/* Plugin generated by AMXX-Studio */ #include #include #include #include #include #include #include new bool:ma_klase[33]; new const nazwa[] = "KombaT (premium)"; new const opis[] = "Niewidzialnosc na nozu, 1/3 na natychmiastowe zabicie z deagla"; new const bronie = 1< 20.0 && random_num(1,3) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } public CurWeapon(id) { if(!ma_klase[id]) return PLUGIN_CONTINUE; if(get_user_weapon(id) == CSW_KNIFE) set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 25); else set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255); if(ma_klase[id] && read_data(2) != CSW_KNIFE) set_task(0.1 ,"ma" ,id) return PLUGIN_CONTINUE; } public ma(id) { strip_user_weapons(id); give_item(id, "weapon_knife"); }