/* Plugin generated by AMXX-Studio */ #include #include #include #include #include #include #include #include #include #define SENTRY_THINK 0.3 #define OFFSET_WPN_LINUX 4 #define OFFSET_WPN_WIN 41 #define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1) #define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1) new const nazwa_klasy[] = "Inzynier"; new const opis_klasy[] = "Moze stawiac dzialo"; new bronie_klasy = 1< 0 || newmenu != -1) { return PLUGIN_CONTINUE; } gMenuDzialko[id] = menu_create("Dzialo", "OpcjeDziala_Handle"); menu_additem(gMenuDzialko[id],"Postaw dzialo"); menu_additem(gMenuDzialko[id],"Zniszcz dzialo"); menu_setprop(gMenuDzialko[id],MPROP_NUMBER_COLOR,"\r") menu_display(id,gMenuDzialko[id]); return PLUGIN_CONTINUE; } public OpcjeDziala_Handle(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id)) { menu_destroy(menu); return PLUGIN_CONTINUE; } switch(item) { case 0: { if(ma_klase[id] && ma_dzialko[id]) { new Float:Origin[3] pev(id, pev_origin, Origin) new Float:vNewOrigin[3] new Float:vTraceDirection[3] new Float:vTraceEnd[3] new Float:vTraceResult[3] velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64... vTraceEnd[0] = vTraceDirection[0] + Origin[0] vTraceEnd[1] = vTraceDirection[1] + Origin[1] vTraceEnd[2] = vTraceDirection[2] + Origin[2] fm_trace_line(id, Origin, vTraceEnd, vTraceResult) vNewOrigin[0] = vTraceResult[0] vNewOrigin[1] = vTraceResult[1] vNewOrigin[2] = Origin[2] if(!(StawDzialo(vNewOrigin,id))) { client_print(id, print_center, "Nie mozesz tu postawic dziala!") } else { ma_dzialko[id] = false; } } } case 1: { new iEnt = -1; while((iEnt = find_ent_by_class(iEnt,"sentry_shot")) != 0) { if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id) { FX_Demolish(iEnt) remove_entity(iEnt); } } iEnt = -1; while((iEnt = find_ent_by_class(iEnt,"sentry_base")) != 0) { if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id) { FX_Demolish(iEnt) remove_entity(iEnt); } } } } menu_destroy(menu); return PLUGIN_CONTINUE; } public bool:StawDzialo(Float:origin[3],id) { if (fm_point_contents(origin) != CONTENTS_EMPTY || is_hull_default(origin, 32.0)) { return false } new Float:hitPoint[3], Float:originDown[3] originDown = origin originDown[2] = -5000.0 fm_trace_line(0, origin, originDown, hitPoint) new Float:DistanceFromGround = vector_distance(origin, hitPoint) new Float:difference = 36.0 - DistanceFromGround if (difference < -1 * 10.0 || difference > 10.0) return false new sentry_base = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable")) if (!sentry_base){ return false } set_pev(sentry_base, pev_classname, "sentry_base") engfunc(EngFunc_SetModel, sentry_base, "models/base2.mdl") engfunc(EngFunc_SetSize, sentry_base, {-16.0, -16.0, 0.0}, {16.0, 16.0, 25.0}) engfunc(EngFunc_SetOrigin, sentry_base, origin) new Float:fAngle[3]; pev(id, pev_v_angle, fAngle) fAngle[0] = 0.0 fAngle[1] += 180.0 fAngle[2] = 0.0 set_pev(sentry_base, pev_angles, fAngle) set_pev(sentry_base, pev_solid, SOLID_BBOX) set_pev(sentry_base, pev_movetype, MOVETYPE_TOSS) set_pev(sentry_base, pev_iuser1, id) set_pev(sentry_base, pev_iuser2, 0) set_pev(sentry_base, pev_iuser3, 0) return true; } public ham_ItemDeploy_Post(weapon_ent) { static owner owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX); static weaponid weaponid = cs_get_weapon_id(weapon_ent) if(!is_user_alive(owner)) { return HAM_IGNORED; } static menu,newmenu,menupage player_menu_info(owner,menu,newmenu,menupage); if(gMenuDzialko[owner] && newmenu == gMenuDzialko[owner]) { show_menu(owner,0,"^n"); gMenuDzialko[owner] = 0; } if(weaponid == CSW_KNIFE && ma_klase[owner]) { entity_set_string(owner, EV_SZ_viewmodel, "models/v_tfc_spanner.mdl") OpcjeDzialka(owner); } return HAM_IGNORED; } stock FX_Demolish(build) { if(!pev_valid(build)) return; new Float:forigin[3],iorigin[3],i pev(build, pev_origin, forigin) FVecIVec(forigin,iorigin) for(i = 1;i <= 1;i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(iorigin[0]) write_coord(iorigin[1]) write_coord(iorigin[2]) write_coord(random_num(-150,150)) write_coord(random_num(-150,150)) write_coord(random_num(150,350)) write_angle(random_num(0,360)) write_short(mdl_gib_build1) write_byte(0) // bounce write_byte(10) // life message_end() } for(i = 1;i <= 1;i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(iorigin[0]) write_coord(iorigin[1]) write_coord(iorigin[2]) write_coord(random_num(-150,150)) write_coord(random_num(-150,150)) write_coord(random_num(150,350)) write_angle(random_num(0,360)) write_short(mdl_gib_build2) write_byte(0) // bounce write_byte(10) // life message_end() } for(i = 1;i <= 1;i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(iorigin[0]) write_coord(iorigin[1]) write_coord(iorigin[2]) write_coord(random_num(-150,150)) write_coord(random_num(-150,150)) write_coord(random_num(150,350)) write_angle(random_num(0,360)) write_short(mdl_gib_build3) write_byte(0) // bounce write_byte(10) // life message_end() } for(i = 1;i <= 1;i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(iorigin[0]) write_coord(iorigin[1]) write_coord(iorigin[2]) write_coord(random_num(-150,150)) write_coord(random_num(-150,150)) write_coord(random_num(150,350)) write_angle(random_num(0,360)) write_short(mdl_gib_build4) write_byte(0) // bounce write_byte(10) // life message_end() } } public DajNoweDzialko(id) { if(!is_user_connected(id) || !is_user_alive(id)) return PLUGIN_CONTINUE; if(ma_klase[id]) { ma_dzialko[id] = true; } return PLUGIN_CONTINUE; } set_animation(id, anim) { set_pev(id, pev_weaponanim, anim) message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, id) write_byte(anim) write_byte(pev(id, pev_body)) message_end() } public fw_TraceAttack_Building(id, enemy, Float:damage, Float:direction[3], tracehandle, damagetype){ if (!(1 <= enemy <= g_maxplayers) || get_user_weapon(enemy) != CSW_KNIFE || !is_user_alive(enemy)) { return HAM_IGNORED } new classname[24] pev(id, pev_classname, classname, sizeof classname - 1) new weapon = get_user_weapon(enemy) if(weapon == CSW_KNIFE && ma_klase[enemy] && pev(id,pev_iuser1) == enemy && equal(classname,"sentry_base") && pev(id,pev_iuser2) < 100){ set_pev(id,pev_iuser2,pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent) > 100 ? 100 : pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent)); set_animation(enemy,8); if(pev(id,pev_iuser2) >= 100 && !pev(id,pev_iuser3)){ client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2)) set_pev(id,pev_iuser3,stawdzialo2(id)); } else { client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2)) } } return HAM_IGNORED } public stawdzialo2(ent) { new Float:origin[3]; pev(ent,pev_origin,origin); new sentry_shot2 = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable")) if (!sentry_shot2) { return 0 } new szHealth[16] get_pcvar_string(pcvarHealth,szHealth,charsmax(szHealth)) fm_set_kvd(sentry_shot2, "health", szHealth, "func_breakable") fm_set_kvd(sentry_shot2, "material", "6", "func_breakable") fm_DispatchSpawn(sentry_shot2) set_pev(sentry_shot2, pev_classname, "sentry_shot") engfunc(EngFunc_SetModel, sentry_shot2, "models/sentry2.mdl") engfunc(EngFunc_SetSize, sentry_shot2, {-16.0, -16.0, 0.0}, {16.0, 16.0, 20.0}) origin[2] += 25.0; engfunc(EngFunc_SetOrigin, sentry_shot2, origin) new Float:fAngle[3]; pev(pev(ent,pev_iuser1), pev_v_angle, fAngle) fAngle[0] = 0.0 fAngle[1] += 180.0 fAngle[2] = 0.0 set_pev(sentry_shot2, pev_angles, fAngle) set_pev(sentry_shot2, pev_solid, SOLID_BBOX) set_pev(sentry_shot2, pev_movetype, MOVETYPE_TOSS) set_pev(sentry_shot2, pev_iuser1, pev(ent,pev_iuser1)) set_pev(sentry_shot2, pev_iuser2, ent) set_pev( sentry_shot2, pev_sequence, 0 ); set_pev( sentry_shot2, pev_animtime, get_gametime() ); set_pev( sentry_shot2, pev_framerate, 1.0 ); set_pev(sentry_shot2, pev_nextthink, get_gametime() + SENTRY_THINK) return sentry_shot2; } public sentry_find_player(ent) { new Float:fOrigin[3],Float:fOrigin2[3],Float:distance = 999999.0,Float:hitOrigin[3],iCloseId = 0,iOwner = 0; iOwner = pev(ent,pev_iuser1) pev(ent,pev_origin,fOrigin) for(new i = 1;i<33;i++) { if(!is_user_alive(i) || get_user_team(i) == get_user_team(iOwner)) { continue; } pev(i, pev_origin, fOrigin2) new hitent = fm_trace_line(ent, fOrigin, fOrigin2, hitOrigin) if(distance > vector_distance(fOrigin,fOrigin2) && hitent == i) { distance = vector_distance(fOrigin,fOrigin2) iCloseId = i; } } return iCloseId; } public sentry_shot(ent) { if(!pev_valid(ent)) { return PLUGIN_CONTINUE; } if(entity_get_float(ent,EV_FL_health) <= 0.0) { if(pev_valid(pev(ent,pev_iuser2))) { remove_entity(pev(ent,pev_iuser2)); } remove_entity(ent); return PLUGIN_CONTINUE; } new iFind = 0; if((iFind = sentry_find_player(ent))) { remove_task(ent+45676); turntotarget(ent,iFind); sentry_shot3(ent,iFind); set_task(0.5,"stop_anim",ent+45676) } set_pev(ent, pev_nextthink, get_gametime() + SENTRY_THINK) return PLUGIN_CONTINUE; } public sentry_shot3(ent,target) { new Float:sentryOrigin[3], Float:targetOrigin[3], Float:hitOrigin[3] pev(ent, pev_origin, sentryOrigin) sentryOrigin[2] += 18.0 pev(target, pev_origin, targetOrigin) targetOrigin[0] += random_float(-16.0, 16.0) targetOrigin[1] += random_float(-16.0, 16.0) targetOrigin[2] += random_float(-16.0, 16.0) new hit = fm_trace_line(ent, sentryOrigin, targetOrigin, hitOrigin) if(hit == target) { knockback_explode(target, sentryOrigin, 5.0) ExecuteHam(Ham_TakeDamage, target, 0, pev(ent,pev_iuser1),get_pcvar_float(pcvarDamage) , 1); set_pev( ent, pev_sequence, 1 ); set_pev( ent, pev_animtime, get_gametime() ); set_pev( ent, pev_framerate, 1.0 ); } FX_Trace(sentryOrigin, hitOrigin) engfunc(EngFunc_EmitSound, ent, CHAN_STATIC, "sentry_shoot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) } public stop_anim(ent){ ent -= 45676; if(pev_valid(ent)){ set_pev( ent, pev_sequence, 0 ); set_pev(ent, pev_animtime, get_gametime() ); set_pev( ent, pev_framerate, 1.0 ); } } public knockback_explode(id, const Float:exp_origin[3], Float:force) { if(!is_user_alive(id)) return if(force == 0.0) return new Float:old_velocity[3], Float:velocity[3], Float:id_origin[3], Float:output[3] pev(id, pev_origin, id_origin); get_speed_vector(exp_origin, id_origin, force, velocity); pev(id, pev_velocity, old_velocity); xs_vec_add(velocity, old_velocity, output) set_pev(id, pev_velocity, output) } public turntotarget(ent, target) { if (target) { new Float:closestOrigin[3],Float:sentryOrigin[3] pev(target, pev_origin, closestOrigin) pev(ent, pev_origin, sentryOrigin) new Float:newAngle[3] pev(ent, pev_angles, newAngle) new Float:x = closestOrigin[0] - sentryOrigin[0] new Float:z = closestOrigin[1] - sentryOrigin[1] new Float:radians = floatatan(z/x, radian) newAngle[1] = radians * 180.0 / 3.14159 if (closestOrigin[0] < sentryOrigin[0]) newAngle[1] -= 180.0 new Float:h = closestOrigin[2] - sentryOrigin[2] new Float:b = vector_distance(sentryOrigin, closestOrigin) radians = floatatan(h/b, radian) new Float:degs = radians * 180.0 / 3.14159 new Float:RADIUS = 830.0 new Float:degreeByte = RADIUS/256.0 new Float:tilt = 127.0 - degreeByte * degs set_pev(ent, pev_angles, newAngle) set_pev(ent, pev_controller_1, floatround(tilt)) } } stock FX_Trace(const Float:idorigin[3], const Float:targetorigin[3]) { new id[3],target[3] FVecIVec(idorigin,id) FVecIVec(targetorigin,target) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(6)//TE_TRACER write_coord(id[0]) write_coord(id[1]) write_coord(id[2]) write_coord(target[0]) write_coord(target[1]) write_coord(target[2]) message_end() } stock bool:is_hull_default(Float:origin[3], const Float:BOUNDS){ new Float:traceEnds[8][3], Float:traceHit[3], hitEnt traceEnds[0][0] = origin[0] - BOUNDS traceEnds[0][1] = origin[1] - BOUNDS traceEnds[0][2] = origin[2] - BOUNDS traceEnds[1][0] = origin[0] - BOUNDS traceEnds[1][1] = origin[1] - BOUNDS traceEnds[1][2] = origin[2] + BOUNDS traceEnds[2][0] = origin[0] + BOUNDS traceEnds[2][1] = origin[1] - BOUNDS traceEnds[2][2] = origin[2] + BOUNDS traceEnds[3][0] = origin[0] + BOUNDS traceEnds[3][1] = origin[1] - BOUNDS traceEnds[3][2] = origin[2] - BOUNDS traceEnds[4][0] = origin[0] - BOUNDS traceEnds[4][1] = origin[1] + BOUNDS traceEnds[4][2] = origin[2] - BOUNDS traceEnds[5][0] = origin[0] - BOUNDS traceEnds[5][1] = origin[1] + BOUNDS traceEnds[5][2] = origin[2] + BOUNDS traceEnds[6][0] = origin[0] + BOUNDS traceEnds[6][1] = origin[1] + BOUNDS traceEnds[6][2] = origin[2] + BOUNDS traceEnds[7][0] = origin[0] + BOUNDS traceEnds[7][1] = origin[1] + BOUNDS traceEnds[7][2] = origin[2] - BOUNDS for (new i = 0; i < 8; i++) { if (fm_point_contents(traceEnds[i]) != CONTENTS_EMPTY) return true hitEnt = fm_trace_line(0, origin, traceEnds[i], traceHit) if (hitEnt != 0) return true for (new j = 0; j < 3; j++) if (traceEnds[i][j] != traceHit[j]) return true } return false } stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:force, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(force*force / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; }