,5773995,
5806935,5828931,5856471,5873022,5906178,5933853,5944941,5967153,6000525,6006096,
6033996,6061941,6073137,6101172,6118020,6123645,6157449,6191307,6202611,6230916,
6242256,6247935,6259311,6270705,6287823,6299253,6316425,6350823,6379533,6408288,
6425568,6431337,6460227,6494949,6512337,6541362,6570432,6587901,6617061,6622902,
6628752,6634611,6640479,6646356,6658128,6681708,6699420,6728985,6740829,6776415,
6782355,6794253,6818085,6824052,6853932,6877872,6889860,6919875,6937911,6943932,
6968052,6986169,6992217,7016445,7040709,7046784,7052868,7058961,7095573,7107795,
7120035,7138422,7162974,7169121,7193745,7199910,7224606,7249338,7280298,7298901,
7317531,7342407,7379775,7386012,7417242,7448517,7479837,7486110,7492392,7517556,
7549056,7567983,7605891,7637526,7669206,7707276,7739046,7745409,7770897,7783659,
7796439,7828434,7866882,7892550,7911828,7950438,7982658,8021376,8047224,8086050,
8099010,8105499,8131491,8151012,8190108,8216208,8235810,8268525,8294733,8334099,
8366949,8393265,8426205,8445996,8465814,8498889,8505513,8538678,8558604,8565255,
8585235,8605242,8618598,8645346,8678826,8719056,8745912,8772804,8779536,8786277,
8820027,8847063,8860599,8894484,8908056,8928441,8955657,8989722,9017010,9037503,
9071703,9105948,9147096,9153963,9181467,9209007,9236583,9278001,9319473,9354078,
9388728,9430362,9451206,9465120,9486018,9513918,9527886,9555858,9562860,9569871,
9576891,9605007,9633159,9675441,9689553,9717813,9746109,9760275,9781551,9795753,
9831303,9845541,9874053,9909738,9924030,9931185,9967005,10010043,10024407,10045980,
10053180,10096434,10125306,10154214,10168686,10183176,10197684,10219473,10226745,10255869,
10299609,10343403,10372635,10387269,10401921,10431261,10438605,10475370,10490094,10526949,
10534329,10578663,10623051,10652679,10682343,10712043,10749213,10793871,10823679,10853523,
10868463,10905858,10920834,10965816,10988334,10995849,11025945,11071143,11101311,11139066,
11176866,11192004,11199582,11222343,11267919,11313549,11344005,11389743,11427903,11466108,
11481408,11504385,11535057,11542734,11588850,11596545,11642769,11658195,11704527,11727720,
11735460,11758707,11797497,11805264,11820816,11844171,11890935,11929950,11945574,11969037,
12000357,12016035,12031731,12063159,12086757,12094632,12141936,12157722,12189330,12228885,
12244725,12260583,12284397,12300291,12340071,12387861,12411783,12419766,12443742,12483747,
12507777,12515796,12523824,12572046,12580092,12628422,12668742,12692961,12725289,12773835,
12814335,12846771,12854889,12895524,12936204,12985074,12993228,13001391,13050423,13083147,
13132287,13165083,13206123,13247208,13280112,13321287,13362507,13403772,13420296,13469922,
13519602,13569336,13585932,13619160,13652424,13694049,13719051,13735737,13777497,13810941,
13827681,13852818,13903146,13945131,13970349,14004009,14020857,14037723,14046165,14096871,
14139171,14147640,14190030,14240952,14249448,14291973,14326029,14334552,14360148,14402853,
14428503,14437062,14445630,14488515,14497101,14522886,14531490,14557329,14591817,14634972,
14669532,14721426,14747400,14773401,14799429,14825484,14851566,14903784,14929920,14982246,
14999706,15052140,15095880,15113394,15122160,15148485,15174837,15227595,15254001,15289245,
15333345,15351003,15377517,15386364,15404076,15412941,15448437,15475086,15510654,15555159,
15572979,15608655,15644367,15689052,15724836,15760656,15778584,15832422,15859368,15913314,
15949314}
new player_class_lvl[33][26]
new player_class_lvl_save[33]
 
new player_xp_old[33]
 
new database_user_created[33]
 
new srv_avg[26] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
 
//For Hook and powerup sy
new hooked[33]
new Float:player_global_cooldown[33]
 
//For optimization
new last_update_xp[33]
new Float:last_update_perc[33]
new bool:use_addtofullpack
#define ICON_HIDE 0 
#define ICON_SHOW 1
#define ICON_FLASH 2 
#define ICON_S "suithelmet_full"
 
 
new wear_sun[33]
 
 
//Flags a user can have
enum
{
	Flag_Ignite = 0,
	Flag_Hooking,
	Flag_Rot,
	Flag_Dazed,
	Flag_Illusion,
	Flag_Moneyshield,
	Flag_Teamshield,
	Flag_Teamshield_Target,
	num_of_flags
}
 
 
//Flags
new afflicted[33][num_of_flags]
 
//noze
 
new max_knife[33]
new player_knife[33]
new Float:tossdelay[33]
 
//luk
 
new Float:bowdelay[33]
new bow[33]
new button[33]
 
 
// hunter - slad
 
#define TARACE_TASK 91203
 
new trace_bool[33]
 
#define NADE_VELOCITY	EV_INT_iuser1
#define NADE_ACTIVE	EV_INT_iuser2	
#define NADE_TEAM	EV_INT_iuser3	
#define NADE_PAUSE	EV_INT_iuser4
 
new cvar_throw_vel = 90 // def: 90
new cvar_activate_dis = 175 // def 190
new cvar_nade_vel = 280 //def 280
new Float: cvar_explode_delay = 0.5 // def 0.50
 
new g_TrapMode[33]
new g_GrenadeTrap[33] = {0, ... }
new Float:g_PreThinkDelay[33]
 
 
new Float:gfBlockSizeMin1[3]= {-32.0,-4.0,-32.0};
new Float:gfBlockSizeMax1[3]= { 32.0, 4.0, 32.0};
new Float:vAngles1[3] = {90.0,90.0,0.0}
 
new Float:gfBlockSizeMin2[3]= {-4.0,-32.0,-32.0}
new Float:gfBlockSizeMax2[3]= { 4.0, 32.0, 32.0}
new Float:vAngles2[3] = {90.0,0.0,0.0}
 
new g_msgHostageAdd, g_msgHostageDel;
 
 
 
new casting[33]
new Float:cast_end[33]
new on_knife[33]
new golden_bulet[33]
new ultra_armor[33]
new lustrzany_pocisk[33] 
 
new after_bullet[33]
new num_shild[33]
new invisible_cast[33]
new player_dmg[33]
new plus_obrazenia[33]
new c_theif[33]
new c_blind[33]
new c_redirect[33]
new c_respawn[33]
new c_knife[33]
new c_awp[33]
new c_flesh[33]
new c_antyarchy[33]
new c_bandyta[33]
new c_wampir[33]
new c_woj[33]
new g_piorun[MAX+1]
new g_kula[MAX+1]
new c_magneto[33]
new c_shake[33]
new c_jump[33]
new radar[33]
new c_grenade[33]
new c_fireshield[33]
new c_antymoc[33]
new c_krowa[33]
 
/* PLUGIN CORE REDIRECTING TO FUNCTIONS ========================================================== */
 
 
// SQL //
 
new Handle:g_SqlTuple
 
new g_sqlTable[64] = "dbmod_tables"
new g_boolsqlOK=0
 
new quest_gracza[33];
new ile_juz[33];
 
 
// SQL //
 
new questy[][]={
	{1,2,Ninja,500,0},
	{1,3,Xardas,1200,1},
	{1,6,Skrytobojca,2000,0},
	{2,6,Merial,5000,0},
	{2,15,Wiking,15000,1},
	{2,20,Paladyn,20000,1},
	{3,65,Demon,150000,1},
	{3,120,Ball,200000,1}
}
 
new vault_questy;
new vault_questy2;
 
//od , do , hp
new prze[][]={
	{1,50,20},
	{51,80,40},
	{81,140,60}
}
 
new prze_wybrany[33]
 
new questy_info[][]={
	"Zabij 2 Rey Mysteriow (Nagroda 500 doswiadczenia)",
	"Zabij 3 Edge(Nagroda 1200 doswiadczenia)",
	"Zabij 6 The Rockow (Nagroda 2000 doswiadczenia)",
	"Zabij 6 Triple H (Nagroda 5000 doswiadczenia)",
	"Zabij 15 Big Showow (Nagroda 15000 doswiadczenia)",
	"Zabij 20 Steve Austinow (Nagroda 20000 doswiadczenia)",
	"Zabij 65 Kanow (Nagroda 150000 doswiadczenia)",
	"Zabij 120 UnderTakerow (Nagroda 200000 doswiadczenia)"
}
 
new questy_zabil[][]={
	"Rey Mysteriow",
	"Edge",
	"The Rock",
	"Triple H",
	"Big Showow",
	"Steve Austin",
	"Kanow",
	"UnderTakerow"
}
 
 
public plugin_init()
{
	new map[32]
	get_mapname(map,31)
	new times[64]
	get_time("%m/%d/%Y - %H:%M:%S" ,times,63)
	log_to_file("addons/amxmodx/logs/diablo.log","%s ### MAPA: %s ### ",times,map)
 
	register_cvar("diablo_sql_host","localhost",FCVAR_PROTECTED)
	register_cvar("diablo_sql_user","root",FCVAR_PROTECTED)
	register_cvar("diablo_sql_pass","root",FCVAR_PROTECTED)
	register_cvar("diablo_sql_database","dbmod",FCVAR_PROTECTED)
 
	register_cvar("diablo_sql_table","dbmod_tablet",FCVAR_PROTECTED)
	register_cvar("diablo_sql_save","0",FCVAR_PROTECTED)	// 0 - nick
								// 1 - ip
								// 2 - steam id	
	register_cvar("diablo_classes", "abcdefghijklmnoprst")
	// a mga
	// b Paladyn
	// c Mnich
	// d Pogromca
	// e Barbarzynca
	// f Nekromanta
	// g Ninja
	// h Hunter
 
	register_cvar("diablo_avg", "1")	
 
	cvar_revival_time 	= register_cvar("amx_revkit_time", 	"3")
	cvar_revival_health	= register_cvar("amx_revkit_health", 	"25")
	cvar_revival_dis 	= register_cvar("amx_revkit_distance", 	"70.0")
 
	g_msg_bartime	= get_user_msgid("BarTime")
	g_msg_clcorpse	= get_user_msgid("ClCorpse")
	g_msg_screenfade= get_user_msgid("ScreenFade")
	g_msg_statusicon= get_user_msgid("StatusIcon")
 
	register_message(g_msg_clcorpse, "message_clcorpse")
 
	register_event("HLTV", 		"event_hltv", 	"a", "1=0", "2=0")
 
	register_forward(FM_Touch, 		"fwd_touch")
	register_forward(FM_EmitSound, 		"fwd_emitsound")
	register_forward(FM_PlayerPostThink, 	"fwd_playerpostthink")
 
 
	register_plugin("DiabloMod","5.9i PL","Miczu & GuTeK") 
	register_cvar("diablomod_version","5.9i PL",FCVAR_SERVER)
 
	register_cvar("flashlight_custom","1");
	register_cvar("flashlight_drain","1.0");
	register_cvar("flashlight_charge","0.5");
	register_cvar("flashlight_radius","8");
	register_cvar("flashlight_decay","90");
	register_event("Flashlight","event_flashlight","b");
 
	register_event("CurWeapon","CurWeapon","be", "1=1")
	register_event("ResetHUD", "ResetHUD", "abe")
	register_event("ScreenFade","det_fade","be","1!0","2!0","7!0")
	register_event("DeathMsg","DeathMsg","ade") 
	register_event("Damage", "Damage", "b", "2!0")
	register_event("SendAudio","freeze_over","b","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD")
	register_event("SendAudio","freeze_begin","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") 
         register_event("SendAudio", "WygrywaTT", "a", "2&%!MRAD_terwin");
         register_event("SendAudio", "WygrywaCT", "a", "2&%!MRAD_ctwin");
 
	register_event("SendAudio", "award_defuse", "a", "2&%!MRAD_BOMBDEF")  	
	register_event("BarTime", "bomb_defusing", "be", "1=10", "1=5")
 
	register_logevent("award_plant", 3, "2=Planted_The_Bomb");	
	register_event("StatusIcon", "got_bomb", "be", "1=1", "1=2", "2=c4")
 
	register_event("TextMsg", "award_hostageALL", "a", "2&#All_Hostages_R" ); 
	register_event("TextMsg","host_killed","b","2&#Killed_Hostage") 
	register_event("SendAudio","eventGrenade","bc","2=%!MRAD_FIREINHOLE")
	register_event("TextMsg", "freeze_begin", "a", "2=#Game_will_restart_in")
	register_clcmd("say drop","dropitem") 
	register_clcmd("say /drop","dropitem") 
	register_clcmd("say /przedmiot","iteminfo")
	register_clcmd("say /item","iteminfo")
	register_clcmd("przedmiot","iteminfo")
	register_clcmd("/przedmiot","iteminfo")
	register_clcmd("say /przedmiot","iteminfo")
	register_clcmd("say /Pomoc","helpme") 
	register_clcmd("say /Vip","vip") 
	register_clcmd("say /vip","vip") 
	register_clcmd("say /Klasa","changerace")
	register_clcmd("say /postac","changerace")
	register_clcmd("say /speed","speed")
	register_clcmd("say klasa","changerace")
	register_clcmd("say /gracze","cmd_who")		
	register_clcmd("klasa","changerace")
	register_clcmd("say /klasa","changerace")
	register_clcmd("say /klasy","show_menu_klasy")
	register_clcmd("say /zmianaklasy","changerace")
	register_clcmd("say zmianaklasy","changerace")
	register_clcmd("say /czary", "showskills")
	register_clcmd("say czary", "showskills")
	register_clcmd("say /menu","showmenu") 
	register_clcmd("menu","showmenu")
	register_clcmd("say /komendy","komendy")
	register_clcmd("pomoc","helpme") 
	register_clcmd("vip","vip") 
	register_clcmd("say /rune","buyrune") 
	register_clcmd("/rune","buyrune") 
	register_clcmd("rune","buyrune") 	
	register_clcmd("/czary","showskills")
	register_clcmd("/czary","showskills")
	register_clcmd("noze","wybor")
	register_clcmd("say /czary","showskills")
	register_clcmd("say /czary","showskills")
	register_clcmd("say /savexp","savexpcom")
	//register_clcmd("say /loadxp","LoadXP")
	register_clcmd("say /reset","reset_skill")
	register_clcmd("reset","reset_skill")	 
	register_clcmd("/reset","reset_skill")
        register_clcmd("say /xp", "exp")
         register_clcmd("say exp", "exp")
         register_clcmd("say xp", "exp")
	register_clcmd("say /exp", "exp")
	register_clcmd("menu","showmenu")
	register_clcmd("say /zadania","menu_questow")
	register_clcmd("say /zadanie","menu_questow")
        register_clcmd("say /speed","speed")
 
	register_menucmd(register_menuid("Wybierz Staty"), 1023, "skill_menu")
	register_menucmd(register_menuid("Nowe klasy1"), 1023, "klasy")
	register_menucmd(register_menuid("Nowe klasy2"), 1023, "klasy2")
	register_menucmd(register_menuid("Nowe klasy3"), 1023, "klasy3")
        register_menucmd(register_menuid("Nowe klasy4"), 1023, "klasy4")
	register_menucmd(register_menuid("Noz Ninja"), 1023, "nozninja")
	register_menucmd(register_menuid("Opcje"), 1023, "option_menu")
	register_menucmd(register_menuid("Klasy3"), 1023, "select_class_menu")
	register_menucmd(register_menuid("Klasy1"), KeysKlasy, "select_class_menu1")
	register_menucmd(register_menuid("Sklep z Runami"), 1023, "select_rune_menu")
	register_menucmd(register_menuid("Sklep dla VIPa"), 1023, "select_rune_menu2")
	register_menucmd(register_menuid("Informacja"), 1023, "vipbrak_menu")
	register_menucmd(register_menuid("ultardiablokalsy"), KeysKlasy2, "PressedKlasy")
	register_menucmd(register_menuid("Premium"), KeysKlasy1, "select_class_menu3")
        register_menucmd(register_menuid("Mutanty"), KeysKlasy3, "PressedKlassy")
	gmsgDeathMsg = get_user_msgid("DeathMsg")
	gmsgStatusText = get_user_msgid("StatusText")
	gmsgBartimer = get_user_msgid("BarTime") 
	gmsgScoreInfo = get_user_msgid("ScoreInfo") 
	register_cvar("diablo_dmg_exp","20",0)
	register_cvar("diablo_xpbonus","5",0)
	register_cvar("diablo_xpbonus2","100",0)
	register_cvar("diablo_durability","10",0) 
	register_cvar("SaveXP", "1")
	register_cvar("diablo_winxp", "5",0);
	set_msg_block ( gmsgDeathMsg, BLOCK_SET ) 
	set_task(5.0, "Timed_Healing", 0, "", 0, "b")
	set_task(1.0, "Timed_Ghost_Check", 0, "", 0, "b")
	set_task(0.8, "UpdateHUD",0,"",0,"b")
	register_think("PlayerCamera","Think_PlayerCamera");
	register_think("PowerUp","Think_PowerUp")
	register_think("Effect_Rot","Effect_Rot_Think")
	register_logevent("RoundStart", 2, "0=World triggered", "1=Round_Start")
	register_clcmd("fullupdate","fullupdate")
	register_clcmd("amx_giveitem",  "giveitem",ADMIN_KICK, "Uzycie <amx_giveitem NICK idITemku")
	register_forward(FM_WriteString, "FW_WriteString")
	register_think("Effect_Ignite_Totem", "Effect_Ignite_Totem_Think")
	register_think("Effect_Ignite", "Effect_Ignite_Think")
	register_think("Effect_Slow","Effect_Slow_Think")
	register_think("Effect_Timedflag","Effect_Timedflag_Think")
	register_think("Effect_MShield","Effect_MShield_Think")
	register_think("Effect_Teamshield","Effect_Teamshield_Think")
	register_think("Effect_Healing_Totem","Effect_Healing_Totem_Think")
	register_think("Effect_Zamroz_Totem","Effect_Zamroz_Totem_Think")
	register_think("Effect_Grawi_Totem","Effect_Grawi_Totem_Think")
	register_think("Effect_Nies_Totem","Effect_Nies_Totem_Think")
	register_think("Effect_Trz_Totem","Effect_Trz_Totem_Think")
	register_think("Effect_Kasa_Totem","Effect_Kasa_Totem_Think")
	register_forward(FM_AddToFullPack, "client_AddToFullPack")
	register_event("SendAudio","freeze_over1","b","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD")
	register_event("SendAudio","freeze_begin1","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
 
	register_cvar("diablo_dir", "addons/amxmodx/wwe/")
 
	get_cvar_string("diablo_dir",Basepath,127)
 
	register_event("Health", "Health", "be", "1!255")
	register_cvar("diablo_show_health","1")
	gmsgHealth = get_user_msgid("Health") 
	//noze
 
	register_touch("throwing_knife", "player", "touchKnife")
	register_touch("throwing_knife", "worldspawn",		"touchWorld")
	register_touch("throwing_knife", "func_wall",		"touchWorld")
	register_touch("throwing_knife", "func_door",		"touchWorld")
	register_touch("throwing_knife", "func_door_rotating",	"touchWorld")
	register_touch("throwing_knife", "func_wall_toggle",	"touchWorld")
	register_touch("throwing_knife", "dbmod_shild",		"touchWorld")
 
	register_touch("throwing_knife", "func_breakable",	"touchbreakable")
	register_touch("func_breakable", "throwing_knife",	"touchbreakable")
 
	register_cvar("diablo_knife","20")
	register_cvar("diablo_knife_speed","1000")
 
	register_touch("xbow_arrow", "player", 			"toucharrow")
	register_touch("xbow_arrow", "worldspawn",		"touchWorld2")
	register_touch("xbow_arrow", "func_wall",		"touchWorld2")
	register_touch("xbow_arrow", "func_door",		"touchWorld2")
	register_touch("xbow_arrow", "func_door_rotating",	"touchWorld2")
	register_touch("xbow_arrow", "func_wall_toggle",	"touchWorld2")
	register_touch("xbow_arrow", "dbmod_shild",		"touchWorld2")
 
	register_touch("xbow_arrow", "func_breakable",		"touchbreakable")
	register_touch("func_breakable", "xbow_arrow",		"touchbreakable")
 
 
 
	register_cvar("diablo_klass_delay","2.5")
 
	//Koniec noze
 
	register_think("grenade", "think_Grenade")
	register_think("think_bot", "think_Bot")
	_create_ThinkBot()
 
        g_vault = nvault_open("mana");
	vault_questy = nvault_open("Questy");
	vault_questy2 = nvault_open("Questy2");
 
	register_forward(FM_TraceLine,"fw_traceline")
	RegisterHam(Ham_TakeDamage, "player", "lustrzanypocisk");
 
	g_msgHostageAdd = get_user_msgid("HostagePos");
	g_msgHostageDel = get_user_msgid("HostageK");
	set_task (2.0,"radar_scan",_,_,_,"b");
 
 
 
	return PLUGIN_CONTINUE  
}  
 
	public client_authorized(id)
	{
	client_cmd(id,"bind ^"v^" ^"say /menu^"")
	client_cmd(id,"bind ^"n^" ^"noze^"")
	}
	public sql_start()
	{
	if(sqlstart<0) return
	if(g_boolsqlOK) return
 
	new host[128]
	new user[64]
	new pass[64]
	new database[64]
 
	get_cvar_string("diablo_sql_database",database,63)
	get_cvar_string("diablo_sql_host",host,127)
	get_cvar_string("diablo_sql_user",user,63)
	get_cvar_string("diablo_sql_pass",pass,63)
 
	g_SqlTuple = SQL_MakeDbTuple(host,user,pass,database)
 
 
 
	get_cvar_string("diablo_sql_table",g_sqlTable,63)
 
	new q_command[512]
	format(q_command,511,"CREATE TABLE IF NOT EXISTS `%s` ( `nick` VARCHAR( 64 ),`ip` VARCHAR( 64 ),`sid` VARCHAR( 64 ), `klasa` integer( 2 ) , `lvl` integer( 3 ) DEFAULT 1, `exp` integer( 9 ) DEFAULT 0,  `str` integer( 3 ) DEFAULT 0, `int` integer( 3 ) DEFAULT 0, `dex` integer( 3 ) DEFAULT 0,`pak` integer( 3 ) DEFAULT 0,`agi` integer( 3 ) DEFAULT 0,`kas` integer( 3 ) DEFAULT 0,`dam` integer( 3 ) DEFAULT 0,`men` integer( 3 ) DEFAULT 0, `niew` integer( 3 ) DEFAULT 0 ) ",g_sqlTable)
 
 
	SQL_ThreadQuery(g_SqlTuple,"TableHandle",q_command)
}
 
//sql//
 
public TableHandle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	// lots of error checking
	g_boolsqlOK=1
	if(Errcode)
	{
		g_boolsqlOK=0
		log_to_file("addons/amxmodx/logs/diablo.log","Error on Table query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		g_boolsqlOK=0
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Table Query failed.")
		g_boolsqlOK=0
		return PLUGIN_CONTINUE
	}
 
	LoadAVG()
 
	return PLUGIN_CONTINUE
}
 
 
public create_klass(id)
{
	if(g_boolsqlOK)
	{	
		if(!is_user_bot(id) && database_user_created[id]==0)
		{
			new name[64]
			new ip[64]
			new sid[64]
 
			get_user_name(id,name,63)
			replace_all ( name, 63, "'", "Q" )
			replace_all ( name, 63, "`", "Q" )
 
			get_user_ip ( id, ip, 63, 1 )
			get_user_authid(id, sid ,63)
 
			log_to_file("addons/amxmodx/logs/test_log.log","*** %s %s *** Create Class ***",name,sid)
 
			for(new i=1;i<26;i++)
			{
				new q_command[512]
				format(q_command,511,"INSERT INTO `%s` (`nick`,`ip`,`sid`,`klasa`,`lvl`,`exp`) VALUES ('%s','%s','%s',%i,%i,%i ) ",g_sqlTable,name,ip,sid,i,srv_avg[i],LevelXP[srv_avg[i]-1])
				SQL_ThreadQuery(g_SqlTuple,"create_klass_Handle",q_command)
			}
			database_user_created[id]=1
		}
	}
	else sql_start()
}
 
public create_klass_Handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	// lots of error checking
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on create klass query: %s",Error)
 
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","create klass Query failed.")
		return PLUGIN_CONTINUE
	}
 
 
 
	return PLUGIN_CONTINUE
}
 
public load_xp(id)
{
	if(g_boolsqlOK /*&& */)
	{
		if(!is_user_bot(id))
		{
			new name[64]
			new data[1]
			data[0]=id
 
			if(get_cvar_num("diablo_sql_save")==0)
			{
				get_user_name(id,name,63)
				replace_all ( name, 63, "'", "Q" )
				replace_all ( name, 63, "`", "Q" )
 
				new q_command[512]
				format(q_command,511,"SELECT `klasa` FROM `%s` WHERE `nick`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"SelectHandle",q_command,data,1)
			}
			else if(get_cvar_num("diablo_sql_save")==1)
			{
				get_user_ip(id, name ,63,1)
				new q_command[512]
				format(q_command,511,"SELECT `klasa` FROM `%s` WHERE `ip`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"SelectHandle",q_command,data,1)
			}
			else if(get_cvar_num("diablo_sql_save")==2)
			{
				get_user_authid(id, name ,63)
				new q_command[512]
				format(q_command,511,"SELECT `klasa` FROM `%s` WHERE `sid`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"SelectHandle",q_command,data,1)
			}
			loaded_xp[id]=1
		}
	}
	else sql_start()
}
 
public SelectHandle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on load_xp query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","load_xp Query failed.")
		return PLUGIN_CONTINUE
	}
 
 
	if(SQL_MoreResults(Query)) return PLUGIN_CONTINUE
	else create_klass(Data[0])		
 
	return PLUGIN_CONTINUE
}
 
//sql//
 
public Health(id) 
{ 
	if(get_cvar_num("diablo_show_health")==1)
	{
		new health = read_data(1) 
		if(health>255)
		{
			message_begin( MSG_ONE, gmsgHealth, {0,0,0}, id ) 
			write_byte( 255 ) 
			message_end() 
		} 
	}
}
 
public plugin_precache()
{ 
	precache_model("models/rpgrocket.mdl")
	precache_model("models/bag.mdl")
	precache_model("models/zombie.mdl")
 
	precache_model("addons/amxmodx/wwe/mine.mdl")
	precache_model("addons/amxmodx/wwe/totem_ignite.mdl")
	precache_model("addons/amxmodx/wwe/totem_heal.mdl")
	precache_model("models/player/arctic/arctic.mdl")
	precache_model("models/player/leet/leet.mdl")
	precache_model("models/player/guerilla/guerilla.mdl")
	precache_model("models/player/terror/terror.mdl")
	precache_model("models/player/urban/urban.mdl")
	precache_model("models/player/sas/sas.mdl")
	precache_model("models/player/gsg9/gsg9.mdl")
	precache_model("models/player/gign/gign.mdl")
	precache_model(SWORD_VIEW)     
	precache_model(SWORD_PLAYER)  
	precache_model(KOSA_VIEW)
	precache_model(SZPONY_VIEW)
	precache_model(BAR_VIEW)
	precache_model(SAP_VIEW)
	precache_model(KAM_VIEW)
	precache_model(DIABLO_VIEW)
	precache_model(LASKA_VIEW)
        precache_model(DEMON_VIEW)
	precache_model(KNIFE_VIEW)     
	precache_model(KNIFE_PLAYER)
	precache_model(C4_VIEW)     
	precache_model(C4_PLAYER)
	precache_model(HE_VIEW)     
	precache_model(HE_PLAYER)
	precache_model(FL_VIEW)     
	precache_model(FL_PLAYER)
	precache_model(SE_VIEW)     
	precache_model(SE_PLAYER)
    precache_sound("weapons/xbow_hit2.wav")
	precache_sound("weapons/xbow_fire1.wav")
	precache_sound("wwesound/levelup.wav");
	precache_sound("wwesound/menu.wav");
	precache_sound("wwesound/select.wav");
	precache_sound("wwesound/odrodzenie.wav");
	precache_sound("wwesound/speed.wav");
	precache_sound("wwesound/hit.wav");
	precache_sound("wwesound/piorun.wav");
	precache_sound("wwesound/smackdown.wav");
	precache_sound("wwesound/raw.wav");
	sprite_blood_drop = precache_model("sprites/blood.spr")
	sprite_blood_spray = precache_model("sprites/bloodspray.spr")
	sprite_ignite = precache_model("addons/amxmodx/wwe/flame.spr")
	sprite_smoke = precache_model("sprites/steam1.spr")
	sprite_laser = precache_model("sprites/laserbeam.spr")
	sprite_boom = precache_model("sprites/zerogxplode.spr") 
	sprite_line = precache_model("sprites/dot.spr")
	sprite_lgt = precache_model("sprites/lgtning.spr")
	sprite_white = precache_model("sprites/white.spr") 
	sprite_fire = precache_model("sprites/explode1.spr") 
	sprite_gibs = precache_model("models/hgibs.mdl")
	sprite_beam = precache_model("sprites/zbeam4.spr") 
	sprite_lgt=precache_model("sprites/muzzleflash1.spr")
	sprite_kula = precache_model("sprites/aeroblast.spr") 
 
 
	precache_model("models/player/arctic/arctic.mdl")
	precache_model("models/player/terror/terror.mdl")
	precache_model("models/player/leet/leet.mdl")
	precache_model("models/player/guerilla/guerilla.mdl")
	precache_model("models/player/gign/gign.mdl")
	precache_model("models/player/sas/sas.mdl")
	precache_model("models/player/gsg9/gsg9.mdl")
	precache_model("models/player/urban/urban.mdl")
	precache_model("models/player/vip/vip.mdl")
 
	precache_sound(SOUND_START)
	precache_sound(SOUND_FINISHED)
	precache_sound(SOUND_FAILED)
	precache_sound(SOUND_EQUIP)
 
 
	precache_sound("wwemodsound/4MOVE.mp3")
	precache_sound("weapons/knife_hitwall1.wav")
	precache_sound("weapons/knife_hit4.wav")
	precache_sound("weapons/knife_deploy1.wav")
	precache_model("models/wwemod/w_throwingknife.mdl")
	precache_model("models/wwemod/bm_block_platform.mdl")
 
    precache_model(cbow_VIEW)
	precache_model(cvow_PLAYER)
	precache_model(cbow_bolt)
 
}
 
public plugin_cfg() {
 
	server_cmd("sv_maxspeed 1500")
 
}
 
public savexpcom(id)
{
	if(get_cvar_num("SaveXP") == 1 && player_class[id]!=0 && player_class_lvl[id][player_class[id]]==player_lvl[id] ) 
	{
		SubtractStats(id,player_b_extrastats[id])
		SubtractRing(id)
		SaveXP(id)
		BoostStats(id,player_b_extrastats[id])
		BoostRing(id)
	}
}
 
public SaveXP(id)
{
	if(g_boolsqlOK)
	{
		if(!is_user_bot(id) && player_xp[id]!=player_xp_old[id])
		{
			new name[64]
			new ip[64]
			new sid[64]
 
			get_user_name(id,name,63)
			replace_all ( name, 63, "'", "Q" )
			replace_all ( name, 63, "`", "Q" )
 
			get_user_ip(id, ip ,63,1)
			get_user_authid(id, sid ,63)
 
			if(get_cvar_num("diablo_sql_save")==0)
			{
				new q_command[512]
				format(q_command,511,"UPDATE `%s` SET `ip`='%s',`sid`='%s',`lvl`='%i',`exp`='%i',`str`='%i',`int`='%i',`dex`='%i',`pak`='%i',`kas`='%i',`dam`='%i',`men`='%i',`agi`='%i',`niew`='%i' WHERE `nick`='%s' AND `klasa`='%i' ",g_sqlTable,ip,sid,player_lvl[id],player_xp[id],player_strength[id],player_intelligence[id],player_dextery[id],player_expstat[id],player_kas[id],player_dama[id],player_men[id],player_agility[id],player_niew[id],name,player_class[id])
 
				SQL_ThreadQuery(g_SqlTuple,"Save_xp_handle",q_command)
			}
			else if(get_cvar_num("diablo_sql_save")==1)
			{
				new q_command[512]
				format(q_command,511,"UPDATE `%s` SET `nick`='%s',`sid`='%s',`lvl`='%i',`exp`='%i',`str`='%i',`int`='%i',`dex`='%i',`pak`='%i',`kas`='%i',`dam`='%i',`men`='%i',`agi`='%i',`niew`='%i' WHERE `ip`='%s' AND `klasa`='%i' ",g_sqlTable,name,sid,player_lvl[id],player_xp[id],player_strength[id],player_intelligence[id],player_dextery[id],player_expstat[id],player_kas[id],player_dama[id],player_men[id],player_agility[id],player_niew[id],ip,player_class[id])
 
				SQL_ThreadQuery(g_SqlTuple,"Save_xp_handle",q_command)
			}
			else if(get_cvar_num("diablo_sql_save")==2)
			{
				new q_command[512]
				format(q_command,511,"UPDATE `%s` SET `nick`='%s',`ip`='%s',`lvl`='%i',`exp`='%i',`str`='%i',`int`='%i',`dex`='%i',`pak`='%i',`kas`='%i',`dam`='%i',`men`='%i',`agi`='%i',`niew`='%i' WHERE `sid`='%s' AND `klasa`='%i' ",g_sqlTable,name,ip,player_lvl[id],player_xp[id],player_strength[id],player_intelligence[id],player_dextery[id],player_expstat[id],player_kas[id],player_dama[id],player_men[id],player_agility[id],player_niew[id],sid,player_class[id])
 
				SQL_ThreadQuery(g_SqlTuple,"Save_xp_handle",q_command)
			}
			player_xp_old[id]=player_xp[id]
 
		}
	}
	else sql_start()
 
	return PLUGIN_HANDLED
} 
 
 
public Save_xp_handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on Save_xp query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Save_xp Query failed.")
		return PLUGIN_CONTINUE
	}
 
 
	return PLUGIN_CONTINUE
}
 
public LoadXP(id, klasa){
 
	if(is_user_bot(id) || asked_sql[id]==1) return PLUGIN_HANDLED
 
	if(player_class[id]==0)load_xp(id)
 
	if(g_boolsqlOK )
	{
 
		new name[64]
		new data[2]
		data[0]=id
		data[1]=klasa
 
		if(get_cvar_num("diablo_sql_save")==0)
		{
			get_user_name(id,name,63)
			replace_all ( name, 63, "'", "Q" )
			replace_all ( name, 63, "`", "Q" )
 
			new q_command[512]
			format(q_command,511,"SELECT * FROM `%s` WHERE `nick`='%s' AND `klasa`='%i'", g_sqlTable, name, player_class[id])
 
			SQL_ThreadQuery(g_SqlTuple,"Load_xp_handle",q_command,data,2)
			asked_sql[id]=1
		}
		else if(get_cvar_num("diablo_sql_save")==1)
		{
			get_user_ip(id, name ,63,1)
			new q_command[512]
			format(q_command,511,"SELECT * FROM `%s` WHERE `ip`='%s' AND `klasa`='%i'", g_sqlTable, name, player_class[id])  
 
			SQL_ThreadQuery(g_SqlTuple,"Load_xp_handle",q_command,data,2)
			asked_sql[id]=1
		}
		else if(get_cvar_num("diablo_sql_save")==2)
		{
			get_user_authid(id, name ,63)
			new q_command[512]
			format(q_command,511,"SELECT * FROM `%s` WHERE `sid`='%s' AND `klasa`='%i'", g_sqlTable, name, player_class[id])  
 
			SQL_ThreadQuery(g_SqlTuple,"Load_xp_handle",q_command,data,2)
			asked_sql[id]=1
		}
	}
	else sql_start()
	return PLUGIN_HANDLED
} 
 
public Load_xp_handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	new id = Data[0]
	asked_sql[id]=0
 
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on Load_xp query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Load_xp Query failed.")
		return PLUGIN_CONTINUE
	}
 
	if(SQL_MoreResults(Query))
	{
 
		player_class[id] = Data[1]
		player_lvl[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"lvl"))	
		player_xp[id] =	SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"exp"))	
		player_xp_old[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"exp"))
 
		player_intelligence[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"int"))
		player_strength[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"str")) 
		player_agility[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"agi")) 
		player_dextery[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"dex")) 
		player_expstat[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"pak")) 
		player_kas[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"kas")) 
		player_dama[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"dam")) 
		player_men[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"men"))
		player_niew[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"niew"))
 
		player_point[id]=(player_lvl[id]-1)*2-player_intelligence[id]-player_strength[id]-player_dextery[id]-player_agility[id]-player_niew[id]-(player_expstat[id]*25)-(player_kas[id]*10)-(player_dama[id]*30)-(player_men[id]*30)
		if(player_point[id]<0) player_point[id]=0
		player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.006798*float(player_agility[id])))/100)	
	}
	return PLUGIN_CONTINUE
}
 
public LoadAVG()
{
	if(g_boolsqlOK)
	{
		new data[2]
		data[0]= get_cvar_num("diablo_avg")
 
		if(data[0])
		{
			for(new i=1;i<26;i++)
			{
				new q_command[512]
				data[1]=i
				//format(q_command,511,"SELECT AVG(`lvl`) FROM `%s` WHERE `lvl` > '%d' AND `klasa`='%d'", g_sqlTable, data[0]-1,i)
				format(q_command,511,"SELECT `klasa`,AVG(`lvl`) AS `AVG` FROM `%s` WHERE `lvl` > '%d' GROUP BY `klasa`", g_sqlTable, data[0]-1)
				SQL_ThreadQuery(g_SqlTuple,"Load_AVG_handle",q_command,data,2)
 
			}
 
		}
	}
	else sql_start()
	return PLUGIN_HANDLED
} 
 
public Load_AVG_handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on Load_AVG query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Load_AVG Query failed.")
		return PLUGIN_CONTINUE
	}
	/*   
	if(SQL_MoreResults(Query))
	{
		new Float: avg
		SQL_ReadResult(Query, 0, avg)
		srv_avg[Data[1]]=floatround(avg)
		//client_print(0,print_chat,"srednia: %f",srv_avg)
	}*/
 
	while(SQL_MoreResults(Query))
	{
		new i = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "klasa"))
		srv_avg[i] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "AVG"))
		SQL_NextRow(Query)
	}
	if(olny_one_time==0)
	{
		olny_one_time=1
		look_for_none()
	}
	return PLUGIN_CONTINUE
}
 
public look_for_none()
{
	for(new i=1;i<26;i++)
	{
		if(is_user_alive(i))
		{
			if(player_class[i]==0)
			{
				select_class_query(i)
			}
		}
	}
}
 
public reset_skill(id)
{	
player_point[id] = player_lvl[id]*2-2
	player_intelligence[id] = 0
	player_strength[id] = 0 
	player_agility[id] = 0
	player_niew[id] = 0
	player_dextery[id] = 0 
	player_expstat[id] = 0
	player_kas[id] = 0
	player_dama[id] = 0
	player_men[id] = 0
	BoostRing(id)
	BoostStats(id,player_b_extrastats[id])
 
	skilltree(id)
	set_speedchange(id)
	set_armorchange(id)
        set_invchange(id)
	player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.006798*float(player_agility[id])))/200)
}
 
 
public freeze_over()
{
	//new Float: timea
	//timea=get_cvar_float("diablo_klass_delay")
	set_task(get_cvar_float("diablo_klass_delay"), "freezeover", 3659, "", 0, "")
}
 
public freezeover()
{
	freeze_ended = true
}
 
public freeze_begin()
{
	freeze_ended = false
}
 
 
public RoundStart(){
	for (new i=0; i < 33; i++){
	if (player_class[i] == Demon && is_user_alive(i) && random_num(1,5)==1)
        {
        new CsTeams:team=cs_get_user_team(i)        
 
        if(team==CS_TEAM_CT)
        cs_set_user_team(i,CS_TEAM_T,CS_DONTCHANGE)
        if(team==CS_TEAM_T)
        cs_set_user_team(i,CS_TEAM_CT,CS_DONTCHANGE)
        ExecuteHam(Ham_Spawn,i)
        cs_set_user_team(i,team,CS_DONTCHANGE)
        return 0
}
	if(player_class[i] == Merial && !(task_exists (i))) check_medic(i)
	if(player_class[i] == Druid && !(task_exists (i))) check_medic2(i)
          }
	for (new i=0; i < 33; i++){
 
		if(player_class[i] == Wampir && player_item_id[i] == 0)
		{
			award_item(i,0)
		}
}
	for (new i=0; i < 33; i++){
                plus_obrazenia[i] = 0
		used_item[i] = false
		DemageTake1[i]=1
		count_jumps(i)
		give_knife(i)
		RemoveFlag(i,Flag_Rot) // to dodalem
		JumpsLeft[i]=JumpsMax[i]
 
		if(player_class[i] == Nekromanta) g_haskit[i]=1
		else g_haskit[i]=0
 
		golden_bulet[i]=0
 
		invisible_cast[i]=0
		ultra_armor[i]=0
		ilerazy[i]=0
		ilerazy1[i]=0
		lustrzany_pocisk[i]=0 
		player_b_ninja[i]=0
                plus_obrazenia[i] = 0
 
 
 
 
		num_shild[i]=2+floatround(player_intelligence[i]/25.0,floatround_floor)
 
		set_renderchange(i)
	    }
		for (new i=0; i < 33; i++){
		if(player_class[i]==Nekromanta)
 
				changeskin(i,0)
 
		}		
 
	kill_all_entity("throwing_knife")
 
	Bot_Setup()		
	ghost_check = false
	check_class()
	use_addtofullpack = false
}
 
#if defined CHEAT
public giveitem(id)
{
	award_item(id, 25)
	return PLUGIN_HANDLED
}
 
public benchmark(id)
{
	new Float:nowtime = halflife_time();
	new iterations = 10
 
	for (new i=0; i < iterations; i++)
	{
		UpdateHUD()
	}
 
	new Float:timespent = halflife_time()-nowtime
}
 
#endif
 
/* BASIC FUNCTIONS ================================================================================ */
public csw_c44(id)
{
	client_cmd(id,"weapon_knife")
	engclient_cmd(id,"weapon_knife")
	on_knife[id]=1
}
 
public CurWeapon(id)
{	
	after_bullet[id]=1
 
	new clip,ammo
	new weapon=get_user_weapon(id,clip,ammo)
	invisible_cast[id]=0
 
	if(weapon == CSW_KNIFE) on_knife[id]=1
	else on_knife[id]=0
 
	if ((weapon != CSW_C4 ) && !on_knife[id] && (player_class[id] == Ninja)&& (player_item_id[id] != 127))
	{
		client_cmd(id,"weapon_knife")
		engclient_cmd(id,"weapon_knife")
		on_knife[id]=1
	}
 
	if ((weapon != CSW_C4  && weapon != CSW_GLOCK18 && weapon != CSW_USP && weapon != CSW_P228 && weapon != CSW_DEAGLE && weapon != CSW_ELITE && weapon != CSW_FIVESEVEN && weapon != CSW_HEGRENADE && weapon != CSW_M3 && weapon != CSW_XM1014 && weapon != CSW_MP5NAVY  && weapon != CSW_P90 && weapon != CSW_UMP45)  && !on_knife[id] && (player_class[id] == Skrytobojca))
         {
                client_cmd(id,"weapon_knife")
                engclient_cmd(id,"weapon_knife")
                on_knife[id]=1
         }
	 if ((weapon != CSW_C4 ) && !on_knife[id] && (player_item_id[id] == 116))
	{
		client_cmd(id,"weapon_knife")
		engclient_cmd(id,"weapon_knife")
		on_knife[id]=1
	}
	if (is_user_connected(id))
	{
 
 
		//if (player_item_id[id] == 17 || player_b_usingwind[id] == 1)// engclient_cmd(id,"weapon_knife") 	
 
		if(player_sword[id] == 1)
		{
 
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, SWORD_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, SWORD_PLAYER)  
			}
			if(weapon == CSW_C4){
				entity_set_string(id, EV_SZ_viewmodel, C4_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, C4_PLAYER)  
			}
			if(weapon == CSW_HEGRENADE){
				entity_set_string(id, EV_SZ_viewmodel, HE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, HE_PLAYER)  
			}
			if(weapon == CSW_FLASHBANG){
				entity_set_string(id, EV_SZ_viewmodel, FL_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, FL_PLAYER)  
			}
			if(weapon == CSW_SMOKEGRENADE){
				entity_set_string(id, EV_SZ_viewmodel, SE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, SE_PLAYER)  
			}
 
		}
		if(player_sword[id] == 0)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, KNIFE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, KNIFE_PLAYER)  
			}
			if(weapon == CSW_C4){
				entity_set_string(id, EV_SZ_viewmodel, C4_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, C4_PLAYER)  
			}
			if(weapon == CSW_HEGRENADE){
				entity_set_string(id, EV_SZ_viewmodel, HE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, HE_PLAYER)  
			}
			if(weapon == CSW_FLASHBANG){
				entity_set_string(id, EV_SZ_viewmodel, FL_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, FL_PLAYER)  
			}
			if(weapon == CSW_SMOKEGRENADE){
				entity_set_string(id, EV_SZ_viewmodel, SE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, SE_PLAYER)  
			}			
		}
		if(player_class[id] == Xardas)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, LASKA_VIEW) 
			}
		}
 
				if(player_class[id] == Merial || player_class[id] == Druid)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, LASKA_VIEW) 
			}
		}
 
				if(player_class[id] == Ball)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
		}
 
				if(player_class[id] == Nekromanta)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, KOSA_VIEW) 
			}
		}
 
				if(player_class[id] == Wiking)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
		}
 
				if(player_class[id] == Paladyn)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, SWORD_VIEW) 
			}
 
		}
 
				if(player_class[id] == Morderca)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
		}
 
				if(player_class[id] == Magneto)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
 
		}		
 
				if(player_class[id] == Wampir)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
 
		}		
 
				if(player_class[id] == Diablo)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, DIABLO_VIEW) 
			}
		}
 
				if(player_class[id] == Skoczek)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, SZPONY_VIEW) 
			}
		}
 
 
                               if(player_class[id] == Demon)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, DEMON_VIEW) 
			}
		}
 
 
				if(player_nozninja[id] == 1)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, KAM_VIEW) 
			}
	         }
				if(player_nozninja[id] == 2)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
	         }
				if(player_class[id] == Skrytobojca)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
                  }
				if(player_class[id] == Golem)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
	         }
				if(player_class[id] == Tele)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, BAR_VIEW) 
			}
		}
 
 
 
		set_gravitychange(id)
		set_speedchange(id)
		set_armorchange(id)
                set_invchange(id)
		set_renderchange(id)
 
		if(player_class[id] == Nekromanta) g_haskit[id] = true
		else g_haskit[id] = false
 
		write_hud(id)
	}
}
 
 
public ResetHUD(id)
{
 
	if (is_user_connected(id))
	{	
		remove_task(id+GLUTON)
		change_health(id,9999,0,"")
 
 
 
		if (c4fake[id] > 0)
		{
			remove_entity(c4fake[id])
			c4fake[id] = 0
		}
		SubtractStats(id,player_b_extrastats[id])
		SubtractRing(id)
		BoostStats(id,player_b_extrastats[id])
		BoostRing(id)
 
		fired[id] = 0
 
		player_ultra_armor_left[id]=player_ultra_armor[id]
 
		player_b_dagfired[id] = false
		ghoststate[id] = 0
		earthstomp[id] = 0
 
		if (player_b_blink[id] > 0)
			player_b_blink[id] = 1
 
		if (player_b_usingwind[id] > 0) 
		{
			player_b_usingwind[id] = 0
		}
 
		if (player_point[id] > 0 ) skilltree(id)
		if (player_class[id] == 0) select_class_query(id)
 
		add_bonus_gamble(id)//MUST be first
		add_bonus_totemy(id)// losowanie Legion-d
		add_zycie_bonus(id)
		kasanarunde(id)
		add_bonus_exp(id)
		c4state[id] = 0
		client_cmd(id,"hud_centerid 0")  
		auto_help(id)
		add_money_bonus(id)
		set_gravitychange(id)
		add_redhealth_bonus(id)
		SelectBotRace(id)
		set_renderchange(id)
		add_burn_bonus(id)
		add_glowa_bonus(id)
	}
}
 
public DeathMsg(id)
{
	new weaponname[20]
	new kid = read_data(1)
	new vid = read_data(2)
	new headshot = read_data(3)
	read_data(4,weaponname,31)
 
	reset_player(vid)
	msg_bartime(id, 0)
	static Float:minsize[3]
	pev(vid, pev_mins, minsize)
	if(minsize[2] == -18.0)
		g_wasducking[vid] = true
	else
		g_wasducking[vid] = false
 
	set_task(0.5, "task_check_dead_flag", vid)
 
 
	flashbattery[vid] = MAX_FLASH;
	flashlight[vid] = 0;
 
	if(player_sword[id] == 1){
		if(on_knife[id]){
			if(get_user_team(kid) != get_user_team(vid)) {
				set_user_frags(kid, get_user_frags(kid) + 1)
				award_kill(kid,vid)
			}
		}
	}
	if (is_user_connected(kid) && is_user_connected(vid) && get_user_team(kid) != get_user_team(vid))
        {
                show_deadmessage(kid,vid,headshot,weaponname)
                award_item(kid,0)
                award_kill(kid,vid)
                add_respawn_bonus(vid)
                add_bonus_explode(vid)
                add_barbarian_bonus(kid)
                if (player_class[kid] == Wiking)
                refill_ammo(kid)
                set_renderchange(kid)
				player_pkt[kid]+=1
                savexpcom(vid)
                if(quest_gracza[kid] != -1){
			if(player_class[vid] == questy[quest_gracza[kid]][2]){
				ile_juz[kid]++;
				zapisz_aktualny_quest(kid)
			}
			if(ile_juz[kid] == questy[quest_gracza[kid]][1]){
				client_print(kid,print_chat,"Wykonales zadanie %s gratulacje otrzymujesz %i expa!",questy_info[quest_gracza[kid]],questy[quest_gracza[kid]][3])
				zapisz_questa(kid,quest_gracza[kid])
				Give_Xp(kid,questy[quest_gracza[kid]][3]);
				quest_gracza[kid] = -1;
				zapisz_aktualny_quest(kid)
			}
			else
			{
				client_print(kid,print_chat,"Zabiles %i/%i %s",ile_juz[kid],questy[quest_gracza[kid]][1],questy_zabil[quest_gracza[kid]])
			}
		}
	}
}		
public Damage(id)
{
	if (is_user_connected(id))
	{
		new weapon
		new bodypart
 
		if(get_user_attacker(id,weapon,bodypart)!=0)
		{
			new damage = read_data(2)
			new attacker_id = get_user_attacker(id,weapon,bodypart) 
			if (is_user_connected(attacker_id) && attacker_id != id)
			{
				if(get_user_team(id) != get_user_team(attacker_id))
				{				
					if(damage>175) player_dmg[attacker_id]+=damage/2
					else player_dmg[attacker_id]+=damage
					dmg_exp(attacker_id)
				}
 
 
				add_damage_bonus(id,damage,attacker_id)
				add_vampire_bonus(id,damage,attacker_id)
				add_bandyta_bonus(attacker_id,id)
				add_bonus_magnez(attacker_id,id)
				add_bonus_shake(attacker_id,id)
				add_grenade_bonus(id,attacker_id,weapon)
				add_theif_bonus(id,attacker_id)
				add_bonus_blind(id,attacker_id,weapon,damage)
				add_bonus_redirect(id)
				add_bonus_necromancer(attacker_id,id)
				add_bonus_scoutdamage(attacker_id,id,weapon)
				add_bonus_m4masterdamage(attacker_id,id,weapon)
				add_bonus_mp5masterdamage(attacker_id,id,weapon)
				add_bonus_m3masterdamage(attacker_id,id,weapon)
				add_bonus_glockmasterdamage(attacker_id,id,weapon)
				add_bonus_deaglmasterdamage(attacker_id,id,weapon)
				add_bonus_krowamasterdamage(attacker_id,id,weapon)
				add_bonus_knifedamage(attacker_id,id,weapon)
				add_bonus_awpdamage(attacker_id,id,weapon)
				add_bonus_darksteel(attacker_id,id,damage)
				add_bonus_illusion(attacker_id,id,weapon)
				item_take_damage(id,damage)
 
				 if((player_sword[attacker_id] == 1 ) && weapon==CSW_KNIFE )
                                                change_health(id,-35,attacker_id,"world")
                                        if (HasFlag(attacker_id,Flag_Ignite))
                                                RemoveFlag(attacker_id,Flag_Ignite)
                                        if((HasFlag(id,Flag_Illusion) || HasFlag(id,Flag_Teamshield))&& get_user_health(id) - damage > 0)
                                        {
                                                new weaponname[32]; get_weaponname( weapon, weaponname, 31 ); replace(weaponname, 31, "weapon_", "")
                                                UTIL_Kill(attacker_id,id,weaponname)
                                        }
                                        if (HasFlag(id,Flag_Moneyshield))
                                                change_health(id,damage/2,0,"")
                                        if (damage > 0 && player_agility[id] > 0)
                                        {       
                                                new heal = floatround(player_damreduction[id]*damage)
                                                if (is_user_alive(id)) change_health(id,heal,0,"")
                                        }       
                                        if (HasFlag(id,Flag_Teamshield_Target))
                                        {
                                                new owner = find_owner_by_euser(id,"Effect_Teamshield")
                                                new weaponname[32]; get_weaponname( weapon, weaponname, 31 ); replace(weaponname, 31, "weapon_", "")
                                                if (is_user_alive(owner))
                                                {
                                                        change_health(attacker_id,-damage,owner,weaponname)                             
                                                        change_health(id,damage/2,0,"")
                                                }
                                        }
				   if(weapon == CSW_DEAGLE && player_item_id[attacker_id] == 129)
						change_health(id,-65,attacker_id,"world")
                                        if(weapon == CSW_GLOCK18 || weapon == CSW_USP || weapon == CSW_P228 || weapon == CSW_DEAGLE || weapon == CSW_ELITE || weapon == CSW_FIVESEVEN)
                                        {
                                         if(plus_obrazenia[attacker_id] > 0 && get_user_health(id) > plus_obrazenia[attacker_id])
                                        {
                                         change_health(id,-plus_obrazenia[attacker_id],attacker_id,"")
                                          if(random(3) == 1) Effect_Bleed(id,248)
                                        }
                                                switch(player_class[attacker_id])
                                                {
                                                        case Magneto:
                                                        {
                                                                agi=(BASE_SPEED / 2)
                                                                set_speedchange(id)             
                                                                if(DemageTake[id]==0)
                                                                {
                                                                        DemageTake[id]=1
							        set_task(11.0, "funcReleaseVic", id)
                                                                        set_task(11.0, "funcReleaseVic2", id)
                                                                        set_task(2.0, "funcDemageVic", id+GLUTON)
                                                                }               
                                                        }
						 case Ball:
                                                        {
                                                               if (random_num(1,6)==1)
							       set_task(0.5, "wywal", id)
                                                        }
                                                        case Hunter:
                                                        {
                                                                if (random_num(1,8)==1)
                                                                set_task(0.5,"beamfollow",id)
                                                        }
 
 
 
                                                }
                                        }
                                }
                        }
                }
        }
 
public un_rander(task_id){
	new id = task_id - TASK_FLASH_LIGHT
	if(is_user_connected(id)){
		if (player_class[id] == Ninja) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100)
		Display_Icon(id,0,"dmg_bio",255,0,0)
 
 
 
				}
			}
public client_PreThink ( id ) 
{	
if(!is_user_alive(id)||is_user_bot(id)) return PLUGIN_CONTINUE
 
		new clip,ammo
		new weapon = get_user_weapon(id,clip,ammo)
		new button2 = get_user_button(id);
 
 
 
	if(player_class[id]==Paladyn && weapon == CSW_KNIFE && freeze_ended) 
		{ 
			if((button2 & IN_DUCK) && (button2 & IN_JUMP)) 
			{ 
				if(JumpsLeft[id]>0) 
				{ 
					new flags = pev(id,pev_flags) 
					if(flags & FL_ONGROUND) 
					{ 
						set_pev ( id, pev_flags, flags-FL_ONGROUND ) 
 
						JumpsLeft[id]-- 
 
						new Float:va[3],Float:v[3] 
						entity_get_vector(id,EV_VEC_v_angle,va) 
						v[0]=floatcos(va[1]/180.0*M_PI)*560.0 
						v[1]=floatsin(va[1]/180.0*M_PI)*560.0 
						v[2]=300.0 
						entity_set_vector(id,EV_VEC_velocity,v) 
						write_hud(id)
					} 
				} 
			} 
		}
			if (button2 & IN_ATTACK2 && (player_class[id]==Diablo || player_b_luneta[id]==1) &&  !(get_user_oldbutton(id) & IN_ATTACK2)){
			if (weapon !=CSW_KNIFE && weapon != CSW_AWP && weapon != CSW_SCOUT){
					if (cs_get_user_zoom(id)==CS_SET_NO_ZOOM) cs_set_user_zoom ( id, CS_SET_AUGSG552_ZOOM, 1 ) 
					else cs_set_user_zoom(id,CS_SET_NO_ZOOM,1)
				}
			}
		if(get_user_button(id) & IN_ATTACK)
		{
			new Float:punchangle[3];
 
				if(player_class[id] == Merial)
					{
						entity_get_vector(id, EV_VEC_punchangle, punchangle);
						for(new i=0; i<3;i++) 
							punchangle[i]*=0.9;
						entity_set_vector(id, EV_VEC_punchangle, punchangle);
					}
		}
	if( get_user_button(id) & IN_ATTACK2 && player_class[id]==Xardas &&  !(get_user_oldbutton(id) & IN_ATTACK2) && is_user_alive(id)) 
		{			
			if (on_knife[id])
			{
				if (halflife_time()-player_b_blink[id] <= 3) return PLUGIN_HANDLED		
				player_b_blink[id] = floatround(halflife_time())	
				UTIL_Teleport(id,500+15*player_intelligence[id]+50*ilerazy[id])
			}
		}
 
					if( get_user_button(id) & IN_USE && player_class[id]==Merial &&  !(get_user_oldbutton(id) & IN_ATTACK2) && is_user_alive(id)) 
				{			
					if (on_knife[id])
					{
						if(player_lvl[id] < 50)
						piorun(id)
						if(player_lvl[id] >50 && player_lvl[id] < 90)
						piorun1(id)
						if(player_lvl[id] > 89)
						piorun2(id)	
					}
				}
						if( get_user_button(id) & IN_USE && player_class[id]==Xardas &&  !(get_user_oldbutton(id) & IN_ATTACK2) && is_user_alive(id)) 
						{			
							if (on_knife[id])
							{
								item_mine(id)
							}
						}
									if( get_user_button(id) & IN_USE && player_class[id]==Diablo &&  !(get_user_oldbutton(id) & IN_ATTACK2) && is_user_alive(id)) 
										{			
											if (on_knife[id])
											{
												item_zamroz(id)
											}
										}
 
		if (get_user_button(id) & IN_DUCK && player_class[id]==Skoczek )
			{
				//start holding down button here, set to halflife time
				if (player_b_froglegs[id] == 1) 
					{
					player_b_froglegs[id] = floatround(halflife_time())
					}
				else
				{
					if (floatround(halflife_time())-player_b_froglegs[id] >= 2.0)
					{
					new Float:fl_iNewVelocity[3]
					VelocityByAim(id, 1000, fl_iNewVelocity)
					fl_iNewVelocity[2] = 210.0
					entity_set_vector(id, EV_VEC_velocity, fl_iNewVelocity)
					player_b_froglegs[id] = 1
					}
				}
			}
 
	if (flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == Xardas || player_class[id] == Mnich || player_b_latarka[id] == 1)) {
		new num1, num2, num3
		num1=random_num(0,2)
		num2=random_num(-1,1)
		num3=random_num(-1,1)
		flashlight_r+=1+num1
		if (flashlight_r>250) flashlight_r-=245
		flashlight_g+=1+num2
		if (flashlight_g>250) flashlight_g-=245
		flashlight_b+=-1+num3
		if (flashlight_b<5) flashlight_b+=240		
		new origin[3];
		get_user_origin(id,origin,3);
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
		write_byte(27); // TE_DLIGHT
		write_coord(origin[0]); // X
		write_coord(origin[1]); // Y
		write_coord(origin[2]); // Z
		write_byte(get_cvar_num("flashlight_radius")); // radius
		write_byte(flashlight_r); // R
		write_byte(flashlight_g); // G
		write_byte(flashlight_b); // B
		write_byte(1); // life
		write_byte(get_cvar_num("flashlight_decay")); // decay rate
		message_end();
 
		new index1, bodypart1
		get_user_aiming(id,index1,bodypart1)
		if ((get_user_team(id)!=get_user_team(index1)) && (index1!=0))
		if (( player_class[id] == Mnich || player_class[id] == Xardas || player_b_latarka[id] == 1))
		{
		if ((index1!=54) && (is_user_connected(index1))) set_user_rendering(index1,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4)
			remove_task(TASK_FLASH_LIGHT+index1);
			set_task(7.5, "un_rander",TASK_FLASH_LIGHT+index1)
				//set_task(15.0,"un_rander",TASK_NAME,index1)
		if(player_class[id] == Ninja)
			{
			message_begin(MSG_ONE,g_msg_statusicon,{0,0,0},index1)
			write_byte(2)
			write_string("dmg_bio")
			write_byte(255)
			write_byte(0)
			write_byte(0)
			message_end()
			}
		}
	} 
				  if (entity_get_int(id, EV_INT_button) & 2 && player_class[id]==Druid)
					{
						new flags = entity_get_int(id, EV_INT_flags)
 
 
						if (flags & FL_WATERJUMP)
							return PLUGIN_CONTINUE
						if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
							return PLUGIN_CONTINUE
						if ( !(flags & FL_ONGROUND) )
							return PLUGIN_CONTINUE
 
						new Float:velocity[3]
						entity_get_vector(id, EV_VEC_velocity, velocity)
						velocity[2] += 250.0
						entity_set_vector(id, EV_VEC_velocity, velocity)
 
						entity_set_int(id, EV_INT_gaitsequence, 6)
					}
 
	//Before freeze_ended check
	if (((player_b_silent[id] > 0) || (player_class[id] == Skrytobojca) || (player_class[id] == Wampir)) && is_user_alive(id)) 
		entity_set_int(id, EV_INT_flTimeStepSound, 300)
 
	new Float:vect[3]
	entity_get_vector(id,EV_VEC_velocity,vect)
	new Float: sped= floatsqroot(vect[0]*vect[0]+vect[1]*vect[1]+vect[2]*vect[2])
	if((get_user_maxspeed(id)*5)>(sped*9))
		entity_set_int(id, EV_INT_flTimeStepSound, 300)
 
	//bow model
	if (button2 & IN_RELOAD && on_knife[id] && button[id]==0){
		bow[id]++
		button[id] = 1;
		command_bow(id)
	}
 
	if ((!(button2 & IN_RELOAD)) && on_knife[id] && button[id]==1) button[id]=0
	//
 
	if (!freeze_ended)
		return PLUGIN_CONTINUE
 
	if (earthstomp[id] != 0 && is_user_alive(id))
	{
		static Float:fallVelocity;
		pev(id,pev_flFallVelocity,fallVelocity);
 
		if(fallVelocity) falling[id] = true
		else falling[id] = false;
	}
 
 
	if (player_b_jumpx[id] > 0 || c_jump[id] > 0) Prethink_Doublejump(id)
	if (player_b_blink[id] > 0) Prethink_Blink(id)	
	if (player_b_usingwind[id] == 1) Prethink_usingwind(id)
	if (player_b_oldsen[id] > 0) Prethink_confuseme(id)
	if (player_b_froglegs[id] > 0) Prethink_froglegs(id)
 
 
	//USE Button actives USEMAGIC
 
	if (get_entity_flags(id) & FL_ONGROUND && (!(button2 & (IN_FORWARD+IN_BACK+IN_MOVELEFT+IN_MOVERIGHT)) || (player_class[id] == Skrytobojca))  && is_user_alive(id) && !bow[id] && (on_knife[id] || (player_class[id] == NONE)) && player_class[id]!=NONE && invisible_cast[id]==0)
	{
		if(casting[id]==1 && halflife_time()>cast_end[id])
		{
			message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
			write_byte( 0 ) 
			write_byte( 0 ) 
			message_end() 
			casting[id]=0
			call_cast(id)
		}
		else if(casting[id]==0)
		{
			new Float: time_delay = 5.0-(player_intelligence[id]/50.0)
 
			if(player_class[id] == Ninja) time_delay*=2.0
			else if(player_class[id] == Xardas) time_delay*=1.0
			else if(player_class[id] == Ball) time_delay*=1.6
			else if(player_class[id] == Paladyn) time_delay*=1.4
			else if(player_class[id] == Nekromanta) time_delay*=1.4
			else if(player_class[id] == Skrytobojca) time_delay*=0.0
			else if(player_class[id] == Diablo) time_delay*=1.6
			else if(player_class[id] == Morderca) time_delay*=1.6
 
			cast_end[id]=halflife_time()+time_delay
 
			new bar_delay = floatround(time_delay,floatround_ceil)
 
			casting[id]=1
 
			message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
			write_byte( bar_delay ) 
			write_byte( 0 ) 
			message_end() 
		}
	}
	else 
	{	
		if(casting[id]==1)
		{
			message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
			write_byte( 0 ) 
			write_byte( 0 ) 
			message_end() 	
		}
		casting[id]=0			
	}
 
 
	if (pev(id,pev_button) & IN_USE && !casting[id])
		Use_Spell(id)
 
	if(player_class[id]==Ninja && (pev(id,pev_button) & IN_RELOAD)) command_knife(id) 
	else if (pev(id,pev_button) & IN_RELOAD && on_knife[id] && max_knife[id]>0) command_knife(id) 
 
	///////////////////// BOW /////////////////////////
	if(player_class[id]==Hunter)
	{
		new clip,ammo
		new weapon = get_user_weapon(id,clip,ammo)	
 
		if(bow[id] == 1)
		{
			if((bowdelay[id] + 4.5 - float(player_intelligence[id]/50))< get_gametime() && button2 & IN_ATTACK)
			{
				new rd2 = floatround(4.25 - float(player_intelligence[id]/50), floatround_ceil) 
				message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
				write_byte( rd2 ) 
				write_byte( 0 ) 
				client_cmd(id, "spk diablosound/hit.wav")
				message_end() 
				bowdelay[id] = get_gametime()
				command_arrow(id) 
			}
			entity_set_int(id, EV_INT_button, (button2 & ~IN_ATTACK) & ~IN_ATTACK2)
 
		}
 
 
 
 
		// nade
 
		if(g_GrenadeTrap[id] && button2 & IN_ATTACK2)
		{
			switch(weapon)
			{
				case CSW_HEGRENADE, CSW_FLASHBANG, CSW_SMOKEGRENADE:
				{
					if((g_PreThinkDelay[id] + 0.28) < get_gametime())
					{
						switch(g_TrapMode[id])
						{
							case 0: g_TrapMode[id] = 1
							case 1: g_TrapMode[id] = 0
						}
						client_print(id, print_center, "Grenade Trap %s", g_TrapMode[id] ? "[Wlaczony]" : "[Wylaczony]")
						g_PreThinkDelay[id] = get_gametime()
					}
				}
				default: g_TrapMode[id] = 0
			}
		}
 
	}
	///////////////////////////////////////////////////		
	return PLUGIN_CONTINUE		
}
 
public client_PostThink( id )
{
	if (player_b_jumpx[id] > 0 || c_jump[id] > 0 )Postthink_Doubeljump(id)
	if (earthstomp[id] != 0 && is_user_alive(id))
	{
			if (!falling[id]) add_bonus_stomp(id)
			else set_pev(id,pev_watertype,-3)
	}
 
}
 
public client_AddToFullPack(ent_state,e,edict_t_ent,edict_t_host,hostflags,player,pSet) 
{
	//No players need this rather cpu consuming function - dont run
	if (!use_addtofullpack)
		return FMRES_HANDLED
 
	if (!pev_valid(e)|| !pev_valid(edict_t_ent) || !pev_valid(edict_t_host))
		return FMRES_HANDLED
 
	new classname[32]
	pev(e,pev_classname,classname,31)
 
	new hostclassname[32]
	pev(edict_t_host,pev_classname,hostclassname,31)
 
 
	if (equal(classname,"player") && equal(hostclassname,"player") && player)
	{
		// only take effect if both players are alive & and not somthing else like a ladder
		if (is_user_alive(e) && is_user_alive(edict_t_host) && e != edict_t_host) 
		{
			//host looks at e
			if (HasFlag(e,Flag_Illusion))
				return FMRES_SUPERCEDE
 
			//E Is looking at t and t has the flag
			if (HasFlag(edict_t_host,Flag_Illusion))
				return FMRES_SUPERCEDE			
		}
 
	}
 
	return FMRES_HANDLED
 
}
 
/* FUNCTIONS ====================================================================================== */
 
public skilltree(id)
{
	new texte[513] 
	new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
 
 
	format(texte, 512, "\yWybierz Staty- \rPunkty: %i^n^n\w1. Inteligencja [%i] ^n\w2. Sila [%i] [Dodaje ci %i hp]^n\w3. Odpornosc [%i] [Bronie zadaja ci mniejsze o  %0.0f%% obrazenia]^n\w4. Szbykosc [%i]^n\w5. Kradziez \yPoziom \w[%i] [\yDodaje Wiecej kasy  \r( + %i ) \w]^n6. Pancerz \yPoziom \w[%i] [\yWiecej Pancerza \w]^n7. Adrenalina \yPoziom \w[%i] [\y Szansa Na Krytyczne Uderzenie \r( %i%% ) \w] ^n8. Mentalnosc \yPoziom \w[%i] [\y Wiecej Obrony \r( %i ) \w]^n\w9. Grawitacja [%i] ",
	player_point[id],player_intelligence[id],player_strength[id],
	player_strength[id]*2,player_agility[id],player_damreduction[id]*100,player_dextery[id],
	player_expstat[id],player_expstat[id]*1500,player_kas[id],
	player_dama[id],player_dama[id]*5,
	player_men[id],player_men[id]*5,player_niew[id])
 
	keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
	show_menu(id, keys, texte) 
	return PLUGIN_HANDLED  
} 
 
 
 
public skill_menu(id, key) 
{ 
	client_cmd(id, "spk wwesound/select");
	switch(key) 
	{ 
		case 0: 
		{	
			if (player_intelligence[id]<250){
				player_point[id]-=1
				player_intelligence[id]+=1
			}
			else client_print(id,print_center,"Maxymalny poziom inteligencji osiagniety")
 
		}
		case 1: 
		{	
			if (player_class[id] != Marlok)
			{	
					if (player_strength[id]<200){
					player_point[id]-=1	
					player_strength[id]+=1
				}
			}
			else if (player_strength[id]<250){
				player_point[id]-=1	
				player_strength[id]+=1
			}
			else client_print(id,print_center,"Maxymalny poziom sily osiagniety")
		}
		case 2: 
		{	
			if (player_agility[id]<50){
				player_point[id]-=1
				player_agility[id]+=1
				player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.006798*float(player_agility[id])))/100)
			}
			else client_print(id,print_center,"Maxymalny poziom odpornosci osiagniety")
 
		}
		case 3: 
		{	
			if (player_dextery[id]<250){
				player_point[id]-=1
				player_dextery[id]+=1
				set_speedchange(id)
			}
			else client_print(id,print_center,"Maxymalny poziom zwinnosci osiagniety")
		}
		case 4: 
		{	
			if (player_expstat[id]<5 && player_point[id]>25){
				player_point[id]-=25
				player_expstat[id]+=1
				client_print(id,print_center,"Poziom %i",player_expstat[id])
			}
			else  client_print(id,print_center,"Potrzebujesz 25pkt Lub osiagnoles juz maksymalny 5 Poziom")
 
		}
		case 5: 
		{	
			if (player_kas[id]<40 && player_point[id]>20){
				player_point[id]-=5
				player_kas[id]+=1
				set_armorchange(id)
				client_print(id,print_center,"Poziom %i",player_kas[id])
			}
			else  client_print(id,print_center,"Potrzebujesz 20pkt Lub osiagnoles juz maksymalny 40 Poziom")
 
		}
		case 6: 
		{	
			if (player_dama[id]<2 && player_point[id]>29){
				player_point[id]-=30
				player_dama[id]+=1
				client_print(id,print_center,"Poziom %i",player_dama[id])
			}
			else  client_print(id,print_center,"Potrzebujesz 30pkt Lub osiagnoles juz maksymalny 2 Poziom")
 
		}
		case 7: 
		{	
			if (player_men[id]<2 && player_point[id]>29){
				player_point[id]-=30
				player_men[id]+=1
				client_print(id,print_center,"Poziom %i",player_men[id])
			}
			else  client_print(id,print_center,"Potrzebujesz 30pkt Lub osiagnoles juz maksymalny 2 Poziom")
 
		}
		case 8:
                {
                       if (player_niew[id]<35 && player_point[id]>19){
                                player_point[id]-=20     
                                player_niew[id]+=1
                                set_invchange(id)
                        }
                        else client_print(id,print_center,"Potrzebujesz 20 punktow lub osiagnoles juz maksymalnie 35 poziom")
                }
 
	}
 
	if (player_point[id] > 0) 
		skilltree(id)
 
 
	return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public show_deadmessage(killer_id,victim_id,headshot,weaponname[])
{
	if (!(killer_id==victim_id && !headshot && equal(weaponname,"world")))
	{
		message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0)
		write_byte(killer_id)
		write_byte(victim_id)
		write_byte(headshot)
		write_string(weaponname)
		message_end()
	}
}
 
/* ==================================================================================================== */
 
public got_bomb(id){ 
    planter = id; 
    return PLUGIN_CONTINUE 
} 
 
public award_plant()
{
	new Players[32], playerCount, id
	get_players(Players, playerCount, "aeh", "TERRORIST") 
 
	for (new i=0; i<playerCount; i++) 
	{
		id = Players[i]
		Give_Xp(id,get_cvar_num("diablo_xpbonus"))
		if( get_user_flags(id) & ADMIN_LEVEL_H)
		client_print(id,print_chat,"Jako VIP dostales *%i* doswiadczenia za podlozenie bomby przez twoj team",get_cvar_num("diablo_xpbonus2")*2)
		else client_print(id,print_chat,"Dostales *%i* doswiadczenia za podlozenie bomby przez twoj team",get_cvar_num("diablo_xpbonus2"))
	}	
	Give_Xp(planter,get_cvar_num("diablo_xpbonus2"))
}
 
public bomb_defusing(id){ 
    defuser = id; 
    return PLUGIN_CONTINUE 
} 
 
public award_defuse()
{
	new Players[32], playerCount, id
	get_players(Players, playerCount, "aeh", "CT") 
 
	for (new i=0; i<playerCount; i++) 
	{
		id = Players[i] 
		Give_Xp(id,get_cvar_num("diablo_xpbonus"))	
		if( get_user_flags(id) & ADMIN_LEVEL_H)
		client_print(id,print_chat,"Jako VIP dostales *%i* doswiadczenia za rozbrojenie bomby przez twoj team",get_cvar_num("diablo_xpbonus2")*2)
		else client_print(id,print_chat,"Dostales *%i* doswiadczenia za rozbrojenie bomby przez twoj team",get_cvar_num("diablo_xpbonus2"))
	}
	Give_Xp(defuser,get_cvar_num("diablo_xpbonus2"))
}
 
public award_hostageALL(id)
{
	if (is_user_connected(id) == 1)
		Give_Xp(id,get_cvar_num("diablo_xpbonus2")/2)	
}
/* ==================================================================================================== */
 
public award_kill(killer_id,victim_id)
{
	if (!is_user_connected(killer_id) || !is_user_connected(victim_id))
		return PLUGIN_CONTINUE
 
	new xp_award = get_cvar_num("diablo_xpbonus")
 
	new Team[32]
	get_user_team(killer_id,Team,31)
 
	if (LeaderCT > 0 && equal(Team,"CT") && !is_user_alive(LeaderCT))
		xp_award-= get_cvar_num("diablo_xpbonus")/4
 
	if (LeaderT > 0 && equal(Team,"TERRORIST") && !is_user_alive(LeaderT))
		xp_award-= get_cvar_num("diablo_xpbonus")/4
 
	if (player_class[killer_id] == Merial) 
		xp_award+=get_cvar_num("diablo_xpbonus")/3
	if (player_xp[killer_id]<player_xp[victim_id]) 
		xp_award+=get_cvar_num("diablo_xpbonus")/4
 
	new more_lvl=player_lvl[victim_id]-player_lvl[killer_id]
 
        if(more_lvl>0) xp_award += floatround((get_cvar_num("diablo_xpbonus")/7)*(more_lvl*((2.0-more_lvl/501.0)/3.0)))
	else if(more_lvl<-50)xp_award -= get_cvar_num("diablo_xpbonus")*(2/3)
	else if(more_lvl<-40)xp_award -= get_cvar_num("diablo_xpbonus")/2
	else if(more_lvl<-30)xp_award -= get_cvar_num("diablo_xpbonus")/3
	else if(more_lvl<-20)xp_award -= get_cvar_num("diablo_xpbonus")/4
	else if(more_lvl<-10)xp_award -= get_cvar_num("diablo_xpbonus")/7
 
	Give_Xp(killer_id,xp_award)
 
	return PLUGIN_CONTINUE
 
}
 
public Give_Xp(id,amount)
{	
	if(player_class_lvl[id][player_class[id]]==player_lvl[id])
	{
		if(player_xp[id]+amount!=0 && get_playersnum()>1){
 
				if (player_b_mnoznik[id]>0) amount*=2
 
				if( get_user_flags(id) & ADMIN_LEVEL_H) amount *= 2
			player_xp[id]+=amount
			set_hudmessage(255, 0, 0, -1.0, 0.01)
			if (player_xp[id] > LevelXP[player_lvl[id]])
			{
				player_lvl[id]+=1
				player_point[id]+=2
				set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2)
				show_hudmessage(id, "Awansowales do poziomu %i", player_lvl[id]) 
				new name[32]
				get_user_name(id, name, 31) 
				ColorChat(0, GREEN, "^x04 %s^x01 awansowal^x03 %s^x01 (do poziomu^x04 %i^x01)", name, Race[player_class[id]], player_lvl[id])
				savexpcom(id)
				player_class_lvl[id][player_class[id]]=player_lvl[id]
				client_cmd(id, "spk wwesound/levelup.wav")
 
			}
 
			if (player_xp[id] < LevelXP[player_lvl[id]-1])
			{
				player_lvl[id]-=1
				player_point[id]-=2
				savexpcom(id)
				player_class_lvl[id][player_class[id]]=player_lvl[id]
			}
			write_hud(id)
		}
	}
}
 
/* ==================================================================================================== */
public client_connect(id)
{
//	reset_item_skills(id)  - nie tutaj bo nie loaduje poziomow O.o
	asked_sql[id]=0
	flashbattery[id] = MAX_FLASH
	player_xp[id] = 0		
	player_lvl[id] = 1		
	player_point[id] = 0	
	player_item_id[id] = 0			
	player_agility[id] = 0
	player_strength[id] = 0
	player_intelligence[id] = 0
	player_dextery[id] = 0
	player_kas[id] = 0
	player_dama[id] = 0
	player_expstat[id] = 0
	player_men[id] = 0
	player_niew[id] = 0
	player_b_oldsen[id] = 0.0
	player_class[id] = 0
	player_damreduction[id] = 0.0
	last_update_xp[id] = -1
	player_item_name[id] = "Brak"
	DemageTake[id]=0
	player_b_gamble[id] = 0
	player_b_totemy[id] = 0
	player_b_exp[id] = 0
	player_b_exp2[id] = 0
	kasabandyta[id] = 0
	g_GrenadeTrap[id] = 0
	g_TrapMode[id] = 0
	lustrzany_pocisk[id] = 0
        WczytajMane(id);
 
 
	player_ring[id]=0
 
	reset_item_skills(id) // Juz zaladowalo xp wiec juz nic nie zepsuje <lol2>
	reset_player(id)
	set_task(15.0, "Greet_Player", id+TASK_GREET, "", 0, "a", 1)
}
 
public client_putinserver(id)
{
	loaded_xp[id]=0
	player_class_lvl_save[id]=0
	database_user_created[id]=0
	count_jumps(id)
	JumpsLeft[id]=JumpsMax[id]
}
 
public client_disconnect(id)
{
	new ent
	new playername[40]
	get_user_name(id,playername,39)
	player_dc_name[id] = playername
	player_dc_item[id] = player_item_id[id]	
        ZapiszMane(id);
	if (player_b_oldsen[id] > 0.0) client_cmd(id,"sensitivity %f",player_b_oldsen[id])
	savexpcom(id)
 
	remove_task(TASK_CHARGE+id)     
 
	while((ent = fm_find_ent_by_owner(ent, "fake_corpse", id)) != 0)
		fm_remove_entity(ent)
 
	player_class_lvl_save[id]=0
	loaded_xp[id]=0
}
 
/* ==================================================================================================== */
 
public write_hud(id)
{
        if (player_lvl[id] == 0)
                player_lvl[id] = 1
 
 
        new Float:xp_now
        new Float:xp_need
        new Float:perc
 
        if (last_update_xp[id] == player_xp[id])
        {
                perc = last_update_perc[id]
        }
        else
        {
                //Calculate percentage of xp required to level
                if (player_lvl[id] == 1)
                {
                        xp_now = float(player_xp[id])
                        xp_need = float(LevelXP[player_lvl[id]])
                        perc = xp_now*100.0/xp_need
                }
                else
                {
                        xp_now = float(player_xp[id])-float( LevelXP[player_lvl[id]-1])
                        xp_need = float(LevelXP[player_lvl[id]])-float(LevelXP[player_lvl[id]-1])
                        perc = xp_now*100.0/xp_need
                }
        }
        new Msg123[512]	
	set_hudmessage(255, 255, 255, -1.0, 0.85, 0, 6.0, 3.0)
	format(Msg123,511,"Dolary: %i", player_pkt[id])	
	show_hudmessage(id, Msg123)
 
 
        last_update_xp[id] = player_xp[id]
        last_update_perc[id] = perc
 
        new hapek = get_user_health(id);
        if(player_class[id]!=Paladyn) {
                set_hudmessage(255, 255, 255, 0.03, 0.20, 0, 6.0, 0.9, 0.0, 0.3);
                show_hudmessage(id, "HP: %i  Postac: %s  Lvl: %i (%0.0f%s)^nItem: %s  Wytrzymalosc: %i", hapek, Race[player_class[id]], player_lvl[id], perc, "%", player_item_name[id], item_durability[id]);
        }
        else {
                set_hudmessage(255, 255, 255, 0.03, 0.20, 0, 6.0, 0.9, 0.0, 0.3);
                show_hudmessage(id, "HP: %i  Postac: %s  Lvl: %i (%0.0f%s)  Skoki: %i/%i^nItem: %s  Wytrzymalosc: %i", hapek, Race[player_class[id]], player_lvl[id], perc, "%", JumpsLeft[id], JumpsMax[id], player_item_name[id], item_durability[id]);
        }
        message_begin(MSG_ONE,gmsgStatusText,{0,0,0}, id)
        write_byte(0)
        message_end()
}
/* ==================================================================================================== */
 
public UpdateHUD()
{    
	//Update HUD for each player
	for (new id=0; id < 32; id++)
	{	
		//If user is not connected, don't do anything
		if (!is_user_connected(id))
			continue
 
 
		if (is_user_alive(id)) write_hud(id)
		else
		{
			//Show info about the player we're looking at
			new index,bodypart 
			get_user_aiming(id,index,bodypart)  
 
			if(index >= 0 && index < MAX && is_user_connected(index) && is_user_alive(index)) 
			{
				new pname[32]
				get_user_name(index,pname,31)
 
				new Msg[512]
				set_hudmessage(255, 255, 255, 0.78, 0.65, 0, 6.0, 3.0)
				format(Msg,511,"Nick: %s^nPoziom: %i^nPostac: %s^nPrzedmiot: %s^nInteligencja: %i^nSila: %i^nSzybkosc: %i^nOdpornosc: %i^nKradziez: %i^nPancerz: %i^nWalecznosc: %i^nPrzebieglosc: %i^nGrawitacja: %i",pname,player_lvl[index],Race[player_class[index]],player_item_name[index], player_intelligence[index],
				player_strength[index], player_dextery[index], player_agility[index],player_expstat[index],player_kas[index],player_dama[index],player_men[index],player_niew[index])		
				show_hudmessage(id, Msg)
 
			}
		}
	}
}
 
/* ==================================================================================================== */
 
public check_magic(id)					//Redirect and check which items will be triggered
{
	if (player_b_meekstone[id] > 0) item_c4fake(id)
	if (player_b_fireball[id] > 0) item_fireball(id)
	if (player_b_ghost[id] > 0) item_ghost(id)
	if (player_b_eye[id] != 0) item_eye(id)
	if (player_b_windwalk[id] > 0) item_windwalk(id)
	if (player_b_dagon[id] > 0) item_dagon(id)
	if (player_b_theif[id] > 0) item_convertmoney(id)
	if (player_b_firetotem[id] > 0) item_firetotem(id)
	if (player_b_hook[id] > 0) item_hook(id)
	if (player_b_gravity[id] > 0) item_gravitybomb(id)
	if (player_b_fireshield[id] > 0 || on_knife[id] == 1 && c_fireshield[id]) item_rot(id)
	if (player_b_illusionist[id] > 0) item_illusion(id)
	if (player_b_money[id] > 0) item_money_shield(id)
	if (player_b_mine[id] > 0) item_mine(id)
	if (player_b_teamheal[id] > 0) item_teamshield(id)
	if (player_b_heal[id] > 0) item_totemheal(id)
	if (player_b_zamroz[id] > 0) item_zamroz(id)
	if (player_b_hpitem[id] > 0) item_hp(id)
	if (player_b_grawi[id] > 0) item_grawi(id)
	if (player_b_nies[id] > 0) item_nies(id)
	if (player_b_kasatotem[id] > 0) item_kasa(id)
 
 
	return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public dropitem(id)
{
	if (player_item_id[id] == 0)
	{
                hudmsg(id,2.0,"Nie masz przedmiotu do wyrzucenia!")
		return PLUGIN_HANDLED
	} 
 
	if (item_durability[id] <= 0) 
	{
		hudmsg(id,3.0,"Przedmiot stracil swoja wytrzymalosc!")
	}
	else 
	{
		set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
		show_hudmessage(id, "Przedmiot wyrzucony")
	}
 
	player_item_id[id] = 0
	player_item_name[id] = "Nic"
	player_b_gamble[id] = 0	//Because gamble uses reset skills
	player_b_totemy[id] = 0	
	player_b_exp[id] = 0
	player_b_exp2[id] = 0
 
	if (player_b_extrastats[id] > 0)
	{
		SubtractStats(id,player_b_extrastats[id])
	}
	if(player_ring[id]>0) SubtractRing(id)
	player_ring[id]=0
 
	reset_item_skills(id)
	set_task(3.0,"changeskin_id_1",id)
	write_hud(id)
 
	set_renderchange(id)
	set_gravitychange(id)
 
	if (player_b_oldsen[id] > 0.0) 
	{
		client_cmd(id,"sensitivity %f",player_b_oldsen[id])
		player_b_oldsen[id] = 0.0
	}
 
 
	return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public pfn_touch ( ptr, ptd )
{	
	if (ptd == 0)
		return PLUGIN_CONTINUE
 
	new szClassName[32]
	if(pev_valid(ptd)){
		entity_get_string(ptd, EV_SZ_classname, szClassName, 31)
	}
	else return PLUGIN_HANDLED
 
	if(equal(szClassName, "fireball"))
		{
			new owner = pev(ptd,pev_owner)
			//Touch
			if (get_user_team(owner) != get_user_team(ptr))
			{
				new Float:origin[3]
				pev(ptd,pev_origin,origin)
				Explode_Origin(owner,origin,55+player_intelligence[owner],150)
				remove_entity(ptd)
			}
		}
 
	if (ptr != 0 && pev_valid(ptr))
	{
		new szClassNameOther[32]
		entity_get_string(ptr, EV_SZ_classname, szClassNameOther, 31)
 
 
		if(equal(szClassName, "PowerUp") && equal(szClassNameOther, "player"))
		{
			entity_set_int(ptd,EV_INT_iuser2,1)
		}
 
		if(equal(szClassName, "Mine") && equal(szClassNameOther, "player"))
		{
			new owner = pev(ptd,pev_owner)
			//Touch
			if (get_user_team(owner) != get_user_team(ptr))
			{
				new Float:origin[3]
				pev(ptd,pev_origin,origin)
				Explode_Origin(owner,origin,55+player_intelligence[owner],150)
				remove_entity(ptd)
			}
		}
 
 
		if(equal(szClassName, "grenade") && equal(szClassNameOther, "player"))
		{
			new greModel[64]
			entity_get_string(ptd, EV_SZ_model, greModel, 63)
 
			if(equali(greModel, "models/w_smokegrenade.mdl" ))	
			{
				new id = entity_get_edict(ptd,EV_ENT_owner)
 
				if (is_user_connected(id) 
				&& is_user_connected(ptr) 
				&& is_user_alive(ptr) 
				&& player_b_smokehit[id] > 0
				&& get_user_team(id) != get_user_team(ptr))
				UTIL_Kill(id,ptr,"grenade")
			}
 
 
		}
 
	}
 
 
	/*if(equal(szClassName, "fireball"))
	{
		new Float:origin[3]
		pev(ptd,pev_origin,origin)
		new id = pev(ptd,pev_owner)
		Explode_Origin(id,origin,100,player_b_fireball[id] + player_intelligence[id])
		remove_entity(ptd)
	}*/
 
 
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
public Explode_Origin(id,Float:origin[3],damage,dist)
{
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(3)
	write_coord(floatround(origin[0]))
	write_coord(floatround(origin[1]))
	write_coord(floatround(origin[2]))
	write_short(sprite_boom)
	write_byte(50)
	write_byte(15)
	write_byte(0)
	message_end()
 
	new Players[32], playerCount, a
	get_players(Players, playerCount, "ah") 
 
	for (new i=0; i<playerCount; i++) 
	{
		a = Players[i] 
 
		new Float:aOrigin[3]
		pev(a,pev_origin,aOrigin)
 
		if (get_user_team(id) != get_user_team(a) && get_distance_f(aOrigin,origin) < dist+0.0)
		{
			new dam = damage-player_dextery[a]*2
			change_health(a,-dam,id,"grenade")
			Effect_Bleed(a,248)		
		}
 
	}
}
 
/* ==================================================================================================== */
 
public Timed_Healing()
{
	new Players[32], playerCount, a
	get_players(Players, playerCount, "ah") 
 
	for (new i=0; i<playerCount; i++) 
	{
		a = Players[i] 
		if (player_b_heal[a] <= 0)
			continue
 
		change_health(a,player_b_heal[a],0,"")
	}
}
 
 
/* ==================================================================================================== */
 
public Timed_Ghost_Check(id)
{
	if (ghost_check == true)
	{	
		new Globaltime = floatround(halflife_time())
 
		new Players[32], playerCount, a
		get_players(Players, playerCount, "h") 
 
		for (new i=0; i<playerCount; i++) 
		{
			a = Players[i] 
 
			if (ghoststate[a] == 2 && Globaltime - player_b_ghost[a] > ghosttime[a])
			{
				ghoststate[a] = 3
				ghosttime[a] = 0
				set_user_noclip(a,0)
				ghost_check = false
				new Float:aOrigin[3]
				entity_get_vector(a,EV_VEC_origin,aOrigin)	
 
				if (PointContents (aOrigin) != -1)
				{
					user_kill(a,1)	
				}
				else
				{
					aOrigin[2]+=10
					entity_set_vector(a,EV_VEC_origin,aOrigin)
				}
 
 
 
			}
 
		}
 
	}
}
public reset_item_skills(id)
{
	item_boosted[id] = 0
	item_durability[id] = 0
	jumps[id] = 0
	gravitytimer[id] = 0
	player_b_vampire[id] = 0	//Vampyric damage
	player_b_hpitem[id] = 0
	player_b_luneta[id] = 0
	player_b_zombi[id] = 0
	player_b_damage[id] = 0		//Bonus damage
	player_b_tanker[id] = 0
	player_b_money[id] = 0		//Money bonus
	player_b_gravity[id] = 0	//Gravity bonus : 1 = best
	player_b_redbull[id] = 0
	player_b_4move[id] = 0
	player_b_magneto[id] = 0
	player_b_inv[id] = 0		//Invisibility bonus
	player_b_grenade[id] = 0	//Grenade bonus = 1/chance to kill
	player_b_theif[id] = 0		//Amount of money to steal
	player_b_respawn[id] = 0	//Chance to respawn upon death
	player_b_explode[id] = 0	//Radius to explode upon death
	player_b_heal[id] = 0		//Ammount of hp to heal each 5 second
	player_b_zamroz[id] = 0           // zamraza przeciwnika na  15 sekund
	player_b_grawi[id] = 0            //  Totem zmniejszajacy grawitacje twoja i osob z teamu na 20 sekund
	player_b_nies[id] = 0             // niesmiertelnosc przebywajac w okregu totemu na 10 sekund 
	player_b_blind[id] = 0		//Chance 1/Value to blind the enemy
	player_b_fireshield[id] = 0	//Protects against explode and grenade bonus 
	player_b_meekstone[id] = 0	//Ability to lay a fake c4 and detonate 
	player_b_teamheal[id] = 0	//How many hp to heal when shooting a teammate 
	player_b_redirect[id] = 0	//How much damage will the player redirect 
	player_b_fireball[id] = 0	//Ability to shot off a fireball value = radius *
	player_b_ghost[id] = 0		//Ability to walk through walls
	player_b_eye[id] = 0	         //Ability to snarkattack
	player_b_blink[id] = 0	//Abiliy to use railgun
	player_b_windwalk[id] = 0	//Ability to windwalk
	player_b_usingwind[id] = 0	//Is player using windwalk
	player_b_froglegs[id] = 0
	player_b_silent[id] = 0
	player_b_dagon[id] = 0		//Abliity to nuke opponents
	player_b_sniper[id] = 0		//Ability to kill faster with scout
	player_b_m4master[id] = 0 //Ability to kill faster with 
	player_b_mp5master[id] = 0 	//Ability to kill faster with mp5
	player_b_m3master[id] = 0
	player_b_glockmaster[id] = 0
	player_b_deaglmaster[id] = 0 //Ability to kill faster with deagl
	player_b_knife[id] = 0 //Ability to kill faster with knife
	player_b_awp[id] = 0
	player_b_jumpx[id] = 0
	player_b_smokehit[id] = 0
	player_b_extrastats[id] = 0
	player_b_firetotem[id] = 0
	player_b_hook[id] = 0
	player_b_darksteel[id] = 0
	player_b_illusionist[id] = 0
	player_b_mine[id] = 0
	player_b_latarka[id] = 0
	player_b_alatarka[id] = 0 
	player_b_antyarchy[id] = 0
	player_b_mnoznik[id] = 0
	player_b_snajper[id] = 0
	player_b_burn[id] = 0
	player_b_mom[id] = 0
	player_b_2damage[id] = 0
	wear_sun[id] = 0
	player_sword[id] = 0 
	player_m4[id] = 0
	player_ultra_armor_left[id]=0
	player_ultra_armor[id]=0
	lustrzany_pocisk[id] = 0
	player_b_antymeek[id] = 0
	player_b_antyorb[id] = 0
	player_b_antyfs[id] = 0
	player_b_autobh[id] = 0
	player_b_kasatotem[id] = 0
 
}
public changeskin_id_1(id)
{
	changeskin(id,1)
}
/* =================================================================================================== */
public show_menu_klasy(id)
		{
			new text[513]
 
			format(text, 512, "\yInfo klas - ^n\y1. \wSteve Austin ^n\y2. \wShawn Michaels^n\y3. \wBig Show^n\y4. \wRey Mysterio^n\y5. \wCM Punk^n\y6. \wSantino Marella^n\y7. \wThe Rock^n\y8. \wJTG^n^n\y9. \wDalej ^n\y0. \wKlasy Premium")
 
			new keys
			keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
			show_menu(id, keys, text, -1, "Nowe klasy1")
			return PLUGIN_HANDLED
		}
 
public klasy(id, key)
{
	client_cmd(id, "spk wwesound/select");
	switch(key)
	{
		case 0:
		{
		kojot(id)
		}
		case 1:
		{
		duch1(id)
		}
		case 2:
		{
		wilkolak(id)
		}
		case 3:
		{
		obronca(id)
		}
		case 4:
		{
		assasyn(id)
		}
		case 5:
		{
		paker(id)
		}
		case 6:
		{
		imada(id)
		}
		case 7:
		{
		imada3(id)
		}
		case 8:
		{
		show_menu_klasy2(id)
		}
		case 9:
		{
		show_menu_klasy3(id)
		}
         }
	return PLUGIN_HANDLED
}
		public kojot(id){
			showitem(id,"Steve Austin"," "," ","<br>Na start ma 125hp i moze wykonywac tzw. Long Jump. <br>Na Nozu Laduje Pocisk 100 procent na Hs<br>")
	}
		public duch1(id){
			showitem(id,"Shawn Michaels"," "," ","<br>Moze wskrzeszac graczy(dostaje za to exp i 50 HP).<br>1/3 na odrodzenie sie po smierci.Na nozu laduje sobie granaty.<br>Ma kameleona.<br>")
	}
		public wilkolak(id){
			showitem(id,"Big Show"," "," ","<br>Za fraga dostaje ammo, armor, +50 hp.Na nozu laduje sobie magiczny pancerz (max 7)<br>")
	}
		public obronca(id){
			showitem(id,"Rey Mysterio"," "," ","<br>Moze posiadac tylko noz.<br>Niewidzalny..Ma 5 nozy du rzucania.<br>Na nozu laduje sobie mniejsza grawitacje.<br>Wcisnij N aby otworzyc Podreczne menu<br>")
	}
		public assasyn(id){
			showitem(id,"CM Punk"," "," ","<br>Szybki .<br>8 skokow w powietrzu , kucnij aby zrobic daleki skok<br> Mniejsza Gravi<br> 15 Procent na zatrzesienie ekranem Przeciwnika")
	}
		public paker(id){
			showitem(id,"Santino Marella"," "," ","<br>Posiada Kusze (wybierz noz a potem reload by wyjac).<br>Moze zastawiac pulapki z granatow (zmiana trybow PPM).<br>Gdy postrzeli przeciwnika pistoletem, zostawia on za soba slad.<br>Zadaje o 5 wieksze dmg.<br>")
	}
		public imada(id){
			showitem(id,"The Rock"," "," ","<br>Natychmiastowa niewidzialnosc na nozu.<br>20 % na oslepienie wroga<br>ale mozna uzywac tylko Pisoletow , shoganow i smg<br>Cicho Chodzi<br><br>")
	}
		public imada3(id){
			showitem(id,"JTG"," "," ","<br>Moze miec 150 pkt sily <br> Na nozu laduje item<br>")
	}
 
public show_menu_klasy2(id)
{
        new text[513]
 
        format(text, 512, "\yNowe klasy - ^n\y1. \wTed Dibiase^n\y2. \wHeath Slater^n\y3. \wKofi Kingston^n\y4. \wThe Miz^n\y5. \wWade Barret^n\y6. \wSheamus^n\y7. \wBourne^n\y8. \wJustin Gabriel^n^n\r9. \wWiecej^n\r0. \wWyjscie") 
 
        new keys 
        keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
        show_menu(id, keys, text, -1, "Nowe klasy2")  
        return PLUGIN_HANDLED   
} 
 
public klasy2(id, key) 
{ 
        switch(key) 
        { 
                case 0: 
                {       
                        andriel(id)     
                }
                case 1: 
                {       
                        duriel2(id)
                }
                case 2: 
                {       
                        diablo2(id)
                }
                case 3:
                {
                        baal(id)
                }
                case 4:
                {
                        telegra(id)
                }
                case 5:
                {
                        wampir1(id)
                }
                case 6:
                {
                        mefisto(id)
                }
                case 7:
                {
                       klasarambo(id)
                }
	       case 8:
                {
                        show_menu_klasy4(id)
                }
                case 9:
                {
                        return PLUGIN_HANDLED
                }
        }
 
 
        return PLUGIN_HANDLED
}
public andriel(id){
        showitem(id,"Ted Dibiase"," "," ","<br> Na Nozu laduje kase (do 12500$) <br> 10 Procent na to ze przeciwnikowi wypadnie glowna bron np. ak47 <br>12 Procent na znieszczenie itemu przeciwnika<br>Strzel aby spowolnic przeciwnika<br>")
}
public duriel2(id){
        showitem(id,"Heath Slater"," "," ","<br> FireShaid na noz+e<br> 5 Procent na Hs<br>Latarka Na Ninja<br>Wbudowane 1/3 z he<br>Ma Latarke Naswietlajaca Ninja")
}
public diablo2(id){
        showitem(id,"Kofi Kingston"," "," ","<br> Najlepsza Klasa dla Team<br>Wbudowany Auto BH <br>Leczy team zaleznie od magi <br> 5 Procent na  Trzesienie ekranem przeciwnika")
}
public baal(id){
        showitem(id,"The Miz"," "," ","<br>Wysysa 5 hp przy trafieniu.<br>Cicho chodzi.1/5 na odrodzenie sie po smierci.<br>Odporny na kusze.<br> Jesli nie ma itemu to dostaje w nast Rundzie<br>Na nozu laduje sobie  szybkosc.<br>") 
}
public wampir1(id){
        showitem(id,"Wade Barret"," "," ","<br>Dostaje AWP.1/8 na natychmiastowe zabicie z AWP.Widocznosc zredukowana do 80.Na nozu laduje sobie hp(1 pasek 15 hp)<br><br>")
}
public mefisto(id){
        showitem(id,"Bourne"," "," ","<br>Obrona powiekszona o 8 .Wolny , Posiada Antyarch  <br> Duzo Hp <br>.150 amoru na start Na Nozu Potrafi Zwiekszyc Sobie Ammo ponad max poziom tzn(np , ak ma w magazynku ponad 30 ammo).<br><br>")
}
public telegra(id){
        showitem(id,"Sheamus"," "," ","<br>Mniej hp <br> Ma Radar pokazujacy zywych graczy<br> Na Nozu laduje sobie 20-50 hp<br>odporny na 1/x")
}
public klasarambo(id){
        showitem(id,"Justin Gabriel"," "," ","<br>1/14 z krowy <br> na nozu laduje Krowe <br> wolny <br>duzo hp")		
}
///////////////////////////////////////////////////
public show_menu_klasy3(id)
		{
			new text[513]
 
			format(text, 512, "\yKlasy Premium - ^n\y1. \wEdge ^n\y2. \wTriple H^n\y3. \wUnderTaker^n\y4. \wJohn Cena^n^n\y9. \wWroc ^n\y0. \wWyjdz")
 
			new keys
			keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<8)|(1<<9)
			show_menu(id, keys, text, -1, "Nowe klasy3")
			return PLUGIN_HANDLED
		}
 
public klasy3(id, key)
{
	client_cmd(id, "spk wwesound/select");
	switch(key)
	{
		case 0:
		{
		champion(id)
		}
		case 1:
		{
		duriel(id)
		}
		case 2:
		{
		diablo(id)
		}
		case 3:
		{
		szkielet(id)
		}
		case 8:
		{
		 return PLUGIN_HANDLED
		}
		case 9:
		{
		show_menu_klasy(id)
		}
         }
	return PLUGIN_HANDLED
}
 
public champion(id){
	showitem(id,"Edge"," "," ","<br>Masz latarke naswietlajaca ninje.Anty Flesh i <br> Duzy Teleport na PPm <br>Noz + E Aby podlozyc Pulapke Z 3 min <br>10 Procent na Hs<br>Zwieksza Teleport Na Nozu")
}
public duriel(id){
        showitem(id,"Triple H"," "," ","<br>Klasa VIP <br>Mniejszy Rorzut<br>Czaruje Scianki , <br>Moze Uzyc Piorunu 3 Rodzaje (noz +e)  Badzo Dobre <br>Jego Bycie W Team Uzdrawia Wszystkich o 2 hp co 1 sekunde Siebie tez<br>Szybszy Exp o 25 Procent<br>")
}
public diablo(id){
        showitem(id,"UnderTaker"," "," ","<br>Szybki.1/4 na natychmiastowe zabicie z noza.<br>Wywala w gore strzalem z pistoletu.Posiada 10 nozy do zucania.<br>Na nozu laduje sobie szybkosc (25 pkt jeden pasek)<br>Z nozem Bardzo Szybki<br>")
}
public szkielet(id){
        showitem(id,"John Cena"," "," ","<br>Zadaje 10 dmg wiecej.<br>Zomm PPm <br>Kradnie kase  szansza na zabranie 1500$.<br>10% na odbicie pocisku <br>Totem Mroz(zeby go uzyc noz + e)<br>")
}
public show_menu_klasy4(id)
		{
			new text[513]
 
			format(text, 512, "\yKlasy - ^n\y1. \wKane ^n\y2. \wAlberto Del Rio^n\w3.R-Truth^n\w4.Randy Orton^n\w5.Mark Henry^n^n\y9. \wWroc ^n\y0. \wWyjdz")
			new keys
			keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<8)|(1<<9)
			show_menu(id, keys, text, -1, "Nowe klasy4")
			return PLUGIN_HANDLED
		}
public klasy4(id, key)
{
	client_cmd(id, "spk wwesound/select");
	switch(key)
	{
		case 0:
		{
		demon(id)
		}
		case 1:
		{
		lucznik(id)
		}
		case 2:
		{
		assasin(id)
		}
		case 3:
		{
		hefasto(id)
		}
		case 4:
		{
		zlodziej(id)
		}
		case 8:
		{
		 return PLUGIN_HANDLED
		}
		case 9:
		{
		show_menu_klasy(id)
		}
         }
	return PLUGIN_HANDLED
}
 
public demon(id){
	showitem(id,"Kane"," "," ","<br><br>Ma anty moc na 5 losowych itemow<br>Na nożu może zwiększyć redukcje obrażeń do 20.Ma 1/10 szans na zrespienie na respie przeciwnika<br>")
}
public lucznik(id){
        showitem(id,"Alberto del Rio"," "," ","<br><br>Ma niespodzianke aby uzyc daj na noz i r<br>Na nozu jest niewidoczny na 30 sekund (z nozem)Moze miec max 400 inteligencji<br>")
}
public assasin(id){
        showitem(id,"R-Truth"," "," ","<br><br>Co 5 sec rosnie mu 30 hp<br>Ma odpornosc na itemy<br>Ma szanse aby dostac +10 obrazen.<br>")
}
public hefasto(id){
        showitem(id,"Randy Orton"," "," ","<br><br>Ma +20 wampirycznych obrazen.Ma 1/20 szans na trzesienie ekranu przeciwnika.Ma 1/5 szanse na odrodzenie sie po zgonie.<br>")
}
public zlodziej(id){
        showitem(id,"Mark Henry"," "," ","<br><br>Na nozu albo normalnie dostaje od 5000 do 6000 ma 1/8 szanse na odrodzenie sie po zgonie.Odbije od 10 do 20 pociskow.Moze takze ukrasc pieniadze.<br>")
}
 
/* =====================================*/
public wybor(id)
{
	if( player_class[id] == Ninja )
	show_menu_nozninja(id)
	else show_hudmessage(id, "Nie jestes Reyem Mysterio")
}
public show_menu_nozninja(id)
		{
			new text[513]
 
			format(text, 512, "\yWybierz Noz - ^n\y1. \wSzybkosc ^n\y2. \wGrawitacja^n\y3. \wDmg \d[trwaja prace]^n^n\y0. \w Wyjdz")
 
			new keys
			keys = (1<<0)|(1<<1)|(1<<9)
			show_menu(id, keys, text, -1, "Noz Ninja")
			return PLUGIN_HANDLED
		}
 
public nozninja(id, key)
{
	player_nozninja[id] = 0
	client_cmd(id, "spk wwesound/select");
	switch(key)
	{
		case 0:
		{
		player_nozninja[id] = 1
		}
		case 1:
		{
		player_nozninja[id] = 2
		}
		case 9:
		{
		return PLUGIN_HANDLED
		}
         }
	return PLUGIN_HANDLED
}
/* ==================================================================================================== */
 
public auto_help(id)
{
	new rnd = random_num(1,20)
	if (rnd <= 5)
		set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
	if (rnd == 1)
		show_hudmessage(id, "Zapraszamy na Pro-Gamming.pl")
	if (rnd == 2)
		show_hudmessage(id, "WWE Mod By efee-")
	if (rnd == 3)
		show_hudmessage(id, "Masz problem pisz na GG: 31837550")
	if (rnd == 4)
		show_hudmessage(id, "Nacisnij V aby wybrac Menu ")
	if (rnd == 5)
		show_hudmessage(id, "System Zadan - /zadania")
}
/* ==================================================================================================== */
 
public helpme(id)
{	 
	showitem(id,"Helpmenu","Common","None","Dostajesz przedmioty i doswiadczenie za zabijanie innych. Mozesz dostac go tylko wtedy, gdy nie masz na sobie innego<br><br>Aby dowiedziec sie wiecej o swoim przedmiocie napisz /przedmiot lub /item, a jak chcesz wyrzucic napisz /drop<br><br>Niektore przedmoty da sie uzyc za pomoca klawisza E<br><br>Napisz /czary zeby zobaczyc jakie masz staty<br><br>")
}
 
 
/* ==================================================================================================== */
public vip(id)
{	 
	showitem(id,"Tryb Vip","Tylko 10 zl (sms)","","Posiadajac Tryb VIP :  Otrzymujesz Uniklane Itemy (duzo lepsze niz te dostepne dla zwyklych graczy ) <br> oraz bardzo tani Sklep VIP<br>2x Wiekszy EXP!<br> Aby kupic Tryb VIP napisz do --> efee- <-- <br>GG :31837550 <br><br>")
}
/* ==================================================================================================== */
public premium(id)
{	 
	showitem(id,"Tryb Premium","Tylko 17 zl (sms)","","Posiadajac Tryb Premium : <br>Mozesz korzystac z <br> 4 klas prenium<br> Aby kupic Tryb VIP napisz do --> efee- <-- <br>GG :31837550 Steam Darkvader128 <br><br>")
}
 
/* ==================================================================================================== */
 
public komendy(id)
{
showitem(id,"Komendy","Common","None","<br>/klasa albo /postac - zmiana klasy postaci<br>/klasy - opis postaci<br>/rune - sklep z runami<br>/przedmiot - informacja o przedmiocie<br>/menu - wyswietla menu wwe evo<br>/czary - stan 	styk<br>/drop - wyrzuca aktualny przedmiot<br>/ - nowe itemy opis nowych itemow<br>/reset -resetuje twoje staty<br>/savexp - zapisuje lvl,exp,staty<br>/gracze - wyswietla liste graczy<br>/zadania - Zadania np zabij 10 ninjy za ktore dostaje sie nagrode.<br>")
}
 
/* ==================================================================================================== */
 
public showitem(id,itemname[],itemvalue[],itemeffect[],Durability[])
{
	new diabloDir[64]	
	new g_ItemFile[64]
	new amxbasedir[64]
	get_basedir(amxbasedir,63)
 
	format(diabloDir,63,"%s/wwe",amxbasedir)
 
	if (!dir_exists(diabloDir))
	{
		new errormsg[512]
		format(errormsg,511,"Blad: Folder %s/wwe nie mogł być znaleziony. Prosze skopiowac ten folder z archiwum do folderu amxmodx",amxbasedir)
		show_motd(id, errormsg, "An error has occured")	
		return PLUGIN_HANDLED
	}
 
 
	format(g_ItemFile,63,"%s/wwe/item.txt",amxbasedir)
	if(file_exists(g_ItemFile))
		delete_file(g_ItemFile)
 
	new Data[768]
 
	//Header
	format(Data,767,"<html><head><title>Informacje o przedmiocie</title></head>")
	write_file(g_ItemFile,Data,-1)
 
	//Background
	format(Data,767,"<body text=^"#FFFF00^" bgcolor=^"#000000^" background=^"%sdrkmotr.jpg^">",Basepath)
	write_file(g_ItemFile,Data,-1)
 
	//Table stuff
	format(Data,767,"<table border=^"0^" cellpadding=^"0^" cellspacing=^"0^" style=^"border-collapse: collapse^" width=^"100%s^"><tr><td width=^"0^">","^%")
	write_file(g_ItemFile,Data,-1)
 
	//ss.gif image
	format(Data,767,"<p align=^"center^"><img border=^"0^" src=^"%sss.gif^"></td>",Basepath)
	write_file(g_ItemFile,Data,-1)
 
 
	//item name
	format(Data,767,"<td width=^"0^"><p align=^"center^"><font face=^"Arial^"><font color=^"#FFCC00^"><b>Przedmiot: </b>%s</font><br>",itemname)
	write_file(g_ItemFile,Data,-1)
 
	//item value
	format(Data,767,"<font color=^"#FFCC00^"><b><br>Wartosc: </b>%s</font><br>",itemvalue)
	write_file(g_ItemFile,Data,-1)
 
	//Durability
	format(Data,767,"<font color=^"#FFCC00^"><b><br>Wytrzymalosc: </b>%s</font><br><br>",Durability)
	write_file(g_ItemFile,Data,-1)
 
	//Effects
	format(Data,767,"<font color=^"#FFCC00^"><b>Efekt:</b> %s</font></font></td>",itemeffect)
	write_file(g_ItemFile,Data,-1)
 
	//image ss
	format(Data,767,"<td width=^"0^"><p align=^"center^"><img border=^"0^" src=^"%sgf.gif^"></td>", Basepath)
	write_file(g_ItemFile,Data,-1)
 
	//end
	format(Data,767,"</tr></table></body></html>")
	write_file(g_ItemFile,Data,-1)
 
	//show window with message
	show_motd(id, g_ItemFile, "Informacje Przedmiotu")
 
	return PLUGIN_HANDLED
 
}
 
 
/* ==================================================================================================== */
 
public iteminfo(id)
{
	new itemvalue[100]
 
	if (player_item_id[id] <= 10) itemvalue = "Common"
	if (player_item_id[id] <= 30) 
		itemvalue = "Uncommon"
	else 
		itemvalue = "Rare"
 
	if (player_item_id[id] > 42) itemvalue = "Uniklany Item"
	if (player_item_id[id] > 80) itemvalue = "Nowy Item"
 
	new itemEffect[200]
 
	new TempSkill[11]					//There must be a smarter way
 
	if (player_b_vampire[id] > 0) 
	{
		num_to_str(player_b_vampire[id],TempSkill,10)
		add(itemEffect,199,"Kradnie ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," hp jak uderzysz wroga<br>")
	}
	if (player_b_hpitem[id] > 0)
	{
		num_to_str(player_b_hpitem[id],TempSkill,10)
		add(itemEffect,199,"Mozesz uleczyc sobie")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"hp")
	}
	if (player_b_damage[id] > 0) 
	{
		num_to_str(player_b_damage[id],TempSkill,10)
		add(itemEffect,199,"Zadaje ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," dodatkowe obrazenia za kazdym razem jak uderzysz wroga<br>")
	}
	if (player_b_money[id] > 0) 
	{
		num_to_str(player_b_money[id],TempSkill,10)
		add(itemEffect,199,"Dadaje ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," zlota i w kazdej rundzie na start otrzymasz 50 zlota. Mozesz takze uzyc tego przedmiotu by zredukowac normalne obrazenia o 50%<br>")
	}
	if (player_b_gravity[id] > 0) 
	{
		num_to_str(player_b_gravity[id],TempSkill,10)
		add(itemEffect,199,"Wysoki skok jest zredukowany do ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,". Uzyj tego przedmiotu jak bedziesz w powietrzu. Uszkodzenia zaleza od wysokosci skoku i twojej sily<br>")
	}
	if (player_b_inv[id] > 0) 
	{
		num_to_str(player_b_inv[id],TempSkill,10)
		add(itemEffect,199,"Twoja widocznosc jest zredukowana z 255 do ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"<br>")
	}
	if (player_b_grenade[id] > 0) 
	{
		num_to_str(player_b_grenade[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," szanse do natychmiastowego zabicia HE<br>")
	}
	if (player_b_theif[id] > 0) 
	{
		num_to_str(player_b_theif[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/7 szans na okradniecie kogos z")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," zlota, za kazdym razem gdy uderzysz swojego wroga. Mozesz uzyc tego przedmiotu zeby zamienic 1000 zlota na 15 HP<br>")
	}
	if (player_b_respawn[id] > 0) 
	{
		num_to_str(player_b_respawn[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," szanse do odrodzenia sie po zgonie<br>")
	}
	if (player_b_explode[id] > 0) 
	{
		num_to_str(player_b_explode[id],TempSkill,10)
		add(itemEffect,199,"Gdy umierasz wybuchniesz w promieniu ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," zadaje 75 obrazen wokol ciebie - im wiecej masz magi tym wiekszy zasieg wybuchu<br>")
	}
	if (player_b_heal[id] > 0) 
	{
		num_to_str(player_b_heal[id],TempSkill,10)
		add(itemEffect,199,"Zyskasz +")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," HP co kazde 5 sekund. Uzyj aby polozyc leczacy totem na 7 sekund<br>")
	}
	if (player_b_gamble[id] > 0) 
	{
		num_to_str(player_b_gamble[id],TempSkill,10)
		add(itemEffect,199,"Zyskasz losowa umiejetnosc na poczatku rundy, Masz na to 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," szans<br>")
	}
	if (player_b_totemy[id] > 0) 
	{
		num_to_str(player_b_totemy[id],TempSkill,10)
		add(itemEffect,199,"Zyskasz losowy totem taktyczny na poczatku rundy, Masz na to 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," szans<br>")
	}
	if (player_b_blind[id] > 0) 
	{
		num_to_str(player_b_blind[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"szans zeby twoj przeciwnik stracil wzrok<br>")
	}
	if (player_b_fireshield[id] > 0) 
	{
		num_to_str(player_b_fireshield[id],TempSkill,10)
		add(itemEffect,199,"Nie mozesz byc zabity przez chaos orb, hell orb albo firerope<br>")
		add(itemEffect,199,"Uzyj, zeby zadac obrazenia, spowolnic i oslepic kazdego wroga wokol ciebie<br>")
	}
	if (player_b_meekstone[id] > 0) 
	{
		num_to_str(player_b_meekstone[id],TempSkill,10)
		add(itemEffect,199,"Mozesz polozyc falszywa bombe uzywajac klawisz E. Gdy przeciwna druzyna zblizy sie do niej, wybuchnie zadajac obrazenia<br>")
	}
	if (player_b_teamheal[id] > 0) 
	{
		num_to_str(player_b_teamheal[id],TempSkill,10)
		add(itemEffect,199,"Uzyj, aby aktywowac tarcze na graczu.<br>")
		add(itemEffect,199," Cale uszkodzenia tarczy sa odzwierciedlone. Umrzesz jezeli zostaniesz trafiony")
	}
	if (player_b_redirect[id] > 0) 
	{
		num_to_str(player_b_redirect[id],TempSkill,10)
		add(itemEffect,199,"Obrazenia sa zredukowane o")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," hitpoints<br>")
	}
	if (player_b_fireball[id] > 0) 
	{
		num_to_str(player_b_fireball[id],TempSkill,10)
		add(itemEffect,199,"Mozesz wyczarowac ognista kule uzywajac tego przedmiotu. Zabije ona ludzi w zasiegu ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,". Im wiecej masz magi tym wieksze zadasz obrazenia<br>")
	}
	if (player_b_ghost[id] > 0) 
	{
		num_to_str(player_b_ghost[id],TempSkill,10)
		add(itemEffect,199,"Uzyj tego przedmiotu, aby przenikac przez sciany przez")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," sekund<br>")
	}
	if (player_b_eye[id] > 0) 
	{
		add(itemEffect,199,"Uzyj, aby polozyc magiczne oko(da sie tylko raz podlozyc) i uzyj ponownie zeby wlaczyc i wylaczyc je")
 
	}
	if (player_b_blink[id] > 0) 
	{
		add(itemEffect,199,"Mozesz teleportowac sie przez uzywanie alternatywnego ataku twoim nozem (PPM). Im wiecej masz magi tym teleportujesz sie na wiekszy dystans")
	}
 
	if (player_b_windwalk[id] > 0) 
	{
		num_to_str(player_b_windwalk[id],TempSkill,10)
		add(itemEffect,199,"Uzyj, zeby stac sie niewidzialny. W tym czasie nie bedziesz mogl atakowac, ale za to staniesz sie szybszy na ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," sekund<br>")
	}
 
	if (player_b_froglegs[id] > 0)
	{
		add(itemEffect,199,"Kucnij na 3 sekundy, a zrobisz dlugi skok")
	}
	if (player_b_dagon[id] == 1)
	{
		add(itemEffect,199,"Uzyj, zeby udezyc wroga ognistym promieniem - mozesz ulepszyc ten przedmiot kupujac odpowiednie runy ")
		add(itemEffect,199,"Magia zwiekszy zasieg przedmiotu")
	}
	if (player_b_sniper[id] > 0) 
	{
		num_to_str(player_b_sniper[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta<br>")
	}
	if (player_b_m4master[id] > 0)
         {
                  num_to_str(player_b_m4master[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze m4")
         }
	if (player_b_mp5master [id] > 0)
	{
		num_to_str(player_b_mp5master[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z mp5")
	}
	if (player_b_m3master [id] > 0)
	{
		num_to_str(player_b_m3master[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z M3")
	}
	if (player_b_glockmaster [id] > 0)
	{
		num_to_str(player_b_glockmaster[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z M3")
	}
	if (player_b_deaglmaster [id] > 0)
	{
		num_to_str(player_b_deaglmaster[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z deagla")
	}
	if (player_b_knife[id] > 0)
	{
		num_to_str(player_b_knife[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z Noza")
	}
	if (player_b_awp[id] > 0)
	{
		num_to_str(player_b_awp[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z Awp")
	}
	if (player_b_jumpx[id] > 0)
	{
		num_to_str(player_b_jumpx[id],TempSkill,10)
		add(itemEffect,199,"Mozesz podskoczyc ")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," razy w loscie, uzywajac klawisza, ktorym skaczesz<br>")	
	}
	if (player_b_smokehit[id] > 0)
	{
		add(itemEffect,199,"Twoje granaty dymne zabija natychmiast wroga jezeli go dotknie")
	}
	if (player_b_extrastats[id] > 0)
	{
		num_to_str(player_b_extrastats[id],TempSkill,10)
		add(itemEffect,199,"Zyskasz +")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," do wszystkich statystyk majac ten przedmiot<br>")
	}
	if (player_b_firetotem[id] > 0)
	{
		num_to_str(player_b_firetotem[id],TempSkill,10)
		add(itemEffect,199,"Uzyj tego przedmiotu, zeby polozyc eksplodujacy totem na ziemie. Totem wybuchnie po 7 sekundach. I zapali osoby w zasiegu ")
		add(itemEffect,199,TempSkill)
	}
	if (player_b_hook[id] > 0)
	{
		num_to_str(player_b_hook[id],TempSkill,10)
		add(itemEffect,199,"Uzyj, zeby wyrzucic hak na zasieg 600 jezeli kogos trafisz przyciagnie go do siebie. Im wiecej masz magi tym szybszy bedzie hak")
	}
	if (player_b_darksteel[id] > 0)
	{		
		new ddam = floatround(player_strength[id]*2*player_b_darksteel[id]/10.0)*3
 
		num_to_str(player_b_darksteel[id],TempSkill,10)
		add(itemEffect,199,"Dostales 15 + 0.")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199,"*sila: ")
		num_to_str(ddam,TempSkill,10)
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," dodatkowych obrazen kiedy uderzysz swojego wroga od tylu ")
	}
	if (player_b_illusionist[id] > 0)
	{
		add(itemEffect,199,"Uzyj tego przedmiotu, zeby stac sie niewiedzialnym przez 7sekund. Kazde obrazenia jak bedziesz zabija cie")
        }
	if (player_b_mine[id] > 0)
        {
                add(itemEffect,199,"Uzyj, zeby polozyc niewidzialna mine. Kiedy mina ekspoduje zada 50hp+obrazenia magia. 3 miny mozesz polozyc w jednej rundzie<br>")
        }
	if (player_b_latarka[id] > 0)
        {
                add(itemEffect, 199, "Możesz używać latarki takiej jak ma Xardas..<br>")
	}
	if (player_b_alatarka[id] > 0)
    	{
			add(itemEffect, 199, "Jestes odporny na latarke maga.<br>")
	}
	if (player_b_antyarchy[id] > 0)
	{
		add(itemEffect,199,"Jestes odporny na Skrzydla Anielskie")
	}
	if (player_b_mnoznik[id] > 0)
	{
		add(itemEffect,199,"Masz 2x szybszy exp (NEW ITEM)")
	}
	if (player_m4[id] > 0)
	{
		add(itemEffect,199,"Zabojcze M4 .Posaidasz 400 naboi na M4 i broni Pomocniczej")
	}
	if (player_item_id[id]==66)
	{
		add(itemEffect,199,"Wygladasz jak przeciwnik! Postaraj sie nie dac zdemaskowac.")
	}
	if (player_ultra_armor[id]>0)
	{
		add(itemEffect,199,"Masz szanse, ze pocisk odbije sie od twojego pancerza")
	}
	if (player_b_zamroz[id] > 0)
        {
                add(itemEffect,199,"Uzyj, zeby polozyc zamrazajacy totem. Zatrzyma on twoich przeciwnikow<br>")
	}
	if (player_b_grawi[id] > 0)
        {
                add(itemEffect,199,"Uzyj, zeby polozyc antygrawitacyjny Totem Taktyczny(NEW ITEM).<br>")
	}
	if (player_b_nies[id] > 0)
        {
                add(itemEffect,199,"Uzyj, zeby na kilka sekund stac sie niesmiertelnym(NEW ITEM).<br>")
	}
	if (player_b_tanker[id] > 0)
        {
                add(itemEffect,199,"Masz 500 Amor i wybuchowy plecak(NEW ITEM).<br>")
	}
	if (player_b_redbull[id] > 0) 
	{
		add(itemEffect,199,"Masz Redbull'a ,Doda Ci skrzydel")
	}
	if (player_b_4move[id] > 0) 
	{
		add(itemEffect,199,"Masz magiczny napoj asterixa <br>Szybki bieg i ciche chodzenie")
	}
	if (player_b_magneto[id] > 0) 
	{
		num_to_str(player_b_magneto[id],TempSkill,10)
		add(itemEffect,199,"Masz 1/")
		add(itemEffect,199,TempSkill)
		add(itemEffect,199," ze Przeciwnik straci Glowna Bron (np Ak)")
	}
	if (player_b_zombi[id] > 0) 
	{
		add(itemEffect,199,"Znalazles Zaginiona Fiolke Zombi !!!! Stales SIE Zombi!!!")
	}
	if (player_b_snajper[id] > 0) 
	{
		add(itemEffect,199,"Znalazles Zaginione Awp  i jego Kamizelke ")
	}
	if (player_b_burn[id] > 0) 
	{
		add(itemEffect,199,"Stajesz Sie Duchem (50HP)")
	}
	if (player_b_mom[id] > 0) 
	{
		add(itemEffect,199,"Rey Mysterio Mozesz Miec Bron Jednak masz 5 hp ")
	}
	if (player_b_2damage[id] > 0) 
	{
		add(itemEffect,199,"Masz Podwojne Dmg z Deagl. ")
	}
	if (player_b_luneta[id] > 0) 
	{
		add(itemEffect,199,"Nacisnij PPM aby wyjac swoja lunete ")
	}
	if (player_b_exp[id] > 0) 
	{
		add(itemEffect,199,"Mozesz Zdobyc Male Doswiadczenie")
	}
	if (player_b_exp2[id] > 0) 
	{
		add(itemEffect,199,"Mozesz Zdobyc Duze Doswiadczenie")
	}
        if (player_b_exp2[id] > 0) 
	{
		add(itemEffect,199,"Dostajesz 10 do sily i magi")
	}
        if (player_b_glowa[id] > 0) 
        {
                add(itemEffect,199,"Item wymyslil camper")
        }
		if (player_b_antymeek[id] > 0)
	{	
		add(itemEffect,199,"Jestes odporny na meekstone")
	}
	if (player_b_antyorb[id] > 0)
	{	
		add(itemEffect,199,"Jestes odporny na wybuchy po smierci")
	}
	if (player_b_antyfs[id] > 0)
	{	
		add(itemEffect,199,"Jestes odporny na fire shielda")
	}
	new Durability[10]
	num_to_str(item_durability[id],Durability,9)
	if (equal(itemEffect,"")) showitem(id,"None","None","Zabij kogos, aby dostac item albo kup (/rune albo /menu)","None")
	if (!equal(itemEffect,"")) showitem(id,player_item_name[id],itemvalue,itemEffect,Durability)
 
}
 
/* ==================================================================================================== */
 
public award_item(id, itemnum)
{
	if (player_item_id[id] != 0)
		return PLUGIN_HANDLED
 
	set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
	new rannum = random_num(1,162)
 
	new name[32]
	get_user_name(id, name, 31) 
 
	new maxfind = player_agility[id]
	if (maxfind > 15) maxfind = 15
 
	new rf = random_num(1,25-maxfind)
 
	if (itemnum > 0) rannum = itemnum
	else if (itemnum < 0) return PLUGIN_HANDLED
 
	if (rf == 3 && itemnum == 0)						//We found a rare item			
	{
		award_unique_item(id)	
		rannum = -1
	}
 
	//Set durability, make this item dependant?
	item_durability[id] = 225
	switch(rannum)
	{
 
		case 1:
		{
			player_item_name[id] = "Siła Marka Henrego"
			player_item_id[id] = rannum
			player_b_damage[id] = random_num(3,5)
			show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i",player_item_name[id],player_b_damage[id])
		}
 
		case 2:
		{
			player_item_name[id] = "619"
			player_item_id[id] = rannum
			player_b_damage[id] = random_num(5,7)
			show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id])
		}
 
		case 3:
		{
			player_item_name[id] = "S-O-S"
			player_item_id[id] = rannum
			player_b_damage[id] = random_num(7,10)
			show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id])	
		}
		case 4:
		{
			player_item_name[id] = "Spear"
			player_item_id[id] = rannum
			player_b_vampire[id] = random_num(1,4)
			show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id])	
		}
		case 5:
		{
			player_item_name[id] = "Pas Mistrza Wagi Ciezkiej"
			player_item_id[id] = rannum
			player_b_vampire[id] = random_num(4,6)
			show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id])	
		}
		case 6:
		{
			player_item_name[id] = "Power Bomb"
			player_item_id[id] = rannum
			player_b_vampire[id] = random_num(6,9)
			show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id])	
		}
		case 7:
		{
			player_item_name[id] = "Frog Splash"
			player_item_id[id] = rannum
			player_b_money[id] = random_num(150,500)
			show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)	
		}
		case 8:
		{
			player_item_name[id] = "Cradle Suplex"
			player_item_id[id] = rannum
			player_b_money[id] = random_num(500,1200)
			show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)	
		}
		case 9:
		{
			player_item_name[id] = "Kenton Bomb"
			player_item_id[id] = rannum
			player_b_money[id] = random_num(1200,3000)
			show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)	
		}
		case 10:
		{
			player_item_name[id] = "Codebreaker"
			player_item_id[id] = rannum
			player_b_money[id] = random_num(5000,6000)
			item_durability[id] = 200
 
                        show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)	
		}
		case 11:
		{
			player_item_name[id] = "Walls Of Jericho"
			player_item_id[id] = rannum
			player_b_inv[id] = random_num(10,200)
			item_durability[id] = 200
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])	
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal ^x04 %s^x01 ", name, player_item_name[id])
		}
		case 12:
		{
			player_item_name[id] = "Finaly"
			player_item_id[id] = rannum
			player_b_inv[id] = random_num(150,200)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])	
		}
		case 13:
		{
			player_item_name[id] = "Bogey Bomb"
			player_item_id[id] = rannum
			player_b_inv[id] = random_num(110,150)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])	
		}
		case 14:
		{
			player_item_name[id] = "Niewidzialny Pancerz"
			player_item_id[id] = rannum
			player_b_inv[id] = random_num(70,110)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])	
		}
		case 15:
		{
			player_item_name[id] = "Diving Heat Put"
			player_item_id[id] = rannum
			player_b_grenade[id] = random_num(3,6)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +1/%i szans natychmiastowego zabicia granatem HE",player_item_name[id],player_b_grenade[id])	
		}
		case 16:
		{
			player_item_name[id] = "Dominator"
			player_item_id[id] = rannum
			player_b_grenade[id] = random_num(2,4)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +1/%i szans natychmiastowego zabicia granatem HE",player_item_name[id],player_b_grenade[id])	
		}
		case 17:
		{
			player_item_name[id] = "Killswitch"
			player_item_id[id] = rannum
			player_b_inv[id] = 8	
			item_durability[id] = 100
 
			if (is_user_alive(id)) set_user_health(id,5)		
			show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 5 zycia i noz, jestes prawie niewidoczny",player_item_name[id])	
		}
		case 18:
		{
			player_item_name[id] = "Chokeslen"
			player_item_id[id] = rannum
			player_b_theif[id] = random_num(500,1000)
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/5 szans by krasc zloto%i za kazdym razem jak uderzasz. Uzyj zeby zamienic zloto w zycia",player_item_name[id],player_b_theif[id])	
		}
		case 19:
		{
			player_item_name[id] = "Swanton Bomb"
			player_item_id[id] = rannum
			player_b_respawn[id] = random_num(3,6)
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do ponownego odrodzenia sie po smierci",player_item_name[id],player_b_respawn[id])	
		}
		case 20:
		{
			player_item_name[id] = "Arial Lep Drop"
			player_item_id[id] = rannum
			player_b_respawn[id] = random_num(2,3)
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do ponownego odrodzenia sie po smierci",player_item_name[id],player_b_respawn[id])	
		}
		case 21:
		{
			player_item_name[id] = "Gigant Chokeslen"
			player_item_id[id] = rannum
			player_b_explode[id] = random_num(150,275)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Wybuchniesz zaraz po smierci w promieniu %i",player_item_name[id],player_b_explode[id])	
		}
		case 22:
		{
			player_item_name[id] = "Studder"
			player_item_id[id] = rannum
			player_b_explode[id] = random_num(200,400)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Wybuchniesz zaraz po smierci w promieniu %i",player_item_name[id],player_b_explode[id])	
		}
		case 23:
		{
			player_item_name[id] = "Back Stabber"
			player_item_id[id] = rannum
			player_b_heal[id] = random_num(5,10)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id])	
		}
		case 24:
		{
			player_item_name[id] = "Edecution"
			player_item_id[id] = rannum
			player_b_heal[id] = random_num(10,20)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id])	
		}
		case 25:
		{
			player_item_name[id] = "World Strongest Slam"
			player_item_id[id] = rannum
			player_b_heal[id] = random_num(20,35)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i",player_item_name[id],player_b_heal[id],player_b_heal[id])	
	                  ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal jeden z Nowych Totemow Taktycznych ^x04 %s^x01 ", name, player_item_name[id])
		}
		case 26:
		{
			player_item_name[id] = "Power Bomb"
			player_item_id[id] = rannum
			player_b_gamble[id] = random_num(2,3)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i daje ci dodatkowa premie w kazdej rundzie",player_item_name[id],player_b_gamble[id])	
		}
		case 27:
		{
			player_item_name[id] = "Three Friends"
			player_item_id[id] = rannum
			player_b_gamble[id] = random_num(4,5)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i daje ci dodatkowa premie w kazdej rundzie",player_item_name[id],player_b_gamble[id])	
		}
		case 28:
		{
			player_item_name[id] = "Five Kuncle Shuffle"
			player_item_id[id] = rannum
			player_b_blind[id] = random_num(6,9)
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans na utrate wzroku kiedy uszkadzasz wroga",player_item_name[id],player_b_blind[id])	
		}
		case 29:
		{
			player_item_name[id] = "Hells Cage"
			player_item_id[id] = rannum
			player_b_blind[id] = random_num(2,5)
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans na utrate wzroku kiedy uszkadzasz wroga",player_item_name[id],player_b_blind[id])	
		}
		case 30:
		{
			player_item_name[id] = "Arial Lep Drop"
			player_item_id[id] = rannum
			player_b_fireshield[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Chroni od natychmiastowego zabicia HE i orbami. Wcisnij e zeby go uzyc",player_item_name[id],player_b_fireshield[id])	
		}
		case 31:
		{
			player_item_name[id] = "Mandible Claw"
			player_item_id[id] = rannum
			player_b_silent[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj bieg cichnie",player_item_name[id])	
		}
		case 32:
		{
			player_item_name[id] = "Last Ride"
			player_item_id[id] = rannum
			player_b_meekstone[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby podlozyc sztuczna bombe",player_item_name[id])	
		}
		case 33:
		{
			player_item_name[id] = "DDIT"
			player_item_id[id] = rannum
			player_b_teamheal[id] = random_num(10,20)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Strzel do swojego, aby uleczyc %i hp - wcisnij E, zeby uzyc",player_item_name[id],player_b_teamheal[id])	
		}
		case 34:
		{
			player_item_name[id] = "Spinebuse"
			player_item_id[id] = rannum
			player_b_teamheal[id] = random_num(20,30)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Strzel do swojego, aby uleczyc %i hp - wcisnij E, zeby uzyc",player_item_name[id],player_b_teamheal[id])	
		}
		case 35:
		{
			player_item_name[id] = "BuM Drop"
			player_item_id[id] = rannum
			player_b_redirect[id] = random_num(3,6)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id])	
		}
		case 36:
		{
			player_item_name[id] = "Duble Slam"
			player_item_id[id] = rannum
			player_b_redirect[id] = random_num(6,11)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id])	
		}
		case 37:
		{
			player_item_name[id] = "Lige Hill"
			player_item_id[id] = rannum
			player_b_redirect[id] = random_num(10,15)
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i Obniza uszkodzenia zadawane graczowi",player_item_name[id],player_b_redirect[id])	
		}
		case 38:
		{
			player_item_name[id] = "Cast To Cost"
			player_item_id[id] = rannum
			player_b_fireball[id] = random_num(50,100)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uszkadza wszystko w promieniu %i",player_item_name[id],player_b_fireball[id])	
		}
		case 39:
		{
			player_item_name[id] = "RKO"
			player_item_id[id] = rannum
			player_b_fireball[id] = random_num(100,200)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uszkadza wszystko w promieniu %i",player_item_name[id],player_b_fireball[id])	
		}
		case 41:
		{
			player_item_name[id] = "Elbow Dolw"
			player_item_id[id] = rannum
			player_b_eye[id] = -1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj aby polozyc kamere i uzyj ponownie zeby uzyc i zatrzymac",player_item_name[id],player_b_eye[id])	
		}
		case 42:
		{
			player_item_name[id] = "Leg Drop"
			player_item_id[id] = rannum
			player_b_blink[id] = floatround(halflife_time())
			show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj noz pozwala ci teleportowac sie raz na 3 sekundy",player_item_name[id],player_b_blink[id])	
		}
		case 43:
		{
			player_item_name[id] = "Przyspieszenie"
			player_item_id[id] = rannum
			player_b_windwalk[id] = random_num(4,7)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj a staniesz sie niewidzialny przez %i sekund i w tym czasie nie mozesz atakowac ale za to szybko biegasz",player_item_name[id],player_b_windwalk[id])	
		}
		case 44:
		{
			player_item_name[id] = "STF-U"
			player_item_id[id] = rannum
			player_sword[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: zadajesz wieksze obrazenia nozem",player_item_name[id],player_sword[id])		
		}
		case 45:
		{
			player_item_name[id] = "Angle Lock"
			player_item_id[id] = rannum
			player_b_froglegs[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Kucnij na 3 sekundy, a zrobisz dlugi skok",player_item_name[id],player_b_froglegs[id])	
		}
		case 46:
		{
			player_item_name[id] = "Star Frog Splash"
			player_item_id[id] = rannum
			player_b_dagon[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj zeby uderzyc twojego przeciwnika piorunem ognia",player_item_name[id],player_b_dagon[id])	
		}
		case 48:
		{
			player_item_name[id] = "Ulepszony Scout"
			player_item_id[id] = rannum
			player_b_sniper[id] = random_num(2,3)
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia scoutem",player_item_name[id],player_b_sniper[id])	
		}
		case 49:
		{
			player_item_name[id] = "Zabojczy Smoke"
			player_item_id[id] = rannum
			player_b_smokehit[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Jezeli uderzasz kogos granatami dymym, to on zginie",player_item_name[id],player_b_smokehit[id])	
		}
		case 50:
		{
			player_item_name[id] = "Ulepszacz"
			player_item_id[id] = rannum
			player_b_extrastats[id] = random_num(5,15)
			BoostStats(id,player_b_extrastats[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: Zyskasz +%i do wszystkich statystyk",player_item_name[id],player_b_extrastats[id])	
		}
		case 51:
		{
			player_item_name[id] = "Odwaga Randy Ortona"
			player_item_id[id] = rannum
			player_b_firetotem[id] = random_num(250,400)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby polozyc wybuchowy totem ognia",player_item_name[id],player_b_firetotem[id])	
		}
		case 52:
		{
			player_item_name[id] = "Magiczny Hak"
			player_item_id[id] = rannum
			player_b_hook[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby rzucic hakiem",player_item_name[id])	
		}
		case 53:
		{
			player_item_name[id] = "Lekkie Rekawiczki"
			player_item_id[id] = rannum
			player_b_darksteel[id] = random_num(1,5)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Dodatkowe uszkodzenia, gdy trafisz kogos od tyłu",player_item_name[id])	
		}
		case 54:
		{
			player_item_name[id] = "Silne Rekawiczki"
			player_item_id[id] = rannum
			player_b_darksteel[id] = random_num(7,9)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Dodatkowe uszkodzenia, gdy trafisz kogos od tyłu",player_item_name[id])	
		}
		case 55:
		{
			player_item_name[id] = "Plaszcz Deathrunowca"
			player_item_id[id] = rannum
			player_b_illusionist[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, aby stac sie niewidoczny dla wszystkich",player_item_name[id])	
		}
		case 56:
		{
			player_item_name[id] = "Niewidzialne Miny"
			player_item_id[id] = rannum
			player_b_mine[id] = 3
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, zeby polozyc niewidzialna mine",player_item_name[id])
		}
 
		case 57:
		{
			player_item_name[id] = "Pierscien Reya Mysterio"
			player_item_id[id] = rannum
			player_b_blink[id] = floatround(halflife_time())
			player_b_froglegs[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: Twoj noz pozwala ci teleportowac sie co 3 sekundy i zrobic dlugi skok jak kucniesz na 3 sekundy",player_item_name[id])
		}
		case 58:	
		{
			player_item_name[id] = "Pierscien Johna Ceny"
			player_item_id[id] = rannum
			player_ring[id]=1
			player_b_fireball[id] = random_num(50,80)
			show_hudmessage(id, "Znalazles przedmiot : %s :: Ten przedmiot dodaje ci +5 magi i robi ognista kule, wcisnij E aby uzyc",player_item_name[id])
		}	
		case 59:	
		{
			player_item_name[id] = "Pierscien Triple H"
			player_item_id[id] = rannum
			player_b_respawn[id] = random_num(2,4)
			player_b_vampire[id] = random_num(3,5)	
			show_hudmessage(id, "Znalazles przedmiot : %s :: Dzieki temu itemowi masz szanse na ponowne odrodzenie sie i wysysasz zycie wrogowi",player_item_name[id])
		}
		case 60:
		{
			player_item_name[id] = "Pierscien efee"
			player_item_id[id] = rannum
			player_b_explode[id] = random_num(120,330)
			player_ring[id]=2
			show_hudmessage(id, "Znalazles przedmiot : %s :: Ten item dodaje ci +5 sily i jak zginiesz wybuchasz",player_item_name[id])
		}
		case 61:
		{
			player_item_name[id] = "Pierscien Campera"
			player_item_id[id] = rannum	
			player_b_redirect[id] = random_num(7,17)
			player_b_blind[id] = random_num(3,4)
			show_hudmessage(id, "Znalazles przedmiot : %s :: Redukuje normalne obrazenia i masz szanse na oslepienie wroga",player_item_name[id])		
		}
		case 62:
		{
			player_item_name[id] = "Pierscien UnderTakera"
			player_item_id[id] = rannum	
			player_b_grenade[id] = random_num(1,4)
			player_b_heal[id] = random_num(20,35)
			show_hudmessage(id, "Znalazles przedmiot : %s :: Masz szanse na natychmiastowe zabicie z HE. Twoje hp bedzie sie regenerowac co 5 sekund oraz mozesz polozyc leczacy totem na 7 sekund",player_item_name[id])
		}	
		case 63:
		{
			player_item_name[id] = "Pierscien Zabojcy UnderTakera"
			player_item_id[id] = rannum
			player_b_jumpx[id] = 1
			player_ring[id]=3
			show_hudmessage(id, "Znalazles przedmiot : %s :: Dostajesz +5 do zwinnosci. Mozesz zrobic podwojny skok w powietrzu",player_item_name[id])	
		}	
		case 64:
		{
			player_item_name[id] = "Anty Flesh"	
			player_item_id[id] = rannum	
			wear_sun[id] = 1
			show_hudmessage (id, "Znalazles przedmiot : %s :: Flashbangi na ciebie nie dzialaja",player_item_name[id])
		}
		case 65:
		{
			player_item_name[id] = "Kameleon"	
			player_item_id[id] = 66	
			changeskin(id,0)  
			show_hudmessage (id, "Znalazles przedmiot : %s :: Wygladasz jak przeciwnik",player_item_name[id])
		}
		case 66:
		{
			player_item_name[id] = "Lekki Pancerz"	
			player_item_id[id] = 67	
			player_ultra_armor[id]=random_num(3,6)
			player_ultra_armor_left[id]=player_ultra_armor[id]
			show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
		}
		case 67:
		{
			player_item_name[id] = "Ciezki Pancerz"	
			player_item_id[id] = 68	
			player_ultra_armor[id]=random_num(7,11)
			player_ultra_armor_left[id]=player_ultra_armor[id]
			show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
		}
		case 68:
		{
			player_item_name[id] = "Oslepienie"	
			player_item_id[id] = rannum	
			player_b_blind[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans na utrate wzroku kiedy uszkadzasz wroga",player_item_name[id],player_b_blind[id])
		}
		case 69:
		{
			player_item_name[id] = "Plecak Podroznika"
			player_item_id[id] = rannum
			player_b_extrastats[id] = random_num(5,20)
			BoostStats(id,player_b_extrastats[id])
			changeskin(id,0)
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Nowy Item  ^x03 %s ^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: Zyskasz +%i do wszystkich statystyk, masz Kameleona",player_item_name[id],player_b_extrastats[id])
		}
		case 70:
		{
			player_item_name[id] = "Duszek"
			player_item_id[id] = 70
			player_b_inv[id] = random_num(20,50)
 
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Nowy Item  ^x03 %s ^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])
		}
		case 71:
		{
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Odrodzenie"
			player_item_id[id] = rannum
			player_b_respawn[id] = 1
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do ponownego odrodzenia sie po smierci",player_item_name[id],player_b_respawn[id])
			ColorChat(0, GREEN, "^x04 %s^x01 jako ^x03VIP^x01 Otrzymal unikalny przedmiot wweMix x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 72:
		{
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Scout Super Master"
			player_item_id[id] = rannum
			player_b_sniper[id] = 1
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia scoutem",player_item_name[id],player_b_sniper[id])	
			ColorChat(0, GREEN, "^x04 %s^x01 jako VIP Otrzymal unikalny przedmiot WWE+DR ^x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 73:
		{
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Morderczy RKO"
			player_item_id[id] = rannum
			player_b_silent[id] = 1
			changeskin(id,0)
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Wygladasz jak przeciwnik oraz nie slychac twoich krokow",player_item_name[id])
			ColorChat(0, GREEN, "^x04 %s^x01 jako VIP Otrzymal unikalny przedmiot WWE+DR ^x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 74:
		{
			player_item_name[id] = "Pierscien Kane"
			player_item_id[id] = rannum
			player_b_inv[id] = 150	
 
			if (is_user_alive(id)) set_user_health(id,50)		
			show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 50 zycia, jestes w polowie niewidoczny",player_item_name[id])	
		}
		case 75:
		{
			player_item_name[id] = "Pancerz Triple H"	
			player_item_id[id] = rannum	
			player_ultra_armor[id]=random_num(15,25)
			player_ultra_armor_left[id]=player_ultra_armor[id]
			show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
 
		}
		case 76:
		{
			player_item_name[id] = "FireDevils"
			player_item_id[id] = rannum
			player_b_fireball[id] = random_num(300,500)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uszkadza wszystko w promieniu %i",player_item_name[id],player_b_fireball[id])
 
		}
		case 77:
		{
			player_item_name[id] = "Niewidzialna Lina"
			player_item_id[id] = rannum
			player_b_ghost[id] = random_num(7,8)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Mozesz przenikac przez sciany przez %i sekund",player_item_name[id],player_b_ghost[id])	
		}
		case 78:
		{
			player_item_name[id] = "Aura UnderTakera"
			player_item_id[id] = rannum
			player_b_vampire[id] = random_num(10,15)
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal  ^x03 %s^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id])	
		}
		case 79:
		{
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Duzy Plecak Rocka"
			player_item_id[id] = rannum
			player_b_money[id] = random_num(4200,12000)
			show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zlota w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)	
			ColorChat(0, GREEN, "^x04 %s^x01 jako VIP Otrzymal unikalny przedmiot^x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 80:
		{
			player_item_name[id] = "Pancerz Reya"
			player_item_id[id] = rannum
			player_b_respawn[id] = random_num(2,4)
			player_ultra_armor[id]=random_num(10,20)
			item_durability[id] = 100
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal  ^x03 %s^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 1/%i szans na odrodzenie. Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id],player_b_respawn[id])
		}
		case 81:
		{
			player_item_name[id] = "Sila Triple H"
			player_item_id[id] = rannum
			player_b_mp5master[id] = random_num(11,13)
			item_durability[id] = 200
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal  ^x03 %s^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z mp5",player_item_name[id],player_b_mp5master[id])
		}
		case 82:
		{
			player_item_name[id] = "Deagle Deathrun"
			player_item_id[id] = rannum
			player_b_deaglmaster[id] = random_num(7,8)
			item_durability[id] = 200
 
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Nowy Item  ^x03 %s ^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia deaglem",player_item_name[id],player_b_deaglmaster[id])
		}
		case 83:
		{
			player_item_name[id] = "Helm Deathrunowca"
			player_item_id[id] = rannum
			player_b_damage[id] = random_num(5,10)
			player_b_inv[id] = 150
			show_hudmessage(id, "Znalazles przedmiot: %s :: Dodaje obrazenia %i. Jestes w polowie niewidoczny ",player_item_name[id],player_b_damage[id],player_b_inv[id])
		}
		case 84:
        		{
			player_item_name[id] = "Helm Deathrunowca"
			player_item_id[id] = rannum
			player_b_damage[id] = random_num(5,10)
			player_b_inv[id] = 150
			show_hudmessage(id, "Znalazles przedmiot: %s :: Dodaje obrazenia %i. Jestes w polowie niewidoczny ",player_item_name[id],player_b_damage[id],player_b_inv[id])
        		}
		case 85:
		{ 
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Magiczne DMG"
			player_item_id[id] = rannum
                        player_b_damage[id] = random_num(50,60)
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i premia wiecej dmg",player_item_name[id],player_b_damage[id])
			ColorChat(0, GREEN, "^x04 %s^x01 jako VIP Otrzymal unikalny przedmiot^x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 86:	
		{
			player_item_name[id] = "JTG Ring"
			player_item_id[id] = rannum
			player_b_damage[id] = random_num(10,20)	
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal  ^x03 %s^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i",player_item_name[id],player_b_damage[id])
		}
		case 87:
		{
			player_item_name[id] = "Master DR"
			player_item_id[id] = rannum
                        player_b_damage[id] = random_num(50,60)
            		show_hudmessage(id, "Znalazles przedmiot: %s :: Masz dodatkowe obrazenia", player_item_name[id],player_b_alatarka[id]) 
		}
		case 88:
		{
			player_item_name[id] = "Torch of Magic"
			player_item_id[id] = rannum
			player_b_latarka[id] = 1
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal  ^x03 %s^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: Mozesz uzywac latarki maga.", player_item_name[id],player_b_latarka[id]) 
		} 
		case 89:
		{
			player_item_name[id] = "Anty Skrzydla"
			player_item_id[id] = rannum
			player_b_antyarchy[id] = 1
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal  ^x03 %s^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: Jestes odporny na Arch, Small Angel Wings", player_item_name[id],player_b_antyarchy[id])
		}
		case 90:
		{
			player_item_name[id] = "Knife Power"
			player_item_id[id] = rannum
			player_b_knife[id] = random_num(5,10)	
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal  ^x03 %s^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z noza", player_item_name[id],player_b_knife[id])
		}
		case 91:
		{
			player_item_name[id] = "Knife of Gods"
			player_item_id[id] = rannum
			player_b_knife[id] = random_num(3,5)	
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal  ^x03 %s^x01  ", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z noza", player_item_name[id],player_b_knife[id])
		}
		case 92:
		{
			player_item_name[id] = "Kamikaze"
			player_item_id[id] = rannum
			player_b_explode[id] = random_num(600,800)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Wybuchniesz zaraz po smierci w promieniu %i",player_item_name[id],player_b_explode[id])	
		}	
	         case 93:
		{
			player_item_name[id] = "Skoki Chucka"
			player_item_id[id] = rannum
			player_b_jumpx[id] = 10
			player_b_fireball[id] = random_num(100,200)			
			show_hudmessage (id, "Znalazles przedmiot : %s :: Mozesz zrobic 10 skokow w powietrzu i wyczarowac 1 fireball.",player_item_name[id],player_b_jumpx[id], player_b_fireball[id])
		}
		case 94:
		{
			player_item_name[id] = "Zolwia skorupa"
			player_item_id[id] = rannum
			player_b_damage[id] = 15
			player_b_redirect[id] = random_num(20, 40)
			player_b_blink[id] = 1
			set_user_gravity(id,3.0)
			show_hudmessage (id, "Znalazles przedmiot : %s :: Twoja obrona jest wieksza o %i , zadajesz 20 wiecej dmg oraz mozesz sie teleportowac (ppm)",player_item_name[id],player_b_damage[id],player_b_redirect[id],player_b_blink[id])
	         }
		case 95:
		{
			player_item_name[id] = "Magia efee"
			player_item_id[id] = rannum
			player_b_awp[id] = random_num(2,3)			
			item_durability[id] = 500
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z AWP",player_item_name[id],player_b_awp[id])		
		}
		case 96:
		{
			player_item_name[id] = "Paczka efee"
			player_item_id[id] = 96
			player_b_inv[id] = 8	
			player_b_knife[id] = random_num(4,5)
			item_durability[id] = 200
 
			if (is_user_alive(id)) set_user_health(id,5)		
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 5 HP , jestes prawie niewidoczny i 1/4 a natychmiastowe zabicie z noza",player_item_name[id],player_item_id[id],player_b_inv[id],player_b_latarka[id],player_b_knife[id])	
		}
		case 97:
		{
			player_item_name[id] = "Zaczarowane m4 v2"
			player_item_id[id] = rannum
			player_b_m4master[id] = random_num(6,15)
 
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z m4",player_item_name[id],player_b_m4master[id])
		}
                   case 98:
		{
			player_item_name[id] = "Totem Mrozu"
			player_item_id[id] = rannum
			player_b_zamroz[id]=1	
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Posiadasz Totem Taktyczny Mroz", player_item_name[id],player_b_zamroz[id])
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Jeden Z nowych Totemow Taktycznych^x04 %s^x01 ", name, player_item_name[id])
		}
		 case 99:
		{
 
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Camper Ring"
			player_item_id[id] = rannum
			player_b_inv[id] = 175
			player_b_damage[id] = 20
 
			show_hudmessage (id, "Znalazles przedmiot : %s :: Twoja widzialnosc jest zmniejszona do 175 oraz posiadasz dodatkowe +20 obrazen",player_item_name[id],player_b_inv[id],player_b_damage[id])
			}
		}
		case 100:
		{
 
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Latajacy Noz"
			player_item_id[id] = rannum
			player_b_knife[id] = random_num(3,4)				
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z noza", player_item_name[id],player_b_knife[id])
			}
		}
		case 101:
		{
 
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Pancerz Campera"	
			player_item_id[id] = 101	
			player_ultra_armor[id]=random_num(15,20)
			player_ultra_armor_left[id]=player_ultra_armor[id]
 
			show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
		         ColorChat(0, GREEN, "^x04 %s^x01 jako VIP Otrzymal unikalny przedmiot^x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 102:
		{
			player_item_name[id] = "Totem Antygrawitacyjny"
			player_item_id[id] = rannum
			player_b_grawi[id]=1	
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Posiadasz Totem Taktyczny Antygrawitacja", player_item_name[id],player_b_grawi[id])
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Jeden Z nowych Totemow Taktycznych^x04 %s^x01 ", name, player_item_name[id])
		 }
		 case 103:
		{
			player_item_name[id] = "Totem GodMod"
			player_item_id[id] = rannum
			player_b_nies[id]=1	
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Posiadasz Totem Taktyczny Niesmiertelnosc", player_item_name[id],player_b_nies[id])
		 }
		 case 104:	
		{
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Pierscien VIPa"
			player_item_id[id] = rannum
			player_b_inv[id] = 175
			player_b_m4master[id] = random_num(6,10)
			player_b_jumpx[id] = 3
 
			show_hudmessage(id, "Znalazles przedmiot : %s :: 1/%i szans do natychmiastowego zabicia z m4.  +%i premii niewidocznosci masz Kusze  ",player_item_name[id], player_b_m4master[id], 255-	player_b_inv[id])
			ColorChat(0, GREEN, "^x04 %s^x01 jako VIP Otrzymal unikalny przedmiot^x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 105:
		{
			player_item_name[id] = "Losowanie (Duze)"
			player_item_id[id] = rannum
			player_b_exp2[id] = 4
			show_hudmessage(id, "Znalazles przedmiot: %s :: Graj I wygrywaj ", player_item_name[id])			
		}
		case 106:
		{
 
			player_item_name[id] = "Pierscien efee[2x Szybszy Exp]"
			player_item_id[id] = rannum
			player_b_mnoznik[id] = 1
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: 2x Wiekszy Exp ", player_item_name[id])
 
		}
		case 107:
		{
			player_item_name[id] = "Totemy"
			player_item_id[id] = rannum
			player_b_totemy[id] = random_num(2,3)						
			show_hudmessage(id, "Znalazles przedmiot: %s :: +%i daje ci dodatkowy totem taktyczny w kazdej rundzie",player_item_name[id],player_b_totemy[id])	
		}
		case 108:
		{
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
			player_item_name[id] = "Klon Ring"
			player_item_id[id] = 111
			player_b_tanker[id] = 1
			player_b_meekstone[id] = 1
				if (is_user_alive(id)) set_user_armor(id,500)	
			show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 500 Amor ,Uzyj aby podlozyc sztuczna bombe",player_item_name[id])	
			}
		}
		case 109:
		{
			if(player_class[id] == Morderca)
                            {
			player_item_name[id] = "Siekacz"
			player_item_id[id] = rannum
			player_b_damage[id] = random_num(20,40)	
			show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i",player_item_name[id],player_b_damage[id])
			}
		}
		case 110:
		{
			if(player_class[id] == Merial)
                            {
			player_item_name[id] = "Armageddon"
			player_item_id[id] = rannum
			changeskin(id,0)  
			player_b_damage[id] = random_num(5,15)
			player_b_grenade[id] = 2
			player_b_silent[id] = 1
			item_durability[id] = 300
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Zadajesz %i obrazen wiecej, cicho biegasz, Granat 1/%s i wygladasz jak przeciwnik",player_item_name[id],player_b_damage[id],player_b_grenade[id])			
			}
		}
		case 111:
		{
			if(player_class[id] == Ninja)
                            {
			player_item_name[id] = "Taniec Ostrza"
			player_item_id[id] = rannum
			player_b_knife[id] = random_num(2,3)
			item_durability[id] = 300
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 1/%i na natychmiastowe zabicie  z noza",player_item_name[id],player_b_knife[id])
			ColorChat(0, GREEN, "^x04 %s^x01 jako ^x03Ninja^x01 Otrzymal unikalny przedmiot dla Klasy  ^x04 %s^x01 ", name, player_item_name[id])
			}
		}
 
		case 112:
		{
			if(player_class[id] == Skrytobojca)
                            {
			player_item_name[id] = "Podrecznik The Rocka"
			player_item_id[id] = rannum
			player_b_m3master[id] = random_num(4,6)
			player_b_grenade[id] = random_num(2,3)
			item_durability[id] = 300
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 1/%i na natychmiastowe zabicie  z M3 Granat 1/%s",player_item_name[id],player_b_m3master[id],player_b_grenade[id])
			ColorChat(0, GREEN, "^x04 %s^x01 jako ^x03The Rock^x01 Otrzymal unikalny przedmiot dla Klasy  ^x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 113:
        		{
			player_item_name[id] = "Odpornosc Ceny"	
			player_item_id[id] = rannum
			player_b_m3master[id] = random_num(1,2)
			player_b_grenade[id] = random_num(1,2)
			player_b_knife[id] = random_num(2,3)
			player_b_glockmaster[id] = random_num(2,4)
			player_b_magneto[id] = random_num(1,6)
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 1/% , na natychmiastowe zabicie  z M3 Granat 1/%s aby dowiedziec sie wiecej wpisz /item",player_item_name[id],player_b_m3master[id],player_b_grenade[id])
			ColorChat(0, GREEN, "^x04 %s^x01 jako ^x03The Rock^x01 Otrzymal unikalny przedmiot dla Klasy  ^x04 %s^x01 ", name, player_item_name[id])
		}
		case 114:
		{
			player_item_name[id] = "Lotto"
			player_item_id[id] = rannum
			player_b_exp[id] = 3
 
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Nowy Item ^x03 %s^x01  ", name, player_item_name[id])
		}
		case 115:
		{
			player_item_name[id] = "Napoj Teda Dibiasego"
			player_item_id[id] = rannum
			player_b_redbull[id] = 1
			if (is_user_alive(id))
				set_gravitychange(id)
			show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Nowy Item WWE+Deathrun ^x03 %s^x01 ", name, player_item_name[id])
		}
		case 116:
		{
			if(player_class[id] == Magneto)
                            {
			player_item_name[id] = "Fiolka Zombi"
			player_item_id[id] = 116
			player_b_zombi[id] = 1
				if (is_user_alive(id)) set_user_health(id,2500)	
			show_hudmessage(id, "Znalazles przedmiot: %s :: Stales Sie ZOMBIE!!",player_item_name[id])	
			ColorChat(0, GREEN, "^x04 %s^x01 bedac ^x03 Magneto^x01 Znalazl zaginiony Artefakt  : ^x04 %s^x01 ", name, player_item_name[id])
			}
		}
		case 117:
		{
			player_item_name[id] = "Napoj Deathrunowca"
			player_item_id[id] = 117
			player_b_4move[id] = 1
			player_b_silent[id] = 1
			if (is_user_alive(id)) 
				set_speedchange(id)
			show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
			ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Nowy Item ^x03 %s ^x01 ", name, player_item_name[id])
		}
		 case 118:
		 {
			player_item_name[id] = "Buty Johna Ceny"
			player_item_id[id] = 118
			player_b_silent[id] = 1
 
			show_hudmessage(id, "Znalazles przedmiot: %s ::", player_item_name[id])
			ColorChat(0, GREEN, "^x04 %s^x01  Znalazl ^x04 %s^x01 ", name, player_item_name[id])
		 }
		 case 119:
		 {
			player_item_name[id] = "Buty UnderTakera"
			player_item_id[id] = 119
			player_b_exp[id] = 3	
			player_b_silent[id] = 1
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Posiadasz Ekwipunek Mordercy", player_item_name[id])
		 }
		  case 120:
		 {
		    if(player_class[id] == Magneto)
                            {
			player_item_name[id] = "Ghost"
			player_item_id[id] = 120
			player_b_burn[id] = 1	
 
			show_hudmessage(id, "Znalazles przedmiot: %s ::!", player_item_name[id])
 
		 }
		  case 121:
		 {
			player_item_name[id] = "Powrot The Rocka"
			player_item_id[id] = 121
			player_b_awp[id] = random_num(1,2)	
			player_b_knifemaster[id] = random_num(5,10)
			player_b_silent[id] = 1
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: ", player_item_name[id])
		 }
		 case 122:
		{
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			{
				player_item_name[id] = "Bron Nowej Generacji"
				player_item_id[id] = rannum
				player_b_magneto[id] = random_num(1,10)
				player_b_m4master[id] = random_num(5,10)
				player_b_awp[id] = random_num(1,2)
				player_b_silent[id] = 1
 
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
				ColorChat(0, GREEN, "^x04 %s^x01  Otrzymal Nowy Item  ^x03 %s ^x01  Tylko ^x03 VIP ^x01", name, player_item_name[id])
			}
		}
		case 123:
		{
 
				player_item_name[id] = "Luneta"
				player_item_id[id] = 123
				player_b_luneta[id] = 1
 
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
 
 
		}
		case 124:
		{
			player_item_name[id] = "Zaczarowany glock"
			player_item_id[id] = rannum
			player_b_glockmaster[id] = random_num(6,15)
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z glocka",player_item_name[id],player_b_glockmaster[id])
		}
		case 125:
		{
			player_item_name[id] = "Napoj UnderTakera"
			player_item_id[id] = rannum
			player_b_hpitem[id] = 150
			show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj, zeby uleczyc 150 hp",player_item_name[id])   
 
 
		}
		case 126:
		{
			player_item_name[id] = "Zabojcze M4"
			player_item_id[id] = 126
			player_m4[id] = 1
			player_b_m4master[id] = random_num(5,8)
			item_durability[id] = 150
 
			  fm_give_item(id, "weapon_m4a1")
			  plusammo1(id)
			show_hudmessage(id, "Znalazles przedmiot: %s :: Zabojcza Bron",player_item_name[id])	
 
		}
		 case 127:
		 {
			if(player_class[id] == Ninja)
                            {
			player_item_name[id] = "Podrecznik Reya Mysterio"
			player_item_id[id] = 127
			player_b_mom[id] = 1	
			if (is_user_alive(id)) set_user_health(id,5)
 
			show_hudmessage(id, "Znalazles przedmiot: %s :: Wyszkolenie Taktyczne!", player_item_name[id])
			ColorChat(0, GREEN, "^x04 %s^x01  Znalazl  ^x04 %s^x01 Tylko Dla Reya Mysterio", name, player_item_name[id])
			}
		 }
		case 128:
		{
 
				player_item_name[id] = "Deagle Kane"
				player_item_id[id] = 129
				player_b_2damage[id] = 1
 
				show_hudmessage(id, "Znalazles przedmiot: %s :: Zloty Deagl",player_item_name[id])	
 
 
		}
                case 129:
		{
 
				player_item_name[id] = "Napoj Kane"
                                player_item_id[id] = 129
                                player_b_hpitem[id] = 200
				show_hudmessage(id, "Znalazles przedmiot: %s :: Uzyj Aby Uleczyc 200HP",player_item_name[id])	
 
 
		}
                case 130:
		{
 
				player_item_name[id] = "Okulary The Rocka"
                                player_item_id[id] = 130
				player_agility[id]+=40
                                wear_sun[id] = 1
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
 
 
		}
                case 131:
		{
 
				player_item_name[id] = "Tajemnicza Sila Triple H"
                                player_item_id[id] = 131
				player_b_latarka[id] = 1
                                player_b_kusza[id] = 1
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
 
 
		}
                case 132:
		{
 
				player_item_name[id] = "Pierscien Campera"
                                player_item_id[id] = 132
                                wear_sun[id] = 1
                                player_b_silent[id] = 1
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
 
 
		}
                case 133:
		{
 
				player_item_name[id] = "Sila Ortona"
                                player_item_id[id] = 133
                                player_strength[id]+=30
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
 
 
		}
                case 134:
		{
 
				player_item_name[id] = "Fast Xp Shawna Michaelsa"
                                player_item_id[id] = 134
                                player_b_mnoznik[id] = 1
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
 
 
		}
                case 135:
		{
 
				player_item_name[id] = "Swiety Napoj UnderTakera"
                                player_item_id[id] = 135
                                player_strength[id]+=10
                                player_b_silent[id] = 1
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
 
 
		}
                case 136:
		{
 
				player_item_name[id] = "Szczescie Punka"
                                player_item_id[id] = 136
                                player_b_exp2[id] = 4
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])		
		}
                case 137:
		{
 
				player_item_name[id] = "Prezent"
                                player_item_id[id] = 137
                                player_b_exp2[id] = 4
				show_hudmessage(id, "Znalazles przedmiot: %s ::Nie moga cie zabic strzelajac w glowe",player_item_name[id])	
 
 
		}
                case 138:
		{
 
				player_item_name[id] = "Buty Campera"
                                player_item_id[id] = 138
                                player_b_silent[id] = 1
				show_hudmessage(id, "Znalazles przedmiot: %s ::",player_item_name[id])	
 
 
		}
                case 139:
                {
                        player_item_name[id] = "Fart TripleH"
                        player_item_id[id] = 139
                        player_b_heal[id] = random_num(20,30)
			player_b_darksteel[id] = 50
			player_b_meekstone[id] = 1
			item_durability[id] = 100
                        show_hudmessage(id, "Znalazles przedmiot: %s ::Masz magiczny totem, zadajesz 50 dmg wiecej w plecy, masz meekstona",player_item_name[id], player_b_hpitem[id])     
                }
		case 140:
                {
                        player_item_name[id] = "WH Ceny"
                        player_item_id[id] = 140
                        player_b_heal[id] = random_num(10,15)
			player_b_respawn[id] = 1
                        show_hudmessage(id, "Znalazles przedmiot: %s ::Odradzasz sie co deda, magiczny totem + 10hp",player_item_name[id], player_b_hpitem[id])     
                }
		case 141:
                {
                        player_item_name[id] = "WH Steva Austina"
                        player_item_id[id] = 141
                        player_b_inv[id] = 7
		        player_b_ghost[id] = 10
		        if (is_user_alive(id)) set_user_health(id,4)
		        item_durability[id] = 50
                        show_hudmessage(id, "Znalazles przedmiot: %s ::Twoja widocznosc zmniejsza sie do 7,przenikasz przez sciany,masz 4hp",player_item_name[id], player_b_hpitem[id])     
                }
		case 142:
                {
                        player_item_name[id] = "Pancerz HBK"
                        player_item_id[id] = 142
                        player_ultra_armor[id]=random_num(10,15)
			player_ultra_armor_left[id]=player_ultra_armor[id]
			player_b_vampire[id] = random_num(10,20)
			player_b_inv[id] = 50
			item_durability[id] = 50
                        show_hudmessage(id, "Znalazles przedmiot: %s ::Twoja widocznosc zmniejsza sie do 50,odbijasz 10 pociskow,wysysasz 40 hp",player_item_name[id], player_b_hpitem[id])     
                }
		case 143:
                {
                        player_item_name[id] = "Precyzyjny Spear"
                        player_item_id[id] = 143
			player_ultra_armor[id]=20
			player_ultra_armor_left[id]=player_ultra_armor[id]
			player_b_explode[id] = random_num(500,600)
			item_durability[id] = 50
                        show_hudmessage(id, "Znalazles przedmiot: %s ::Redukuje obrażenia o 20, po śmierci wybuchasz zadając 450 dmg w promieniu 500.",player_item_name[id], player_b_hpitem[id])     
                }
	        case 144:
                {
                        player_item_name[id] = "Tajemnicza sila Campera"
                        player_item_id[id] = 144
			player_ultra_armor[id]=40
			player_ultra_armor_left[id]=player_ultra_armor[id]
			player_b_heal[id] = 40
			item_durability[id] = 50
                        show_hudmessage(id, "Znalazles przedmiot: %s ::Redukuje obrażenia o 40 proc + totem leczący 40hp na 5sec.",player_item_name[id], player_b_hpitem[id])     
                }
		case 145:
                {
                        player_item_name[id] = "Buty Shawna Michealsa"
                        player_item_id[id] = 145
			item_durability[id] = 50
			player_b_respawn[id] = 4
			player_b_silent[id] = 1
			player_b_vampire[id] = random_num(20,21)
                        show_hudmessage(id, "Znalazles przedmiot: %s ::Dodaje obrażenia 20+, 1/4 ze zostaniesz wskszeszony po smierci, ciche Chodzenie ,1/3 ze przeciwnik straci wzrok .",player_item_name[id], player_b_hpitem[id])     
                }
	        case 146:
                {
                        player_item_name[id] = "WH Klona"
                        player_item_id[id] = 146
			item_durability[id] = 50
			player_b_respawn[id] = 4
			player_b_extrastats[id] = 10
			BoostStats(id,player_b_extrastats[id])
                        show_hudmessage(id, "Znalazles przedmiot: %s ::+ 10 do statow, 1/1 na respawn.",player_item_name[id], player_b_hpitem[id])     
                }
		case 147:
                {
                        player_item_name[id] = "Wampir Kane"
                        player_item_id[id] = 147
			item_durability[id] = 50
			player_b_respawn[id] = 4
			player_b_silent[id] = 1
			player_b_vampire[id] = 10
                        show_hudmessage(id, "Znalazles przedmiot: %s ::Dodaje obrażenia 10+, 1/4 ze zostaniesz wskszeszony po smierci, ciche Chodzenie.",player_item_name[id], player_b_hpitem[id])     
                }         
		case 148:
                {
                        player_item_name[id] = "Slaby Pancerz Ceny"
                        player_item_id[id] = 148
			item_durability[id] = 50
			player_b_respawn[id] = 1
			player_b_silent[id] = 1
			player_b_theif[id] = random_num(5000,6000)
                        show_hudmessage(id, "Znalazles przedmiot: %s ::1/1 ze zostaniesz wskszeszony po smierci, ciche Chodzenie ,kradniesz od 5 k zlota do 6 k zlota.",player_item_name[id], player_b_hpitem[id])     
                }
                case 149:
		{
			player_item_name[id] = "Narty Malysza"
			player_item_id[id] = 149
			player_b_jumpx[id] = 8
			show_hudmessage(id, "Znalazles przedmiot: %s :: Mozesz zrobic 8 skokow w powietrzu i masz wieksza grawite",player_item_name[id],player_b_sniper[id])	
		}
		case 150:
		{
			player_item_name[id] = "Pierscien Hall OF Fame"
			player_item_id[id] = 150	
			player_b_redirect[id] = random_num(15,50)
			player_b_damage[id] = random_num(15,50)
			player_b_blind[id] = random_num(3,4)
			player_ultra_armor[id]=random_num(15,50)
			player_ultra_armor_left[id]=player_ultra_armor[id]
			show_hudmessage(id, "Znalazles przedmiot : %s :: Nikt do tej pory nie odkryl dzialania tego magicznego przedmiotu",player_item_name[id])		
		}
		case 151:
		{
			player_item_name[id] = "Sakiewka Teda Dibiasego"
			player_item_id[id] = 151
			player_b_money[id] = random_num(1,16000)
			show_hudmessage(id, "Znalazles przedmiot: %s :: dostajesz %i zloto w kazdej rundzie. Uzyj, zeby chronil cie.",player_item_name[id],player_b_money[id]+player_intelligence[id]*50)
		}
		case 152:
		{
			player_item_name[id] = "Krwawy But Marka Henrego"
			player_item_id[id] = 152
			player_b_vampire[id] = random_num(15,20)
			show_hudmessage(id, "Znalazles przedmiot: %s :: wysysasz %i hp przeciwnikowi",player_item_name[id],player_b_vampire[id])	
		}
		case 153:
		{
			player_item_name[id] = "Pierscien Sheamusa"
			player_item_id[id] = 153
			player_b_respawn[id] = 1
			show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do ponownego odrodzenia sie po smierci",player_item_name[id],player_b_respawn[id])	
		}
		case 154:
		{
			player_item_name[id] = "Zabojca Kanow"
			player_item_id[id] = 154
			player_b_heal[id] = random_num(30,55)
			player_b_damage[id] = 50
			show_hudmessage(id, "Znalazles przedmiot: %s :: Regeneruje %i hp co kazde 5 sekund. Uzyj, zeby polozyc totem ktory bedzie leczyl wszystkich w zasiegu %i. Zadajesz 50 dmg wiecej",player_item_name[id],player_b_heal[id],player_b_heal[id])	
		}
		case 155:
		{
			player_item_name[id] = "Mistyczna Sila"	
			player_item_id[id] = 155
			changeskin(id,0)
			player_b_grenade[id] = random_num(1,2)
			show_hudmessage (id, "Znalazles przedmiot : %s :: Wygladasz jak przeciwnik.Masz 1/%i na natychmiastowe zabicie z HE",player_item_name[id],player_b_grenade[id])
		}
		case 156:
		{
			player_item_name[id] = "Apocalypse Anihilation"
			player_item_id[id] = 156
			player_b_damage[id] = 100
			player_b_silent[id] = 1
			item_durability[id] = 100
			show_hudmessage (id, "Znalazles przedmiot : %s :: Masz %i dodatkowych obrazen oraz cicho biegasz",player_item_name[id],player_b_damage[id],player_b_silent[id])
		}
		case 157:
		{
			player_item_name[id] = "Inferno"
			player_item_id[id] = 157
			player_b_redirect[id] = 10
			player_b_damage[id] = 10
			player_b_respawn[id] = 2
			show_hudmessage (id, "Znalazles przedmiot : %s :: Wieksze dmg o 10. Dostajesz mniej o 10. 1/2 na odrodzenie.",player_item_name[id])
		}
		case 158:
		{
			player_item_name[id] = "WH Raczq"
			player_item_id[id] = 158
			player_b_grenade[id] = 5
			player_b_inv[id] = random_num(70,110)
			show_hudmessage (id, "Znalazles przedmiot : %s :: 1/5 na zabicie z granata.+%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])
		}
		case 159:
		{
			player_item_name[id] = "Maly Pierscien efee-"
			player_item_id[id] = 159
			player_b_damage[id] = 25
			player_b_inv[id] = random_num(70,110)
			show_hudmessage (id, "Znalazles przedmiot : %s :: +25dmg || +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])
		}
		case 160:
		{
			player_item_name[id] = "Annihilus"
			player_item_id[id] = 160
			player_b_damage[id] = 15
			player_b_vampire[id] = 50
			show_hudmessage (id, "Znalazles przedmiot : %s :: Wieksze dmg o 15. Wysysasz 50 HP z kazdym uderzeniem",player_item_name[id])
		}
		case 161:
		{
			player_item_name[id] = "Tajemnica Klona"
			player_item_id[id] = 161
			player_b_damage[id] = 25
			player_b_vampire[id] = 25
			item_durability[id] = 100
			show_hudmessage (id, "Znalazles przedmiot : %s :: Wieksze dmg o 25. Wysysasz 25 HP z kazdym uderzeniem",player_item_name[id])
		}
		case 162:
		{
			player_item_name[id] = "WH efee-"
			player_item_id[id] = 162
			player_b_damage[id] = 25
			player_b_inv[id] = random_num(190,200)
			show_hudmessage (id, "Znalazles przedmiot : %s :: 1/2 na oślepienie. +%i premii niewidocznosci",player_item_name[id],255-player_b_inv[id])
		}
 }
 
 
	BoostRing(id)
 
 
	return PLUGIN_CONTINUE
}
/* UNIQUE ITEMS ============================================================================================ */
//Names are generated from an array
 
public award_unique_item(id)
{
	new Unique_names_Suffix[10][100]
	new Unique_names_Prefix[10][100]
 
	Unique_names_Suffix[1] = "Saintly amulet "
	Unique_names_Suffix[2] = "Holy sword "
	Unique_names_Suffix[3] = "Small staff "
	Unique_names_Suffix[4] = "Bright rope "
	Unique_names_Suffix[5] = "Shiny scepter "
 
	Unique_names_Prefix[1] = "of the stars"
	Unique_names_Prefix[2] = "of power"
	Unique_names_Prefix[3] = "of zod"
	Unique_names_Prefix[4] = "of life"
	Unique_names_Prefix[5] = "of the sun"
 
	//Generate the items name
 
	new roll_1 = random_num(1,4)
	new roll_2 = random_num(1,4)
 
	new Unique_name[100]
	add(Unique_name,99,Unique_names_Suffix[roll_1])
	add(Unique_name,99,Unique_names_Prefix[roll_2])
 
	player_item_name[id] = Unique_name
	player_item_id[id] = 100				
 
	//Generate and apply the stats
 
	if (roll_1 == 1) player_b_damage[id] = random_num(5,10)
	if (roll_1 == 2) player_b_vampire[id] = random_num(5,10)
	if (roll_1 == 3) player_b_money[id] = random_num(2500,5000)
	if (roll_1 == 4) player_b_magneto[id] = random_num(5,15)
	if (roll_1 == 5) player_b_blind[id] = random_num(3,5)
 
 
 
	if (roll_2 == 1) player_b_grenade[id] = random_num(1,4)
	if (roll_2 == 2) player_b_respawn[id] = random_num(2,4)
	if (roll_2 == 3) player_b_explode[id] = random_num(150,400)
	if (roll_2 == 4) player_b_redirect[id] = random_num(5,15)
	if (roll_2 == 5) player_b_heal[id] = random_num(15,30)
 
	item_durability[id] = 350
 
	set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
	show_hudmessage(id, "Znalazles unikalny przedmiot: %s", Unique_name)
 
}
/* EFFECTS ================================================================================================= */
 
public add_damage_bonus(id,damage,attacker_id)
{
	if (player_b_damage[attacker_id] > 0)
	{
		if (get_user_health(id) > player_b_damage[attacker_id])
		{
			set_user_health(id,get_user_health(id) - player_b_damage[attacker_id])
 
			if (random_num(1,2) == 1) Effect_Bleed(id,248)
		} 
 
	}
	if (player_dama[attacker_id] > 0)
	{
		if (get_user_health(id) > 40)
		{
			new los = 22-player_dama[id]*2
			if (random_num(1,los) == 1)set_user_health(id,get_user_health(id) - 30)
			if (random_num(1,los) == 1)client_print(id, print_chat, "Krytyczne Uderzenie")
 
			if (random_num(1,11) == 1) Effect_Bleed(id,248)
		} 
 
	}
	if (c_woj[attacker_id] > 0)
	{
		if (get_user_health(id) > c_woj[attacker_id])
		{
			set_user_health(id,get_user_health(id) - c_woj[attacker_id])
 
			if (random_num(1,2) == 1) Effect_Bleed(id,248)
		} 
 
	}
}
 
/* ==================================================================================================== */
public add_vampire_bonus(id,damage,attacker_id)
{
	if (player_b_vampire[attacker_id] > 0)
	{
		change_health(attacker_id,player_b_vampire[attacker_id],0,"")
        }
	if (c_wampir[attacker_id] > 0)
	{
		change_health(attacker_id,c_wampir[attacker_id],0,"")
        }
}
/* ==================================================================================================== */
public add_bandyta_bonus(attacker_id,id)
{
	if (c_bandyta[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id))
	{
 
		if (!is_user_alive(id))
		return PLUGIN_HANDLED
 
		if (random_num(1,c_bandyta[attacker_id]) == 1)
		dropitem(id)
	}
	return PLUGIN_HANDLED
}
public add_bonus_magnez(attacker_id,id)
{
       if (player_b_magneto[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id))
        {
		     new roll = random_num(1,player_b_magneto[attacker_id])
			if (roll == 1)
		{	
			     new ammo, clip;
				new iWeaponID = get_user_weapon( id, ammo, clip );
 
				if ( iWeaponID == CSW_GALIL || iWeaponID == CSW_FAMAS || iWeaponID == CSW_M3 || iWeaponID == CSW_XM1014 || iWeaponID == CSW_MP5NAVY || iWeaponID == CSW_TMP || iWeaponID == CSW_P90 || iWeaponID == CSW_MAC10 || iWeaponID == CSW_UMP45 || iWeaponID == CSW_AK47 || iWeaponID == CSW_SG552 || iWeaponID == CSW_M4A1 || iWeaponID == CSW_AUG || iWeaponID == CSW_SCOUT || iWeaponID == CSW_AWP || iWeaponID == CSW_G3SG1 || iWeaponID == CSW_SG550 || iWeaponID == CSW_M249 )
				{
					client_cmd( id, "drop" );  
				}
		}
	}
	if (c_magneto[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id))
        {
		     new roll = random_num(1,c_magneto[attacker_id])
			if (roll == 1)
		{	
			     new ammo, clip;
				new iWeaponID = get_user_weapon( id, ammo, clip );
 
				if ( iWeaponID == CSW_GALIL || iWeaponID == CSW_FAMAS || iWeaponID == CSW_M3 || iWeaponID == CSW_XM1014 || iWeaponID == CSW_MP5NAVY || iWeaponID == CSW_TMP || iWeaponID == CSW_P90 || iWeaponID == CSW_MAC10 || iWeaponID == CSW_UMP45 || iWeaponID == CSW_AK47 || iWeaponID == CSW_SG552 || iWeaponID == CSW_M4A1 || iWeaponID == CSW_AUG || iWeaponID == CSW_SCOUT || iWeaponID == CSW_AWP || iWeaponID == CSW_G3SG1 || iWeaponID == CSW_SG550 || iWeaponID == CSW_M249 )
				{
					client_cmd( id, "drop" );  
				}
		}
	}
        return PLUGIN_CONTINUE;
}
public add_bonus_shake(attacker_id,id)
{
	if(c_shake[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && is_user_alive(id)) 
	{
		if (random_num(1,c_shake[attacker_id]) == 1)
		{
			message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id); 
			write_short(7<<14); 
			write_short(2<<13); 
			write_short(3<<14); 
			message_end();
		}
	}
	return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public add_money_bonus(id)
{
	if (player_b_money[id] > 0)
	{
		if (cs_get_user_money(id) < 16000 - player_b_money[id]+player_intelligence[id]*50) 
		{
			cs_set_user_money(id,cs_get_user_money(id)+ player_b_money[id]+player_intelligence[id]*50) 
		} 
		else 
		{
			cs_set_user_money(id,16000)
		}
	}
}
 
 
 
/* ==================================================================================================== */
public add_zycie_bonus(id)
{
	if (player_b_zombi[id] > 0)
	{
 
		if(player_item_id[id]==116)	
		set_user_health(id,2500)
		set_user_maxspeed(id,120.0)
	}
}
public add_burn_bonus(id)
{
	if (player_b_burn[id] > 0)
	{
 
		if(player_item_id[id]==121)	
		set_user_health(id,50)
		set_user_noclip(id,1)
	}
}	
public add_glowa_bonus(id)
{
	if (player_b_glowa[id] > 0)
	{
 
	        if(player_item_id[id]==137)
		set_task(0.1,"glowaon",id,"",0,"a",1);
 
	}
}	
 
/* ==================================================================================================== */
public add_grenade_bonus(id,attacker_id,weapon)
{
	if (player_b_grenade[attacker_id] > 0 && weapon == CSW_HEGRENADE && player_b_fireshield[id] == 0)	//Fireshield check
	{
		new roll = random_num(1,player_b_grenade[attacker_id])
		if (roll == 1)
		{
			set_user_health(id, 0)
			message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0) 
			write_byte(attacker_id) 
			write_byte(id) 
			write_byte(0) 
			write_string("grenade") 
			message_end() 
			set_user_frags(attacker_id, get_user_frags(attacker_id)+1) 
			set_user_frags(id, get_user_frags(id)+1)
			cs_set_user_money(attacker_id, cs_get_user_money(attacker_id)+150) 
		}
	}
	if (c_grenade[attacker_id] > 0 && weapon == CSW_HEGRENADE && player_b_fireshield[id] == 0)	//Fireshield check
	{
		new roll = random_num(1,c_grenade[attacker_id])
		if (roll == 1)
		{
			set_user_health(id, 0)
			message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0) 
			write_byte(attacker_id) 
			write_byte(id) 
			write_byte(0) 
			write_string("grenade") 
			message_end() 
			set_user_frags(attacker_id, get_user_frags(attacker_id)+1) 
			set_user_frags(id, get_user_frags(id)+1)
			cs_set_user_money(attacker_id, cs_get_user_money(attacker_id)+150) 
		}
	}
}
 
/* ==================================================================================================== */
 
public add_redhealth_bonus(id)
{
	if(player_item_id[id]==17)	//stalker ring
		set_user_health(id,5)
	if(player_item_id[id]==74)
		set_user_health(id,5)
	if(player_item_id[id]==96)	//stalker paczka
		set_user_health(id,5)
	if(player_item_id[id]==127)        /// ninja
		set_user_health(id,5)
	if(player_class[id] == Ninja)
	{
		if(player_b_inv[id] > 0)
			set_user_health(id,5)
	}
 
}
 
/* ==================================================================================================== */
 
public add_theif_bonus(id,attacker_id)
{
	if (player_b_theif[attacker_id] > 0)
	{
		new roll1 = random_num(1,5)
		if (roll1 == 1)
		{
			if (cs_get_user_money(id) > player_b_theif[attacker_id])
			{
				cs_set_user_money(id,cs_get_user_money(id)-player_b_theif[attacker_id])
				if (cs_get_user_money(attacker_id) + player_b_theif[attacker_id] <= 16000)
				{
					cs_set_user_money(attacker_id,cs_get_user_money(attacker_id)+player_b_theif[attacker_id])		
				}
			}
			else
			{
				new allthatsleft = cs_get_user_money(id)
				cs_set_user_money(id,0)
				if (cs_get_user_money(attacker_id) + allthatsleft <= 16000)
				{
					cs_set_user_money(attacker_id,cs_get_user_money(attacker_id) + allthatsleft)			
				}
			}
		}
	}
if (c_theif[attacker_id] > 0)
	{
		new roll1 = random_num(1,5)
		if (roll1 == 1)
		{
			if (cs_get_user_money(id) > c_theif[attacker_id])
			{
				cs_set_user_money(id,cs_get_user_money(id)-c_theif[attacker_id])
				if (cs_get_user_money(attacker_id) + c_theif[attacker_id] <= 16000)
				{
					cs_set_user_money(attacker_id,cs_get_user_money(attacker_id)+c_theif[attacker_id])		
				}
			}
			else
			{
				new allthatsleft = cs_get_user_money(id)
				cs_set_user_money(id,0)
				if (cs_get_user_money(attacker_id) + allthatsleft <= 16000)
				{
					cs_set_user_money(attacker_id,cs_get_user_money(attacker_id) + allthatsleft)			
				}
			}
		}
	}
}
 
 
/* ==================================================================================================== */
 
public add_respawn_bonus(id)
{  
 
	if (player_b_respawn[id] > 0)
	{
		new svIndex[32] 
		num_to_str(id,svIndex,32)
		new roll = random_num(1,player_b_respawn[id])
		if (roll == 1)
		{
			new maxpl,players[32]
			get_players(players, maxpl) 
			if (maxpl > 2)
			{
				cs_set_user_money(id,cs_get_user_money(id)+4000)
				set_task(0.5,"respawn",0,svIndex,32) 		
			}
			else
			{
				set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
				show_hudmessage(id, "Wiecej niz 2 graczy jest wymagane do ponownego odrodzenia sie")	
			}
			 client_cmd(id, "spk wwesound/odrodzenie");
		}
 
	}
	if (c_respawn[id] > 0)
	{
		new svIndex[32] 
		num_to_str(id,svIndex,32)
		new roll = random_num(1,c_respawn[id])
		if (roll == 1)
		{
			new maxpl,players[32]
			get_players(players, maxpl) 
			if (maxpl > 2)
			{
				cs_set_user_money(id,cs_get_user_money(id)+4000)
				set_task(0.5,"respawn",0,svIndex,32) 		
			}
			else
			{
				set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
				show_hudmessage(id, "Wiecej niz 2 graczy jest wymagane do ponownego odrodzenia sie")	
			}
			client_cmd(id, "spk wwesound/odrodzenie");
		}
	}
}
 
public respawn(svIndex[]) 
{ 
	new vIndex = str_to_num(svIndex)
	RemoveFlag(vIndex,Flag_Rot)         // to dodalem
	spawn(vIndex);
}
 
 
/* ==================================================================================================== */
 
public add_bonus_explode(id)
{
	if (player_b_explode[id] > 0)
	{
 
		new origin[3] 
		get_user_origin(id,origin) 
		explode(origin,id,0)
 
 
		for(new a = 0; a < MAX; a++) 
		{ 
			if (!is_user_connected(a) || !is_user_alive(a) || player_b_fireshield[a] != 0 ||  get_user_team(a) == get_user_team(id))
				continue	
				if(player_b_antyorb[a] > 0 || c_antyorb[a] > 0)
				continue
 
			new origin1[3]
			get_user_origin(a,origin1) 
 
			if(get_distance(origin,origin1) < player_b_explode[id] + player_intelligence[id]*2)
			{
				new dam = 75-(player_dextery[a]*2)
				if(dam<1) dam=1
				change_health(a,-dam,id,"grenade")
				Display_Fade(id,2600,2600,0,255,0,0,15)				
			}
		}
	}
}
 
public explode(vec1[3],playerid, trigger)
{ 
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) 
	write_byte( 21 ) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2] + 32) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2] + 1000)
	write_short( sprite_white ) 
	write_byte( 0 ) 
	write_byte( 0 ) 
	write_byte( 3 ) 
	write_byte( 10 ) 
	write_byte( 0 ) 
	write_byte( 188 ) 
	write_byte( 220 ) 
	write_byte( 255 ) 
	write_byte( 255 ) 
	write_byte( 0 ) 
	message_end() 
 
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY) 
	write_byte( 12 ) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2]) 
	write_byte( 188 ) 
	write_byte( 10 ) 
	message_end() 
 
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) 
	write_byte( 3 ) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2]) 
	write_short( sprite_fire ) 
	write_byte( 65 ) 
	write_byte( 10 ) 
	write_byte( 0 ) 
	message_end() 
 
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,{0,0,0},playerid) 
	write_byte(107) 
	write_coord(vec1[0]) 
	write_coord(vec1[1]) 
	write_coord(vec1[2]) 
	write_coord(175) 
	write_short (sprite_gibs) 
	write_short (25)  
	write_byte (10) 
	message_end() 
	if (trigger == 1)
	{
		set_user_rendering(playerid,kRenderFxNone, 0,0,0, kRenderTransAdd,0) 
	}
}
 
/* ==================================================================================================== */
 
public add_bonus_gamble(id)
{	
	if (player_b_gamble[id] > 0 && is_user_alive(id))
	{
		new durba=item_durability[id]
		reset_item_skills(id)
		item_durability[id]=durba
		set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
		new roll = random_num(1,player_b_gamble[id])
		if (roll == 1)
		{
			show_hudmessage(id, "Premia rundy: Mozesz sie teleportowac uzywajac PPM na Nozu")
			player_b_blink[id] = floatround(halflife_time())
		}
		if (roll == 2)
		{
			show_hudmessage(id, "Premia rundy: Masz Skrzydla Anielskie +3")
			player_b_gravity[id] = 3
		}
		if (roll == 3)
		{
			show_hudmessage(id, "Premia rundy: Masz Latarke")
			player_b_latarka[id] = 1
		}
		if (roll == 4)
		{
			show_hudmessage(id, "Premia rundy: Masz Latarke")
			player_b_latarka[id] = 1
		}
		if (roll == 5)
		{
			show_hudmessage(id, "Premia rundy: Masz Zamrazajacy Totem")
			player_b_zamroz[id]=1
		}
	}
}
 
/* ==================================================================================================== */
public add_bonus_totemy(id)
{	
	if (player_b_totemy[id] > 0 && is_user_alive(id))
	{
		new durba2=item_durability[id]
		reset_item_skills(id)
		item_durability[id]=durba2
		set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
		new roll1 = random_num(1,player_b_totemy[id])
		if (roll1 == 1)
		{
			show_hudmessage(id, "Premia rundy: Masz Totem Zycia")
			player_b_heal[id] = random_num(20,35)
		}
		if (roll1 == 2)
		{
			show_hudmessage(id, "Premia rundy: Masz Totem GodMoD ")
			player_b_nies[id] = 1
		}
		if (roll1 == 3)
		{
			show_hudmessage(id, "Premia rundy: Masz Totem Antygrawitacyjny")
			player_b_grawi[id] = 1
		}
		if (roll1 == 4)
		{
			show_hudmessage(id, "Premia rundy: Masz Zamrazajacy Totem")
			player_b_zamroz[id]=1
		}
	}
}
/* ==================================================================================================== */
public add_bonus_exp(id)
{	
	if (player_b_exp[id] > 0 && is_user_alive(id))
	{
 
 
		set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
		new roll2 = random_num(1,player_b_exp[id])
		if (roll2 == 1)
		{
			new exp2 = get_cvar_num("diablo_xpbonus")*random_num(5,15)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/60
			Give_Xp(id,exp2)
			client_print(id,print_center,"Majac Item Looto Zdobyles %d expa",exp2)
 
		}
		if (roll2 == 2)
		{
		}
		if (roll2 == 3)
		{
			new exp3 = get_cvar_num("diablo_xpbonus")*random_num(10,15)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/20
			Give_Xp(id,-exp3)
			client_print(id,print_center,"O Nie Majac Item Looto Straciles %d expa",exp3)
 
		}
	}
	if (player_b_exp2[id] > 0 && is_user_alive(id))
	{
		new name[32]
		get_user_name(id, name, 31) 
 
		set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
		new roll2 = random_num(1,player_b_exp2[id])
		if (roll2 == 1)
		{
			new exp11 = get_cvar_num("diablo_xpbonus")*random_num(5,15)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/20
			Give_Xp(id,exp11)
			client_print(id,print_center,"Majac Item Looto Zdobyles %d expa",exp11)
		}
		if (roll2 == 2)
		{
			new exp22 = get_cvar_num("diablo_xpbonus")*random_num(5,15)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/10
			Give_Xp(id,exp22)
			client_print(id,print_center,"Majac Item Looto Zdobyles %d expa",exp22)
		}
		if (roll2 == 3)
		{
			new exp44 = get_cvar_num("diablo_xpbonus")*random_num(5,15)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/60
			Give_Xp(id,exp44)
			client_print(id,print_center,"Majac Item Looto Zdobyles %d expa",exp44)
		}
		if (roll2 == 4)
		{
			new exp4 = get_cvar_num("diablo_xpbonus")*random_num(5,15)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/10
			Give_Xp(id,-exp4)
			client_print(id,print_center,"Majac Item Looto Straciles %d expa",exp4)
			if (exp4 > 8000)
			ColorChat(0, RED, "^x04 %s^x01  Starcil  ^x03 %s ^x01  expa ", name, exp4)
		}
	}
}
/* ==================================================================================================== */
public add_bonus_blind(id,attacker_id,weapon,damage)
{
	if (player_b_blind[attacker_id] > 0 && weapon != 4) 
	{
		if (random_num(1,player_b_blind[attacker_id]) == 1) Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230)		
	}
	if (c_blind[attacker_id] > 0)
	{
		if (random_num(1,c_blind[attacker_id]) == 1) Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230)		
	}
}
 
/* ==================================================================================================== */
public plusammo(id)
{
	ammogolem[id] = 15+(player_strength[id]/10)
	const BITSUM_NO_RELOAD  = (1<<CSW_HEGRENADE)|(1<<CSW_C4)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE);
		new iWeapons[32], iNum, i, szWeapName[32],ent
        get_user_weapons(id, iWeapons, iNum)
        for(i=0;i<iNum;i++)
        {
                if (!(BITSUM_NO_RELOAD&(1<<iWeapons[i])))
                {
                        get_weaponname (iWeapons[i], szWeapName, 31 );
 
                        ent = find_ent_by_owner(-1, szWeapName, id);
                        if(ent)
                        {
                                cs_set_weapon_ammo(ent, cs_get_weapon_ammo(ent) + ammogolem[id]);
                        }       
                }
        }
}
public plusammo1(id)
{
	const BITSUM_NO_RELOAD  = (1<<CSW_HEGRENADE)|(1<<CSW_C4)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE);
		new iWeapons[32], iNum, i, szWeapName[32],ent
        get_user_weapons(id, iWeapons, iNum)
        for(i=0;i<iNum;i++)
        {
                if (!(BITSUM_NO_RELOAD&(1<<iWeapons[i])))
                {
                        get_weaponname (iWeapons[i], szWeapName, 31 );
 
                        ent = find_ent_by_owner(-1, szWeapName, id);
                        if(ent)
                        {
                                cs_set_weapon_ammo(ent, cs_get_weapon_ammo(ent) + 400);
                        }       
                }
        }
}
public item_c4fake(id)
{ 
	if (c4state[id] > 1)
	{
		hudmsg(id,2.0,"Meekstone mozesz uzyc raz na runde!")
		return PLUGIN_CONTINUE 
	}
 
	if (player_b_meekstone[id] > 0 && c4state[id] == 1 && is_user_alive(id) == 1 && freeze_ended == true)
	{
		explode(c4bombc[id],id,0)
 
		for(new a = 0; a < MAX; a++) 
		{ 
			if (is_user_connected(a) && is_user_alive(a))
			{			
				new origin1[3]
				get_user_origin(a,origin1) 
 
				if(get_distance(c4bombc[id],origin1) < 300 && get_user_team(a) != get_user_team(id))
				{
					if(player_b_antymeek[a] > 0 || c_antymeek[a] > 0)
					return PLUGIN_HANDLED;
					UTIL_Kill(id,a,"grenade")
				}
			}
		}
 
		c4state[id] = 2
		remove_entity(c4fake[id])
		c4fake[id] = 0 
	}
 
	if (player_b_meekstone[id] > 0 && c4state[id] == 0 && c4fake[id] == 0 && is_user_alive(id) == 1 && freeze_ended == true)
	{
		new Float:pOrigin[3]
		entity_get_vector(id,EV_VEC_origin, pOrigin)
		c4fake[id] = create_entity("info_target")
 
		entity_set_model(c4fake[id],"models/w_backpack.mdl")
		entity_set_origin(c4fake[id],pOrigin)
		entity_set_string(c4fake[id],EV_SZ_classname,"fakec4")
		entity_set_edict(c4fake[id],EV_ENT_owner,id)
		entity_set_int(c4fake[id],EV_INT_movetype,6)
 
 
		new Float:aOrigin[3]
		entity_get_vector(c4fake[id],EV_VEC_origin, aOrigin)
		c4bombc[id][0] = floatround(aOrigin[0])
		c4bombc[id][1] = floatround(aOrigin[1])
		c4bombc[id][2] = floatround(aOrigin[2])
		c4state[id] = 1
	}
 
	return PLUGIN_CONTINUE 
}
 
/* ==================================================================================================== */
 
public item_fireball(id)
{
	if (fired[id] > 0)
	{
		hudmsg(id,2.0,"Ognistej kuli mozesz uzyc raz na runde!")
		return PLUGIN_HANDLED
	}
 
	if (fired[id] == 0 && is_user_alive(id) == 1)
	{
		fired[id] = 1
		new Float:vOrigin[3]
		new fEntity
		entity_get_vector(id,EV_VEC_origin, vOrigin)
		fEntity = create_entity("info_target")
		entity_set_model(fEntity, "models/rpgrocket.mdl")
		entity_set_origin(fEntity, vOrigin)
		entity_set_int(fEntity,EV_INT_effects,64)
		entity_set_string(fEntity,EV_SZ_classname,"fireball")
		entity_set_int(fEntity, EV_INT_solid, SOLID_BBOX)
		entity_set_int(fEntity,EV_INT_movetype,5)
		entity_set_edict(fEntity,EV_ENT_owner,id)
 
 
 
		//Send forward
		new Float:fl_iNewVelocity[3]
		VelocityByAim(id, 500, fl_iNewVelocity)
		entity_set_vector(fEntity, EV_VEC_velocity, fl_iNewVelocity)
 
 
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
		write_byte(22) 
		write_short(fEntity) 
		write_short(sprite_beam) 
		write_byte(45) 
		write_byte(0) 
		write_byte(100) 
		write_byte(255) 
		write_byte(0) 
		write_byte(25)
		message_end() 
	}	
	return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public add_bonus_redirect(id)
{
	if (player_b_redirect[id] > 0)
	{
		if (get_user_health(id)+player_b_redirect[id] <= race_heal[player_class[id]]+player_strength[id]*2)
		{
			change_health(id,player_b_redirect[id],0,"")
		}
 
	}
	if (c_redirect[id] > 0)
	{
		if (get_user_health(id)+player_b_redirect[id] <= race_heal[player_class[id]]+player_strength[id]*2)
		{
			change_health(id,c_redirect[id],0,"")
		}
 
	}
	if (player_men[id] > 0)
	{
		if (get_user_health(id)+player_men[id]*5  <= race_heal[player_class[id]]+player_strength[id]*2)
		{
			change_health(id,player_men[id]*5 ,0,"")
		}
 
	}
}
 
/* ==================================================================================================== */
 
public item_ghost(id)
{
	if (ghoststate[id] == 0 && player_b_ghost[id] > 0 && is_user_alive(id) && !ghost_check)
	{
		set_user_noclip(id,1)
		ghoststate[id] = 2
		ghosttime[id] = floatround(halflife_time())
		ghost_check = true
 
		message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
		write_byte( player_b_ghost[id]+1 ) 
		write_byte( 0 ) 
		message_end() 
	}
	else
	{
		hudmsg(id,3.0,"Tylko jeden gracz moze uzywac Ducha w tym samym czasie! / Przedmiot zostal uzyty!")
	}
}
 
 
/* ==================================================================================================== */
 
 
public add_bonus_darksteel(attacker,id,damage)
{
	if (player_b_darksteel[attacker] > 0)
	{
		if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker))
		{
 
			new dam = floatround (15+player_strength[id]*2*player_b_darksteel[id]/10.0)
 
			Effect_Bleed(id,248)
			change_health(id,-dam,attacker,"world")
		}
	}
}
 
/* ==================================================================================================== */
 
public item_eye(id)
{
	if (player_b_eye[id] == -1)
	{
		//place camera
		new Float:playerOrigin[3]
		entity_get_vector(id,EV_VEC_origin,playerOrigin)
		new ent = create_entity("info_target") 
		entity_set_string(ent, EV_SZ_classname, "PlayerCamera") 
		entity_set_int(ent, EV_INT_movetype, MOVETYPE_NOCLIP) 
		entity_set_int(ent, EV_INT_solid, SOLID_NOT) 
		entity_set_edict(ent, EV_ENT_owner, id)
		entity_set_model(ent, "models/rpgrocket.mdl")  				//Just something
		entity_set_origin(ent,playerOrigin)
		entity_set_int(ent,EV_INT_iuser1,0)		//Viewing through this camera						
		set_rendering (ent,kRenderFxNone, 0,0,0, kRenderTransTexture,0)
		entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) 
		player_b_eye[id] = ent
	}
	else
	{
		//view through camera or stop viewing
		new ent = player_b_eye[id]
		if (!is_valid_ent(ent))
		{
			attach_view(id,id)
			return PLUGIN_HANDLED
		}
		new viewing = entity_get_int(ent,EV_INT_iuser1)
 
		if (viewing) 
		{	
			entity_set_int(ent,EV_INT_iuser1,0)
			attach_view(id,id)
		}	
		else 
		{
			entity_set_int(ent,EV_INT_iuser1,1)
			attach_view(id,ent)
		}
	}
 
	return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
//Called when PlayerCamera thinks
public Think_PlayerCamera(ent)
{
	new id = entity_get_edict(ent,EV_ENT_owner)
 
	//Check if player is still having the item and is still online
	if (!is_valid_ent(id) || player_b_eye[id] == 0 || !is_user_connected(id))
	{
		//remove entity
		if (is_valid_ent(id) && is_user_connected(id)) attach_view(id,id)
		remove_entity(ent)
	}
	else
	{
		//Dont use cpu when not alive anyway or not viewing
		if (!is_user_alive(id))
		{
			entity_set_float(ent,EV_FL_nextthink,halflife_time() + 3.0) 
			return PLUGIN_HANDLED
		}
 
		if (!entity_get_int(ent,EV_INT_iuser1))
		{
			entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.5) 
			return PLUGIN_HANDLED
		}
 
		entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) 
 
		//Find nearest player to camera
		new Float:pOrigin[3],Float:plOrigin[3],Float:ret[3]
		entity_get_vector(ent,EV_VEC_origin,plOrigin)
		new Float:distrec = 2000.0, winent = -1
 
		for (new i=0; i<MAX; i++) 
		{
			if (is_user_connected(i) && is_user_alive(i))
			{
				entity_get_vector(i,EV_VEC_origin,pOrigin)
				pOrigin[2]+=10.0
				if (trace_line ( 0, plOrigin, pOrigin, ret ) == i && vector_distance(pOrigin,plOrigin) < distrec)
				{
					winent = i
					distrec = vector_distance(pOrigin,plOrigin)
				}
			}	
		}
 
		//Traceline and updown is still revresed
		if (winent > -1)
		{
			new Float:toplayer[3], Float:ideal[3],Float:pOrigin[3]
			entity_get_vector(winent,EV_VEC_origin,pOrigin)
			pOrigin[2]+=10.0
			toplayer[0] = pOrigin[0]-plOrigin[0]
			toplayer[1] = pOrigin[1]-plOrigin[1]
			toplayer[2] = pOrigin[2]-plOrigin[2]
			vector_to_angle ( toplayer, ideal ) 
			ideal[0] = ideal[0]*-1
			entity_set_vector(ent,EV_VEC_angles,ideal)
		}
	}
 
	return PLUGIN_CONTINUE
}
 
public Create_Line(id,origin1[3],origin2[3],bool:draw)
{
	if (draw)
	{
		message_begin(MSG_ONE,SVC_TEMPENTITY,{0,0,0},id)
		write_byte(0)
		write_coord(origin1[0])	// starting pos
		write_coord(origin1[1])
		write_coord(origin1[2])
		write_coord(origin2[0])	// ending pos
		write_coord(origin2[1])
		write_coord(origin2[2])
		write_short(sprite_line)	// sprite index
		write_byte(1)		// starting frame
		write_byte(5)		// frame rate
		write_byte(2)		// life
		write_byte(3)		// line width
		write_byte(0)		// noise
		write_byte(255)	// RED
		write_byte(50)	// GREEN
		write_byte(50)	// BLUE					
		write_byte(155)		// brightness
		write_byte(5)		// scroll speed
		message_end()
	}
 
	new Float:ret[3],Float:fOrigin1[3],Float:fOrigin2[3]
	//So we dont hit ourself
	origin1[2]+=50
	IVecFVec(origin1,fOrigin1)
	IVecFVec(origin2,fOrigin2)
	new hit = trace_line ( 0, fOrigin1, fOrigin2, ret )
	return hit
 
}
 
/* ==================================================================================================== */
 
public Prethink_Blink(id)
{
	if( get_user_button(id) & IN_ATTACK2 && !(get_user_oldbutton(id) & IN_ATTACK2) && is_user_alive(id)) 
	{			
		if (on_knife[id])
		{
			if (halflife_time()-player_b_blink[id] <= 3) return PLUGIN_HANDLED		
			player_b_blink[id] = floatround(halflife_time())	
			UTIL_Teleport(id,300+15*player_intelligence[id])
		}
	}
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
/*
Called on end or mapchange -- Save items for players
public plugin_end() 
{
	new Datafile[64], amxbasedir[64]
	//build_path(Datafile,63,"$basedir/wwe/datafile.txt") 
 
	get_basedir(amxbasedir,63)
	format(Datafile,63,"%s/wwe/datafile.txt",amxbasedir)
 
	//if(file_exists(Datafile)) delete_file(Datafile)
 
	Write name and item for each player
	for (new i=0; i < MAX; i++)
	{
		if (player_dc_item[i] > 0 && player_dc_item[i] != 100) //unique
		{
			new data[100]
			format(data,99,"%s^"%i^"",player_dc_name[i],player_dc_item[i])
			write_file(Datafile,data)
		}
	}
}
*/
 
/* ==================================================================================================== */
 
 
/* ==================================================================================================== */
 
 
 
/* ==================================================================================================== */
 
 
 
/* ==================================================================================================== */
 
public item_convertmoney(id)
{
	new maxhealth = race_heal[player_class[id]]+player_strength[id]*2
 
	if (cs_get_user_money(id) < 1000)
		hudmsg(id,2.0,"Nie masz wystarczajacej ilosci zlota, zeby zamienic je w zycie")
	else if (get_user_health(id) == maxhealth)
		hudmsg(id,2.0,"Masz maksymalna ilosc zycia")
	else
	{
		cs_set_user_money(id,cs_get_user_money(id)-1000)
		change_health(id,15,0,"")			
		Display_Fade(id,2600,2600,0,0,255,0,15)
	}
}
public item_kasabandyta(id)
{
 
	 kasabandyta[id] =  500+player_intelligence[id]*10
 
 
	if(cs_get_user_money(id) < 12000){
		kasabandyta[id] =  1000+player_intelligence[id]*10
		cs_set_user_money(id, cs_get_user_money(id)+ kasabandyta[id])
			show_hudmessage(id,"Znalazles %i $", kasabandyta[id])
		}
}
public item_windwalk(id)
{
	//First time this round
	if (player_b_usingwind[id] == 0)
	{
		new szId[10]
		num_to_str(id,szId,9)
		player_b_usingwind[id] = 1
 
		set_renderchange(id)
 
		engclient_cmd(id,"weapon_knife") 
		on_knife[id]=1
		set_user_maxspeed(id,500.0)
 
		new Float:val = player_b_windwalk[id] + 0.0
		set_task(val,"resetwindwalk",0,szId,32) 
 
		message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
		write_byte( player_b_windwalk[id]) 
		write_byte( 0 ) 
		message_end() 
	}
 
	//Disable again
	else if (player_b_usingwind[id] == 1)
	{
		player_b_usingwind[id] = 2
 
		set_renderchange(id)
 
		set_user_maxspeed(id,270.0)
		message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
		write_byte( 0) 
		write_byte( 0 ) 
		message_end() 
	}
 
	//Already used
	else if (player_b_usingwind[id] == 2)
	{
		set_hudmessage(220, 30, 30, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
		show_hudmessage(id, "Ten przedmiot mozesz uzyc raz na runde!") 
	}
 
}
 
public resetwindwalk(szId[])
{
	new id = str_to_num(szId)
	if (id < 0 || id > MAX)
	{
		log_amx("Error in resetwindwalk, id: %i out of bounds", id)
	}
 
	if (player_b_usingwind[id] == 1)
	{
		player_b_usingwind[id] = 2
 
		set_renderchange(id)
 
		set_user_maxspeed(id,270.0)
		message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
		write_byte( 0) 
		write_byte( 0 ) 
		message_end() 
	}
 
}
 
/* ==================================================================================================== */
 
public Prethink_usingwind(id)
{
 
	if( get_user_button(id) & IN_ATTACK && is_user_alive(id))
	{
		new buttons = pev(id,pev_button)
		set_pev(id,pev_button,(buttons & ~IN_ATTACK));
		return FMRES_HANDLED;	
	}
 
	if( get_user_button(id) & IN_ATTACK2 && is_user_alive(id))
	{
		new buttons = pev(id,pev_button)
		set_pev(id,pev_button,(buttons & ~IN_ATTACK2));
		return FMRES_HANDLED;	
	}
 
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
public cvar_result_func(id, const cvar[], const value[]) 
{ 
	player_b_oldsen[id] = str_to_float(value)
	new svIndex[32] 
	num_to_str(id,svIndex,32)
	set_task(2.5,"resetsens",0,svIndex,32) 		
 
 
}
 
public resetsens(svIndex[]) 
{ 
	new id = str_to_num(svIndex) 
 
	if (player_b_oldsen[id] > 0.0)
	{
		client_cmd(id,"sensitivity %f",player_b_oldsen[id])
		player_b_oldsen[id] = 0.0
	}
 
	message_begin( MSG_ONE, get_user_msgid("StatusIcon"), {0,0,0}, id ) 
	write_byte( 0 )     
	write_string( "dmg_chem") 
	write_byte( 100 ) // red 
	write_byte( 100 ) // green 
	write_byte( 100 ) // blue 
	message_end()  
 
 
} 
 
 
/* ==================================================================================================== */
 
public Prethink_confuseme(id)
{
	if (player_b_oldsen[id] > 0.0)
		client_cmd(id,"sensitivity %f", 25.0)
 
}
 
public Bot_Setup()
{
	for (new id=0; id < MAX; id++)
	{
		if (is_user_connected(id) && is_user_bot(id))
		{
			if (random_num(1,3) == 1 && player_item_id[id] > 0)
				client_cmd(id,"say /drop")
 
			while (player_point[id] > 0)
			{
				player_point[id]--
				switch(random_num(1,4))
				{
					case 1: {
						player_agility[id]++
					}
					case 2: {
						player_strength[id]++
					}
					case 3: {
						player_intelligence[id]++
					}
					case 4: {
						player_dextery[id]++
					}
				}
			}
		}
	}
}
 
/* ==================================================================================================== */
 
public host_killed(id)
{
        if (player_lvl[id] > 1)
        {
                hudmsg(id,2.0,"Straciles doswiadczenie za zabicie zakladnikow")
                Give_Xp(id,-floatround(3*player_lvl[id]/(1.65-player_lvl[id]/500)))
        }
 
}
 
 
/* ==================================================================================================== */
/* ==================================================================================================== */
 
public showmenu(id)
	{
		client_cmd(id, "spk wwesound/menu");
		new text[513] 
		new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
 
 
 
		format(text, 512, "\yOpcje \wWWE  ^n\w1. \yInformacje o przedmiocie^n\w2. \yUpusc przedmiot^n\w3. \yWybierz/Zmien Klase^n\w4. \ySklep \r[V.I.P]^n\w5. \ySklep Gracza^n\w6. \yInformacje o Zwyklych Statystykach^n\w7. \yInformacje o Ultra\rSkill^n\w8. \yInformacje o \rPostaciach^n\w9. \yQuesty^n^n\w0. Zamknij ^n^n \r Aby wziac item musisz byc na tym modelu(podobne do butelki)^n \y Menu Pod Klawiszem V ^n \y Noze dla ninji pod klawiszem N^n \y /klasa - \r Zmien Postac ") 
 
		show_menu(id, keys, text) 
		return PLUGIN_HANDLED  
	} 
 
 
	public option_menu(id, key) 
	{ 
		client_cmd(id, "spk wwesound/select");
			switch(key) 
			{ 
 
				case 0: 
				{	
					iteminfo(id)
 
				}
				case 1: 
				{	
					dropitem(id)
				}
				case 2: 
				{	
					changerace(id)
				}
				case 3:
				{
					if( get_user_flags(id) & ADMIN_LEVEL_H)
					vipmenu(id)
					else vipbrak(id)
				}
				case 4:
				{
					buyrune(id)
				}
				case 5:
				{
					showskills(id)
				}
				case 6:
				{
					showskills1(id)
				}
				case 7:
				{
					show_menu_klasy(id)
				}
				case 8:
				{
					client_cmd(id,"say /zadania")
				}
				case 9:
				{
					return PLUGIN_HANDLED
				}
			}
 
			return PLUGIN_HANDLED
	}
 
public Prethink_froglegs(id)
{
	if (get_user_button(id) & IN_DUCK)
	{
		//start holding down button here, set to halflife time
		if (player_b_froglegs[id] == 1) 
		{
			player_b_froglegs[id] = floatround(halflife_time())
		}
		else
		{
			if (floatround(halflife_time())-player_b_froglegs[id] >= 2.0)
			{
				new Float:fl_iNewVelocity[3]
				VelocityByAim(id, 1000, fl_iNewVelocity)
				fl_iNewVelocity[2] = 210.0
				entity_set_vector(id, EV_VEC_velocity, fl_iNewVelocity)
				player_b_froglegs[id] = 1
			}
		}
	}
	else
	{
		player_b_froglegs[id] = 1
	}
}
 
/* ==================================================================================================== */
 
public select_class_query(id)
{
	if(is_user_bot(id) || asked_klass[id]!=0) return PLUGIN_HANDLED
	if(loaded_xp[id]==0)
	{
		load_xp(id)
		return PLUGIN_HANDLED
	}
 
	if(g_boolsqlOK)
	{
		asked_klass[id]=1
		new name[64]
		new data[1]
		data[0]=id
		new lx[26]
		if(player_class_lvl_save[id]==0)
		{
			if(get_cvar_num("diablo_sql_save")==0)
			{
				get_user_name(id,name,63)
				replace_all ( name, 63, "'", "Q" )
				replace_all ( name, 63, "`", "Q" )
 
				new q_command[512]
				format(q_command,511,"SELECT `klasa`,`lvl` FROM `%s` WHERE `nick`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"select_class_handle", q_command,data,1)
			}
			else if(get_cvar_num("diablo_sql_save")==1)
			{
				get_user_ip(id, name ,63,1)
				new q_command[512]
				format(q_command,511,"SELECT `klasa`,`lvl` FROM `%s` WHERE `ip`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"select_class_handle",q_command,data,1)
			}
			else if(get_cvar_num("diablo_sql_save")==2)
			{
				get_user_authid(id, name ,63)
				new q_command[512]
				format(q_command,511,"SELECT `klasa`,`lvl` FROM `%s` WHERE `sid`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"select_class_handle",q_command,data,1)
			}
		/*
 
			if(ret == RESULT_FAILED)
			{
				new szError[126]
				dbi_error(sql,szError,125)
				log_to_file("addons/amxmodx/logs/diablo.log","[Command Log] nie moglem wczytac lvl'i dla %s | klasy :*** %s",name,szError)
				dbi_free_result(ret)
				g_boolsqlOK=0
				player_class_lvl_save[id]=0
				dbi_close(sql)
				return PLUGIN_HANDLED
			}
			else if(ret == RESULT_NONE)
			{
				log_to_file("addons/amxmodx/logs/diablo.log","[Command Log] nie ma danych dla /klasa")
				create_klass(id)
				return PLUGIN_HANDLED
			}
			else while(ret && dbi_nextrow(ret)>0)
			{
				new i = dbi_result(ret, "klasa")
				lx[i] = dbi_result(ret, "lvl")
				player_class_lvl[id][i] = lx[i]
			}
			dbi_free_result(ret)
			player_class_lvl_save[id]=1
		*/
		}
		else
		{
			for(new i=1;i<26;i++) lx[i]=player_class_lvl[id][i]
			select_class(id,lx)
		}
 
	}
	else sql_start()
 
	return PLUGIN_HANDLED  
} 
 
public select_class_handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	new id=Data[0]
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on select_class_handle query: %s",Error)
		asked_klass[id]=0
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		asked_klass[id]=0
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","select_class_handle Query failed.")
		asked_klass[id]=0
		return PLUGIN_CONTINUE
	}	 	
	if(SQL_MoreResults(Query)&& is_user_connected(id))
	{
		new lx[26]
 
		while(SQL_MoreResults(Query))
		{
			new i = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "klasa"))
			lx[i] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "lvl"))
			player_class_lvl[id][i] = lx[i]
			SQL_NextRow(Query)
		}
 
		if(asked_klass[id]==1) 
		{
			asked_klass[id]=2
			select_class(id,lx)
		}
 
	}
	return PLUGIN_CONTINUE
}
 
 
public select_class(id,lx[])
{
	if(is_user_bot(id)) return
 
	new text[512]
	new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)
	asked_klass[id]=0
 
	format(text, 511,"\yWybierz Klasy - ^n\w1. \ySmackDown ^n\w2. \yRaw ^n\w3. \rKlasy Premium ^n\w4. \yByli Mistrzowie ^n^n \r            Komendy ^n \y /zadania - Zadania za ktore dostaje sie nagrody ^n \y /xp - Zobacz ile brakuje ci do nastepnego poziomu ^n \y /vip - Jak Kupic Vipa ^n^n \r Przed Wyborem Postaci Odczekaj 10 sekund")
 
	show_menu(id, keys, text, -1, "Klasy3") 
}
public select_class_menu(id, key) 
{ 
       new lx[26]
        for(new i=1;i<26;i++) lx[i]=player_class_lvl[id][i]
       client_cmd(id, "spk wwesound/select");
       switch(key) 
       { 
 
                case 0: 
                {       
                        select_class1(id,lx) 						
                }
                case 1: 
                {       
                        ShowKlasy(id,lx)
                }     
	        case 2: 
                {       
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			select_class2(id,lx) 
			else premium(id)
                }
                case 3: 
                {       
                        Mutanty(id,lx)
                }  
		case 4:
		{
			return PLUGIN_HANDLED
		}
 
	}
 
	LoadXP(id, player_class[id])
	CurWeapon(id)
 
	give_knife(id)
	quest_gracza[id] = wczytaj_aktualny_quest(id);
 
	return PLUGIN_HANDLED
} 
 
 
 
 
public select_class1(id,lx[])
{
	if(is_user_bot(id)) return
 
	new text1[512]
	asked_klass[id]=0
 
        format(text1, 511,"\yWybierz Klase 1^n\w1. \ySteve Austin   \wLev :%i^n2. \yShawn Michaels  \wLev :%i^n3. \yBig Show   \wLev :%i^n4. \yRey Mysterio   \wLev :%i^n5. \ySantino Marella   \wLev :%i^n6. \yBourne   \wLev :%i^n7. \yHeath Slater   \wLev :%i^n8. \yJustin Gabriel   \wLev :%i^n^n0.\yWroc ^n^n Przed Wyborem Postaci Odczekaj 10 sekund",
	player_class_lvl[id][3],player_class_lvl[id][5],player_class_lvl[id][6],
	player_class_lvl[id][7],player_class_lvl[id][8],player_class_lvl[id][16],
	player_class_lvl[id][17],player_class_lvl[id][20])
 
	show_menu(id, KeysKlasy,text1, -1, "Klasy1")
}
 
 
public select_class_menu1(id, key) 
{ 
        new lx[26]
	g_haskit[id] = 0
	c_respawn[id] = 0
	c_woj[id] = 0
	radar[id] = 0
	c_grenade[id] = 0
	c_fireshield[id] = 0
	player_nozninja[id] = 0
	c_antymoc[id] = 0
	c_krowa[id] = 0
	c_blind[id] = 0
	c_redirect[id] = 0
	c_awp[id] = 0
	c_antyarchy[id] = 0
	c_bandyta[id] = 0
	c_wampir[id] = 0
	c_magneto[id] = 0
	c_shake[id] = 0
	c_jump[id] = 0
	c_theif[id] = 0
	c_knife[id] = 0
	c_flesh[id] = 0
	g_piorun[id] = 0
	g_kula[id] = 0
	c_antymeek[id]=0
    c_antyorb[id]=0
    c_antyfs[id]=0
    niewidzialnosc_kucanie[id] = 0;
 
	client_cmd(id, "spk wwesound/select");
		switch(key) 
		{ 
 
 
			case 0: 
			{	
				player_class[id] =  Paladyn
                                LoadXP(id, player_class[id])
			}
			case 1: 
			{			
				player_class[id] = Nekromanta
                                LoadXP(id, player_class[id])
				c_respawn[id] = random_num(2,4)
				g_haskit[id] = 1
			}
			case 2: 
			{	
				player_class[id] = Wiking
                                LoadXP(id, player_class[id])
			}
			case 3: 
			{	
				player_class[id] = Ninja
                                LoadXP(id, player_class[id])
			}
			case 4: 
			{	
				player_class[id] = Hunter
                                LoadXP(id, player_class[id])
				g_GrenadeTrap[id] = 1
				c_woj[id] = 5
			}
			case 5: 
			{	
				player_class[id] = Tele
                                LoadXP(id, player_class[id])
				radar[id] = 1
				c_antymoc[id] = 1
			}
			case 6: 
			{	
				player_class[id] = Mnich
                                LoadXP(id, player_class[id])
				c_grenade[id] = 3
				c_fireshield[id] = 1
			}
			case 7: 
			{	
				player_class[id] = Rambo
                                LoadXP(id, player_class[id])
				c_krowa[id] = 12
			}
			case 9:
			{
				select_class(id,lx)
 
			}
 
		}
 
 
	LoadXP(id, player_class[id])
	CurWeapon(id)
 
	give_knife(id)
	quest_gracza[id] = wczytaj_aktualny_quest(id);
 
	return PLUGIN_HANDLED
} 
public ShowKlasy(id,lx[]) {
	new text2[512]
	asked_klass[id]=0
	format(text2, 511,"\yWybierz Klase 2^n\w1. \yWade Barret   \wLev :%i^n2. \yTed Dibiase   \wLev :%i^n3. \yThe Miz   \wLev :%i^n4. \yCM Punk  \wLev :%i^n5. \ySheamus   \wLev :%i^n6. \yThe Rock   \wLev :%i^n7. \yJTG   \wLev :%i^n8. \yKofi Kingston   \wLev :%i ^n^n0.\yWyjscie^n^n Przed Wyborem Klasy Odczekaj 10 sekund",
	player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][13],
	player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][18],player_class_lvl[id][19])
 
	show_menu(id, KeysKlasy2,text2, -1, "ultardiablokalsy")
 
}
public PressedKlasy(id, key,lx[]) {
 
	g_haskit[id] = 0
	c_respawn[id] = 0
	c_woj[id] = 0
	radar[id] = 0
	c_grenade[id] = 0
	c_fireshield[id] = 0
	player_nozninja[id] = 0
	c_antymoc[id] = 0
	c_krowa[id] = 0
	c_blind[id] = 0
	c_redirect[id] = 0
	c_awp[id] = 0
	c_antyarchy[id] = 0
	c_bandyta[id] = 0
	c_wampir[id] = 0
	c_magneto[id] = 0
	c_shake[id] = 0
	c_jump[id] = 0
	c_theif[id] = 0
	c_knife[id] = 0
	c_flesh[id] = 0
	g_piorun[id] = 0
	g_kula[id] = 0
	c_antymeek[id]=0
    c_antyorb[id]=0
    c_antyfs[id]=0
    niewidzialnosc_kucanie[id] = 0;
 
 client_cmd(id, "spk wwesound/select");
   switch (key) 
		{
 
		       case 0: 
			{ 
				player_class[id] = Morderca  
                                LoadXP(id, player_class[id])
				c_awp[id] = 8
			 }
			 case 1: 
			 { 
				player_class[id] = Magneto  
                                LoadXP(id, player_class[id]) 
				c_bandyta[id] = 12
				c_magneto[id] = 12
			  }
			case 2: 
			{ 
				player_class[id] = Wampir
                                LoadXP(id, player_class[id])
				c_respawn[id] = 5
				c_wampir[id] = 5
			 }
 
			case 3: 
			{ 
				player_class[id] = Skoczek  
                                LoadXP(id, player_class[id]) 
				c_shake[id] = 7
				c_jump[id] = 8
			  }
			case 4: 
			{
			      player_class[id] = Golem
                                LoadXP(id, player_class[id])
				c_redirect[id] = 8
				c_antyarchy[id] = 1 
			 }
			 case 5: 
			{
				player_class[id] = Skrytobojca
                                LoadXP(id, player_class[id])
				c_blind[id] = random_num(5,6)
			}
			case 6: 
			{
				player_class[id] = Marlok
                                LoadXP(id, player_class[id])
			}
			case 7: 
			{
				player_class[id] = Druid
                                LoadXP(id, player_class[id])
				c_shake[id] = 13
			}
			case 9:
			{
				select_class(id,lx)
 
			}
		}
 
	LoadXP(id, player_class[id])
	CurWeapon(id)
	give_knife(id)
 
	return PLUGIN_HANDLED
}
public select_class2(id,lx[])
{
	if(is_user_bot(id)) return
 
	new text1[512]
	asked_klass[id]=0
 
	format(text1, 511,"\rWybierz Premium ^n\w1. \yEdge   \wLev :%i^n2. \yTriple H   \wLev :%i^n3. \yJohn Cena   \wLev :%i^n4. \yUnderTaker   \wLev :%i^n^n0.\yWroc^n^n",
	player_class_lvl[id][1],player_class_lvl[id][2],player_class_lvl[id][12],player_class_lvl[id][4])
 
	show_menu(id, KeysKlasy1,text1, -1, "Premium")
}
 
 
public select_class_menu3(id, key) 
{ 
 new lx[26]
	g_haskit[id] = 0
	c_respawn[id] = 0
	c_woj[id] = 0
	radar[id] = 0
	c_grenade[id] = 0
	c_fireshield[id] = 0
	player_nozninja[id] = 0
	c_antymoc[id] = 0
	c_krowa[id] = 0
	c_blind[id] = 0
	c_redirect[id] = 0
	c_awp[id] = 0
	c_antyarchy[id] = 0
	c_bandyta[id] = 0
	c_wampir[id] = 0
	c_magneto[id] = 0
	c_shake[id] = 0
	c_jump[id] = 0
	c_theif[id] = 0
	c_knife[id] = 0
	c_flesh[id] = 0
	g_piorun[id] = 0
	g_kula[id] = 0
	c_antymeek[id]=0
    c_antyorb[id]=0
    c_antyfs[id]=0
    niewidzialnosc_kucanie[id] = 0;
 
 
	client_cmd(id, "spk wwesound/select");
		switch(key) 
		{ 
 
			case 0: 
			{	
				if( get_user_flags(id) & ADMIN_LEVEL_H)
				player_class[id] = Xardas
                                LoadXP(id, player_class[id])	
				c_flesh[id] = 1
			}
			case 1: 
			{	
				if( get_user_flags(id) & ADMIN_LEVEL_H)
				player_class[id] = Merial
                                LoadXP(id, player_class[id])
				g_piorun[id] = 1
			}
			case 2:
			{ 
				if( get_user_flags(id) & ADMIN_LEVEL_H)
				player_class[id] = Diablo
				c_theif[id] = random_num(1000,1500)
                                LoadXP(id, player_class[id])
				c_woj[id] = 10
			 }
			case 3: 
			{	
				if( get_user_flags(id) & ADMIN_LEVEL_H)
				player_class[id] = Ball
                                LoadXP(id, player_class[id])
				c_knife[id] = 4
			}
			case 9:
			{
				select_class(id,lx)
 
			}
 
		}
 
 
	LoadXP(id, player_class[id])
	CurWeapon(id)
 
	give_knife(id)
	quest_gracza[id] = wczytaj_aktualny_quest(id);
 
	return PLUGIN_HANDLED
} 
public Mutanty(id,lx[])
{
	if(is_user_bot(id)) return
 
	new text4[512]
	asked_klass[id]=0
 
	format(text4, 511,"\rWybierz Klase ^n\w1. \yKane   \wLev :%i^n2. \yAlberto Del Rio   \wLev :%i^n3. \yR-Truth   \wLev :%i^n4. \yRandy Orton   \wLev :%i^n5. \yMark Henry   \wLev :%i^n^n0.\yWroc^n^n",
	player_class_lvl[id][21],player_class_lvl[id][22],player_class_lvl[id][23],player_class_lvl[id][24],player_class_lvl[id][25])
    show_menu(id, KeysKlasy3,text4, -1, "Mutanty") 
 
} 
public PressedKlassy(id, key) { 
/* Menu: 
* Wybierz klase: 
* 1:Demon
*/ 
new lx[26] // <-- tutaj wpisz liczbę swoich klas + 1(none) 
 
	g_haskit[id] = 0
	c_respawn[id] = 0
	c_woj[id] = 0
	radar[id] = 0
	c_grenade[id] = 0
	c_fireshield[id] = 0
	player_nozninja[id] = 0
	c_antymoc[id] = 0
	c_krowa[id] = 0
	c_blind[id] = 0
	c_redirect[id] = 0
	c_awp[id] = 0
	c_antyarchy[id] = 0
	c_bandyta[id] = 0
	c_wampir[id] = 0
	c_magneto[id] = 0
	c_shake[id] = 0
	c_jump[id] = 0
	c_theif[id] = 0
	c_knife[id] = 0
	c_flesh[id] = 0
	g_piorun[id] = 0
	g_kula[id] = 0
	niewidzialnosc_kucanie[id] = 0
	c_antymeek[id]=0
    c_antyorb[id]=0
    c_antyfs[id]=0
 
 client_cmd(id, "spk wwesound/select");
switch (key) { 
    case 0:  
    {     
        player_class[id] = Demon
        LoadXP(id, player_class[id])
        c_antyarchy[id] = 1
    } 
    case 1:  
    {     
        player_class[id] = Lucznik
        LoadXP(id, player_class[id])
    } 
	case 2:  
    {     
        player_class[id] = Assasin
        LoadXP(id, player_class[id])
        c_antymeek[id]=1
        c_antyorb[id]=1
        c_antyfs[id]=1
		c_antyarchy[id] = 1
    } 
    case 3:  
    {     
        player_class[id] = Hefasto
        LoadXP(id, player_class[id])
        c_wampir[id] = 10
		c_shake[id] = 20
        c_respawn[id] = random_num(1,5)
    } 
	case 4:  
    {     
        player_class[id] = Zlodziej
        LoadXP(id, player_class[id])
        c_theif[id] = random_num(5000,6000)
		c_respawn[id] = random_num(1,8)
		c_blind[id] = random_num(10,20)
    } 
 
    case 9:  
    {  
        select_class(id,lx) 
    } 
} 
CurWeapon(id) 
give_knife(id) 
quest_gracza[id] = wczytaj_aktualny_quest(id);
 
return PLUGIN_HANDLED 
} 
/* ==================================================================================================== */
public check_class()
{
	for (new id=0; id < 33; id++)
	{
		if((player_class[id] == Ninja) && (is_user_connected(id)))
		{
 
 
			if (is_user_alive(id)) set_user_armor(id,100)	
 
		}
		else if((player_class[id] == Golem) && (is_user_connected(id)))
		{
 
 
			if (is_user_alive(id)) set_user_armor(id,200)	
		}
		set_gravitychange(id)
		set_renderchange(id)
	}
}
 
 
/* ==================================================================================================== */
public add_barbarian_bonus(id)
{
	if (player_class[id] == Wiking)
	{	
		change_health(id,50,0,"")
	}
}
 
/* ==================================================================================================== */
 
public add_bonus_necromancer(attacker_id,id)
{
	if (player_class[attacker_id] == Nekromanta)
	{
		if (get_user_health(id) - 10 <= 0)
		{
			set_user_health(id,random_num(1,3))
		}
		else
		{
			new dmg = random_num(6,12)
			change_health(id,-dmg,0,"")
			change_health(attacker_id,1,0,"")
		}
	}
}
 
/* ==================================================================================================== */
 
//What modules are required
public plugin_modules()
{
	require_module("engine")
	require_module("cstrike")
	require_module("fun")
	require_module("fakemeta")
	require_module("hamsandwich")
	require_module("sqlx")
	require_module("nvault")
}
 
/* ==================================================================================================== */
 
//Find the nearest alive opponent in our view
public UTIL_FindNearestOpponent(id,maxdist)
{
	new best = 99999
	new entfound = -1
	new MyOrigin[3]
	get_user_origin(id,MyOrigin)
 
	for (new i=1; i < MAX; i++)
	{
		if (i == id || !is_user_connected(i) || !is_user_alive(i) || get_user_team(id) == get_user_team(i))
			continue
 
		new TempOrigin[3],Float:fTempOrigin[3]
		get_user_origin(i,TempOrigin)
		IVecFVec(TempOrigin,fTempOrigin)
 
		if (!UTIL_IsInView(id,i))
			continue
 
 
		new dist = get_distance ( MyOrigin,TempOrigin ) 
 
		if ( dist < maxdist && dist < best)
		{
			best = dist
			entfound = i
		}		
	}
 
	return entfound
}
 
/* ==================================================================================================== */
 
//Basicly see's if we can draw a straight line to the target without interference
public bool:UTIL_IsInView(id,target)
{
	new Float:IdOrigin[3], Float:TargetOrigin[3], Float:ret[3] 
	new iIdOrigin[3], iTargetOrigin[3]
 
	get_user_origin(id,iIdOrigin,1)
	get_user_origin(target,iTargetOrigin,1)
 
	IVecFVec(iIdOrigin,IdOrigin)
	IVecFVec(iTargetOrigin, TargetOrigin)
 
	if ( trace_line ( 1, IdOrigin, TargetOrigin, ret ) == target)
		return true
 
	if ( get_distance_f(TargetOrigin,ret) < 10.0)
		return true
 
	return false
 
}
/* ==================================================================================================== */
 
public item_dagon(id)
{
	if (player_b_dagfired[id])
	{
		set_hudmessage(220, 30, 30, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
		show_hudmessage(id, "Tego przedmiotu mozesz uzyc raz na runde") 
		return PLUGIN_HANDLED
	}
	//Target nearest non-friendly player
	new target = UTIL_FindNearestOpponent(id,600+player_intelligence[id]*20)
 
	if (target == -1) 
		return PLUGIN_HANDLED
 
	new DagonDamage = player_b_dagon[id]*20
	new Red = 0
 
	if (player_b_dagon[id] == 1) Red = 175
	else if (player_b_dagon[id] == 2) Red = 225
	else if (player_b_dagon[id] > 2) Red = 255
 
 
	//Dagon damage done is reduced by the targets dextery
	DagonDamage-=player_dextery[target]*2
 
	if (DagonDamage < 0)
		DagonDamage = 0
 
	new Hit[3]
	get_user_origin(target,Hit)
 
	//Create Lightning
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(1) // TE_BEAMENTPOINT
	write_short(id)
	write_coord(Hit[0])
	write_coord(Hit[1])
	write_coord(Hit[2])
	write_short(sprite_lgt)
	write_byte(0)
	write_byte(1)
	write_byte(3)
	write_byte(10)	//WITD
	write_byte(60)
	write_byte(Red)
	write_byte(0)
	write_byte(0)
	write_byte(100)	//BRIGT
	write_byte(0)
	message_end()
 
	player_b_dagfired[id] = true
 
	//Apply damage
 
	change_health(target,-DagonDamage,id,"world")
	Display_Fade(target,2600,2600,0,255,0,0,15)
	hudmsg(id,2.0,"Twoje ciosy dagon przyjol %i, %i", DagonDamage, player_dextery[target]*2)
 
	return PLUGIN_HANDLED
 
 
}
 
/* ==================================================================================================== */
 
/* ==================================================================================================== */
 
//Will return 1 if user has amount of money and then substractpublic bool:UTIL_Buyformoney(id,amount)
public UTIL_Buyforpkt(id,amount)
{
        if (player_pkt[id] >= amount)
        {
                player_pkt[id]-=amount
                return true
        }
        else
        {
                hudmsg(id,2.0,"Nie masz tyle many !")
                return false
        }
 
        return false
}
public buyrune(id)
{
	new text[513] 
	new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<9)
 
	format(text, 512, "\ySklep z Runami - ^n\r1. \yUlepsz Przedmiot - \r9$ ^n\r2. \yWylosuj Przedmiot - \r5$^n\r3. \yKup Male Doswiadczenie - \r8$^n\r4. \yKup Srednie Doswiadczenie - \r12$^n\r5. \yKup Duze Doswiadczenie - \r15$^n\r6. \yMenu dla VIPa - \r[V.i.P]^n\r7. \ySklep Kibica - \r[W Budowie]^n^n\r0. \wZamknij") 
 
	show_menu(id, keys, text) 
	return PLUGIN_HANDLED  
} 
 
 
public select_rune_menu(id, key) 
{ 
	client_cmd(id, "spk wwesound/select.wav")
	switch(key) 
	{ 
		case 0: 
		{
			if (!UTIL_Buyforpkt(id,9))
				return PLUGIN_HANDLED
 
			upgrade_item(id)
		}
 
		case 1: 
		{	
			if (!UTIL_Buyforpkt(id,5))
				return PLUGIN_HANDLED
			award_item(id,0)
			return PLUGIN_HANDLED
		}
		case 2:
		{
			if (!UTIL_Buyforpkt(id,8))
				return PLUGIN_HANDLED
			new exp = get_cvar_num("diablo_xpbonus")*random_num(3,7)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/300
			Give_Xp(id,exp)
			client_print(id,print_center,"Dostales %d expa!",exp)
			return PLUGIN_HANDLED
		}
		case 3:
		{
			if (!UTIL_Buyforpkt(id,12))
				return PLUGIN_HANDLED
			new exp = get_cvar_num("diablo_xpbonus")*random_num(3,7)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/150
			Give_Xp(id,exp)
			client_print(id,print_center,"Dostales %d expa!",exp)
			return PLUGIN_HANDLED
		}
		case 4:
		{
			if (!UTIL_Buyforpkt(id,15))
				return PLUGIN_HANDLED
			new exp = get_cvar_num("diablo_xpbonus")*random_num(3,7)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/100
			Give_Xp(id,exp)
			client_print(id,print_center,"Dostales %d expa!",exp)
			return PLUGIN_HANDLED
		}
		case 5: 
		{	
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			vipmenu(id)
		}
        case 6: 
		{	
			if (!UTIL_Buyforpkt(id,20))
				return PLUGIN_HANDLED
		}
		case 9: 
		{	
			return PLUGIN_HANDLED
		}
 
 
	}
 
	return PLUGIN_HANDLED
}
public vipmenu(id)
{
	new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)||(1<<5)|(1<<9)
	new text[513] 
	if( get_user_flags(id) & ADMIN_LEVEL_H)
 
	format(text, 512, "\ySklep dla VIPa - ^n\r1. \yUlepsz Przedmiot - \r5$ ^n\r2. \yWylosuj Przedmiot - \r4$^n\r3. \yKup Duze Doswiadczenie - \r16$^n\r4. \yRuletka \w[Mozesz Nie Trafic!] \y- \r5$^n\r5. \ySklep Kibica - \r[W Budowie] ^n\r7. \wWstecz^n\r0. \wZamknij") 	
 
	show_menu(id, keys, text) 
	return PLUGIN_HANDLED  
}
public select_rune_menu2(id, key) 
{ 
	client_cmd(id, "spk wwesound/select.wav")
	switch(key) 
	{ 
		case 0: 
		{
		if( get_user_flags(id) & ADMIN_LEVEL_H)
                        if (!UTIL_Buyforpkt(id,5))
			return PLUGIN_HANDLED
			upgrade_item(id)
		}
 
		case 1: 
		{	
		if( get_user_flags(id) & ADMIN_LEVEL_H)
			if (!UTIL_Buyforpkt(id,4))
				return PLUGIN_HANDLED
			award_item(id,0)
			return PLUGIN_HANDLED
		}
		case 2:
		{
		if( get_user_flags(id) & ADMIN_LEVEL_H)
			if (!UTIL_Buyforpkt(id,16))
				return PLUGIN_HANDLED
			new exp = get_cvar_num("diablo_xpbonus")*random_num(6,15)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/10
			Give_Xp(id,exp)
			client_print(id,print_center,"Dostales %d expa!",exp)
			return PLUGIN_HANDLED
		}
		case 3: 
		{	
		if( get_user_flags(id) & ADMIN_LEVEL_H)
			if (!UTIL_Buyforpkt(id,5))
				return PLUGIN_HANDLED
			new iRandom = random_num(1,5)
			new itema = random_num (1,121)
			new zycie = get_user_health(id)
			new kasa = cs_get_user_money(id)
			new hajs = random_num(1,16000)
			new exp = get_cvar_num("diablo_xpbonus")*random_num(3,10)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/50
			new hp = random_num(1,255)
			if (iRandom==1)
			if (iRandom==2) 
			{
				award_item(id,itema)
			}
			if (iRandom==3)
			{
				Give_Xp(id,exp)
				client_print(id,print_center,"Wylosowales %d expa!",exp)
			}
			if (iRandom==4)
			{
				cs_set_user_money(id, kasa + hajs)
				client_print(id, print_chat, "Wygrales %d $!",hajs)
			}
			if (iRandom==5)
			{
				set_user_health(id, zycie + hp)
				client_print(id, print_chat, "Wygrales %d HP!",hp) 
			}
			return PLUGIN_HANDLED
		}
		case 4:
	    {
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			if (!UTIL_Buyforpkt(id,14))
                              award_item(id,0) 
				return PLUGIN_HANDLED
		}
                case 5:
	    {
			if( get_user_flags(id) & ADMIN_LEVEL_H)
			if (!UTIL_Buyforpkt(id,14))
				return PLUGIN_HANDLED
		}
		case 9: 
		{	
			return PLUGIN_HANDLED
		}
 
	}
	return PLUGIN_HANDLED
}
public vipbrak(id)
{
	new keys = (1<<9)
	new text[513]
	format(text, 512, "\yInforamcja ^n \wNie Posiadasz Trybu \rVIP ^n \wAby go otrzymac napisz na GG: 31837550 ^n\r0. \wWstecz") 	
 
	show_menu(id, keys, text) 
	return PLUGIN_HANDLED  
}
public vipbrak_menu(id, key)
{
	client_cmd(id, "spk wwesound/select.wav")
	switch(key) 
	{ 
		case 9: 
		{	
			return PLUGIN_HANDLED
		}
 
	}
	return PLUGIN_HANDLED
}
 
public upgrade_item(id)
{
	if(item_durability[id]>0) item_durability[id] += random_num(-50,50)
	if(item_durability[id]<1)
	{
		dropitem(id)
		return
	}
	if(player_b_jumpx[id]>0) player_b_jumpx[id] += random_num(0,1)
 
	if(player_b_vampire[id]>0)
	{
		if(player_b_vampire[id]>20) player_b_vampire[id] += random_num(-1,2)
		else if(player_b_vampire[id]>10) player_b_vampire[id] += random_num(0,2)
		else player_b_vampire[id]+= random_num(1,3)
	}
	if(player_b_damage[id]>0) player_b_damage[id] += random_num(0,3) 
	if(player_b_money[id]!=0) player_b_money[id]+= random_num(-100,300)	
	if(player_b_gravity[id]>0)
	{
		if(player_b_gravity[id]<3) player_b_gravity[id]+=random_num(0,2)
		else if(player_b_gravity[id]<5) player_b_gravity[id]+=random_num(1,3)
		else if(player_b_gravity[id]<8) player_b_gravity[id]+=random_num(-1,3)
		else if(player_b_gravity[id]<10) player_b_gravity[id]+=random_num(0,1)
	}
	if(player_b_inv[id]>0)
	{
		if(player_b_inv[id]>200) player_b_inv[id]-=random_num(0,50)
		else if(player_b_inv[id]>100) player_b_inv[id]-=random_num(-25,50)
		else if(player_b_inv[id]>50) player_b_inv[id]-=random_num(-10,20)
		else if(player_b_inv[id]>25) player_b_inv[id]-=random_num(-10,10)
	}
	if(player_b_grenade[id]>0)
	{
		if(player_b_grenade[id]>4) player_b_grenade[id]-=random_num(0,2)
		else if(player_b_grenade[id]>2) player_b_grenade[id]-=random_num(0,1)
		else if(player_b_grenade[id]==2) player_b_grenade[id]-=random_num(-1,1)
	}
	if(player_b_theif[id]>0) player_b_theif[id] += random_num(0,250)
	if(player_b_respawn[id]>0)
	{
		if(player_b_respawn[id]>2) player_b_respawn[id]-=random_num(0,1)
		else if(player_b_respawn[id]>1) player_b_respawn[id]-=random_num(-1,1)
	}
	if(player_b_explode[id]>0)player_b_explode[id] += random_num(0,50)
	if(player_b_heal[id]>0)
	{
		if(player_b_heal[id]>20) player_b_heal[id]+= random_num(-1,3)
		else if(player_b_heal[id]>10) player_b_heal[id]+= random_num(0,4)
		else player_b_heal[id]+= random_num(2,6)
	}
	if(player_b_blind[id]>0)
	{
		if(player_b_blind[id]>5) player_b_blind[id]-= random_num(0,2)
		else if(player_b_blind[id]>1) player_b_blind[id]-= random_num(0,1)
	}
 
	if(player_b_teamheal[id]>0) player_b_teamheal[id] += random_num(0,5)
 
	if(player_b_redirect[id]>0) player_b_redirect[id]+= random_num(0,2)
	if(player_b_fireball[id]>0) player_b_fireball[id]+= random_num(0,33)
	if(player_b_ghost[id]>0) player_b_ghost[id]+= random_num(0,1)
	if(player_b_windwalk[id]>0) player_b_windwalk[id] += random_num(0,1)
 
	if(player_b_dagon[id]>0) player_b_dagon[id] += random_num(0,1)
	if(player_b_sniper[id]>0)
	{
		if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
		else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
		else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
	}
          if(player_b_m4master[id]>0)
	{
		if(player_b_m4master[id]>5) player_b_m4master[id]-=random_num(0,2)
		else if(player_b_m4master[id]>2) player_b_m4master[id]-=random_num(0,1)
		else if(player_b_m4master[id]>1) player_b_m4master[id]-=random_num(-1,1)
	}
 
	if(player_b_mp5master[id]>0)
	{
		if(player_b_mp5master[id]>5) player_b_mp5master[id]-=random_num(0,2)
		else if(player_b_mp5master[id]>2) player_b_mp5master[id]-=random_num(0,1)
		else if(player_b_mp5master[id]>1) player_b_mp5master[id]-=random_num(-1,1)
	}
	if(player_b_m3master[id]>0)
	{
		if(player_b_m3master[id]>5) player_b_m3master[id]-=random_num(0,2)
		else if(player_b_m3master[id]>2) player_b_m3master[id]-=random_num(0,1)
		else if(player_b_m3master[id]>1) player_b_m3master[id]-=random_num(-1,1)
	}
	if(player_b_glockmaster[id]>0)
	{
		if(player_b_glockmaster[id]>5) player_b_glockmaster[id]-=random_num(0,2)
		else if(player_b_glockmaster[id]>2) player_b_glockmaster[id]-=random_num(0,1)
		else if(player_b_glockmaster[id]>1) player_b_glockmaster[id]-=random_num(-1,1)
	}
	if(player_b_deaglmaster[id]>0)
	{
		if(player_b_deaglmaster[id]>5) player_b_deaglmaster[id]-=random_num(0,2)
		else if(player_b_deaglmaster[id]>2) player_b_deaglmaster[id]-=random_num(0,1)
		else if(player_b_deaglmaster[id]>1) player_b_deaglmaster[id]-=random_num(-1,1)
	}
	if(player_b_knife[id]>0)
	{
		if(player_b_knife[id]>5) player_b_knife[id]-=random_num(0,2)
		else if(player_b_knife[id]>2) player_b_knife[id]-=random_num(0,1)
		else if(player_b_knife[id]>1) player_b_knife[id]-=random_num(-1,1)
	}
	if(player_b_awp[id]>0)
	{
		if(player_b_awp[id]>5) player_b_awp[id]-=random_num(0,2)
		else if(player_b_awp[id]>2) player_b_awp[id]-=random_num(0,1)
		else if(player_b_awp[id]>1) player_b_awp[id]-=random_num(-1,1)
	}
	if(player_b_extrastats[id]>0) player_b_extrastats[id] += random_num(0,2)
	if(player_b_firetotem[id]>0) player_b_firetotem[id] += random_num(0,50)
 
	if(player_b_darksteel[id]>0) player_b_darksteel[id] += random_num(0,2)
	if(player_b_mine[id]>0) player_b_mine[id] += random_num(0,1)
	if(player_sword[id]>0)
	{
		if(player_b_jumpx[id]==0 && random_num(0,10)==10) player_b_jumpx[id]=1
		if(player_b_vampire[id]==0 && random_num(0,10)==10) player_b_vampire[id]=1
		if(player_b_gravity[id]==0 && random_num(0,10)==10) player_b_gravity[id]=1
		if(player_b_respawn[id]==0 && random_num(0,10)==5) player_b_respawn[id]=15
		else if(player_b_respawn[id]>2 && random_num(0,10)==5) player_b_respawn[id]+=random_num(0,1)
		if(player_b_ghost[id]==0 && random_num(0,10)==10) player_b_ghost[id]=1
		if(player_b_darksteel[id]==0 && random_num(0,10)==10) player_b_darksteel[id]=1
	}
	if(player_ultra_armor[id]>0) player_ultra_armor[id]++
 
}
 
/* ==================================================================================================== */
 
//Blocks fullupdate (can reset hud)
public fullupdate(id) 
{
	return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
	if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[attacker_id]!=Ninja)
	{
 
		if (!is_user_alive(id))
			return PLUGIN_HANDLED
 
		if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
		if (random_num(1,player_b_sniper[attacker_id]) == 1)
			UTIL_Kill(attacker_id,id,"scout")
 
	}
 
	return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
public add_bonus_m4masterdamage(attacker_id,id,weapon)
{
	if (player_b_m4master[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_M4A1 && player_class[attacker_id]!=Ninja)
		{
 
			if (!is_user_alive(id))
			return PLUGIN_HANDLED
 
			if (random_num(1, c_antymoc[id]) == 1)
				return PLUGIN_HANDLED
 
			if (random_num(1,player_b_m4master[attacker_id]) == 1)
			UTIL_Kill(attacker_id,id,"m4a1")
		}
 
return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public add_bonus_mp5masterdamage(attacker_id,id,weapon)
{
	if (player_b_mp5master[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_MP5NAVY && player_class[attacker_id]!=Ninja)
		{
 
			if (!is_user_alive(id))
			return PLUGIN_HANDLED
 
			if (random_num(1, c_antymoc[id]) == 1)
				return PLUGIN_HANDLED
 
			if (random_num(1,player_b_mp5master[attacker_id]) == 1)
			UTIL_Kill(attacker_id,id,"mp5navy")
		}
 
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
public add_bonus_m3masterdamage(attacker_id,id,weapon)
{
	if (player_b_m3master[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_M3 && player_class[attacker_id]!=Ninja)
		{
 
			if (!is_user_alive(id))
			return PLUGIN_HANDLED
 
			if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
			if (random_num(1,player_b_m3master[attacker_id]) == 1)
			UTIL_Kill(attacker_id,id,"m3")
		}
 
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
public add_bonus_glockmasterdamage(attacker_id,id,weapon)
{
	if (player_b_glockmaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_GLOCK18  && player_class[attacker_id]!=Ninja)
		{
 
			if (!is_user_alive(id))
			return PLUGIN_HANDLED
 
			if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
			if (random_num(1,player_b_glockmaster[attacker_id]) == 1)
			UTIL_Kill(attacker_id,id,"glock")
		}
 
return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public add_bonus_deaglmasterdamage(attacker_id,id,weapon)
{
	if (player_b_deaglmaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_DEAGLE && player_class[attacker_id]!=Ninja)
		{
 
			if (!is_user_alive(id))
			return PLUGIN_HANDLED
 
			if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
			if (random_num(1,player_b_deaglmaster[attacker_id]) == 1)
			UTIL_Kill(attacker_id,id,"deagl")
 
		}
 
return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
 
public add_bonus_krowamasterdamage(attacker_id,id,weapon)
{
	if (c_krowa[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_M249)
		{
 
			if (!is_user_alive(id))
			return PLUGIN_HANDLED
 
			if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
			if (random_num(1,c_krowa[attacker_id]) == 1)
			UTIL_Kill(attacker_id,id,"m249")
 
		}
 
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
 
 
public add_bonus_knifedamage(attacker_id,id,weapon)
{
	if (player_b_knife[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
	{
 
		if (!is_user_alive(id))
		return PLUGIN_HANDLED
 
		if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
		if (random_num(1,player_b_knife[attacker_id]) == 1)
		UTIL_Kill(attacker_id,id,"knife")
	}
	if (c_knife[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
	{
 
			if (!is_user_alive(id))
			return PLUGIN_HANDLED
 
			if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
			if (random_num(1,c_knife[attacker_id]) == 1)
			UTIL_Kill(attacker_id,id,"knife")
	}
return PLUGIN_HANDLED
}
 
/* ==================================================================================================== */
public add_bonus_awpdamage(attacker_id,id,weapon)
{
	if (player_b_awp[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_AWP)
	{
 
		if (!is_user_alive(id))
		return PLUGIN_HANDLED
 
		if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
		if (random_num(1,player_b_awp[attacker_id]) == 1)
		UTIL_Kill(attacker_id,id,"awp")
	}
	if (c_awp[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_AWP)
	{
 
		if (!is_user_alive(id))
		return PLUGIN_HANDLED
 
		if (random_num(1, c_antymoc[id]) == 1)
			return PLUGIN_HANDLED
 
		if (random_num(1,c_awp[attacker_id]) == 1)
		UTIL_Kill(attacker_id,id,"awp")
	}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
public add_bonus_illusion(attacker_id,id,weapon)
{
	if(HasFlag(id,Flag_Illusion))
	{
		new weaponname[32]
		get_weaponname( weapon, weaponname, 31 ) 
		replace(weaponname, 31, "weapon_", "")
		UTIL_Kill(attacker_id,id,weaponname)
	}
}
 
/* ==================================================================================================== */
 
public item_take_damage(id,damage)
{
	new itemdamage = get_cvar_num("diablo_durability")
 
	if (player_item_id[id] > 0 && item_durability[id] >= 0 && itemdamage> 0 && damage > 5)
	{
		//Make item take damage
		if (item_durability[id] - itemdamage <= 0)
		{
			item_durability[id]-=itemdamage
			dropitem(id)
		}
		else
		{
			item_durability[id]-=itemdamage
		}
 
	}
}
 
/* ==================================================================================================== */
 
//From twistedeuphoria plugin
public Prethink_Doublejump(id)
{
	if(!is_user_alive(id)) 
		return PLUGIN_HANDLED
 
	if((get_user_button(id) & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(get_user_oldbutton(id) & IN_JUMP))
	{
		if(jumps[id] < player_b_jumpx[id] || jumps[id] < c_jump[id])
		{
			dojump[id] = true
			jumps[id]++
			return PLUGIN_HANDLED
		}
	}
	if((get_user_button(id) & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
	{
		jumps[id] = 0
		return PLUGIN_CONTINUE
	}
 
	return PLUGIN_HANDLED
}
 
public Postthink_Doubeljump(id)
{
	if(!is_user_alive(id)) 
		return PLUGIN_HANDLED
 
	if(dojump[id] == true)
	{
		new Float:velocity[3]	
		entity_get_vector(id,EV_VEC_velocity,velocity)
		velocity[2] = random_float(265.0,285.0)
		entity_set_vector(id,EV_VEC_velocity,velocity)
		dojump[id] = false
		return PLUGIN_CONTINUE
	}
 
	return PLUGIN_HANDLED
}
 
 
/* ==================================================================================================== */
 
public eventGrenade(id) 
{
	new id = read_data(1)
	if (player_b_grenade[id] > 0 || player_b_smokehit[id] > 0)
	{
		set_task(0.1, "makeGlow", id)
	}
}
 
public makeGlow(id) 
{
	new grenade
	new greModel[100]
	grenade = get_grenade(id) 
 
	if( grenade ) 
	{	
		entity_get_string(grenade, EV_SZ_model, greModel, 99)
 
		if(equali(greModel, "models/w_hegrenade.mdl" ) && player_b_grenade[id] > 0 )	
			set_rendering(grenade, kRenderFxGlowShell, 255,0,0, kRenderNormal, 255)
 
		if(equali(greModel, "models/w_smokegrenade.mdl" ) && player_b_smokehit[id] > 0 )	
		{
			set_rendering(grenade, kRenderFxGlowShell, 0,255,255, kRenderNormal, 255)
		}
	}
}
 
/* ==================================================================================================== */
 
public BoostStats(id,amount)
{
	player_strength[id]+=amount
	player_dextery[id]+=amount
	player_agility[id]+=amount
	player_intelligence[id]+=amount
}
 
public SubtractStats(id,amount)
{
	player_strength[id]-=amount
	player_dextery[id]-=amount
	player_agility[id]-=amount
	player_intelligence[id]-=amount
}
 
public BoostRing(id)
{
	switch(player_ring[id])
	{
		case 1: player_intelligence[id]+=5
		case 2: player_strength[id]+=5
		case 3: player_agility[id]+=5
		case 4: player_intelligence[id]+=50
		case 5: player_strength[id]+=50
	}
}
 
public SubtractRing(id)
{
	switch(player_ring[id])
	{
		case 1: player_intelligence[id]-=5
		case 2: player_strength[id]-=5
		case 3: player_agility[id]-=5
	}
}
 
/* ==================================================================================================== */
 
public SelectBotRace(id)
{
	if (!is_user_bot(id))
		return PLUGIN_HANDLED
 
 
 
	if (player_class[id] == 0)
	{
		player_class[id] = random_num(1,18)
		//load_xp(id)
	}
 
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
public showskills(id)
{
	new Skillsinfo[768]
	format(Skillsinfo,767,"Masz %i sily - to daje tobie %i zycia<br><br>Masz %i zwinnosci - to daje tobie szybsze bieganie o %i punkow i redukuje sile atakow magia %i%%<br><br>Masz %i odpornosci - Redukuje obrazenia z normalnych atkow %0.0f%%<br><br>Masz %i magi - to daje im wieksza moc przedmiotom ktorych da sie uzyc<br>",
	player_strength[id],
	player_strength[id]*2,
	player_dextery[id],
	floatround(player_dextery[id]*1.3),
	player_dextery[id]*3,
	player_agility[id],
	player_damreduction[id]*100,
	player_intelligence[id])
 
	showitem(id,"Skills","None","None", Skillsinfo)
}
public showskills1(id)
{
	new Skillsinfo1[768]
	format(Skillsinfo1,767,"Masz %i Poziom Kradziezy - to daje Ci Wiecej kasy  %i $<br><br>Masz %i Poziom Pancerza - to daje ci coraz wiecej pancerza co runde<br><br>Masz %i Poziom Walecznosci - to daje Ci Szanse na Krytyka o %i<br><br>Masz %i b Przebieglosci - to daje Ci Zwiekszona obrone o %i<br><br>Masz %i poziom grawitacji to daje ci zmniejszona grawitacje o %i<br>",
	player_expstat[id],
	player_expstat[id]*1500,
	player_kas[id],
	player_dama[id],
	player_dama[id]*5,
	player_men[id],
	player_men[id]*5,
	player_niew[id],
	player_niew[id]*0.9)
 
	showitem(id,"Skills","None","None", Skillsinfo1)
}
/* ==================================================================================================== */
 
public UTIL_Teleport(id,distance)
{	
	Set_Origin_Forward(id,distance)
 
	new origin[3]
	get_user_origin(id,origin)
 
	//Particle burst ie. teleport effect	
	message_begin(MSG_BROADCAST ,SVC_TEMPENTITY) //message begin
	write_byte(TE_PARTICLEBURST )
	write_coord(origin[0]) // origin
	write_coord(origin[1]) // origin
	write_coord(origin[2]) // origin
	write_short(25) // radius
	write_byte(2) // particle color
	write_byte(5) // duration * 10 will be randomized a bit
	message_end()
 
 
}
 
stock Set_Origin_Forward(id, distance) 
{
	new Float:origin[3]
	new Float:angles[3]
	new Float:teleport[3]
	new Float:heightplus = 10.0
	new Float:playerheight = 64.0
	new bool:recalculate = false
	new bool:foundheight = false
	pev(id,pev_origin,origin)
	pev(id,pev_angles,angles)
 
	teleport[0] = origin[0] + distance * floatcos(angles[1],degrees) * floatabs(floatcos(angles[0],degrees));
	teleport[1] = origin[1] + distance * floatsin(angles[1],degrees) * floatabs(floatcos(angles[0],degrees));
	teleport[2] = origin[2]+heightplus
 
	while (!Can_Trace_Line_Origin(origin,teleport) || Is_Point_Stuck(teleport,48.0))
	{	
		if (distance < 10)
			break;
 
		//First see if we can raise the height to MAX playerheight, if we can, it's a hill and we can teleport there	
		for (new i=1; i < playerheight+20.0; i++)
		{
			teleport[2]+=i
			if (Can_Trace_Line_Origin(origin,teleport) && !Is_Point_Stuck(teleport,48.0))
			{
				foundheight = true
				heightplus += i
				break
			}
 
			teleport[2]-=i
		}
 
		if (foundheight)
			break
 
		recalculate = true
		distance-=10
		teleport[0] = origin[0] + (distance+32) * floatcos(angles[1],degrees) * floatabs(floatcos(angles[0],degrees));
		teleport[1] = origin[1] + (distance+32) * floatsin(angles[1],degrees) * floatabs(floatcos(angles[0],degrees));
		teleport[2] = origin[2]+heightplus
	}
 
	if (!recalculate)
	{
		set_pev(id,pev_origin,teleport)
		return PLUGIN_CONTINUE
	}
 
	teleport[0] = origin[0] + distance * floatcos(angles[1],degrees) * floatabs(floatcos(angles[0],degrees));
	teleport[1] = origin[1] + distance * floatsin(angles[1],degrees) * floatabs(floatcos(angles[0],degrees));
	teleport[2] = origin[2]+heightplus
	set_pev(id,pev_origin,teleport)
 
	return PLUGIN_CONTINUE
}
 
stock bool:Can_Trace_Line_Origin(Float:origin1[3], Float:origin2[3])
{	
	new Float:Origin_Return[3]	
	new Float:temp1[3]
	new Float:temp2[3]
 
	temp1[x] = origin1[x]
	temp1[y] = origin1[y]
	temp1[z] = origin1[z]-30
 
	temp2[x] = origin2[x]
	temp2[y] = origin2[y]
	temp2[z] = origin2[z]-30
 
	trace_line(-1, temp1, temp2, Origin_Return) 
 
	if (get_distance_f(Origin_Return,temp2) < 1.0)
		return true
 
	return false
}
 
stock bool:Is_Point_Stuck(Float:Origin[3], Float:hullsize)
{
	new Float:temp[3]
	new Float:iterator = hullsize/3
 
	temp[2] = Origin[2]
 
	for (new Float:i=Origin[0]-hullsize; i < Origin[0]+hullsize; i+=iterator)
	{
		for (new Float:j=Origin[1]-hullsize; j < Origin[1]+hullsize; j+=iterator)
		{
			//72 mod 6 = 0
			for (new Float:k=Origin[2]-CS_PLAYER_HEIGHT; k < Origin[2]+CS_PLAYER_HEIGHT; k+=6) 
			{
				temp[0] = i
				temp[1] = j
				temp[2] = k
 
				if (point_contents(temp) != -1)
					return true
			}
		}
	}
 
	return false
}
 
stock Effect_Bleed(id,color)
{
	new origin[3]
	get_user_origin(id,origin)
 
	new dx, dy, dz
 
	for(new i = 0; i < 3; i++) 
	{
		dx = random_num(-15,15)
		dy = random_num(-15,15)
		dz = random_num(-20,25)
 
		for(new j = 0; j < 2; j++) 
		{
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte(TE_BLOODSPRITE)
			write_coord(origin[0]+(dx*j))
			write_coord(origin[1]+(dy*j))
			write_coord(origin[2]+(dz*j))
			write_short(sprite_blood_spray)
			write_short(sprite_blood_drop)
			write_byte(color) // color index
			write_byte(8) // size
			message_end()
		}
	}
}
 
/* ==================================================================================================== */
 
public Use_Spell(id)
{
	if (player_global_cooldown[id] + GLOBAL_COOLDOWN >= halflife_time())
		return PLUGIN_CONTINUE
	else
		player_global_cooldown[id] = halflife_time()
 
	if (!is_user_alive(id) || !freeze_ended)
		return PLUGIN_CONTINUE
 
	/*See if USE button is used for anything else..
	1) Close to bomb
	2) Close to hostage
	3) Close to switch
	4) Close to door
	*/
 
	new Float:origin[3]
	pev(id, pev_origin, origin)
 
	//Func door and func door rotating
	new aimid, body
	get_user_aiming ( id, aimid, body ) 
 
	if (aimid > 0)
	{
		new classname[32]
		pev(aimid,pev_classname,classname,31)
 
		if (equal(classname,"func_door_rotating") || equal(classname,"func_door") || equal(classname,"func_button"))
		{
			new Float:doororigin[3]
			pev(aimid, pev_origin, doororigin)
 
			if (get_distance_f(origin, doororigin) < 70 && UTIL_In_FOV(id,aimid))
				return PLUGIN_CONTINUE
		}
 
	}
 
	//Bomb condition
	new bomb
	if ((bomb = find_ent_by_model(-1, "grenade", "models/w_c4.mdl"))) 
	{
		new Float:bombpos[3]
		pev(bomb, pev_origin, bombpos)
 
		//We are near the bomb and have it in FOV.
		if (get_distance_f(origin, bombpos) < 100 && UTIL_In_FOV(id,bomb))
			return PLUGIN_CONTINUE
	}
 
 
	//Hostage
	new hostage = engfunc(EngFunc_FindEntityByString, -1,"classname", "hostage_entity")
 
	while (hostage)
	{
		new Float:hospos[3]
		pev(hostage, pev_origin, hospos)
		if (get_distance_f(origin, hospos) < 70 && UTIL_In_FOV(id,hostage))
			return PLUGIN_CONTINUE
 
		hostage = engfunc(EngFunc_FindEntityByString, hostage,"classname", "hostage_entity")
	}
 
	check_magic(id)
 
 
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
//Angle to all targets in fov
stock Float:Find_Angle(Core,Target,Float:dist)
{
	new Float:vec2LOS[2]
	new Float:flDot	
	new Float:CoreOrigin[3]
	new Float:TargetOrigin[3]
	new Float:CoreAngles[3]
 
	pev(Core,pev_origin,CoreOrigin)
	pev(Target,pev_origin,TargetOrigin)
 
	if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
		return 0.0
 
	pev(Core,pev_angles, CoreAngles)
 
	for ( new i = 0; i < 2; i++ )
		vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i]
 
	new Float:veclength = Vec2DLength(vec2LOS)
 
	//Normalize V2LOS
	if (veclength <= 0.0)
	{
		vec2LOS[x] = 0.0
		vec2LOS[y] = 0.0
	}
	else
	{
		new Float:flLen = 1.0 / veclength;
		vec2LOS[x] = vec2LOS[x]*flLen
		vec2LOS[y] = vec2LOS[y]*flLen
	}
 
	//Do a makevector to make v_forward right
	engfunc(EngFunc_MakeVectors,CoreAngles)
 
	new Float:v_forward[3]
	new Float:v_forward2D[2]
	get_global_vector(GL_v_forward, v_forward)
 
	v_forward2D[x] = v_forward[x]
	v_forward2D[y] = v_forward[y]
 
	flDot = vec2LOS[x]*v_forward2D[x]+vec2LOS[y]*v_forward2D[y]
 
	if ( flDot > 0.5 )
	{
		return flDot
	}
 
	return 0.0	
}
 
stock Float:Vec2DLength( Float:Vec[2] )  
{ 
	return floatsqroot(Vec[x]*Vec[x] + Vec[y]*Vec[y] )
}
 
stock bool:UTIL_In_FOV(id,target)
{
	if (Find_Angle(id,target,9999.9) > 0.0)
		return true
 
	return false
}
 
/* ==================================================================================================== */
 
public Greet_Player(id)
{
	id-=TASK_GREET
	new name[32]
	get_user_name(id,name,31)
	if( get_user_flags(id) & ADMIN_LEVEL_H)
	client_print(id,print_chat, "Witaj %s w WWE MOD .Posiadasz VIPa", name, "5.6 PL")
	else client_print(id,print_chat, "Witaj %s w WWE Mod.Menu pod klawiszem V", name, "5.6 PL")
}
 
/* ==================================================================================================== */
 
 
 
/* ==================================================================================================== */
 
public changerace(id)
{
	if(freeze_ended && player_class[id]!=NONE ) set_user_health(id,0)
	if(player_class[id]!=NONE) savexpcom(id)
	player_class[id]=NONE
	client_connect(id) 
	select_class_query(id)
}
 
/* ==================================================================================================== */
 
//Disable autohelp messages and display our own.
public FW_WriteString(string[])
{
	if (equal(string,""))
		return FMRES_IGNORED
 
	//Disable autohelp
	if (equal(string,"#Hint_press_buy_to_purchase") || equal(string,"#Hint_press_buy_to_purchase "))
	{
		write_string( "" );
		return FMRES_SUPERCEDE
	}
 
	if (equal(string, "#Hint_spotted_a_friend") || equal(string, "#Hint_you_have_the_bomb"))
	{
		write_string( "" );
		return FMRES_SUPERCEDE
	}
 
	return FMRES_IGNORED
 
}
 
stock hudmsg(id,Float:display_time,const fmt[], {Float,Sql,Result,_}:...)
{	
	if (player_huddelay[id] >= 0.03*4)
		return PLUGIN_CONTINUE
 
	new buffer[512]
	vformat(buffer, 511, fmt, 4)
 
	set_hudmessage ( 255, 0, 0, -1.0, 0.4 + player_huddelay[id], 0, display_time/2, display_time, 0.1, 0.2, -1 ) 	
	show_hudmessage(id, buffer)
 
	player_huddelay[id]+=0.03
 
	remove_task(id+TASK_HUD)
	set_task(display_time, "hudmsg_clear", id+TASK_HUD, "", 0, "a", 3)
 
 
	return PLUGIN_CONTINUE
 
}
 
public hudmsg_clear(id)
{
	new pid = id-TASK_HUD
	player_huddelay[pid]=0.0
}
 
/* ==================================================================================================== */
 
public item_firetotem(id)
{
	if (used_item[id])
	{
		hudmsg(id,2.0,"Mozesz uzyc raz w rundzie totemu ognia")
	}
	else
	{
		used_item[id] = true
		Effect_Ignite_Totem(id,7)
	}
}
 
stock Effect_Ignite_Totem(id,seconds)
{
	new origin[3]
	pev(id,pev_origin,origin)
 
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Ignite_Totem")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_solid,SOLID_TRIGGER)
	set_pev(ent,pev_origin,origin)
	set_pev(ent,pev_ltime, halflife_time() + seconds + 0.1)
 
	engfunc(EngFunc_SetModel, ent, "addons/amxmodx/wwe/totem_ignite.mdl")  	
	set_rendering ( ent, kRenderFxGlowShell, 250,150,0, kRenderFxNone, 255 ) 	
	engfunc(EngFunc_DropToFloor,ent)
 
	set_pev(ent,pev_euser3,0)
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)
}
 
public Effect_Ignite_Totem_Think(ent)
{
	//Safe check because effect on death
	if (!freeze_ended)
		remove_entity(ent)
 
	if (!is_valid_ent(ent))
		return PLUGIN_CONTINUE
 
	new id = pev(ent,pev_owner)
 
	//Apply and destroy
	if (pev(ent,pev_euser3) == 1)
	{
		new entlist[513]
		new numfound = find_sphere_class(ent,"player",player_b_firetotem[id]+0.0,entlist,512)
 
		for (new i=0; i < numfound; i++)
		{		
			new pid = entlist[i]
 
			//This totem can hit the caster
			if (pid == id && is_user_alive(id))
			{
				Effect_Ignite(pid,id,4)
				hudmsg(pid,3.0,"Palisz sie. Strzel do kogos aby przestac sie palic!")
				continue
			}
 
			if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid))
				continue
 
			//Dextery makes the fire damage less
			if (player_dextery[pid] > 20)
				Effect_Ignite(pid,id,1)
			else if (player_dextery[pid] > 15)
				Effect_Ignite(pid,id,2)
			else if (player_dextery[pid] > 10)
				Effect_Ignite(pid,id,3)
			else
				Effect_Ignite(pid,id,4)
 
			hudmsg(pid,3.0,"Palisz sie. Strzel do kogos aby przestac sie palic!")
		}
 
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
 
 
	//Entity should be destroyed because livetime is over
	if (pev(ent,pev_ltime) < halflife_time())
	{
		set_pev(ent,pev_euser3,1)
 
		//Show animation and die
 
		new Float:forigin[3], origin[3]
		pev(ent,pev_origin,forigin)	
		FVecIVec(forigin,origin)
 
		//Find people near and give them health
		message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
		write_byte( TE_BEAMCYLINDER );
		write_coord( origin[0] );
		write_coord( origin[1] );
		write_coord( origin[2] );
		write_coord( origin[0] );
		write_coord( origin[1] + player_b_firetotem[id]);
		write_coord( origin[2] + player_b_firetotem[id]);
		write_short( sprite_white );
		write_byte( 0 ); // startframe
		write_byte( 0 ); // framerate
		write_byte( 10 ); // life
		write_byte( 10 ); // width
		write_byte( 255 ); // noise
		write_byte( 150 ); // r, g, b
		write_byte( 150 ); // r, g, b
		write_byte( 0 ); // r, g, b
		write_byte( 128 ); // brightness
		write_byte( 5 ); // speed
		message_end();
 
		set_pev(ent,pev_nextthink, halflife_time() + 0.2)
 
	}
	else	
	{
		set_pev(ent,pev_nextthink, halflife_time() + 1.5)
	}
 
	return PLUGIN_CONTINUE
}
 
stock Spawn_Ent(const classname[]) 
{
	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, classname))
	set_pev(ent, pev_origin, {0.0, 0.0, 0.0})    
	dllfunc(DLLFunc_Spawn, ent)
	return ent
}
 
stock Effect_Ignite(id,attacker,damage)
{
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Ignite")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_ltime, halflife_time() + 99 + 0.1)
	set_pev(ent,pev_solid,SOLID_NOT)
	set_pev(ent,pev_euser1,attacker)
	set_pev(ent,pev_euser2,damage)
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)	
 
	AddFlag(id,Flag_Ignite)
}
 
//euser3 = destroy and apply effect
public Effect_Ignite_Think(ent)
{
	new id = pev(ent,pev_owner)
	attacker = pev(ent,pev_euser1)
	new damage = pev(ent,pev_euser2)
 
	if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id) || !HasFlag(id,Flag_Ignite))
	{
		RemoveFlag(id,Flag_Ignite)
		Remove_All_Tents(id)
		Display_Icon(id ,0 ,"dmg_heat" ,200,0,0)
 
		remove_entity(ent)		
		return PLUGIN_CONTINUE
	}
 
 
	//Display ignite tent and icon
	Display_Tent(id,sprite_ignite,2)
	Display_Icon(id ,1 ,"dmg_heat" ,200,0,0)
 
	new origin[3]
	get_user_origin(id,origin)
 
	//Make some burning effects
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte( TE_SMOKE ) // 5
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	write_short( sprite_smoke )
	write_byte( 22 )  // 10
	write_byte( 10 )  // 10
	message_end()
 
	//Decals
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte( TE_GUNSHOTDECAL ) // decal and ricochet sound
	write_coord( origin[0] ) //pos
	write_coord( origin[1] )
	write_coord( origin[2] )
	write_short (0) // I have no idea what thats supposed to be
	write_byte (random_num(199,201)) //decal
	message_end()
 
 
	//Do the actual damage
	change_health(id,-damage,attacker,"world")
 
	set_pev(ent,pev_nextthink, halflife_time() + 1.5)
 
 
	return PLUGIN_CONTINUE
}
 
stock AddFlag(id,flag)
{
	afflicted[id][flag] = 1	
}
 
stock RemoveFlag(id,flag)
{
	afflicted[id][flag] = 0
}
 
stock bool:HasFlag(id,flag)
{
	if (afflicted[id][flag])
		return true
 
	return false
}
 
stock Display_Tent(id,sprite, seconds)
{
	message_begin(MSG_ALL,SVC_TEMPENTITY)
	write_byte(TE_PLAYERATTACHMENT)
	write_byte(id)
	write_coord(40) //Offset
	write_short(sprite)
	write_short(seconds*10)
	message_end()
}
 
stock Remove_All_Tents(id)
{
	message_begin(MSG_ALL ,SVC_TEMPENTITY) //message begin
	write_byte(TE_KILLPLAYERATTACHMENTS)
	write_byte(id) // entity index of player
	message_end()
}
 
 
 
stock Find_Best_Angle(id,Float:dist, same_team = false)
{
	new Float:bestangle = 0.0
	new winner = -1
 
	for (new i=0; i < MAX; i++)
	{
		if (!is_user_alive(i) || i == id || (get_user_team(i) == get_user_team(id) && !same_team))
			continue
 
		if (get_user_team(i) != get_user_team(id) && same_team)
			continue
 
		//User has spell immunity, don't target
 
		new Float:c_angle = Find_Angle(id,i,dist)
 
		if (c_angle > bestangle && Can_Trace_Line(id,i))
		{
			winner = i
			bestangle = c_angle
		}
 
	}
 
	return winner
}
 
//This is an interpolation. We make tree lines with different height as to make sure
stock bool:Can_Trace_Line(id, target)
{	
	for (new i=-35; i < 60; i+=35)
	{		
		new Float:Origin_Id[3]
		new Float:Origin_Target[3]
		new Float:Origin_Return[3]
 
		pev(id,pev_origin,Origin_Id)
		pev(target,pev_origin,Origin_Target)
 
		Origin_Id[z] = Origin_Id[z] + i
		Origin_Target[z] = Origin_Target[z] + i
 
		trace_line(-1, Origin_Id, Origin_Target, Origin_Return) 
 
		if (get_distance_f(Origin_Return,Origin_Target) < 25.0)
			return true
 
	}
 
	return false
}
public item_zamroz(id)
{
	if (used_item[id])
	{
		hudmsg(id,2.0,"Totemu mozesz uzyc raz na runde!")
		return PLUGIN_CONTINUE
	}
 
	used_item[id] = true
 
	new origin[3]
	pev(id,pev_origin,origin)
 
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Zamroz_Totem")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_solid,SOLID_TRIGGER)
	set_pev(ent,pev_origin,origin)
	set_pev(ent,pev_ltime, halflife_time() + 15 + 0.1)
 
	engfunc(EngFunc_SetModel, ent, "addons/amxmodx/wwe/totem_heal.mdl")  	
	set_rendering ( ent, kRenderFxGlowShell, 0,100,255, kRenderFxNone, 255 ) 	
	engfunc(EngFunc_DropToFloor,ent)
 
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)
 
	return PLUGIN_CONTINUE	
}
 
public Effect_Zamroz_Totem_Think(ent)
{
	new id = pev(ent,pev_owner)
	new totem_dist = 600
 
	//We have emitted beam. Apply effect (this is delayed)
	if (pev(ent,pev_euser2) == 1)
	{		
		new Float:forigin[3], origin[3]
		pev(ent,pev_origin,forigin)	
		FVecIVec(forigin,origin)
 
		//Find people near and damage them
	        new entlist[513]
	        new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist,512,forigin)		
 
		for (new i=0; i < numfound; i++)
		{		
			new pid = entlist[i]
 
			if (get_user_team(pid) == get_user_team(id))
				continue
 
			if (is_user_alive(pid)){
                                set_user_maxspeed(pid, 1.0)
                                set_task(15.0, "off_zamroz", pid)
                        }			
		}
 
		set_pev(ent,pev_euser2,0)
		set_pev(ent,pev_nextthink, halflife_time() + 1.5)
 
		return PLUGIN_CONTINUE
	}
 
	//Entity should be destroyed because livetime is over
	if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id))
	{
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	//If this object is almost dead, apply some render to make it fade out
	if (pev(ent,pev_ltime)-2.0 < halflife_time())
		set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) 
 
	new Float:forigin[3], origin[3]
	pev(ent,pev_origin,forigin)	
	FVecIVec(forigin,origin)
 
	//Find people near and give them health
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[0] );
	write_coord( origin[1] );
	write_coord( origin[2] );
	write_coord( origin[0] );
	write_coord( origin[1] + totem_dist );
	write_coord( origin[2] + totem_dist );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 0 ); // r, g, b
	write_byte( 100 ); // r, g, b
	write_byte( 255 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 5 ); // speed
	message_end();
 
 
 
	set_pev(ent,pev_euser2,1)
	set_pev(ent,pev_nextthink, halflife_time() + 0.5)
 
 
	return PLUGIN_CONTINUE
 
}
public off_zamroz(pid){
        set_user_maxspeed(pid, 270.0)
}
public item_hp(id)
{
	if (used_item[id])
		{
			hudmsg(id,2.0,"Uleczenia mozesz uzyc raz na runde!")
			return PLUGIN_CONTINUE  
		}
	     new m_health = race_heal[player_class[id]]+player_strength[id]*2
	     new CurHealth = get_user_health(id)
	     new NewHealth = (CurHealth+player_b_hpitem[id]<m_health)? CurHealth+player_b_hpitem[id]:m_health
		set_user_health(id, NewHealth)
 
		used_item[id] = true    
		return PLUGIN_CONTINUE
 
}
public item_grawi(id)
{
	if (used_item[id])
	{
		hudmsg(id,2.0,"Totemu grawitacij mozesz uzyc raz na runde!")
		return PLUGIN_CONTINUE
	}
 
	used_item[id] = true
 
	new origin[3]
	pev(id,pev_origin,origin)
 
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Grawi_Totem")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_solid,SOLID_TRIGGER)
	set_pev(ent,pev_origin,origin)
	set_pev(ent,pev_ltime, halflife_time() + 20 + 0.1)
 
	engfunc(EngFunc_SetModel, ent, "addons/amxmodx/wwe/totem_heal.mdl")  	
	set_rendering ( ent, kRenderFxGlowShell, 0,100,255, kRenderFxNone, 255 ) 	
	engfunc(EngFunc_DropToFloor,ent)
 
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)
 
	return PLUGIN_CONTINUE	
}
 
public Effect_Grawi_Totem_Think(ent)
{
	new id = pev(ent,pev_owner)
	new totem_dist = 750
 
	//We have emitted beam. Apply effect (this is delayed)
	if (pev(ent,pev_euser2) == 1)
	{		
		new Float:forigin[3], origin[3]
		pev(ent,pev_origin,forigin)	
		FVecIVec(forigin,origin)
 
		//Find people near and damage them
	        new entlist[513]
	        new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist,512,forigin)		
 
		for (new i=0; i < numfound; i++)
		{		
			new pid = entlist[i]
 
			if (get_user_team(pid) != get_user_team(id))
				continue
 
			if (is_user_alive(pid)){
                                set_user_gravity(pid, 0.25)
                                set_task(15.0, "off_grawi", pid)
 
                        }			
		}
		set_pev(ent,pev_euser2,0)
		set_pev(ent,pev_nextthink, halflife_time() + 1.5)
 
		return PLUGIN_CONTINUE
	}
 
	//Entity should be destroyed because livetime is over
	if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id))
	{
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	//If this object is almost dead, apply some render to make it fade out
	if (pev(ent,pev_ltime)-2.0 < halflife_time())
		set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) 
 
	new Float:forigin[3], origin[3]
	pev(ent,pev_origin,forigin)	
	FVecIVec(forigin,origin)
 
	//Find people near and give them health
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[0] );
	write_coord( origin[1] );
	write_coord( origin[2] );
	write_coord( origin[0] );
	write_coord( origin[1] + totem_dist );
	write_coord( origin[2] + totem_dist );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 0 ); // r, g, b
	write_byte( 255 ); // r, g, b
	write_byte( 10 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 5 ); // speed
	message_end();
 
 
 
	set_pev(ent,pev_euser2,1)
	set_pev(ent,pev_nextthink, halflife_time() + 0.5)
 
 
	return PLUGIN_CONTINUE
 
}
public off_grawi(pid){
        set_user_gravity(pid, 1.00)
}
public item_nies(id)
{
	if (used_item[id])
	{
		hudmsg(id,2.0,"Totemu Niesmiertelnosci mozesz uzyc raz na runde!")
		return PLUGIN_CONTINUE
	}
 
	used_item[id] = true
 
	new origin[3]
	pev(id,pev_origin,origin)
 
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Nies_Totem")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_solid,SOLID_TRIGGER)
	set_pev(ent,pev_origin,origin)
	set_pev(ent,pev_ltime, halflife_time() + 10 + 0.1)
 
	engfunc(EngFunc_SetModel, ent, "addons/amxmodx/wwe/totem_heal.mdl")  	
	set_rendering ( ent, kRenderFxGlowShell, 0,100,255, kRenderFxNone, 255 ) 	
	engfunc(EngFunc_DropToFloor,ent)
 
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)
 
	return PLUGIN_CONTINUE	
}
 
public Effect_Nies_Totem_Think(ent)
{
	new id = pev(ent,pev_owner)
	new totem_dist = 300
 
	//We have emitted beam. Apply effect (this is delayed)
	if (pev(ent,pev_euser2) == 1)
	{		
		new Float:forigin[3], origin[3]
		pev(ent,pev_origin,forigin)	
		FVecIVec(forigin,origin)
 
		//Find people near and damage them
	        new entlist[513]
	        new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist,512,forigin)		
 
		for (new i=0; i < numfound; i++)
		{		
			new pid = entlist[i]
 
			if (get_user_team(pid) != get_user_team(id))
				continue
 
		         if (is_user_alive(pid)){
		         change_health(id,999,0,"")		
		         set_user_godmode(id, 1)
 
		       new newarg[1]
		         newarg[0]=id
 
		         set_task(3.0,"god_off",id+95123,newarg,1)
                        }			
		}
 
		set_pev(ent,pev_euser2,0)
		set_pev(ent,pev_nextthink, halflife_time() + 1.5)
 
		return PLUGIN_CONTINUE
	}
 
	//Entity should be destroyed because livetime is over
	if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id))
	{
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	//If this object is almost dead, apply some render to make it fade out
	if (pev(ent,pev_ltime)-2.0 < halflife_time())
		set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) 
 
	new Float:forigin[3], origin[3]
	pev(ent,pev_origin,forigin)	
	FVecIVec(forigin,origin)
 
	//Find people near and give them health
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[0] );
	write_coord( origin[1] );
	write_coord( origin[2] );
	write_coord( origin[0] );
	write_coord( origin[1] + totem_dist );
	write_coord( origin[2] + totem_dist );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 50 ); // r, g, b
	write_byte( 150 ); // r, g, b
	write_byte( 90 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 5 ); // speed
	message_end();
 
 
 
	set_pev(ent,pev_euser2,1)
	set_pev(ent,pev_nextthink, halflife_time() + 0.5)
 
 
	return PLUGIN_CONTINUE
 
}
public item_hook(id)
{
	if (used_item[id])
	{
		hudmsg(id,2.0,"Haku mozesz uzyc raz na runde!")
		return PLUGIN_CONTINUE	
	}
 
	new target = Find_Best_Angle(id,1000.0,false)
 
	if (!is_valid_ent(target))
	{
		hudmsg(id,2.0,"Obiekt jest poza zasiegiem.")
		return PLUGIN_CONTINUE
	}
 
	AddFlag(id,Flag_Hooking)
 
	set_user_gravity(target,0.0)
	set_task(0.1,"hook_prethink",id+TASK_HOOK,"",0,"b")
	hooked[id] = target
	hook_prethink(id+TASK_HOOK)
	emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
 
	used_item[id] = true	
	return PLUGIN_HANDLED
 
}
 
public hook_prethink(id)
{
	id -= TASK_HOOK
	if(!is_user_alive(id) || !is_user_alive(hooked[id])) 
	{
		RemoveFlag(id,Flag_Hooking)
		return PLUGIN_HANDLED
	}
	if (get_user_button(id) & ~IN_USE)
	{
		RemoveFlag(id,Flag_Hooking)
		return PLUGIN_HANDLED	
	}
	if(!HasFlag(id,Flag_Hooking))
	{
		if (is_user_alive(hooked[id]))
			set_user_gravity(id,1.0)
		remove_task(id+TASK_HOOK)
		return PLUGIN_HANDLED
	}
 
	//Get Id's origin
	static origin1[3]
	get_user_origin(id,origin1)
 
	static origin2[3]
	get_user_origin(hooked[id],origin2)
 
	//Create blue beam
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(1)		//TE_BEAMENTPOINT
	write_short(id)		// start entity
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2])
	write_short(sprite_line)
	write_byte(1)		// framestart
	write_byte(1)		// framerate
	write_byte(2)		// life in 0.1's
	write_byte(5)		// width
	write_byte(0)		// noise
	write_byte(0)		// red
	write_byte(0)		// green
	write_byte(255)		// blue
	write_byte(200)		// brightness
	write_byte(0)		// speed
	message_end()
 
	//Calculate Velocity
	new Float:velocity[3]
	velocity[0] = (float(origin1[0]) - float(origin2[0])) * 3.0
	velocity[1] = (float(origin1[1]) - float(origin2[1])) * 3.0
	velocity[2] = (float(origin1[2]) - float(origin2[2])) * 3.0
 
	new Float:dy
	dy = velocity[0]*velocity[0] + velocity[1]*velocity[1] + velocity[2]*velocity[2]
 
	new Float:dx
	dx = (4+player_intelligence[id]/2) * 120.0 / floatsqroot(dy)
 
	velocity[0] *= dx
	velocity[1] *= dx
	velocity[2] *= dx
 
	set_pev(hooked[id],pev_velocity,velocity)
 
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
public item_gravitybomb(id)
{	
	if (pev(id,pev_flags) & FL_ONGROUND) 
	{
		hudmsg(id,2.0,"Musisz byc w powietrzu!")
		return PLUGIN_CONTINUE
	}
 
	if (halflife_time()-gravitytimer[id] <= 5)
	{
		hudmsg(id,2.0,"Ten przedmiot, moze byc uzyty co kazde 5 sekundy")
		return PLUGIN_CONTINUE
	}
	gravitytimer[id] = floatround(halflife_time())
 
	new origin[3]
	get_user_origin(id,origin)
 
	if (origin[2] == 0)
		earthstomp[id] = 1
	else
		earthstomp[id] = origin[2]
 
	set_user_gravity(id,5.0)
	falling[id] = true
 
 
	return PLUGIN_CONTINUE
 
}
 
public add_bonus_stomp(id)
{
	set_gravitychange(id)
 
	new origin[3]
	get_user_origin(id,origin)
 
	new dam = earthstomp[id]-origin[2]
 
	earthstomp[id] = 0
 
	//If jump is is high enough, apply some shake effect and deal damage, 300 = down from BOMB A in dust2
	if (dam < 85)
		return PLUGIN_CONTINUE
 
	dam = dam-85
 
	message_begin(MSG_ONE , get_user_msgid("ScreenShake") , {0,0,0} ,id)
	write_short( 1<<14 );
	write_short( 1<<12 );
	write_short( 1<<14 );
	message_end();
 
	new entlist[513]
	new numfound = find_sphere_class(id,"player",230.0+player_strength[id]*2,entlist,512)
 
 
	for (new i=0; i < numfound; i++)
	{		
		new pid = entlist[i]
 
		if (pid == id || !is_user_alive(pid))
			continue
 
		if (get_user_team(id) == get_user_team(pid))  
			continue
		if (player_b_antyarchy[pid] > 0)
                        continue	
		if (c_antyarchy[pid] > 0)
                        continue	
 
		if (!(pev(pid, pev_flags) & FL_ONGROUND)) continue	
 
 
		new Float:id_origin[3]
		new Float:pid_origin[3]
		new Float:delta_vec[3]
 
		pev(id,pev_origin,id_origin)
		pev(pid,pev_origin,pid_origin)
 
 
		delta_vec[x] = (pid_origin[x]-id_origin[x])+10
		delta_vec[y] = (pid_origin[y]-id_origin[y])+10
		delta_vec[z] = (pid_origin[z]-id_origin[z])+200
 
		set_pev(pid,pev_velocity,delta_vec)
 
		message_begin(MSG_ONE , get_user_msgid("ScreenShake") , {0,0,0} ,pid)
		write_short( 1<<18 );
		write_short( 1<<14 );
		write_short( 1<<18 );
		message_end();
 
		change_health(pid,-dam,id,"world")			
	}
 
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
public item_rot(id)
{
	if (used_item[id])
	{
		RemoveFlag(id,Flag_Rot)
		used_item[id] = false
	}
	else
	{
		if (find_ent_by_owner(-1,"Effect_Rot",id) > 0)
			return PLUGIN_CONTINUE
 
		Create_Rot(id)
		used_item[id] = true
	}
 
	return PLUGIN_CONTINUE
}
 
public Create_Rot(id)
{		
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Rot")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_solid,SOLID_NOT)
	AddFlag(id,Flag_Rot)
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)	
 
}
 
public Effect_Rot_Think(ent)
{
	new id = pev(ent,pev_owner)
	if (!is_user_alive(id) || !HasFlag(id,Flag_Rot) || !freeze_ended)
	{
		Display_Icon(id,0,"dmg_bio",255,255,0)
		set_user_maxspeed(id,245.0+player_dextery[id])
 
		set_renderchange(id)
 
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	set_user_maxspeed(id,252.0+player_dextery[id]+15)
	Display_Icon(id,1,"dmg_bio",255,150,0)
	set_renderchange(id)
 
	new entlist[513]
	new numfound = find_sphere_class(id,"player",250.0,entlist,512)
 
	for (new i=0; i < numfound; i++)
	{		
		new pid = entlist[i]
		if(player_b_antyfs[ pid ] > 0 || c_antyfs[ pid ] > 0)
            continue
 
		if (pid == id || !is_user_alive(pid))
			continue
 
		if (get_user_team(id) == get_user_team(pid))
			continue
 
		//Rot him!
		if (random_num(1,3) == 1) Display_Fade(id,1<<14,1<<14,1<<16,255,155,50,230)
 
		change_health(pid,-45,id,"world")
		Effect_Bleed(pid,100)
		Create_Slow(pid,3)
 
	}
 
	change_health(id,-10,id,"world")
 
	set_pev(ent,pev_nextthink, halflife_time() + 0.8)
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
//Daze player
stock Create_Slow(id,seconds)
{		
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Slow")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_ltime, halflife_time() + seconds + 0.1)
	set_pev(ent,pev_solid,SOLID_NOT)
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)	
 
	AddFlag(id,Flag_Dazed)
}
 
public Effect_Slow_Think(ent)
{
	new id = pev(ent,pev_owner)
	if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id))
	{
		Display_Icon(id,0,"dmg_heat",255,255,0)
		RemoveFlag(id,Flag_Dazed)
		set_user_maxspeed(id,245.0+player_agility[id])
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	set_user_maxspeed(id,245.0-50)
	Display_Icon(id,1,"dmg_heat",255,255,0)
	set_pev(ent,pev_nextthink, halflife_time() + 1.0)
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
stock AddTimedFlag(id,flag,seconds)
{		
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Timedflag")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_ltime, halflife_time() + seconds + 0.1)
	set_pev(ent,pev_solid,SOLID_NOT)
	set_pev(ent,pev_euser3,flag)			
	AddFlag(id,flag)	
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)
}
 
public Effect_Timedflag_Think(ent)
{
	new id = pev(ent,pev_owner)
	if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id))
	{
		RemoveFlag(id,pev(ent,pev_euser3))
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	set_pev(ent,pev_nextthink, halflife_time() + 1.0)
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
public item_illusion(id)
{
	if (used_item[id])
	{
		hudmsg(id,2.0,"Ten przedmiot mozesz uzyc raz na runde!")
		return PLUGIN_CONTINUE
	}
 
	AddTimedFlag(id,Flag_Illusion,7)
	message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
	write_byte( 7) 
	write_byte( 0 ) 
	message_end() 
	used_item[id] = true
	use_addtofullpack = true
	return PLUGIN_CONTINUE
 
}
 
/* ==================================================================================================== */
 
public item_money_shield(id)
{
	if (used_item[id])
	{
		RemoveFlag(id,Flag_Moneyshield)
		used_item[id] = false
	}
	else
	{
		if (find_ent_by_owner(-1,"Effect_MShield",id) > 0)
			return PLUGIN_CONTINUE
 
		new ent = Spawn_Ent("info_target")
		set_pev(ent,pev_classname,"Effect_MShield")
		set_pev(ent,pev_owner,id)
		set_pev(ent,pev_solid,SOLID_NOT)		
		AddFlag(id,Flag_Moneyshield)	
		set_pev(ent,pev_nextthink, halflife_time() + 0.1)
		used_item[id] = true
	}
 
	return PLUGIN_CONTINUE
}
 
public Effect_MShield_Think(ent)
{
	new id = pev(ent,pev_owner)
	if (!is_user_alive(id) || cs_get_user_money(id) <= 0 || !HasFlag(id,Flag_Moneyshield) || !freeze_ended)
	{
		RemoveFlag(id,Flag_Moneyshield)
 
		set_renderchange(id)
 
		Display_Icon(id,0,"suithelmet_empty",255,255,255)
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	if (cs_get_user_money(id)-250 < 0)
		cs_set_user_money(id,0)
	else
		cs_set_user_money(id,cs_get_user_money(id)-250)
 
	set_renderchange(id)
 
	Display_Icon(id,1,"suithelmet_empty",255,255,255)
 
	set_pev(ent,pev_nextthink, halflife_time() + 1.0)
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
public item_mine(id)
{
	new count = 0
	new ents = -1
	ents = find_ent_by_owner(ents,"Mine",id)
	while (ents > 0)
	{
		count++
		ents = find_ent_by_owner(ents,"Mine",id)
	}
 
	if (count > 2)
	{
		hudmsg(id,2.0,"Mozesz polozyc maksymalnie 3 miny na runde")
		return PLUGIN_CONTINUE
	}
 
 
	new origin[3]
	pev(id,pev_origin,origin)
 
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Mine")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_movetype,MOVETYPE_TOSS)
	set_pev(ent,pev_origin,origin)
	set_pev(ent,pev_solid,SOLID_BBOX)
 
	engfunc(EngFunc_SetModel, ent, "addons/amxmodx/wwe/mine.mdl")  
	engfunc(EngFunc_SetSize,ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0})
 
	drop_to_floor(ent)
 
	entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) 
 
	set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50)	
 
	use_addtofullpack = true
 
	return PLUGIN_CONTINUE
}
 
/* ==================================================================================================== */
 
public item_teamshield(id)
{
	if (used_item[id])
	{
		RemoveFlag(id,Flag_Teamshield)
		used_item[id] = false
		set_renderchange(id)
	}
	else
	{
		new target = Find_Best_Angle(id,1000.0,true)
 
		if (!is_valid_ent(target))
		{
			hudmsg(id,2.0,"Zaden cel nie jest zasiegu do tarczy")
			return PLUGIN_CONTINUE
		}
 
		if (pev(target,pev_rendermode) == kRenderTransTexture || player_item_id[target] == 17 || player_class[target] == Ninja || player_class[target] == Skrytobojca)
		{
			hudmsg(id,2.0,"Nie mozna wyczarowac tarczy na niewidzialnym graczu")
			return PLUGIN_CONTINUE
		}
 
		if (find_ent_by_owner(-1,"Effect_Teamshield",id) > 0)
			return PLUGIN_CONTINUE
 
		if (get_user_health(target)+player_b_teamheal[id] <= race_heal[player_class[target]]+player_strength[target]*2)
			change_health(target,player_b_teamheal[id],0,"")
 
		new ent = Spawn_Ent("info_target")
		set_pev(ent,pev_classname,"Effect_Teamshield")
		set_pev(ent,pev_owner,id)
		set_pev(ent,pev_solid,SOLID_NOT)
		set_pev(ent,pev_nextthink, halflife_time() + 0.1)	
		set_pev(ent,pev_euser2, target)	
 
		AddFlag(id,Flag_Teamshield)
		AddFlag(target,Flag_Teamshield_Target)
		used_item[id] = true
 
		set_renderchange(target)
	}
 
	return PLUGIN_CONTINUE
}
 
public Effect_Teamshield_Think(ent)
{
	new id = pev(ent,pev_owner)
	new victim = pev(ent,pev_euser2)
 
	new Float: vec1[3]
	new Float: vec2[3]
	new Float: vec3[3]
 
	entity_get_vector(id,EV_VEC_origin,vec1)
	entity_get_vector(victim ,EV_VEC_origin,vec2)
 
	new hit = trace_line ( id, vec1, vec2, vec3 )
 
	if (hit != victim || !is_user_alive(id) || !is_user_alive(victim) || !Can_Trace_Line(id,victim) || !UTIL_In_FOV(id,victim) || !HasFlag(id,Flag_Teamshield) || !freeze_ended)
	{
		RemoveFlag(id,Flag_Teamshield)
		RemoveFlag(victim,Flag_Teamshield_Target)
		remove_entity(ent)
		set_renderchange(victim)
		return PLUGIN_CONTINUE
	}
	else		
		set_pev(ent,pev_nextthink, halflife_time() + 0.3)
 
	new origin1[3]
	new origin2[3]
 
	get_user_origin(id,origin1)
	get_user_origin(victim,origin2)
 
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY) 
	write_byte (TE_BEAMPOINTS)
	write_coord(origin1[0])
	write_coord(origin1[1])
	write_coord(origin1[2]+8)
	write_coord(origin2[0])
	write_coord(origin2[1])
	write_coord(origin2[2]+8)
	write_short(sprite_laser);
	write_byte(1) // framestart 
	write_byte(1) // framerate 
	write_byte(3) // life 
	write_byte(5) // width 
	write_byte(10) // noise 
	write_byte(0) // r, g, b (red)
	write_byte(255) // r, g, b (green)
	write_byte(0) // r, g, b (blue)
	write_byte(45) // brightness 
	write_byte(5) // speed 
	message_end()    
 
	set_renderchange(victim) 
 
	return PLUGIN_CONTINUE
}
/* ==================================================================================================== */	
 
//Find the owner that has target as target and the specific classname
public find_owner_by_euser(target,classname[])
{
	new ent = -1
	ent = find_ent_by_class(ent,classname)
 
	while (ent > 0)
	{
		if (pev(ent,pev_euser2) == target)
			return pev(ent,pev_owner)
		ent = find_ent_by_class(ent,classname)
	}
 
	return -1
}
 
/* ==================================================================================================== */
 
public item_totemheal(id)
{
	if (used_item[id])
	{
		hudmsg(id,2.0,"Leczacy Totem mozesz uzyc raz na runde!")
		return PLUGIN_CONTINUE
	}
 
	used_item[id] = true
 
	new origin[3]
	pev(id,pev_origin,origin)
 
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Healing_Totem")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_solid,SOLID_TRIGGER)
	set_pev(ent,pev_origin,origin)
	set_pev(ent,pev_ltime, halflife_time() + 7 + 0.1)
 
	engfunc(EngFunc_SetModel, ent, "addons/amxmodx/wwe/totem_heal.mdl")  	
	set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) 	
	engfunc(EngFunc_DropToFloor,ent)
 
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)
 
	return PLUGIN_CONTINUE	
}
 
public Effect_Healing_Totem_Think(ent)
{
	new id = pev(ent,pev_owner)
	new totem_dist = 300
	new amount_healed = player_b_heal[id]
 
	//We have emitted beam. Apply effect (this is delayed)
	if (pev(ent,pev_euser2) == 1)
	{		
		new Float:forigin[3], origin[3]
		pev(ent,pev_origin,forigin)	
		FVecIVec(forigin,origin)
 
		//Find people near and damage them
		new entlist[513]
		new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist,512,forigin)
 
		for (new i=0; i < numfound; i++)
		{		
			new pid = entlist[i]
 
			if (get_user_team(pid) != get_user_team(id))
				continue
 
			if (is_user_alive(pid)) change_health(pid,amount_healed,0,"")			
		}
 
		set_pev(ent,pev_euser2,0)
		set_pev(ent,pev_nextthink, halflife_time() + 1.5)
 
		return PLUGIN_CONTINUE
	}
 
	//Entity should be destroyed because livetime is over
	if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id))
	{
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	//If this object is almost dead, apply some render to make it fade out
	if (pev(ent,pev_ltime)-2.0 < halflife_time())
		set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) 
 
	new Float:forigin[3], origin[3]
	pev(ent,pev_origin,forigin)	
	FVecIVec(forigin,origin)
 
	//Find people near and give them health
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[0] );
	write_coord( origin[1] );
	write_coord( origin[2] );
	write_coord( origin[0] );
	write_coord( origin[1] + totem_dist );
	write_coord( origin[2] + totem_dist );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 255 ); // r, g, b
	write_byte( 100 ); // r, g, b
	write_byte( 100 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 5 ); // speed
	message_end();
 
	set_pev(ent,pev_euser2,1)
	set_pev(ent,pev_nextthink, halflife_time() + 0.5)
 
 
	return PLUGIN_CONTINUE
 
}
 
public freeze_over1()
{
	round_status=1
	agi = BASE_SPEED;
	new players[32], num
	get_players(players,num,"a")	
 
	for(new i=0 ; i<num ; i++)
	{
		set_speedchange(players[i])
	}
}
 
public freeze_begin1()
{
	round_status=0
}
 
public funcReleaseVic(id) 
{	
	DemageTake[id]=0
	remove_task(id+GLUTON)
}
 
public funcReleaseVic2(id) 
{	
	agi = BASE_SPEED;
	if(round_status==1)
	set_speedchange(id)
	set_armorchange(id)
        set_invchange(id)
}
 
public funcDemageVic(id,attacker) 
{
        id-=GLUTON
        if(get_user_health(id)>10)
        set_task(2.0, "funcDemageVic", id+GLUTON)
        DoDamage(id, attacker1, 5);
}
 
public set_speedchange(id)
{
	new weapon = read_data(2);
 
	if(DemageTake[id]==1) agi=(BASE_SPEED / 2)
	else agi=BASE_SPEED
 
	if (is_user_connected(id) && freeze_ended)
	{
		new speeds
		if(player_class[id] == Ninja && player_nozninja[id] == 1) speeds= 70 + floatround(player_dextery[id]*1.3+player_b_4move[id]*200)
		else if(player_class[id] == Ninja) speeds= 30 + floatround(player_dextery[id]*1.3+player_b_4move[id]*200)
		else if(player_class[id] == Ball && weapon == CSW_KNIFE) speeds= 140 + floatround(player_dextery[id]*1.3+player_b_4move[id]*300)
		else if(player_class[id] == Ball) speeds= 80 + floatround(player_dextery[id]*1.3+player_b_4move[id]*300)
		else if(player_class[id] == Ball) speeds= 80 + floatround(player_dextery[id]*1.3+player_b_4move[id]*200)
		else if(player_class[id] == Rambo) speeds= -50 + floatround(player_dextery[id]*1.3+player_b_4move[id]*400)
		else if(player_class[id] == Golem) speeds= -30 + floatround(player_dextery[id]*1.3)
		else if(player_b_4move[id] == 1) speeds= speeds + 600
		else speeds= floatround(player_dextery[id]*1.3)
		set_user_maxspeed(id, agi + speeds)
	}
}
 
public set_renderchange(id)
{	
	if(is_user_connected(id) && is_user_alive(id))
	{	
		if(!task_exists(id+TASK_FLASH_LIGHT))
		{
			new render=255
 
			 if (player_class[id] == Ninja)
			{
				new inv_bonus = 255 - player_b_inv[id]
				render = 50
 
				if(player_b_inv[id]>0)
				{
					while(inv_bonus>0)
					{
						inv_bonus-=10
						render--
					}
				}
 
				if(player_b_usingwind[id]==1)
				{
					render/=2
				}
 
				if(render<0) render=0
 
				if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2	
 
				set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
			}
			else if (player_class[id] == Morderca)
			{
				new inv_bonus = 255 - player_b_inv[id]
				render = 130
 
				if(player_b_inv[id]>0)
				{
					while(inv_bonus>0)
					{
						inv_bonus-=75
						render--
					}
				}
 
				if(player_b_usingwind[id]==1)
				{
					render/=2
				}
 
				if(render<0) render=0
 
				if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2	
 
				set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
			}
			else if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target))
			{
				if (player_b_usingwind[id]==1) set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderTransTexture,75)
 
				if(HasFlag(id,Flag_Moneyshield)) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,16)  
				if(HasFlag(id,Flag_Rot)) set_rendering ( id, kRenderFxGlowShell, 255,255,0, kRenderFxNone, 10 )
				if(HasFlag(id,Flag_Teamshield_Target)) set_rendering ( id, kRenderFxGlowShell, 0,200,0, kRenderFxNone, 0 ) 
			}
			else if(invisible_cast[id]==1)
			{
				if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id])))
				else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 40)
			}				
			else
			{
				render = 255 
				if(player_b_inv[id]>0) render = player_b_inv[id]
 
				set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render)
			}
 
		}	
		else set_user_rendering(id,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,30)
	}
}
public WygrywaTT()
{
	new Players[32], playerCount, id
	get_players(Players, playerCount, "aeh", "TERRORIST") 
 
	for (new i=0; i<playerCount; i++) 
	{
		id = Players[i]
		Give_Xp(id,get_cvar_num("diablo_xpbonus"))	
		if( get_user_flags(id) & ADMIN_LEVEL_H)
		client_print(id,print_chat,"Jako VIP dostales *%i* doswiadczenia za wygranie rundy przez twoj team.",get_cvar_num("diablo_winxp")*2)
		else client_print(id,print_chat,"Dostales *%i* doswiadczenia za wygranie rundy przez twoj team",get_cvar_num("diablo_winxp"))
	}	
	Give_Xp(planter,get_cvar_num("diablo_winxp"))
}
 
public WygrywaCT()
{
	new Players[32], playerCount, id
	get_players(Players, playerCount, "aeh", "CT") 
 
	for (new i=0; i<playerCount; i++) 
	{
		id = Players[i]
		Give_Xp(id,get_cvar_num("diablo_xpbonus"))	
		if( get_user_flags(id) & ADMIN_LEVEL_H)
		client_print(id,print_chat,"Jako VIP dostales *%i* doswiadczenia za wygranie rundy przez twoj team",get_cvar_num("diablo_winxp")*2)
		else client_print(id,print_chat,"Dostales *%i* doswiadczenia za wygranie rundy przez twoj team",get_cvar_num("diablo_winxp"))
	}	
	Give_Xp(planter,get_cvar_num("diablo_winxp"))
}
public set_gravitychange(id)
{
	if(is_user_alive(id) && is_user_connected(id))
	{
		else if(player_class[id] == Magneto)
		{
			if(player_b_gravity[id]>6) set_user_gravity(id, 0.3)
			else if(player_b_gravity[id]>3) set_user_gravity(id, 0.35)
			else if(player_b_redbull[id]>0) set_user_gravity(id, 0.15)
			else set_user_gravity(id, 0.60)
		}
		else
		{
			set_user_gravity(id,1.0*(1.0-player_b_gravity[id]/12.0))
			if(player_b_redbull[id]>0) set_user_gravity(id, 0.2)
		}
	}
}
 
 
public cmd_who(id)
{
        static motd[1000],header[100],name[32],len,i
        len = 0
        new team[32]
        static players[32], numplayers
        get_players(players, numplayers, "a")
        new playerid
        // Table i background
        len += formatex(motd[len],sizeof motd - 1 - len,"<body bgcolor=#000000 text=#FFB000>")
        len += formatex(motd[len],sizeof motd - 1 - len,"<center><table width=700 border=1 cellpadding=4 cellspacing=4>")
        len += formatex(motd[len],sizeof motd - 1 - len,"<tr><td>Nick</td><td>Postac</td><td>Level</td><td>Team</td></tr>")
        //Title
        formatex(header,sizeof header - 1,"Newwwe Statystyki")
 
        for (i=0; i< numplayers; i++)
	{
                playerid = players[i]
                if ( get_user_team(playerid) == 1 ) team = "Terrorist"
                else if ( get_user_team(playerid) == 2 ) team = "CT"
                else team = "Spectator"
                get_user_name( playerid, name, 31 )
		get_user_name( playerid, name, 31 )
 
		len += formatex(motd[len],sizeof motd - 1 - len,"<tr><td>%s</td><td>%s</td><td>%d</td><td>%s</td></tr>",name,Race[player_class[playerid]], player_lvl[playerid],team)
        }
        len += formatex(motd[len],sizeof motd - 1 - len,"</table></center>")
 
        show_motd(id,motd,header)     
}
 
public det_fade(id)
{
	if (wear_sun[id] == 1){
		Display_Icon(id ,ICON_FLASH ,ICON_S ,0,255,0)
		Display_Fade(id,1,1,1<<12,0,0,0,0)
	}
	if (wear_sun[id] == 0){
		Display_Icon(id ,ICON_HIDE ,ICON_S ,0,255,0)
	}
	if (c_flesh[id] == 1){
		Display_Icon(id ,ICON_FLASH ,ICON_S ,0,255,0)
		Display_Fade(id,1,1,1<<12,0,0,0,0)
	}
	if (c_flesh[id] == 0){
		Display_Icon(id ,ICON_HIDE ,ICON_S ,0,255,0)
	}
}
 
public changeskin(id,reset){
   if (id<1 || id>32 || !is_user_connected(id)) return PLUGIN_CONTINUE
   if (reset==1){
      cs_reset_user_model(id)
      skinchanged[id]=false
      return PLUGIN_HANDLED
   }else if (reset==2){
      //cs_set_user_model(id,"goomba")
      cs_set_user_model(id,"zombie")
      skinchanged[id]=true
      return PLUGIN_HANDLED
   }else{
      //new newSkin[32]
      new num = random_num(0,3)
 
      if (get_user_team(id)==1){
         //add(newSkin,31,CTSkins[num])
         cs_set_user_model(id,CTSkins[num])
      }else{
         //add(newSkin,31,TSkins[num])
         cs_set_user_model(id,TSkins[num])
      }
 
      skinchanged[id]=true
   }
 
   return PLUGIN_CONTINUE
}
 
 stock refill_ammo(id)
{	
	new wpnid
	if(!is_user_alive(id) || pev(id,pev_iuser1)) return;
 
	cs_set_user_armor(id,200,CS_ARMOR_VESTHELM);
 
	new wpn[32],clip,ammo
	wpnid = get_user_weapon(id, clip, ammo)
	get_weaponname(wpnid,wpn,31)
 
	new wEnt;
 
	// set clip ammo
	wpnid = get_weaponid(wpn)
	//wEnt = get_weapon_ent(id,wpnid);
	wEnt = get_weapon_ent(id,wpnid);
	cs_set_weapon_ammo(wEnt,maxClip[wpnid]);
 
}
 
stock get_weapon_ent(id,wpnid=0,wpnName[]="")
{
	// who knows what wpnName will be
	static newName[32];
 
	// need to find the name
	if(wpnid) get_weaponname(wpnid,newName,31);
 
	// go with what we were told
	else formatex(newName,31,"%s",wpnName);
 
	// prefix it if we need to
	if(!equal(newName,"weapon_",7))
		format(newName,31,"weapon_%s",newName);
 
	new ent;
	while((ent = engfunc(EngFunc_FindEntityByString,ent,"classname",newName)) && pev(ent,pev_owner) != id) {}
 
	return ent;
}
 
DoDamage(iTargetID, iShooterID, iDamage/*, iDamageCause, bIsWeaponID = false, iHeadShot = 0*/)
{
        if(is_user_connected(iTargetID)&&is_user_connected(iShooterID))
        if ( is_user_alive(iTargetID))
        {       
                new bool:bPlayerDied = false;
                new iHP = get_user_health(iTargetID);
 
                if ( ( iHP - iDamage ) <= 0 )
                        bPlayerDied = true;
 
                if (bPlayerDied)
                {
                        // engine.inc set_msg_block function
                        //set_msg_block(g_iGameMsgDeath, BLOCK_ONCE);
                        user_kill(iTargetID, 1);
                }
                else
                        change_health(iTargetID,-iDamage,0,"")
 
                new sShooterName[32];
                get_user_name(iShooterID, sShooterName, 31);
 
                if (bPlayerDied)
                {
                        if ( iShooterID != iTargetID )
                        {
                                if ( get_user_team(iShooterID) != get_user_team(iTargetID) )
                                        set_user_frags(iShooterID, get_user_frags(iShooterID) + 1);
                                else
                                        set_user_frags(iShooterID, get_user_frags(iShooterID) - 1);
 
                                //LogKill(iShooterID, iTargetID, sWeaponOrMagicName);
                        }
 
                        //AddXP(iShooterID, BM_XP_KILL, iTargetID); // bmxphandler.inc
                        award_item(iShooterID,0)
                        award_kill(iShooterID,iTargetID)
                        add_respawn_bonus(iTargetID)
                        add_bonus_explode(iTargetID)
                        add_barbarian_bonus(iShooterID)
                        if (player_class[iShooterID] == Wiking)
                        refill_ammo(iShooterID)
                }
        }
}
public funcDemageVic3(id) 
{
	if(DemageTake1[id]==1)
	{
          DemageTake1[id]=0
          set_task(5.0, "funcReleaseVic3", id)
          user_slap(id, 0, 1); 
          user_slap(id, 0, 1);
          user_slap(id, 0, 1);
	}
}
 
public funcReleaseVic3(id) 
{	
	DemageTake1[id]=1
}
 
public event_flashlight(id) {
	if(!get_cvar_num("flashlight_custom")) {
		return;
	}
 
	if(flashlight[id]) {
		flashlight[id] = 0;
	}
	else {
		if(flashbattery[id] > 0) {
			flashlight[id] = 1;
		}
	}
 
	if(!task_exists(TASK_CHARGE+id)) {
		new parms[1];
		parms[0] = id;
		set_task((flashlight[id]) ? get_cvar_float("flashlight_drain") : get_cvar_float("flashlight_charge"),"charge",TASK_CHARGE+id,parms,1);
	}
 
	message_begin(MSG_ONE,get_user_msgid("Flashlight"),{0,0,0},id);
	write_byte(flashlight[id]);
	write_byte(flashbattery[id]);
	message_end();
 
	entity_set_int(id,EV_INT_effects,entity_get_int(id,EV_INT_effects) & ~EF_DIMLIGHT);
}
 
public charge(parms[]) {
	if(!get_cvar_num("flashlight_custom")) {
		return;
	}
 
	new id = parms[0];
 
	if(flashlight[id]) {
		flashbattery[id] -= 1;
	}
	else {
		flashbattery[id] += 1;
	}
 
	message_begin(MSG_ONE,get_user_msgid("FlashBat"),{0,0,0},id);
	write_byte(flashbattery[id]);
	message_end();
 
	if(flashbattery[id] <= 0) {
		flashbattery[id] = 0;
		flashlight[id] = 0;
 
		message_begin(MSG_ONE,get_user_msgid("Flashlight"),{0,0,0},id);
		write_byte(flashlight[id]);
		write_byte(flashbattery[id]);
		message_end();
 
		// don't return so we can charge it back up to full
	}
	else if(flashbattery[id] >= MAX_FLASH) 
	{
		flashbattery[id] = MAX_FLASH
		return; // return because we don't need to charge anymore
	}
 
	set_task((flashlight[id]) ? get_cvar_float("flashlight_drain") : get_cvar_float("flashlight_charge"),"charge",TASK_CHARGE+id,parms,1)
}
////////////////////////////////////////////////////////////////////////////////
//                         REVIVAL KIT - NOT ALL                              //
////////////////////////////////////////////////////////////////////////////////
public message_clcorpse()
{	
	return PLUGIN_HANDLED
}
 
public event_hltv()
{
	fm_remove_entity_name("fake_corpse")
	fm_remove_entity_name("Mine")
	fm_remove_entity_name("dbmod_shild")
 
	static players[32], num
	get_players(players, num, "a")
	for(new i = 0; i < num; i++)
	{
		if(is_user_connected(players[i]))
		{
			set_task(0.0, "funcReleaseVic", i)
			reset_player(players[i])
			msg_bartime(players[i], 0)
			trace_bool[players[i]] = 0
		}
	}
}
 
public reset_player(id)
{
	remove_task(TASKID_REVIVE + id)
	remove_task(TASKID_RESPAWN + id)
	remove_task(TASKID_CHECKRE + id)
	remove_task(TASKID_CHECKST + id)
	remove_task(TASKID_ORIGIN + id)
	remove_task(TASKID_SETUSER + id)
	remove_task(GLUTON+id)
 
 
	g_revive_delay[id] 	= 0.0
	g_wasducking[id] 	= false
	g_body_origin[id] 	= Float:{0.0, 0.0, 0.0}
 
}
 
public fwd_playerpostthink(id)
{
	if(!is_user_connected(id)) return FMRES_IGNORED
 
	if(g_haskit[id]==0) return FMRES_IGNORED
 
	if(!is_user_alive(id))
	{
		Display_Icon(id ,ICON_HIDE ,"rescue" ,0,160,0)
		return FMRES_IGNORED
	}
 
	new body = find_dead_body(id)
	if(fm_is_valid_ent(body))
	{
		new lucky_bastard = pev(body, pev_owner)
 
		if(!is_user_connected(lucky_bastard))
			return FMRES_IGNORED
 
		new lb_team = get_user_team(lucky_bastard)
		if(lb_team == 1 || lb_team == 2 )
			Display_Icon(id ,ICON_FLASH ,"rescue" ,0,160,0)
	}
	else
		Display_Icon(id , ICON_SHOW,"rescue" ,0,160,0)
 
	return FMRES_IGNORED
}
 
public task_check_dead_flag(id)
{
	if(!is_user_connected(id))
		return
 
	if(pev(id, pev_deadflag) == DEAD_DEAD)
		create_fake_corpse(id)
	else
		set_task(0.5, "task_check_dead_flag", id)
}	
 
public create_fake_corpse(id)
{
	set_pev(id, pev_effects, EF_NODRAW)
 
	static model[32]
	cs_get_user_model(id, model, 31)
 
	static player_model[64]
	format(player_model, 63, "models/player/%s/%s.mdl", model, model)
 
	static Float: player_origin[3]
	pev(id, pev_origin, player_origin)
 
	static Float:mins[3]
	mins[0] = -16.0
	mins[1] = -16.0
	mins[2] = -34.0
 
	static Float:maxs[3]
	maxs[0] = 16.0
	maxs[1] = 16.0
	maxs[2] = 34.0
 
	if(g_wasducking[id])
	{
		mins[2] /= 2
		maxs[2] /= 2
	}
 
	static Float:player_angles[3]
	pev(id, pev_angles, player_angles)
	player_angles[2] = 0.0
 
	new sequence = pev(id, pev_sequence)
 
	new ent = fm_create_entity("info_target")
	if(ent)
	{
		set_pev(ent, pev_classname, "fake_corpse")
		engfunc(EngFunc_SetModel, ent, player_model)
		engfunc(EngFunc_SetOrigin, ent, player_origin)
		engfunc(EngFunc_SetSize, ent, mins, maxs)
		set_pev(ent, pev_solid, SOLID_TRIGGER)
		set_pev(ent, pev_movetype, MOVETYPE_TOSS)
		set_pev(ent, pev_owner, id)
		set_pev(ent, pev_angles, player_angles)
		set_pev(ent, pev_sequence, sequence)
		set_pev(ent, pev_frame, 9999.9)
	}	
}
 
public fwd_emitsound(id, channel, sound[]) 
{
	if(!is_user_alive(id) || !g_haskit[id])
		return FMRES_IGNORED	
 
	if(!equali(sound, "common/wpn_denyselect.wav"))
		return FMRES_IGNORED	
 
	if(task_exists(TASKID_REVIVE + id))
		return FMRES_IGNORED
 
	if(!(fm_get_user_button(id) & IN_USE))
		return FMRES_IGNORED
 
	new body = find_dead_body(id)
	if(!fm_is_valid_ent(body))
		return FMRES_IGNORED
 
	new lucky_bastard = pev(body, pev_owner)
	new lb_team = get_user_team(lucky_bastard)
	if(lb_team != 1 && lb_team != 2)
		return FMRES_IGNORED
 
	static name[32]
	get_user_name(lucky_bastard, name, 31)
 
	new revivaltime = get_pcvar_num(cvar_revival_time)
	msg_bartime(id, revivaltime)
 
	new Float:gametime = get_gametime()
	g_revive_delay[id] = gametime + float(revivaltime) - 0.01
 
	emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	set_task(0.0, "task_revive", TASKID_REVIVE + id)
 
	return FMRES_SUPERCEDE
}
 
public task_revive(taskid)
{
	new id = taskid - TASKID_REVIVE
 
	if(!is_user_alive(id))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	if(!(fm_get_user_button(id) & IN_USE))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	new body = find_dead_body(id)
	if(!fm_is_valid_ent(body))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	new lucky_bastard = pev(body, pev_owner)
	if(!is_user_connected(lucky_bastard))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	new lb_team = get_user_team(lucky_bastard)
	if(lb_team != 1 && lb_team != 2)
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
 
	static Float:velocity[3]
	pev(id, pev_velocity, velocity)
	velocity[0] = 0.0
	velocity[1] = 0.0
	set_pev(id, pev_velocity, velocity)
 
	new Float:gametime = get_gametime()
	if(g_revive_delay[id] < gametime)
	{
		if(findemptyloc(body, 10.0))
		{
			fm_remove_entity(body)
			emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
 
			new args[3]
			args[0]=lucky_bastard
			args[2]=id
 
 
			if(get_user_team(id)!=get_user_team(lucky_bastard))
			{
				change_health(id,30,0,"")
				args[1]=1
				Give_Xp(id,get_cvar_num("diablo_xpbonus"))
			}
			else
			{
				args[1]=0
				Give_Xp(id,get_cvar_num("diablo_xpbonus"))
				set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard,args,3)
			}
 
		}
		else
			 failed_revive(id)
	}
	else
		set_task(0.1, "task_revive", TASKID_REVIVE + id)
 
	return FMRES_IGNORED
}
 
public failed_revive(id)
{
	msg_bartime(id, 0)
	emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
 
public task_origin(args[])
{
	new id = args[0]
	engfunc(EngFunc_SetOrigin, id, g_body_origin[id])
 
	static  Float:origin[3]
	pev(id, pev_origin, origin)
	set_pev(id, pev_zorigin, origin[2])
 
	set_task(0.1, "task_stuck_check", TASKID_CHECKST + id,args,3)
 
}
 
stock find_dead_body(id)
{
	static Float:origin[3]
	pev(id, pev_origin, origin)
 
	new ent
	static classname[32]	
	while((ent = fm_find_ent_in_sphere(ent, origin, get_pcvar_float(cvar_revival_dis))) != 0) 
	{
		pev(ent, pev_classname, classname, 31)
		if(equali(classname, "fake_corpse") && fm_is_ent_visible(id, ent))
			return ent
	}
	return 0
}
 
stock msg_bartime(id, seconds) 
{
	if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id))
		return
 
	if((fm_get_user_button(id) & IN_USE)) change_health(id,-10,id,"")
 
	message_begin(MSG_ONE, g_msg_bartime, _, id)
	write_byte(seconds)
	write_byte(0)
	message_end()
}
 
 public task_respawn(args[]) 
 {
	new id = args[0]
 
	if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR) return
 
	set_pev(id, pev_deadflag, DEAD_RESPAWNABLE) 
	dllfunc(DLLFunc_Think, id) 
	dllfunc(DLLFunc_Spawn, id) 
	set_pev(id, pev_iuser1, 0)
 
	set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id,args,3)
 
}
 
public task_check_respawn(args[])
{
	new id = args[0]
 
	if(pev(id, pev_iuser1))
		set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,3)
	else
		set_task(0.1, "task_origin", TASKID_ORIGIN + id,args,3)
 
}
 
public task_stuck_check(args[])
{
	new id = args[0]
 
	static Float:origin[3]
	pev(id, pev_origin, origin)
 
	if(origin[2] == pev(id, pev_zorigin))
		set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,3)
	else
		set_task(0.1, "task_setplayer", TASKID_SETUSER + id,args,3)
}
 
public task_setplayer(args[])
{
	new id = args[0]
 
	fm_give_item(id, "weapon_knife")
 
	if(args[1]==1)
	{
		change_health(id,999,0,"")		
		set_user_godmode(id, 1)
 
		new newarg[1]
		newarg[0]=id
 
		set_task(3.0,"god_off",id+95123,newarg,1)
	}
	else
	{
		fm_set_user_health(id, get_pcvar_num(cvar_revival_health)+player_intelligence[args[2]])
 
		Display_Fade(id,seconds(2),seconds(2),0,0,0,0,255)
	}
 
	if(player_item_id[id]==17) fm_set_user_health(id,5)
}
 
public god_off(args[])
{
	set_user_godmode(args[0], 0)
}
 
stock bool:findemptyloc(ent, Float:radius)
{
	if(!fm_is_valid_ent(ent))
		return false
 
	static Float:origin[3]
	pev(ent, pev_origin, origin)
	origin[2] += 2.0
 
	new owner = pev(ent, pev_owner)
	new num = 0, bool:found = false
 
	while(num <= 100)
	{
		if(is_hull_vacant(origin))
		{
			g_body_origin[owner][0] = origin[0]
			g_body_origin[owner][1] = origin[1]
			g_body_origin[owner][2] = origin[2]
 
			found = true
			break
		}
		else
		{
			origin[0] += random_float(-radius, radius)
			origin[1] += random_float(-radius, radius)
			origin[2] += random_float(-radius, radius)
 
			num++
		}
	}
	return found
}
 
stock bool:is_hull_vacant(const Float:origin[3])
{
	new tr = 0
	engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr)
	if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
		return true
 
	return false
}
 
public count_jumps(id)
{
	if( is_user_connected(id))
	{
		if( player_class[id]== Paladyn ) JumpsMax[id]=5+floatround(player_intelligence[id]/10.0)
		else JumpsMax[id]=0
 
 
	}
}
 
////////////////////////////////////////////////////////////////////////////////
//                                  Noze                                      //
////////////////////////////////////////////////////////////////////////////////
public give_knife(id)
{
	new knifes = 0
	if(player_class[id] == Ninja) knifes = 5 + floatround ( player_intelligence[id]/10.0 , floatround_floor )
	else if(player_class[id] == Ball) knifes = 10 + floatround ( player_intelligence[id]/20.0 , floatround_floor )
	else if(player_class[id] == Skrytobojca) knifes = 5 + floatround ( player_intelligence[id]/20.0 , floatround_floor )
 
	max_knife[id] = knifes
	player_knife[id] = knifes
}
 
public command_knife(id) 
{
 
	if(!is_user_alive(id)) return PLUGIN_HANDLED
 
 
	if(!player_knife[id])
	{
		client_print(id,print_center,"Nie masz juz nozy do rzucania")
		return PLUGIN_HANDLED
	}
 
	if(tossdelay[id] > get_gametime() - 0.9) return PLUGIN_HANDLED
	else tossdelay[id] = get_gametime()
 
	player_knife[id]--
 
 
	new Float: Origin[3], Float: Velocity[3], Float: vAngle[3], Ent
 
	entity_get_vector(id, EV_VEC_origin , Origin)
	entity_get_vector(id, EV_VEC_v_angle, vAngle)
 
	Ent = create_entity("info_target")
 
	if (!Ent) return PLUGIN_HANDLED
 
	entity_set_string(Ent, EV_SZ_classname, "throwing_knife")
	entity_set_model(Ent, "models/wwemod/w_throwingknife.mdl")
 
	new Float:MinBox[3] = {-1.0, -7.0, -1.0}
	new Float:MaxBox[3] = {1.0, 7.0, 1.0}
	entity_set_vector(Ent, EV_VEC_mins, MinBox)
	entity_set_vector(Ent, EV_VEC_maxs, MaxBox)
 
	vAngle[0] -= 90
 
	entity_set_origin(Ent, Origin)
	entity_set_vector(Ent, EV_VEC_angles, vAngle)
 
	entity_set_int(Ent, EV_INT_effects, 2)
	entity_set_int(Ent, EV_INT_solid, 1)
	entity_set_int(Ent, EV_INT_movetype, 6)
	entity_set_edict(Ent, EV_ENT_owner, id)
 
	VelocityByAim(id, get_cvar_num("diablo_knife_speed") , Velocity)
	entity_set_vector(Ent, EV_VEC_velocity ,Velocity)
 
	return PLUGIN_HANDLED
}
 
public touchKnife(knife, id)
{	
	new kid = entity_get_edict(knife, EV_ENT_owner)
 
	if(is_user_alive(id)) 
	{
		new movetype = entity_get_int(knife, EV_INT_movetype)
 
		if(movetype == 0) 
		{
			if( player_knife[id] < max_knife[id] )
			{
				player_knife[id] += 1
			}
			emit_sound(knife, CHAN_ITEM, "weapons/knife_deploy1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
			remove_entity(knife)
		}
		else if (movetype != 0) 
		{
			if(kid == id) return
 
			remove_entity(knife)
 
			if(get_cvar_num("mp_friendlyfire") == 0 && get_user_team(id) == get_user_team(kid)) return
 
			entity_set_float(id, EV_FL_dmg_take, get_cvar_num("diablo_knife") * 1.0)
 
			change_health(id,-get_cvar_num("diablo_knife"),kid,"knife")
			message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id)
			write_short(7<<14)
			write_short(1<<13)
			write_short(1<<14)
			message_end()		
 
			if(get_user_team(id) == get_user_team(kid)) {
				new name[33]
				get_user_name(kid,name,32)
			}
 
			emit_sound(id, CHAN_ITEM, "weapons/knife_hit4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
 
		}
	}
}
 
public touchWorld(knife, world)
{
	entity_set_int(knife, EV_INT_movetype, 0)
	emit_sound(knife, CHAN_ITEM, "weapons/knife_hitwall1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
 
public touchbreakable(ent1, ent2)
{
	new name[32],breakable,ent
	entity_get_string(ent1,EV_SZ_classname,name,31)
	if(equali(name,"func_breakable"))
	{
		breakable=ent1
		ent=ent2
	}
	else
	{
		breakable=ent2
		ent=ent1
	}
	new Float: b_hp = entity_get_float(breakable,EV_FL_health)
	if(b_hp>80) entity_set_float(breakable,EV_FL_health,b_hp-50.0)
	else dllfunc(DLLFunc_Use,breakable,ent)
 
	entity_get_string(ent,EV_SZ_classname,name,31)
	if(equali(name,"throwing_knife"))
	{
		emit_sound(ent, CHAN_ITEM, "weapons/knife_hitwall1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	}
	else remove_entity(ent)
}
 
public kill_all_entity(classname[]) {
	new iEnt = find_ent_by_class(-1, classname)
	while(iEnt > 0) {
		remove_entity(iEnt)
		iEnt = find_ent_by_class(iEnt, classname)		
	}
}
////////////////////////////////////////////////////////////////////////////////
//                             koniec z nozami                                //
////////////////////////////////////////////////////////////////////////////////
public mod_info(id)
{
	return PLUGIN_HANDLED
}
////////////////////////////////////////////////////////////////////////////////
//                             Hunter part code                               //
////////////////////////////////////////////////////////////////////////////////
public command_arrow(id) 
{
 
	if(!is_user_alive(id)) return PLUGIN_HANDLED
 
 
	new Float: Origin[3], Float: Velocity[3], Float: vAngle[3], Ent
 
	entity_get_vector(id, EV_VEC_origin , Origin)
	entity_get_vector(id, EV_VEC_v_angle, vAngle)
 
	Ent = create_entity("info_target")
 
	if (!Ent) return PLUGIN_HANDLED
 
	entity_set_string(Ent, EV_SZ_classname, "xbow_arrow")
	entity_set_model(Ent, cbow_bolt)
 
	new Float:MinBox[3] = {-2.8, -2.8, -0.8}
	new Float:MaxBox[3] = {2.8, 2.8, 2.0}
	entity_set_vector(Ent, EV_VEC_mins, MinBox)
	entity_set_vector(Ent, EV_VEC_maxs, MaxBox)
 
	vAngle[0]*= -1
	Origin[2]+=10
 
	entity_set_origin(Ent, Origin)
	entity_set_vector(Ent, EV_VEC_angles, vAngle)
 
	entity_set_int(Ent, EV_INT_effects, 2)
	entity_set_int(Ent, EV_INT_solid, 1)
	entity_set_int(Ent, EV_INT_movetype, 5)
	entity_set_edict(Ent, EV_ENT_owner, id)
	new Float:dmg = get_cvar_float("diablo_arrow") + player_intelligence[id] * get_cvar_float("diablo_arrow_multi")
	entity_set_float(Ent, EV_FL_dmg,dmg)
 
	VelocityByAim(id, get_cvar_num("diablo_arrow_speed") , Velocity)
	set_rendering (Ent,kRenderFxGlowShell, 255,0,0, kRenderNormal,56)
	entity_set_vector(Ent, EV_VEC_velocity ,Velocity)
 
	return PLUGIN_HANDLED
}
 
public command_bow(id) 
{
        if(!is_user_alive(id)) return PLUGIN_HANDLED
 
        if(bow[id] == 1){
                entity_set_string(id,EV_SZ_viewmodel,cbow_VIEW)
                entity_set_string(id,EV_SZ_weaponmodel,cvow_PLAYER)
		bowdelay[id] = get_gametime()
        }else if(player_sword[id] == 1)
	{
		entity_set_string(id, EV_SZ_viewmodel, SWORD_VIEW)  
		entity_set_string(id, EV_SZ_weaponmodel, SWORD_PLAYER)  
		bow[id]=0
	}
	else
	{
                entity_set_string(id,EV_SZ_viewmodel,KNIFE_VIEW)
                entity_set_string(id,EV_SZ_weaponmodel,KNIFE_PLAYER)
		bow[id]=0
        }
        return PLUGIN_CONTINUE
}
 
public toucharrow(arrow, id)
{	
	new kid = entity_get_edict(arrow, EV_ENT_owner)
	new lid = entity_get_edict(arrow, EV_ENT_enemy)
 
		if (player_b_antykusza[id] > 0){
		set_hudmessage(0, 255, 0, 0.06, 0.59, 1, 6.0, 9.0)
		show_hudmessage(kid, "Gracz posiada odpornosc na kusze !")
		remove_entity(arrow)
		return 
	}
		if (player_class[id] == Wampir){
			set_hudmessage(0, 255, 0, 0.06, 0.59, 1, 6.0, 9.0)
			show_hudmessage(kid, "Gracz posiada odpornosc na kusze !")
			remove_entity(arrow)
			return 
	}
	if(is_user_alive(id)) 
	{
		if(kid == id || lid == id) return
 
		entity_set_edict(arrow, EV_ENT_enemy,id)
 
		new Float:dmg = entity_get_float(arrow,EV_FL_dmg)
		entity_set_float(arrow,EV_FL_dmg,(dmg*4.0)/5.0)
 
		if(get_cvar_num("mp_friendlyfire") == 0 && get_user_team(id) == get_user_team(kid)) return
 
		Effect_Bleed(id,248)
 
		bowdelay[kid] -=  10.0 - (player_intelligence[kid]/5.0)
 
 
		change_health(id,floatround(-dmg),kid,"knife")
 
		message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id); 
		write_short(7<<14); 
		write_short(1<<13); 
		write_short(1<<14); 
		message_end();
 
		if(get_user_team(id) == get_user_team(kid)) 
		{
			new name[33]
			get_user_name(kid,name,32)
		}
 
		emit_sound(id, CHAN_ITEM, "weapons/knife_hit4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
		if(dmg<30) remove_entity(arrow)
	}
}
 
public touchWorld2(arrow, world)
{
	remove_entity(arrow)
}
 
 
public hunter_Line(id,vid,end[3])
{
	if(is_user_alive(id) && is_user_alive(vid) && trace_bool[id])
	{
		new start[3]
		get_user_origin(vid,start)
 
		message_begin(MSG_ONE,SVC_TEMPENTITY,{0,0,0},id)
		write_byte(0)
		write_coord(start[0])	// starting pos
		write_coord(start[1])
		write_coord(start[2])
		write_coord(end[0])	// ending pos
		write_coord(end[1])
		write_coord(end[2])
		write_short(sprite_line)	// sprite index
		write_byte(1)		// starting frame
		write_byte(5)		// frame rate
		write_byte(100)		// life
		write_byte(1)		// line width
		write_byte(0)		// noise
		write_byte(200)	// RED
		write_byte(100)	// GREEN
		write_byte(100)	// BLUE					
		write_byte(75)		// brightness
		write_byte(5)		// scroll speed
		message_end()
 
		new parms[5];
 
		for(new i=0;i<3;i++)
		{
			parms[i] = start[i] 
		}
		parms[3]=id
		parms[4]=vid
 
		set_task(0.20,"charge_hunter",id+TARACE_TASK+vid*100,parms,5)
	}
}
 
public charge_hunter(parms[])
{
	new stop[3]
 
	for(new i=0;i<3;i++)
	{
		stop[i] =parms[i]
	}
	hunter_Line(parms[3],parms[4],stop)
}
 
public grenade_throw(id, ent, wID)
{	
	if(!g_TrapMode[id] || !is_valid_ent(ent))
		return PLUGIN_CONTINUE
 
	new Float:fVelocity[3]
	VelocityByAim(id, cvar_throw_vel, fVelocity)
	entity_set_vector(ent, EV_VEC_velocity, fVelocity)
 
	new Float: angle[3]
	entity_get_vector(ent,EV_VEC_angles,angle)
	angle[0]=0.00
	entity_set_vector(ent,EV_VEC_angles,angle)
 
	entity_set_float(ent,EV_FL_dmgtime,get_gametime()+3.5)
 
	entity_set_int(ent, NADE_PAUSE, 0)
	entity_set_int(ent, NADE_ACTIVE, 0)
	entity_set_int(ent, NADE_VELOCITY, 0)
	entity_set_int(ent, NADE_TEAM, get_user_team(id))
 
	new param[1]
	param[0] = ent
	set_task(3.0, "task_ActivateTrap", 0, param, 1)
 
	return PLUGIN_CONTINUE
}
 
public task_ActivateTrap(param[])
{
	new ent = param[0]
	if(!is_valid_ent(ent)) 
		return PLUGIN_CONTINUE
 
	entity_set_int(ent, NADE_PAUSE, 1)
	entity_set_int(ent, NADE_ACTIVE, 1)
 
	new Float:fOrigin[3]
	entity_get_vector(ent, EV_VEC_origin, fOrigin)
	fOrigin[2] -= 8.1*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[entity_get_edict(ent,EV_ENT_owner)])))
	entity_set_vector(ent, EV_VEC_origin, fOrigin)
 
	return PLUGIN_CONTINUE
}
 
public think_Grenade(ent)
{
	new entModel[33]
	entity_get_string(ent, EV_SZ_model, entModel, 32)
 
	if(!is_valid_ent(ent) || equal(entModel, "models/w_c4.mdl"))
		return PLUGIN_CONTINUE
 
	if(entity_get_int(ent, NADE_PAUSE))
		return PLUGIN_HANDLED
 
	return PLUGIN_CONTINUE
}
 
public think_Bot(bot)
{
	new ent = -1
	while((ent = find_ent_by_class(ent, "grenade")))
	{
		new entModel[33]
		entity_get_string(ent, EV_SZ_model, entModel, 32)
 
		if(equal(entModel, "models/w_c4.mdl"))
			continue
 
		if(!entity_get_int(ent, NADE_ACTIVE))
			continue
 
		new Players[32], iNum
		get_players(Players, iNum, "a")
 
		for(new i = 0; i < iNum; ++i)
		{
			new id = Players[i]
			if(entity_get_int(ent, NADE_TEAM) == get_user_team(id)) 
				continue
 
			if(get_entity_distance(id, ent) > cvar_activate_dis || player_speed(id) <200.0) 
				continue
 
			if(entity_get_int(ent, NADE_VELOCITY)) continue
 
			new Float:fOrigin[3]
			entity_get_vector(ent, EV_VEC_origin, fOrigin)
			while(PointContents(fOrigin) == CONTENTS_SOLID)
				fOrigin[2] += 100.0
 
			entity_set_vector(ent, EV_VEC_origin, fOrigin)
			drop_to_floor(ent)
 
			new Float:fVelocity[3]
			entity_get_vector(ent, EV_VEC_velocity, fVelocity)
			fVelocity[2] += float(cvar_nade_vel)
			entity_set_vector(ent, EV_VEC_velocity, fVelocity)
			entity_set_int(ent, NADE_VELOCITY, 1)
 
			new param[1]
			param[0] = ent 
			//set_task(cvar_explode_delay, "task_ExplodeNade", 0, param, 1)
			entity_set_float(param[0], EV_FL_nextthink, halflife_time() + cvar_explode_delay)
			entity_set_int(param[0], NADE_PAUSE, 0)
		}
	}
	if(get_timeleft()<2 && map_end<2)
	{
		map_end=2
	}
	else if(get_timeleft()<6 && map_end<1)
	{
		new play[32],num
 
		get_players(play,num)
 
		for(new i=0;i<num;i++)
		{
			savexpcom(play[i])
		}
		map_end=1
	}
 
	entity_set_float(bot, EV_FL_nextthink, halflife_time() + 0.1)
}
 
stock Float:player_speed(index) 
{
	new Float:vec[3]
 
	pev(index,pev_velocity,vec)
	vec[2]=0.0
 
	return floatsqroot ( vec[0]*vec[0]+vec[1]*vec[1] )
}
 
public _create_ThinkBot()
{
	new think_bot = create_entity("info_target")
	if(!is_valid_ent(think_bot))
		log_amx("For some reason, the universe imploded, reload your server")
	else 
	{
		entity_set_string(think_bot, EV_SZ_classname, "think_bot")
		entity_set_float(think_bot, EV_FL_nextthink, halflife_time() + 1.0)
	}
}
 
public change_health(id,hp,attacker,weapon[])
{
	if(is_user_alive(id) && is_user_connected(id))
	{
		new health = get_user_health(id)
		if(hp>0)
		{
			new m_health = race_heal[player_class[id]]+player_strength[id]*2
			if(player_item_id[id]==17 &&hp>0)
			{
				set_user_health(id,health+floatround(float(hp/10),floatround_floor)+1)
			}
			else if (hp+health>m_health) set_user_health(id,m_health)
			else set_user_health(id,get_user_health(id)+hp)
		}
		else
		{
			if(health+hp<1)
			{
				UTIL_Kill(attacker,id,weapon)
			}
			else set_user_health(id,get_user_health(id)+hp)
		}
 
		if(id!=attacker && hp<0) 
		{
			player_dmg[attacker]-=hp
			dmg_exp(attacker)
		}
	}
}
 
public UTIL_Kill(attacker,id,weapon[])
{
	if( is_user_alive(id)){
		if(get_user_team(attacker)!=get_user_team(id))
			set_user_frags(attacker,get_user_frags(attacker) +1);
 
		if(get_user_team(attacker)==get_user_team(id))
			set_user_frags(attacker,get_user_frags(attacker) -1);
 
		if (cs_get_user_money(attacker) + 150 <= 16000)
			cs_set_user_money(attacker,cs_get_user_money(attacker)+150)
		else
			cs_set_user_money(attacker,16000)
 
		cs_set_user_deaths(id, cs_get_user_deaths(id)+1)
		user_kill(id,1) 
 
		if(is_user_connected(attacker) && attacker!=id)
		{
			award_kill(attacker,id)
			if(is_user_alive(attacker)) award_item(attacker,0)
		}
 
		message_begin( MSG_ALL, gmsgDeathMsg,{0,0,0},0) 
		write_byte(attacker) 
		write_byte(id) 
		write_byte(0) 
		write_string(weapon) 
		message_end() 
 
		message_begin(MSG_ALL,gmsgScoreInfo) 
		write_byte(attacker) 
		write_short(get_user_frags(attacker)) 
		write_short(get_user_deaths(attacker)) 
		write_short(0) 
		write_short(get_user_team(attacker)) 
		message_end() 
 
		message_begin(MSG_ALL,gmsgScoreInfo) 
		write_byte(id) 
		write_short(get_user_frags(id)) 
		write_short(get_user_deaths(id)) 
		write_short(0) 
		write_short(get_user_team(id)) 
		message_end() 
 
		new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
 
		get_user_name(attacker, kname, 31);
		get_user_team(attacker, kteam, 9);
		get_user_authid(attacker, kauthid, 31);
 
		get_user_name(id, vname, 31);
		get_user_team(id, vteam, 9);
		get_user_authid(id, vauthid, 31);
 
		log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
		kname, get_user_userid(attacker), kauthid, kteam, 
		vname, get_user_userid(id), vauthid, vteam, weapon);
	}
}
 
 
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
	message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id )
	write_short( duration )	// Duration of fadeout
	write_short( holdtime )	// Hold time of color
	write_short( fadetype )	// Fade type
	write_byte ( red )		// Red
	write_byte ( green )		// Green
	write_byte ( blue )		// Blue
	write_byte ( alpha )	// Alpha
	message_end()
}
 
stock Display_Icon(id ,enable ,name[] ,red,green,blue)
{
	if (!pev_valid(id) || is_user_bot(id))
	{
		return PLUGIN_HANDLED
	}
//	new string [8][32] = {"dmg_rad","item_longjump","dmg_shock","item_healthkit","dmg_heat","suit_full","cross","dmg_gas"}
 
	message_begin( MSG_ONE, g_msg_statusicon, {0,0,0}, id ) 
	write_byte( enable ) 	
	write_string( name ) 
	write_byte( red ) // red 
	write_byte( green ) // green 
	write_byte( blue ) // blue 
	message_end()
 
	return PLUGIN_CONTINUE
}
 
public createBlockAiming(id)
{
 
	new Float:vOrigin[3];
	new Float:vAngles[3]
	entity_get_vector(id,EV_VEC_v_angle,vAngles)
	entity_get_vector(id,EV_VEC_origin,vOrigin)
	new Float:offset = distance_to_floor(vOrigin)
	vOrigin[2]+=17.0-offset
	//create the block
 
	if(vAngles[1]>45.0&&vAngles[1]<135.0)
	{
		vOrigin[0]+=0.0
		vOrigin[1]+=34.0
		if(chacke_pos(vOrigin,0)==0) return
		make_shild(id,vOrigin,vAngles1,gfBlockSizeMin1,gfBlockSizeMax1)
	}
	else if(vAngles[1]<-45.0&&vAngles[1]>-135.0)
	{
		vOrigin[0]+=0.0
		vOrigin[1]+=-34.0
		if(chacke_pos(vOrigin,0)==0) return
		make_shild(id,vOrigin,vAngles1,gfBlockSizeMin1,gfBlockSizeMax1)
	}
	else if(vAngles[1]>-45.0&&vAngles[1]<45.0)
	{
		vOrigin[0]+=34.0
		vOrigin[1]+=0.0
		if(chacke_pos(vOrigin,1)==0) return
		make_shild(id,vOrigin,vAngles2,gfBlockSizeMin2,gfBlockSizeMax2)
	}
	else
	{
		vOrigin[0]+=-34.0
		vOrigin[1]+=0.0
		if(chacke_pos(vOrigin,1)==0) return
		make_shild(id,vOrigin,vAngles2,gfBlockSizeMin2,gfBlockSizeMax2)
	}
}
 
public make_shild(id,Float:vOrigin[3],Float:vAngles[3],Float:gfBlockSizeMin[3],Float:gfBlockSizeMax[3])
{
	new ent = create_entity("info_target")
 
	//make sure entity was created successfully
	if (is_valid_ent(ent))
	{
		//set block properties
		entity_set_string(ent, EV_SZ_classname, "dbmod_shild")
		entity_set_int(ent, EV_INT_solid, SOLID_BBOX)
		entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE)
		entity_set_float(ent,EV_FL_health,50.0+float(player_intelligence[id]*2))
		entity_set_float(ent,EV_FL_takedamage,1.0)
 
		entity_set_model(ent, "models/wwemod/bm_block_platform.mdl");
		entity_set_vector(ent, EV_VEC_angles, vAngles)
		entity_set_size(ent, gfBlockSizeMin, gfBlockSizeMax)
 
		entity_set_edict(ent,EV_ENT_euser1,id)
 
		entity_set_origin(ent, vOrigin)
 
		num_shild[id]--
 
		return 1
	}
	return 0
}
 
public call_cast(id)
{ 
 
		set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2)			
		switch(player_class[id])
	{
 
		case Xardas:
		{					
			ilerazy[id]++
			client_cmd(id, "spk wwesound/hit.wav")
 
			show_hudmessage(id, "Zwiekszona Odleglosc Teleportu") 
 
		}
 
		case Nekromanta:
		{
			fm_give_item(id, "weapon_hegrenade")
			fm_give_item(id, "weapon_flashbang")
		}
		case Merial:
		{
			if(num_shild[id])
			{
				show_hudmessage(id, "Wyczarowales magiczna sciane") 
				createBlockAiming(id)
			}
			else show_hudmessage(id, "Nie mozesz wiecej wyczarowac") 
		}
		case Paladyn:
		{
 
			golden_bulet[id]++
			if(golden_bulet[id]>2)
			{
				golden_bulet[id]=2
				show_hudmessage(id, "Mozesz miec maxymalnie 2 magiczne pociski",golden_bulet[id]) 
			}
			else if(golden_bulet[id]==1)show_hudmessage(id, "Masz 1 magiczny pocisk . 30 %% na hs") 
			else if(golden_bulet[id]==1)show_hudmessage(id, "Masz 2 magiczne pociski . 30 %% na hs") 
		}
		case Ninja:
		{
			new szybkosc=25*ilerazy[id]
			ilerazy[id]++
			show_hudmessage(id, " Szybki Bieg (bez limitu)")
			set_user_maxspeed(id,get_user_maxspeed(id)+szybkosc)
		}
		case Wiking:
		{
			ultra_armor[id]++
			if(ultra_armor[id]>7)
			{
				ultra_armor[id]=7
				show_hudmessage(id, "Maksymalna wartosc pancerza to 7",ultra_armor[id]) 
			}
			else show_hudmessage(id, "Magiczny pancerz wytrzyma %i strzalow",ultra_armor[id]) 
		}
		case Hunter:
		{
			fm_give_item(id, "weapon_hegrenade")
		}
		case Tele:
		{
			change_health(id,40,0,"")
			  show_hudmessage(id, "Uleczyles Sie ") 
		}
		case Skoczek:
		{
			ilerazy1[id]++
			client_cmd(id, "spk wwesound/hit.wav")
			if(ilerazy1[id]<2)
			{
				player_b_ninja[id]=1
			show_hudmessage(id, "Grawitacja Poziom 1") 
			}
			if(ilerazy1[id]>1)
			{
				player_b_ninja[id]=2
			show_hudmessage(id, "Grawitacja Poziom 2") 
			}
			if(ilerazy1[id]>2)
			{
				if(player_lvl[id]>134){
				player_b_ninja[id]=3
				show_hudmessage(id, "Grawitacja Poziom 3 (MAX)")
				}
				else if(player_lvl[id]<135)show_hudmessage(id, "Aby Zaladowac 3 Poziom Musisz Miec 135 Lv") 
 
			}
			if(ilerazy1[id]>3)
			{
				ilerazy1[id]=5
			}
		}
		case Skrytobojca:
		{
			show_hudmessage(id, "Jestes tymczasowo niewidzialny (noz)") 
			invisible_cast[id]=1
			set_renderchange(id)
		}
		case Golem:
		{
			plusammo(id)
			show_hudmessage(id, "Modernizacja Broni .Plus %i Naboi",ammogolem[id]) 
			client_cmd(id, "spk wwesound/hit.wav")
		}
		case Magneto:
		{
			item_kasabandyta(id)
		}
		case Morderca:
		{
				change_health(id,20,0,"")
			  show_hudmessage(id, "Uleczyles Sie ") 
		}
		case Wampir:
		{
			show_hudmessage(id, "Szybki Bieg")
			set_user_maxspeed(id,get_user_maxspeed(id)+50)
		}
		case Ball:
		{
			new szybkosc=25*ilerazy[id]
			ilerazy[id]++
			show_hudmessage(id, "Zwiekszyles sobie  predkosc (Bez limitu) ") 
			set_user_maxspeed(id,get_user_maxspeed(id)+szybkosc)
			client_cmd(id, "spk wwesound/speed.wav")
		}
		case Marlok:
		{					
			itemlos[id] = 5 + (player_intelligence[id]/10)
			ilerazy[id]++
			client_cmd(id, "spk wwesound/hit.wav")
			if(ilerazy[id]<itemlos[id])
			{
				award_item(id,0)
			show_hudmessage(id, "Znalazles Item") 
			}
			if(ilerazy[id]>itemlos[id])
			{
			ilerazy[id]=itemlos[id]
			show_hudmessage(id, "Wykorzystales Juz wszystkie %i Losowan na ta runde , Aby Zwiekszysc Ilosc Losowan zwieksz magie",ilerazy[id]) 
			}
 
		}
		case Druid:
		{
			new svIndex[32] 
			num_to_str(id,svIndex,32)
 
			new maxpl,players[32]
			get_players(players, maxpl)
 
 
			set_task(0.5,"respawn",0,svIndex,32)
			show_hudmessage(id, "Przeniosles sie na Resp") 
			 client_cmd(id, "spk wwesound/odrodzenie");
 
		}
                case Lucznik:
		{					
			 set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, 10)
			 Odliczanie[id] = 30
                         if(task_exists(id + SPRAWDZ))
                         {
                         remove_task( id + SPRAWDZ )
                         }
                         set_task( 1.0, "Koniec", id + SPRAWDZ, _, _, "b" )
		}
                case Demon:
               {
    plus_obrazenia[id] += 10 // lub też jeśli chcesz, aby wartość ta była losowa, zamiast "5" daj, np. "random_num(1,5)"
    if(plus_obrazenia[id] > 30) {
        plus_obrazenia[id] = 30 // wartości "25" możesz zamienić na inną liczbę, jest to po prostu ograniczenie ile można mieć max dodatkowcyh obrażeń
        show_hudmessage(id, "Maksymalna wartosc dodatkowych obrazen to %i", plus_obrazenia[id])
    }
    else show_hudmessage(id, "+%i dodatkowych obrazen", plus_obrazenia[id])
}
	}	
}
 
public chacke_pos(Float:vOrigin[3],axe)
{
	new test=0
	vOrigin[axe]-=15.0
	if(distance_to_floor(vOrigin)<31.0) test++
	vOrigin[axe]+=15.0
	if(distance_to_floor(vOrigin)<31.0) test++
	vOrigin[axe]+=15.0
	if(distance_to_floor(vOrigin)<31.0) test++
	if(test<2) return 0
	vOrigin[axe]-=15.0
	return 1
}
 
public fw_traceline(Float:vecStart[3],Float:vecEnd[3],ignoreM,id,trace) // pentToSkip == id, for clarity
 {
 
	if(!is_user_connected(id))
		return FMRES_IGNORED;
 
	// not a player entity, or player is dead
	if(!is_user_alive(id))
		return FMRES_IGNORED;
 
	new hit = get_tr2(trace, TR_pHit)	
 
	// not shooting anything
	if(!(pev(id,pev_button) & IN_ATTACK))
		return FMRES_IGNORED;
 
	new h_bulet=0
 
	if(golden_bulet[id]>0||player_class[id]==Mnich && random_num(0,16)==1) 
	{
		golden_bulet[id]--
		h_bulet=1
	}
 
	if(is_valid_ent(hit))
	{
		new name[64]
		entity_get_string(hit,EV_SZ_classname,name,63)
 
		if(equal(name,"dbmod_shild"))
		{
			new Float: ori[3]
			entity_get_vector(hit,EV_VEC_origin,ori)
			set_tr2(trace,TR_vecEndPos,vecEnd)
			if(after_bullet[id]>0)
			{			
				new Float: health=entity_get_float(hit,EV_FL_health)
				entity_set_float(hit,EV_FL_health,health-3.0)
				if(health-1.0<0.0) remove_entity(hit)
				after_bullet[id]--
			}
			set_tr2(trace,TR_iHitgroup,8);
			set_tr2(trace,TR_flFraction,1.0);
			return FMRES_SUPERCEDE;
		}
	}	
 
	if(is_user_alive(hit))
	{
		if(h_bulet)
		{
			set_tr2(trace, TR_iHitgroup, HIT_HEAD) // Redirect shot to head
 
			// Variable angles doesn't really have a use here.
			static hit, Float:head_origin[3], Float:angles[3]
 
			hit = get_tr2(trace, TR_pHit) // Whomever was shot
			engfunc(EngFunc_GetBonePosition, hit, 8, head_origin, angles) // Find origin of head bone (8)
 
			set_tr2(trace, TR_vecEndPos, head_origin) // Blood now comes out of the head!
		}
 
		if(ultra_armor[hit]>0 || (player_class[hit]==Paladyn && random_num(0,4)==1) || random_num(0,player_ultra_armor_left[hit])==1)
		{
			if(after_bullet[id]>0)
			{
				if(ultra_armor[hit]>0) ultra_armor[hit]--
				else if(player_ultra_armor_left[hit]>0)player_ultra_armor_left[hit]--
				after_bullet[id]--
			}
			set_tr2(trace, TR_iHitgroup, 8)
		}
		return FMRES_IGNORED
	}
 
	return FMRES_IGNORED;
}
 
stock Float:distance_to_floor(Float:start[3], ignoremonsters = 1) {
    new Float:dest[3], Float:end[3];
    dest[0] = start[0];
    dest[1] = start[1];
    dest[2] = -8191.0;
 
    engfunc(EngFunc_TraceLine, start, dest, ignoremonsters, 0, 0);
    get_tr2(0, TR_vecEndPos, end);
 
    //pev(index, pev_absmin, start);
    new Float:ret = start[2] - end[2];
 
    return ret > 0 ? ret : 0.0;
}
public dmg_exp(id)
{
	new min=get_cvar_num("diablo_dmg_exp")
	if(min<1) return
	new exp=0
	while(player_dmg[id]>min)
	{
		player_dmg[id]-=min
		exp++
	}
	Give_Xp(id,exp)
}
public beamfollow(ent){
 
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
	write_byte(TE_BEAMFOLLOW)
	write_short(ent)
	write_short(sprite_lgt)
	write_byte(200) 
	write_byte(50) 
	write_byte(255)
	write_byte(123)
	write_byte(22)
	write_byte(20)
	message_end();		
	return PLUGIN_CONTINUE
}
public wywal(ent){
	new origin[3]
	get_user_origin(ent,origin)
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[0] );
	write_coord( origin[1] );
	write_coord( origin[2] );
	write_coord( origin[0] );
	write_coord( origin[1] + 25 );
	write_coord( origin[2] + 25 );
	write_short( sprite_white );
	write_byte( 1 ); // startframe
	write_byte( 2); // framerate
	write_byte( 15 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 255 ); // r, g, b
	write_byte( 255); // r, g, b
	write_byte( 255 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 5 ); // speed
	message_end();
	new noweorigin[3];
	noweorigin[0]=origin[0]
	noweorigin[1]=origin[1]
	noweorigin[2]=origin[2]+50
	set_user_origin(ent,noweorigin)
}
public giveitem(id, level, cid) 
{ 
        if(!cmd_access(id,level, cid, 3)) 
                return PLUGIN_HANDLED; 
 
        new szName[32]; 
        read_argv(1, szName, 31); 
        new iTarget=cmd_target(id,szName,0); 
        if(iTarget)
        { 
                get_user_name(iTarget, szName, 31); 
                new szItem[10], iItem; 
                read_argv(2, szItem, 9); 
                iItem=str_to_num(szItem); 
                award_item(iTarget, iItem); 
                set_gravitychange(iTarget)
                set_speedchange(iTarget)
				set_armorchange(iTarget)
                set_invchange(iTarget)
                set_renderchange(iTarget)
        } 
        return PLUGIN_HANDLED 
}
public check_medic(id)
{
        if (is_user_alive(id))
        {
                new team = get_user_team(id)
                new Players[32] , pnum;
                get_players( Players , pnum , "ah") // a oznacza ze tylko zywych
                for (new i=0; i < pnum; i++)
                {
                        if (team == get_user_team(i) && (i==id) ) //tutaj sprawdzam czy jest z tego samego teamu i wykluczam samego siebie
                        {
 
                        change_health(i,2,0,"")
                        }
                }
                set_task(1.0, "check_medic", id)
        }
}
public check_medic2(id)
{
        if (is_user_alive(id))
        {
                new team = get_user_team(id)
                new Players[32] , pnum;
	       new leczenie = 2+(player_intelligence[id]/3)
                get_players( Players , pnum , "ah") // a oznacza ze tylko zywych
                for (new i=0; i < pnum; i++)
                {
                        if (team == get_user_team(i) && (i!=id) ) //tutaj sprawdzam czy jest z tego samego teamu i wykluczam samego siebie
                        {
 
                        change_health(i,leczenie,0,"")
                        }
                }
                set_task(10.0, "check_medic2", id)
        }
}
public check_medic3(id)
{
        if (is_user_alive(id))
        {
                new Players[32] , pnum;
                get_players( Players , pnum , "ah") // a oznacza ze tylko zywych
                for (new i=0; i < pnum;)
                {   
                        cs_set_user_money(id, cs_get_user_money(id)+500)
 
                }
                set_task(10.0, "check_medic3", id)
        }
}
public kasanarunde(id)
{
	cs_set_user_money(id, cs_get_user_money(id)+ player_expstat[id]*1500)
}
public CmdGiveExp(id, level, cid) 
{ 
        if(!cmd_access(id,level, cid, 3)) 
                return PLUGIN_HANDLED; 
 
        new szPlayer[32]; 
        read_argv(1,szPlayer, 31); 
        new iTarget=cmd_target(id,szPlayer,0); 
        if(iTarget)
        { 
                new szExp[10], iExp; 
                read_argv(2, szExp, 9); 
                iExp=str_to_num(szExp);
                new szName[32]
                get_user_name(iTarget, szName, sizeof szName - 1)
                console_print(id, "%s dostal %i expa",szName, iExp); 
                Give_Xp(iTarget,iExp)
        } 
        return PLUGIN_HANDLED 
}
public Create_TE_BEAMPOINTS(start[3], end[3], startFrame, frameRate, life, width, noise, red, green, blue, alpha, spid){
 
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
	write_byte( TE_BEAMPOINTS )
	write_coord( start[0] )
	write_coord( start[1] )
	write_coord( start[2] )
	write_coord( end[0] )
	write_coord( end[1] )
	write_coord( end[2] )
	write_short( sprite_beam )			// model
	write_byte( startFrame )		// start frame
	write_byte( frameRate )			// framerate
	write_byte( life )				// life
	write_byte( width )				// width
	write_byte( noise )				// noise
	write_byte( 0 )				// red
	write_byte( 0 )				// green
	write_byte( 255 )				// blue
	write_byte( alpha )				// brightness
	write_byte( spid )				// speed
	message_end()
}
public piorun(id)
{
	if(player_class[id]== Merial)
	{
		if (g_piorun[id]>0 && freeze_ended && is_user_alive(id))
		{
			new xd = floatround(halflife_time()-wait1[id])
			new czas = 25-xd
				if (halflife_time()-wait1[id] <= 25)
					{
						client_print(id, print_center, "Za %d sek mozesz uzyc mocy!", czas)
						return PLUGIN_CONTINUE;
					} 																
				else {
					//Target nearest non-friendly player
					new target = Find_Best_Angle(id,800.0,false)
					piorundmg[id] = 1+(player_intelligence[id]*2)
						if (!is_valid_ent(target))
						{
							client_print(id, print_center, "Brak celu. Pamietaj Ze Zadasz %d Obrazen",piorundmg[id])
							return PLUGIN_HANDLED
						}
							if (pev(target,pev_rendermode) == kRenderTransTexture || player_item_id[target] == 17 || player_item_id[target] == 96 || player_class[target] == Ninja || player_class[target] == Skrytobojca)
						{
							hudmsg(id,2.0,"Nie mozna wyczarowac Pioruna na niewidzialnym graczu")
							return PLUGIN_CONTINUE
						}
					new iEnd[3], iStart[3]
					get_user_origin(target,iEnd)
					get_user_origin(id,iStart)
					//Create Lightning
					Create_TE_BEAMPOINTS(iStart, iEnd, 0, 0, 5, 50, 50, 240, 30, 30, 255, 0)
					change_health(target,-piorundmg[id],id,"world")
					Display_Fade(target,2600,2600,0,255,0,0,15)
					client_cmd(id, "spk wwesound/piorun.wav")
					wait1[id]=floatround(halflife_time())
					}
		}
	}
	return PLUGIN_HANDLED
}
public piorun1(id)
{
	if(player_class[id]== Merial)
	{
		if (g_piorun[id]>0 && freeze_ended && is_user_alive(id))
		{
			new xd = floatround(halflife_time()-wait1[id])
			new czas2 = 20-xd
				if (halflife_time()-wait1[id] <= 20)
					{
						client_print(id, print_center, "Za %d sek mozesz uzyc mocy!", czas2)
						return PLUGIN_CONTINUE;
					} 																
				else {
					//Target nearest non-friendly player
					new target = Find_Best_Angle(id,800.0,false)
					piorundmg1[id] = 1+(player_intelligence[id]*2)
						if (!is_valid_ent(target))
						{
							client_print(id, print_center, "Brak celu. Pamietaj Ze Zadasz %d Obrazen",piorundmg1[id])
							return PLUGIN_HANDLED
						}
							if (pev(target,pev_rendermode) == kRenderTransTexture || player_item_id[target] == 17 || player_item_id[target] == 96 || player_class[target] == Ninja || player_class[target] == Skrytobojca)
						{
							hudmsg(id,2.0,"Nie mozna wyczarowac Pioruna na niewidzialnym graczu")
							return PLUGIN_CONTINUE
						}
					new iEnd[3], iStart[3]
					get_user_origin(target,iEnd)
					get_user_origin(id,iStart)
					//Create Lightning
					Create_TE_BEAMPOINTS1(iStart, iEnd, 0, 0, 5, 50, 50, 240, 30, 30, 255, 0)
					change_health(target,-piorundmg1[id],id,"world")
					Display_Fade(target,2600,2600,0,255,0,0,15)
					client_cmd(id, "spk wwesound/piorun.wav")
					wait1[id]=floatround(halflife_time())
					}
		}
	}
	return PLUGIN_HANDLED
}
public Create_TE_BEAMPOINTS1(start[3], end[3], startFrame, frameRate, life, width, noise, red, green, blue, alpha, spid){
 
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
	write_byte( TE_BEAMPOINTS )
	write_coord( start[0] )
	write_coord( start[1] )
	write_coord( start[2] )
	write_coord( end[0] )
	write_coord( end[1] )
	write_coord( end[2] )
	write_short( sprite_beam )			// model
	write_byte( startFrame )		// start frame
	write_byte( frameRate )			// framerate
	write_byte( life )				// life
	write_byte( width )				// width
	write_byte( noise )				// noise
	write_byte( 255 )				// red
	write_byte( 255 )				// green
	write_byte( 255 )				// blue
	write_byte( alpha )				// brightness
	write_byte( spid )				// speed
	message_end()
}
public piorun2(id)
{
	if(player_class[id]== Merial)
	{
		if (g_piorun[id]>0 && freeze_ended && is_user_alive(id))
		{
			new xd = floatround(halflife_time()-wait1[id])
			new czas1 = 15-xd
				if (halflife_time()-wait1[id] <= 15)
					{
						client_print(id, print_center, "Za %d sek mozesz uzyc mocy!", czas1)
						return PLUGIN_CONTINUE;
					} 																
				else {
					//Target nearest non-friendly player
					new target = Find_Best_Angle(id,800.0,false)
					piorundmg2[id] = 1+(player_intelligence[id]*2)
						if (!is_valid_ent(target))
						{
							client_print(id, print_center, "Brak celu. Pamietaj Ze Zadasz %d Obrazen",piorundmg2[id])
							return PLUGIN_HANDLED
						}
							if (pev(target,pev_rendermode) == kRenderTransTexture || player_item_id[target] == 17 || player_item_id[target] == 96 || player_class[target] == Ninja || player_class[target] == Skrytobojca)
						{
							hudmsg(id,2.0,"Nie mozna wyczarowac Pioruna na niewidzialnym graczu")
							return PLUGIN_CONTINUE
						}
					new iEnd[3], iStart[3]
					get_user_origin(target,iEnd)
					get_user_origin(id,iStart)
					//Create Lightning
					Create_TE_BEAMPOINTS2(iStart, iEnd, 0, 0, 5, 50, 50, 240, 30, 30, 255, 0)
					change_health(target,-piorundmg2[id],id,"world")
					Display_Fade(target,2600,2600,0,255,0,0,15)
					client_cmd(id, "spk wwesound/piorun.wav")
					wait1[id]=floatround(halflife_time())
					}
		}
	}
	return PLUGIN_HANDLED
}
public Create_TE_BEAMPOINTS2(start[3], end[3], startFrame, frameRate, life, width, noise, red, green, blue, alpha, spid){
 
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
	write_byte( TE_BEAMPOINTS )
	write_coord( start[0] )
	write_coord( start[1] )
	write_coord( start[2] )
	write_coord( end[0] )
	write_coord( end[1] )
	write_coord( end[2] )
	write_short( sprite_beam )			// model
	write_byte( startFrame )		// start frame
	write_byte( frameRate )			// framerate
	write_byte( life )				// life
	write_byte( width )				// width
	write_byte( noise )				// noise
	write_byte( 255 )				// red
	write_byte( 25 )				// green
	write_byte( 40 )				// blue
	write_byte( alpha )				// brightness
	write_byte( spid )				// speed
	message_end()
}
public lustrzanypocisk(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(damagebits&(1<<1) && (lustrzany_pocisk[this] > 0 || (player_class[this]==Diablo && random_num(0,9)==1)))
	{
		SetHamParamEntity(1, idattacker);
                SetHamParamEntity(2,this );
                SetHamParamEntity(3,this );
                lustrzany_pocisk[this]--;
		return HAM_HANDLED;
	}
	return HAM_IGNORED;
}
public radar_scan() {
        for(new id=0; id<MAX; id++) {
                if(!is_user_alive(id) || !radar[id]) continue;
 
                for(new i=0; i<MAX; i++) {
                        if(!is_user_alive(i) || id == i || get_user_team(id) == get_user_team(i)) continue;
 
                        new PlayerCoords[3];
                        get_user_origin(i, PlayerCoords);
 
                        message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id);
                        write_byte(id);
                        write_byte(i);
                        write_coord(PlayerCoords[0]);
                        write_coord(PlayerCoords[1]);
                        write_coord(PlayerCoords[2]);
                        message_end();
 
                        message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id);
                        write_byte(i);
                        message_end();
                }
        }
}
 
 
public Koniec(task_id)
{
        new id = task_id - SPRAWDZ
 
        set_hudmessage( 80, 0, 255, 0.03, 0.76, 2, 0.02, 1.0, 0.01 )
        show_hudmessage( id, "Za %d sekund stracisz niewidzialnosc!", Odliczanie[id] )
 
        Odliczanie[id] -= 1 
 
        if(Odliczanie[id] <= 0)
        {
                if( task_exists(task_id) )
                {
                        remove_task( task_id )
                }
                set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, 100)
        }
}
public exp(id)
{
ColorChat(id, GREEN, "Poziom: ^x04%i ^x01- Masz ^x03(%d/%d)^x01 Doswiadczenia", player_lvl[id], player_xp[id], LevelXP[player_lvl[id]])
ColorChat(id, NORMAL, "Do nastepnego poziomu brakuje ^x04%d^x01 Doswiadczenia", LevelXP[player_lvl[id]]-player_xp[id])
}
public ZapiszMane(id) {
        if(is_user_bot(id))
                return PLUGIN_CONTINUE;
 
        new vaultkey[128], vaultdata[64], name[64];
        new typ_zapisu = get_cvar_num("diablo_sql_save");
        switch(typ_zapisu) {
                case 0: get_user_name(id, name, charsmax(name));
                case 1: get_user_ip(id, name, charsmax(name));
                case 2: get_user_authid(id, name, charsmax(name));
        }
        format(vaultkey, charsmax(vaultkey), "%s-%i-mana", name, typ_zapisu);
        format(vaultdata, charsmax(vaultdata), "#%i", player_pkt[id]); // jeśli ktoś chce, może tutaj dodać więcej tych zmiennych, bez żadnego problemu
        nvault_set(g_vault, vaultkey, vaultdata);
 
        return PLUGIN_CONTINUE;
}
 
public WczytajMane(id) {
        if(is_user_bot(id))
                return PLUGIN_CONTINUE;
 
        new vaultkey[128], vaultdata[64], name[64];
        new typ_zapisu = get_cvar_num("diablo_sql_save");
        switch(typ_zapisu) {
                case 0: get_user_name(id, name, charsmax(name));
                case 1: get_user_ip(id, name, charsmax(name));
                case 2: get_user_authid(id, name, charsmax(name));
        }
        format(vaultkey, charsmax(vaultkey), "%s-%i-mana", name, typ_zapisu);
        format(vaultdata, charsmax(vaultdata), "#%i", player_pkt[id]);
 
        nvault_get(g_vault, vaultkey, vaultdata, 63);
 
        replace_all(vaultdata, charsmax(vaultdata), "#", " ");
        new playermana[32];
        parse(vaultdata, playermana, 31);
 
        new wczytanamana = str_to_num(playermana);
        player_pkt[id] = wczytanamana;
 
        return PLUGIN_CONTINUE;
}
public glowaon(id)
{       
        set_user_hitzones(0, 0, 2)
        set_task(5.0, "glowaoff",id,"",0,"a",1)
}
 
public glowaoff(id)
{
        set_user_hitzones(0, 0, 0)
}
public Create_TE_BEAMPOINTSS(start[3], end[3], startFrame, frameRate, life, width, noise, red, green, blue, alpha, spid){
 
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
	write_byte( TE_BEAMPOINTS )
	write_coord( start[0] )
	write_coord( start[1] )
	write_coord( start[2] )
	write_coord( end[0] )
	write_coord( end[1] )
	write_coord( end[2] )
	write_short( sprite_beam )			// model
	write_byte( startFrame )		// start frame
	write_byte( frameRate )			// framerate
	write_byte( life )				// life
	write_byte( width )				// width
	write_byte( noise )				// noise
	write_byte( 0 )				// red
	write_byte( 55 )				// green
	write_byte( 55 )				// blue
	write_byte( alpha )				// brightness
	write_byte( spid )				// speed
	message_end()
}
public kula(id)
{
	if(player_class[id]== Lucznik)
	{
		if (g_kula[id]>0 && freeze_ended && is_user_alive(id))
		{
			new xd = floatround(halflife_time()-wait1[id])
			new czas = 25-xd
				if (halflife_time()-wait1[id] <= 25)
					{
						client_print(id, print_center, "Za %d sek mozesz uzyc mocy!", czas)
						return PLUGIN_CONTINUE;
					} 																
				else {
					//Target nearest non-friendly player
					new target = Find_Best_Angle(id,800.0,false)
					kuladmg[id] = 35+(player_intelligence[id]*2)
						if (!is_valid_ent(target))
						{
							client_print(id, print_center, "Brak celu. Pamietaj Ze Zadasz %d Obrazen",piorundmg[id])
							return PLUGIN_HANDLED
						}
							if (pev(target,pev_rendermode) == kRenderTransTexture || player_item_id[target] == 17 || player_item_id[target] == 96 || player_class[target] == Ninja || player_class[target] == Skrytobojca)
						{
							hudmsg(id,2.0,"Nie mozna uzyc tej mocy na niewidzialnym graczu")
							return PLUGIN_CONTINUE
						}
					new iEnd[3], iStart[3]
					get_user_origin(target,iEnd)
					get_user_origin(id,iStart)
					//Create Lightning
					Create_TE_BEAMPOINTSS(iStart, iEnd, 0, 0, 5, 50, 50, 240, 30, 30, 255, 0)
					change_health(target,-kuladmg[id],id,"world")
					Display_Fade(target,2600,2600,0,255,0,0,15)
					client_cmd(id, "spk wwesound/piorun.wav")
					wait1[id]=floatround(halflife_time())
					}
		}
	}
	return PLUGIN_HANDLED
}
public kula1(id)
{
	if(player_class[id]== Lucznik)
	{
		if (g_kula[id]>0 && freeze_ended && is_user_alive(id))
		{
			new xd = floatround(halflife_time()-wait1[id])
			new czas2 = 20-xd
				if (halflife_time()-wait1[id] <= 20)
					{
						client_print(id, print_center, "Za %d sek mozesz uzyc mocy!", czas2)
						return PLUGIN_CONTINUE;
					} 																
				else {
					//Target nearest non-friendly player
					new target = Find_Best_Angle(id,800.0,false)
					kuladmg1[id] = 40+(player_intelligence[id]*2)
						if (!is_valid_ent(target))
						{
							client_print(id, print_center, "Brak celu. Pamietaj Ze Zadasz %d Obrazen",piorundmg1[id])
							return PLUGIN_HANDLED
						}
							if (pev(target,pev_rendermode) == kRenderTransTexture || player_item_id[target] == 17 || player_item_id[target] == 96 || player_class[target] == Ninja || player_class[target] == Skrytobojca)
						{
							hudmsg(id,2.0,"Nie mozna uzyc tej mocy na niewidzialnym graczu")
							return PLUGIN_CONTINUE
						}
					new iEnd[3], iStart[3]
					get_user_origin(target,iEnd)
					get_user_origin(id,iStart)
					//Create Lightning
					Create_TE_BEAMPOINTSS1(iStart, iEnd, 0, 0, 5, 50, 50, 240, 30, 30, 255, 0)
					change_health(target,-kuladmg1[id],id,"world")
					Display_Fade(target,2600,2600,0,255,0,0,15)
					client_cmd(id, "spk wwesound/piorun.wav")
					wait1[id]=floatround(halflife_time())
					}
		}
	}
	return PLUGIN_HANDLED
}
public Create_TE_BEAMPOINTSS1(start[3], end[3], startFrame, frameRate, life, width, noise, red, green, blue, alpha, spid){
 
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
	write_byte( TE_BEAMPOINTS )
	write_coord( start[0] )
	write_coord( start[1] )
	write_coord( start[2] )
	write_coord( end[0] )
	write_coord( end[1] )
	write_coord( end[2] )
	write_short( sprite_kula )			// model
	write_byte( startFrame )		// start frame
	write_byte( frameRate )			// framerate
	write_byte( life )				// life
	write_byte( width )				// width
	write_byte( noise )				// noise
	write_byte( 128 )				// red
	write_byte( 0 )				// green
	write_byte( 255 )				// blue
	write_byte( alpha )				// brightness
	write_byte( spid )				// speed
	message_end()
}
public kula2(id)
{
	if(player_class[id]== Lucznik)
	{
		if (g_kula[id]>0 && freeze_ended && is_user_alive(id))
		{
			new xd = floatround(halflife_time()-wait1[id])
			new czas1 = 15-xd
				if (halflife_time()-wait1[id] <= 15)
					{
						client_print(id, print_center, "Za %d sek mozesz uzyc mocy!", czas1)
						return PLUGIN_CONTINUE;
					} 																
				else {
					//Target nearest non-friendly player
					new target = Find_Best_Angle(id,800.0,false)
					kuladmg2[id] = 50+(player_intelligence[id]*2)
						if (!is_valid_ent(target))
						{
							client_print(id, print_center, "Brak celu. Pamietaj Ze Zadasz %d Obrazen",piorundmg2[id])
							return PLUGIN_HANDLED
						}
							if (pev(target,pev_rendermode) == kRenderTransTexture || player_item_id[target] == 17 || player_item_id[target] == 96 || player_class[target] == Ninja || player_class[target] == Skrytobojca)
						{
							hudmsg(id,2.0,"Nie mozna uzyc tej mocy na niewidzialny graczu.")
							return PLUGIN_CONTINUE
						}
					new iEnd[3], iStart[3]
					get_user_origin(target,iEnd)
					get_user_origin(id,iStart)
					//Create Lightning
					Create_TE_BEAMPOINTSS2(iStart, iEnd, 0, 0, 5, 50, 50, 240, 30, 30, 255, 0)
					change_health(target,-kuladmg2[id],id,"world")
					Display_Fade(target,2600,2600,0,255,0,0,15)
					client_cmd(id, "spk wwesound/piorun.wav")
					wait1[id]=floatround(halflife_time())
					}
		}
	}
	return PLUGIN_HANDLED
}
public Create_TE_BEAMPOINTSS2(start[3], end[3], startFrame, frameRate, life, width, noise, red, green, blue, alpha, spid){
 
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
	write_byte( TE_BEAMPOINTS )
	write_coord( start[0] )
	write_coord( start[1] )
	write_coord( start[2] )
	write_coord( end[0] )
	write_coord( end[1] )
	write_coord( end[2] )
	write_short( sprite_kula )			// model
	write_byte( startFrame )		// start frame
	write_byte( frameRate )			// framerate
	write_byte( life )				// life
	write_byte( width )				// width
	write_byte( noise )				// noise
	write_byte( 255 )				// red
	write_byte( 128 )				// green
	write_byte( 0 )				// blue
	write_byte( alpha )				// brightness
	write_byte( spid )				// speed
	message_end()
}
public menu_questow(id){
	if(quest_gracza[id] == -1 || quest_gracza[id] == -2){
 
		new menu = menu_create("Menu Zadan","menu_questow_handle")
		new formats[128]
		for(new i = 0;i<sizeof prze;i++){
			formatex(formats,127,"Zadania od %d do %d poziomu",prze[i][0],prze[i][1]);
			menu_additem(menu,formats)
		}
		menu_display(id,menu,0)
	}
	else
	{
		client_print(id,print_chat,"Wykonaj najpierw poprzednie zadanie")
	}
}
 
public menu_questow_handle(id,menu,item){
	if(item == MENU_EXIT){
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}
	if(player_lvl[id] < prze[item][0]){
		client_print(id,print_chat,"Masz za maly level!");
		menu_questow(id)
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}
	new formats[128]
	formatex(formats,127,"Zadania od %d do %d poziomu",prze[item][0],prze[item][1]);
	new menu2 = menu_create(formats,"menu_questow_handle2")
	for(new i = 0;i<sizeof(questy);i++){
		if(questy[i][0] == item+1){
			menu_additem(menu2,questy_info[i]);
		}
	}
	menu_setprop(menu2, MPROP_EXITNAME, "Wyjdz");
	menu_setprop(menu2, MPROP_BACKNAME, "Poprzednia strona");
	menu_setprop(menu2, MPROP_NEXTNAME, "Nastepna strona");
	prze_wybrany[id] = item+1;
	menu_display(id,menu2)
	return PLUGIN_CONTINUE;
}
 
public zapisz_questa(id,quest){
	new name[64];
	get_user_name(id,name,63)
	strtolower(name)
	new key[64];
	format(key,63,"questy-%i-%s-%i",player_class[id],name,quest);
	nvault_set(vault_questy,key,"1");
}
 
public zapisz_aktualny_quest(id){
	new name[64];
	get_user_name(id,name,63)
	strtolower(name)
	new key[256];
	format(key,255,"questy-%d-%s",player_class[id],name);
	new data[32]
	formatex(data,charsmax(data),"#%d#%d",quest_gracza[id]+1,ile_juz[id]);
	nvault_set(vault_questy2,key,data);
}
 
public wczytaj_aktualny_quest(id){
	new name[64];
	get_user_name(id,name,63)
	strtolower(name)
	new key[256];
	format(key,255,"questy-%d-%s",player_class[id],name);
	new data[32];
	nvault_get(vault_questy2,key,data,31);
	replace_all(data,31,"#"," ");
	new questt[32],ile[32]
	parse(data,questt,31,ile,31)
	ile_juz[id] = str_to_num(ile)
	return str_to_num(questt)-1
}
 
public wczytaj_questa(id,quest){
	new name[64];
	get_user_name(id,name,63)
	strtolower(name)
	new key[64];
	format(key,63,"questy-%i-%s-%i",player_class[id],name,quest);
	new data[64];
	nvault_get(vault_questy,key,data,63);
	return str_to_num(data);
}
 
public menu_questow_handle2(id,menu,item){
	if(item == MENU_EXIT){
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}
	new ile2 = 0;
	for(new i = 0;i<sizeof(questy);i++){
		if(questy[i][0] != prze_wybrany[id]){
			continue;
		}
		if(ile2 == item){
			item = i;
			break;
		}
		ile2++;
	}
	if(questy[item][4] && !(get_user_flags(id) & ADMIN_LEVEL_H)){
		client_print(id,print_chat,"To zadanie jest tylko dla vipow! Aby kupic vipa pisz na gg 31837550");
		menu_questow(id)
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}
	if(wczytaj_questa(id,item)){
		client_print(id,print_chat,"Wykonales juz to zadanie!");
		menu_questow(id)
		menu_destroy(menu);
		return PLUGIN_CONTINUE;
	}
	quest_gracza[id] = item;
	ile_juz[id] = 0
	zapisz_aktualny_quest(id)
	client_print(id,print_chat,"Wybrales zadanie: %s powodzenia !",questy_info[item]);
	quest_gracza[id] = wczytaj_aktualny_quest(id);
	menu_destroy(menu);
	return PLUGIN_CONTINUE;
}
 
public speed(id)
{
	new Float:spd = get_user_maxspeed(id)
	client_print(id,print_chat,"Max: %f",spd)
 
	new Float:vect[3]
	entity_get_vector(id,EV_VEC_velocity,vect)
	new Float: sped= floatsqroot(vect[0]*vect[0]+vect[1]*vect[1]+vect[2]*vect[2])
 
	client_print(id,print_chat,"Teraz: %f",sped)
}
 
public item_kasa(id)
{
	if (used_item[id])
	{
		hudmsg(id,2.0,"Totemu mozesz uzyc raz na runde!")
		return PLUGIN_CONTINUE
	}
 
	used_item[id] = true
 
	new origin[3]
	pev(id,pev_origin,origin)
 
	new ent = Spawn_Ent("info_target")
	set_pev(ent,pev_classname,"Effect_Kasa_Totem")
	set_pev(ent,pev_owner,id)
	set_pev(ent,pev_solid,SOLID_TRIGGER)
	set_pev(ent,pev_origin,origin)
	set_pev(ent,pev_ltime, halflife_time() + 15 + 0.1)
 
	engfunc(EngFunc_SetModel, ent, "addons/amxmodx/wwe/totem_heal.mdl")  	
	set_rendering ( ent, kRenderFxGlowShell, 255,215,0, kRenderFxNone, 255 ) 	
	engfunc(EngFunc_DropToFloor,ent)
 
	set_pev(ent,pev_nextthink, halflife_time() + 0.1)
 
	return PLUGIN_CONTINUE	
}
 
public Effect_Kasa_Totem_Think(ent)
{
	new id = pev(ent,pev_owner)
	new totem_dist = 300
 
	//We have emitted beam. Apply effect (this is delayed)
	if (pev(ent,pev_euser2) == 1)
	{		
		new Float:forigin[3], origin[3]
		pev(ent,pev_origin,forigin)	
		FVecIVec(forigin,origin)
 
		//Find people near and damage them
		new entlist[513]
		new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist,512,forigin)		
 
		for (new i=0; i < numfound; i++)
		{		
			new pid = entlist[i]
 
			if (get_user_team(pid) == get_user_team(id))
			continue
 
			if (is_user_alive(pid)){
				cs_set_user_money(id, cs_get_user_money(id)+500, 1)
				set_task(15.0, "off_kasa", pid)
			}			
		}
 
		set_pev(ent,pev_euser2,0)
		set_pev(ent,pev_nextthink, halflife_time() + 1.5)
 
		return PLUGIN_CONTINUE
	}
 
	//Entity should be destroyed because livetime is over
	if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id))
	{
		remove_entity(ent)
		return PLUGIN_CONTINUE
	}
 
	//If this object is almost dead, apply some render to make it fade out
	if (pev(ent,pev_ltime)-2.0 < halflife_time())
	set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) 
 
	new Float:forigin[3], origin[3]
	pev(ent,pev_origin,forigin)	
	FVecIVec(forigin,origin)
 
	//Find people near and give them health
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[0] );
	write_coord( origin[1] );
	write_coord( origin[2] );
	write_coord( origin[0] );
	write_coord( origin[1] + totem_dist );
	write_coord( origin[2] + totem_dist );
	write_short( sprite_white );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 255); // r, g, b
	write_byte( 215 ); // r, g, b
	write_byte( 0 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 5 ); // speed
	message_end();
 
	set_pev(ent,pev_euser2,1)
	set_pev(ent,pev_nextthink, halflife_time() + 0.5)
 
 
	return PLUGIN_CONTINUE
 
}
 
public off_kasa(pid){
	set_user_maxspeed(pid, 270.0)
}
public set_invchange(id)
  { 
    if(is_user_alive(id)) 
    { 
        grawitacja[id] = get_user_gravity(id) 
        grawitacja2[id] = float(player_b_gravity[id])/200.0
        grawitacja3[id] = floatround(grawitacja2[id])
        if (grawitacja[id]>0.9) set_user_gravity(id,grawitacja[id]+grawitacja3[id])
             else set_user_gravity(id, grawitacja[id])
    } 
}
 
public set_armorchange(id)
{
        if(is_user_alive(id))
        {
                new armo = get_user_armor(id)
                new armorr = player_armor[id]*2
                if (armo>99)
                {
                        set_user_armor(id,get_user_armor(id)+armorr)
                }
                set_user_armor(id,armorr)
 
        }
}
 
public hppp(id)
{
	id-=537
	new ammount=30
	if (get_user_health(id)+ammount>race_heal[player_class[id]]+player_strength[id]) return PLUGIN_HANDLED
	new hp = get_user_health(id)
	set_user_health(id, hp + ammount)
	return PLUGIN_HANDLED
}