Więc tu masz tabele z expem:
new LevelXP[181] = { 0,25,85,185,300,450,700,850,1000,1335,1500,1800,2100,2400,2800,3200,3600,4000, 4500,5000,5500,6000,6500,7000,7500,8000,8500,9000,9500,10000,10500,11000,11500,12000,12400,13000, 13600,14200,15000,15500,16000,16500,17000,17325,18000,18600,19000,19300,19700,20000,25000,33254,//52 38874,42564,53265,57343,64765,70322,80654,89999,98451,107544,112953,120000,128844,135925,150000,159991, 165000,166000,168000,171000,176000,182000,185000,190000,200000,204000,209000,217000,226000,234000,239000, 240000,242000,247000,251000,255000,257000,262000,265000,270000,273000,282000,287000,292000,298000,300000, 305000,310000,315000,320000,325000,330000,330500,331000,336000,341000,346000, //109 353000,360000,367000,374000,381000,388000,395000,402000,409000,416000,423000,430000,437000, 444000,451000,458000,465000,472000,479000,486000,493000,508000,523000,538000,553000,564000,575000, 586000,597000,608000,619000,630000,641000,652000,663000,674000, 685000,696000,707000,718000,729000,740000,751000,762000,773000,784000,795000,806000,817000, 828000,839000,850000,861000,872000,883000,894000,905000,916000,927000,938000,949000,960000, 971000,982000}Tera statystyki po 90, więc:
znajdź:
if (player_intelligence[id]<50)zmień na:
if (player_intelligence[id]<90)znajdź:
if (player_strength[id]<50)zmień na:
if (player_strength[id]<90)znajdź:
if (player_agility[id]<50)zmień na:
if (player_agility[id]<90)znajdź:
if (player_dextery[id]<50)zmień na:
if (player_dextery[id]<90)Tera znajdź:
if((bowdelay[id] + 4.25 - float(player_intelligence[id]/25))< get_gametime() && button2 & IN_ATTACK)Zmień na:
if((bowdelay[id] + 4.25 - float(player_intelligence[id]/45))< get_gametime() && button2 & IN_ATTACK)