Zamień całą funkcję SetKnife
na
public SetKnife(id , Knife) { model_noza[id] = Knife new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_KNIFE ) return PLUGIN_HANDLED new vModel[56] switch(Knife) { case 0: { format(vModel,55,"models/skiny/noz/v_knife.mdl") } case 1: { format(vModel,55,"models/skiny/noz/v_karambit.mdl") } case 2: { format(vModel,55,"models/skiny/noz/v_knifeBaseball.mdl") } case 3: { format(vModel,55,"models/skiny/noz/v_knifeBayonet.mdl") } case 4: { format(vModel,55,"models/skiny/noz/v_knifeButterfly.mdl") } case 5: { format(vModel,55,"models/skiny/noz/v_zloty.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) return PLUGIN_HANDLED; }