zamien:
if(active[attacker]) { decl String:sWeapon[32]; GetClientWeapon(attacker, sWeapon, sizeof(sWeapon)); if(StrEqual(sWeapon, "weapon_ssg08")) { damage += (float(Cmod_GetINT(attacker))/2); return Plugin_Changed; } } return Plugin_Continue;
na:
if(active[attacker]) { decl String:sWeapon[32]; GetClientWeapon(attacker, sWeapon, sizeof(sWeapon)); if(StrEqual(sWeapon, "weapon_ssg08")) { damage += float(Cmod_GetINT(attacker))*0.2; return Plugin_Changed; } } return Plugin_Continue;