Zamień całą funkcję SetKnife
na
public SetKnife(id , Knife) {
model_noza[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56]
switch(Knife)
{
case 0:
{
format(vModel,55,"models/skiny/noz/v_knife.mdl")
}
case 1:
{
format(vModel,55,"models/skiny/noz/v_karambit.mdl")
}
case 2:
{
format(vModel,55,"models/skiny/noz/v_knifeBaseball.mdl")
}
case 3:
{
format(vModel,55,"models/skiny/noz/v_knifeBayonet.mdl")
}
case 4:
{
format(vModel,55,"models/skiny/noz/v_knifeButterfly.mdl")
}
case 5:
{
format(vModel,55,"models/skiny/noz/v_zloty.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}


Dodatki SourceMod




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