Syn Księdza [PREMIUM]
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
new const nazwa[] = "Syn Księdza [PREMIUM]";
new const opis[] = "1/4 wyrzucenie broni, widzi niewidzialnych, 2 skoki ";
new const bronie = (1<<CSW_ELITE)|(1<<CSW_GALIL);
new const zdrowie = 20;
new const kondycja = 10;
new const inteligencja = 0;
new const wytrzymalosc = 20;
new skoki[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Z!3L0ny");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
register_forward(FM_AddToFullPack, "FwdAddToFullPack", 1)
register_event("Damage", "Damage_Wyrzucenie", "b", "2!=0");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A))
{
client_print(id, print_chat, "[Syn Księdza [PREMIUM]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 1;
return FMRES_IGNORED;
}
public Damage_Wyrzucenie(id)
{
new idattacker = get_user_attacker(id);
if(!is_user_alive(idattacker))
return;
if(!ma_klase[idattacker])
return;
if(random_num(1, 4) != 1)
return;
client_cmd(id, "drop");
}
public FwdAddToFullPack(es_handle, e, ent, host, hostflags, player, pSet)
{
if(!is_user_connected(host) || !is_user_connected(ent))
return;
if(!ma_klase[host])
return;
set_es(es_handle, ES_RenderAmt, 255.0);
}