if(get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET) //Zajdzie tylko wtedy, gdy ma M4A1 cod_inflict_damage(idattacker, this, 0.0, 0.5, idinflictor, damagebits); //0.5 to ile dmg daje 1 int (tutaj gdy masz 2 int zadajesz 1 dmg wiecej) if(get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)// Zajdzie tylko wtedy, gdy ma AK47 cod_inflict_damage(idattacker, this, 0.0, 0.25, idinflictor, damagebits);//0.25 to ile dmg daje 1 int (tutaj gdy masz 4 int zadajesz 1 dmg wiecej)
3maj