spróbuj tak:
1. Do
public cod_class_enabled(id)
Dodaj:
strip_user_weapons(id) give_item(id, "weapon_knife")
daj znać czy działa.
To równanie zostało stworzone przy pomocy kodu LaTeX:
Edytor LaTeX online: CodeCogs.com/latex/eqneditor.php
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisane przez Maciejek. w 13.03.2015 08:21
Napisane przez Maciejek. w 11.03.2015 11:18
sprawdź to.
#include <amxmodx> #include <cstrike> #include <engine> #define Flaga ADMIN_LEVEL_H public plugin_init() { // nasluchiwacze register_event("CurWeapon","CurWeapon","be","1=1"); } public plugin_precache(){ // Wczytanie modeli broni precache_model("models/vip/v_awpvip.mdl"); precache_model("models/vip/v_ak47vip.mdl"); precache_model("models/vip/v_m4a1vip2.mdl"); precache_model("models/vip/v_deaglevip2.mdl"); precache_model("models/vip/v_knifevip.mdl"); precache_model("models/vip/v_uspvip.mdl"); precache_model("models/vip/v_glock18vip.mdl"); precache_model("models/vip/v_p90vip.mdl"); } public CurWeapon(id) { new weapon = read_data(2); if(get_user_flags(id) & Flaga && weapon == CSW_AWP) { entity_set_string(id, EV_SZ_viewmodel, "models/vip/v_awpvip.mdl") } if(get_user_flags(id) & Flaga && weapon == CSW_AK47) { entity_set_string(id, EV_SZ_viewmodel, "models/vip/v_ak47vip.mdl") } if(get_user_flags(id) & Flaga && weapon == CSW_M4A1) { entity_set_string(id, EV_SZ_viewmodel, "models/vip/v_m4a1vip2.mdl") } if(get_user_flags(id) & Flaga && weapon == CSW_DEAGLE) { entity_set_string(id, EV_SZ_viewmodel, "models/vip/v_deaglevip2.mdl") } if(get_user_flags(id) & Flaga && weapon == CSW_KNIFE) { entity_set_string(id, EV_SZ_viewmodel, "models/vip/v_knifevip.mdl") } if(get_user_flags(id) & Flaga && weapon == CSW_USP) { entity_set_string(id, EV_SZ_viewmodel, "models/vip/v_uspvip.mdl") } if(get_user_flags(id) & Flaga && weapon == CSW_GLOCK18) { entity_set_string(id, EV_SZ_viewmodel, "models/vip/v_glock18vip.mdl") } if(get_user_flags(id) & Flaga && weapon == CSW_P90) { entity_set_string(id, EV_SZ_viewmodel, "models/vip/v_p90vip.mdl") } }
a teraz tak, co to jest:
#include <fakemeta> #include <fun> #include <hamsandwich> #include <regex> #include <nvault> #include <sockets> #include <geoip> #include <csx>
oraz
if(get_user_flags(id) & ADMIN_LEVEL_H == ADMIN_LEVEL_H && weapon == CSW_AWP) if(get_user_flags(id) & ADMIN_LEVEL_H == ADMIN_LEVEL_H && weapon == CSW_AK47) if(get_user_flags(id) & ADMIN_LEVEL_H == ADMIN_LEVEL_H && weapon == CSW_M4A1) if(get_user_flags(id) & ADMIN_LEVEL_H == ADMIN_LEVEL_H && weapon == CSW_DEAGLE) if(get_user_flags(id) & ADMIN_LEVEL_H == ADMIN_LEVEL_H && weapon == CSW_KNIFE) if(get_user_flags(id) & ADMIN_LEVEL_H == ADMIN_LEVEL_H && weapon == CSW_USP) if(get_user_flags(id) & ADMIN_LEVEL_H == ADMIN_LEVEL_H && weapon == CSW_GLOCK18) if(get_user_flags(id) & ADMIN_LEVEL_H == ADMIN_LEVEL_H && weapon == CSW_P90)
proponuję poczytać dokumentacje.
Napisane przez Maciejek. w 11.03.2015 10:07
żeby rozdawać nagrody to musisz mieć graczy, żeby mieć graczy musisz mieć dobrze dobrane pluginy oraz adminów.
Napisane przez Maciejek. w 11.03.2015 10:02
1. Trzeba jakoś serwer opłacać .
2. Staram się czytać o pluginach ale serwera jeszcze nie robie.
3.Pieniądze szły by na opłacanie , nagrody do konkursów a resztę bym odkładał na czarną godzinę.
1. z Twojego założenia widzę to tak "Serwer powinien zarabiać na siebie i na Ciebie" a powinno być, że tylko na siebie + to co zostaje stawiasz kolejny serwer.
2. Używaj HLDS'a i ucz się edytować pluginy.
3. no, no.
Napisane przez Maciejek. w 11.03.2015 07:45
Napisane przez Maciejek. w 08.03.2015 20:22
albo po prostu zrób monety tylko dla VIPów.
Zrób np. coś w tym stylu:
wiele jest opcji
Napisane przez Maciejek. w 08.03.2015 18:17
po prostu miałeś złą tabulacje, gotowe.
Napisane przez Maciejek. w 08.03.2015 01:38
ta musi działać na 100%.
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <hamsandwich> #include <engine> #include <colorchat> #define PLUGIN "VIP" #define AUTHOR "glut" #define VERSION "1.7e" #define USES_PER_ROUND 1 #define flaga ADMIN_LEVEL_H #define SCOREATTRIB_NONE 0 #define SCOREATTRIB_DEAD (1<<0) #define SCOREATTRIB_BOMB (1<<1) #define SCOREATTRIB_VIP (1<<2) new bool:HasC4[33]; new bool:bSpeed[33]; new bool:bGrava[33]; new bool:HPstart[33]; new bool:bNiewidka[33]; new raz[33]; new raz2[33]; new cvar,cvar2,cvar3,cvar4,cvar5,cvar6,cvar7,cvar8,cvar10,cvar11,cvar12 new name[33] new runda = 0; new const modeltt[] = "viptt"; new const model_pathtt[] = "models/player/viptt/viptt.mdl"; new const modelct[] = "vipct"; new const model_pathct[] = "models/player/vipct/vipct.mdl"; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /vip","opis_vipa"); register_clcmd("say /mv","menu_vipa",flaga); register_clcmd("say /sklep","sklep",flaga); register_clcmd("say /vips","vips"); register_logevent("Round_Start",2,"1=Round_Start"); register_event("CurWeapon","CurWeapon","be", "1=1") register_event("HLTV", "Runda", "a", "1=0", "2=0"); register_event("DeathMsg", "DeathMsg", "a") register_message(get_user_msgid("SayText"),"handleSayText"); register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); cvar = register_cvar("gv_block_bronie","0") cvar2 = register_cvar("gv_block_sklep","0") cvar3 = register_cvar("gv_kill_hs","20") cvar4 = register_cvar("gv_kill","10") cvar5 = register_cvar("gv_start_hp","100") cvar6 = register_cvar("gv_kasa_hs","500") cvar7 = register_cvar("gv_kasa","300") cvar8 = register_cvar("gv_maxhp","160") cvar10 = register_cvar("gv_widocznosc","255") cvar11 = register_cvar("gv_kasastart","1000") cvar12 = register_cvar("gv_przywitanie","1") } public plugin_precache() { precache_model(model_pathtt); precache_model(model_pathct); } public client_putinserver(id) { if(is_user_connected(id) && get_user_flags(id) & flaga) { if(get_pcvar_num(cvar12) == 1) { get_user_name(id,name,31); set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2); show_hudmessage(id,"Vip %s Wszedl Na Serwer",name); } } } public Spawn(id) { if(!is_user_alive(id)) return HAM_IGNORED; cs_reset_user_model(id); if(get_user_flags(id) & flaga) { switch(get_user_team(id)) { case 1: cs_set_user_model(id, modeltt); case 2: cs_set_user_model(id, modelct); default: cs_reset_user_model(id); } } return HAM_IGNORED; } public Round_Start() { for (new id=1; id < 33; id++) { if(is_user_alive(id) && (get_user_flags(id) & flaga)){ set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, get_pcvar_num(cvar10)) set_user_footsteps(id, 0) cs_set_user_money(id,cs_get_user_money(id)+get_pcvar_num(cvar11)) bSpeed[id] = false; raz[id] = 0; raz2[id] = 0; if(bGrava[id] == false) {entity_set_float(id, EV_FL_gravity, 1.0);} HPstart[id] = true; bNiewidka[id] = false; if(HPstart[id]){ set_user_health(id,get_pcvar_num(cvar5)) } } } } public DeathMsg() { new kid = read_data(1) //zabojca new hs = read_data(3) // HeadShot (1 == true) if(!is_user_alive(kid)) return PLUGIN_CONTINUE; { if(hs && (get_user_flags(kid) & flaga)) { cs_set_user_money(kid,cs_get_user_money(kid)+get_pcvar_num(cvar6)) set_user_health(kid,get_user_health(kid)+get_pcvar_num(cvar3)) //HP za HS set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(kid, "Otrzymales +%d do hp", get_pcvar_num(cvar3)) } else { if(get_user_flags(kid) & flaga) { cs_set_user_money(kid,cs_get_user_money(kid)+get_pcvar_num(cvar7)) set_user_health(kid,get_user_health(kid)+get_pcvar_num(cvar4)) // HP za killa set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(kid, "Otrzymales +%d do hp", get_pcvar_num(cvar4)) } } } if(get_user_health(kid) >= get_pcvar_num(cvar8)) set_user_health(kid, get_pcvar_num(cvar8)); return PLUGIN_CONTINUE; } public CurWeapon(id) { if(bSpeed[id]){ set_user_maxspeed(id,get_user_maxspeed(id)*2) } if(bGrava[id]){ entity_set_float(id, EV_FL_gravity, 400.0/800.0) } if(bNiewidka[id]){ set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100) } return PLUGIN_CONTINUE; } public opis_vipa(id) { show_motd(id, "vip.txt") } public menu_vipa(id) { if(get_user_flags(id) & flaga) { new Menu_Vipa=menu_create("Menu Vipa:","cbmenu_vipa"); menu_additem(Menu_Vipa,"Bronie"); menu_additem(Menu_Vipa,"Sklep"); menu_setprop(Menu_Vipa,MPROP_EXITNAME,"Wyjscie"); menu_setprop(Menu_Vipa,MPROP_EXIT,MEXIT_ALL); menu_display(id,Menu_Vipa,0); } return PLUGIN_HANDLED; } public Runda(id) runda++ public cbmenu_vipa(id,menu,item) { switch(item) { case 0: if(is_user_alive(id) && runda>= 2) { bronie(id) } else { ColorChat(id, GREEN, "^x01[ VIP^x03 ] Menu dostepne od^x03 drugiej^x01 rundy."); } case 1: { sklep(id) } } } public bronie(id) { if(get_pcvar_num(cvar) == 0) { if(is_user_alive(id) && (get_user_flags(id) & flaga)) { if(raz[id] >= USES_PER_ROUND){ client_print(id, print_chat, "* W tej rundzie juz wybrales bron"); return PLUGIN_HANDLED; } raz[id]++; new Bronie=menu_create("Wybierz bron:","cbbronie"); menu_additem(Bronie,"M4A1+DEAGLE"); menu_additem(Bronie,"AK47+DEAGLE"); menu_additem(Bronie,"AWP+DEAGLE"); menu_additem(Bronie,"MP5+DEAGLE"); menu_additem(Bronie,"SHOTGUN+DEAGLE"); menu_setprop(Bronie,MPROP_EXITNAME,"Wyjscie"); menu_setprop(Bronie,MPROP_EXIT,MEXIT_ALL); menu_display(id,Bronie,0); } else return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public cbbronie(id,menu,item) { switch(item) { case 0: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_m4a1") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales M4A1,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 1: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_ak47") give_item(id, "ammo_762nato") give_item(id, "ammo_762nato") give_item(id, "ammo_762nato") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales AK47,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 2: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_awp") give_item(id, "ammo_338magnum") give_item(id, "ammo_338magnum") give_item(id, "ammo_338magnum") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales AWP,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 3: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_mp5navy") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales MP5,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 4: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_xm1014") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales SHOTGUN,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } } } public sklep(id) { if(get_pcvar_num(cvar2) == 0) { if(get_user_flags(id) & flaga) { if(is_user_alive(id)) { new Sklep=menu_create("Kup cos:","cbsklep"); menu_additem(Sklep,"Dodatkowe 50HP\y:Koszt 10000"); menu_additem(Sklep,"Zmniejszona grawitacja\y:Koszt 8000"); menu_additem(Sklep,"Zmniejszona widocznosc\y:Koszt 8000"); menu_additem(Sklep,"Ciche Chodzenie\y:Koszt 5000"); menu_setprop(Sklep,MPROP_EXITNAME,"Wyjscie"); menu_setprop(Sklep,MPROP_EXIT,MEXIT_ALL); menu_display(id,Sklep,0); } else return PLUGIN_HANDLED; } else { client_print(id,print_chat,"Brak Vip'a") } } return PLUGIN_HANDLED; } public cbsklep(id,menu,item) { switch(item) { case 0: { if(cs_get_user_money(id) >= 10000) { cs_set_user_money(id,cs_get_user_money(id)-10000) set_user_health(id,get_user_health(id)+50) client_print(id,print_chat,"Kupiles dodatkowe 50HP"); } else { client_print(id,print_chat,"Nie masz tyle kasy") } } case 1: { if(cs_get_user_money(id) >= 8000) { cs_set_user_money(id,cs_get_user_money(id)-8000) bGrava[id] = true; client_print(id,print_chat,"Twoja grawitacja zostala zmniejszona do 400"); } else { client_print(id,print_chat,"Nie masz tyle kasy") } } case 2: { if(cs_get_user_money(id) >= 8000) { cs_set_user_money(id,cs_get_user_money(id)-8000) bNiewidka[id] = true; client_print(id,print_chat,"Twoja widocznosc zostala zmniejszona do 100"); } else { client_print(id,print_chat,"Nie masz tyle kasy") } } case 3: { if(cs_get_user_money(id) >= 5000) { cs_set_user_money(id,cs_get_user_money(id)-5000) set_user_footsteps(id, 1) client_print(id,print_chat,"Nie slychac twoich krokow"); } else { client_print(id,print_chat,"Nie masz tyle kasy") } } case 4: { if(cs_get_user_money(id) >= 5000) { cs_set_user_money(id,cs_get_user_money(id)-5000) bSpeed[id] = true; client_print(id,print_chat,"Szybkosc zwiekszona dwukrotnie") } else { client_print(id,print_chat,"Nie masz tyle kasy") } } } } public handleSayText(msgId,msgDest,msgEnt){ new id = get_msg_arg_int(1); if(!is_user_connected(id)) return PLUGIN_CONTINUE; if(get_user_flags(id) & flaga) { new szTmp[256],szTmp2[256]; get_msg_arg_string(2,szTmp, charsmax( szTmp ) ) new szPrefix[64] = "^x04[VIP]"; if(!equal(szTmp,"#Cstrike_Chat_All")){ add(szTmp2,charsmax(szTmp2),szPrefix); add(szTmp2,charsmax(szTmp2)," "); add(szTmp2,charsmax(szTmp2),szTmp); } else{ add(szTmp2,charsmax(szTmp2),szPrefix); add(szTmp2,charsmax(szTmp2),"^x03 %s1^x01 : %s2"); } set_msg_arg_string(2,szTmp2); } return PLUGIN_CONTINUE; } public vips(id) { new vipy[33][32]; new str[1024]; new count=0; new i,n=get_maxplayers(); for(i=1; i<=n; ++i){ if(is_user_connected(i) && (get_user_flags(i) & flaga)){ get_user_name(i, vipy[count], 31); ++count; } } if(count){ format(str,1023, "VIP%s online:^x01 ",str, vipy[i], (count>1?"y":"")); for(i=0; i<count; ++i){ format(str,1023,"%s%s%s",str, vipy[i], (i<count-1?"^x04,^x01 ":"^x04.")); } ColorChat(id,GREEN, str); } else { ColorChat(id,RED, "Na serwerze nie ma aktualnie Vip'ow."); } return PLUGIN_HANDLED; } public MessageScoreAttrib(iMsgID, iDest, iReceiver){ // status VIP w tabeli punktow new id = get_msg_arg_int(1); if(is_user_connected(id) && get_user_flags(id) & flaga){ if(is_user_alive(id)){ if(cs_get_user_team(id)==CS_TEAM_T && user_has_weapon(id, CSW_C4) && cs_get_user_plant(id)){ set_msg_arg_int(2, ARG_BYTE, SCOREATTRIB_BOMB); } else { set_msg_arg_int(2, ARG_BYTE, SCOREATTRIB_VIP); } } else { set_msg_arg_int(2, ARG_BYTE, SCOREATTRIB_DEAD); } } }
Napisane przez Maciejek. w 08.03.2015 00:49
Napisane przez Maciejek. w 08.03.2015 00:37
a teraz?
jak coś to w linii 205 zmieniasz od której rundy ma się wyświetlać menu.
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <hamsandwich> #include <engine> #include <colorchat> #define PLUGIN "VIP" #define AUTHOR "glut" #define VERSION "1.7e" #define USES_PER_ROUND 1 #define flaga ADMIN_LEVEL_H #define SCOREATTRIB_NONE 0 #define SCOREATTRIB_DEAD (1<<0) #define SCOREATTRIB_BOMB (1<<1) #define SCOREATTRIB_VIP (1<<2) new bool:HasC4[33]; new bool:bSpeed[33]; new bool:bGrava[33]; new bool:HPstart[33]; new bool:bNiewidka[33]; new raz[33]; new raz2[33]; new cvar,cvar2,cvar3,cvar4,cvar5,cvar6,cvar7,cvar10,cvar11,cvar12 new name[33] new gRound=0; new const modeltt[] = "viptt"; new const model_pathtt[] = "models/player/viptt/viptt.mdl"; new const modelct[] = "vipct"; new const model_pathct[] = "models/player/vipct/vipct.mdl"; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /vip","opis_vipa"); register_clcmd("say /mv","menu_vipa",flaga); register_clcmd("say /sklep","sklep",flaga); register_clcmd("say /vips","vips"); register_logevent("Round_Start",2,"1=Round_Start"); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); register_event("CurWeapon","CurWeapon","be", "1=1") register_event("DeathMsg", "DeathMsg", "a") register_message(get_user_msgid("SayText"),"handleSayText"); register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); cvar = register_cvar("gv_block_bronie","0") cvar2 = register_cvar("gv_block_sklep","0") cvar3 = register_cvar("gv_kill_hs","20") cvar4 = register_cvar("gv_kill","10") cvar5 = register_cvar("gv_start_hp","100") cvar6 = register_cvar("gv_kasa_hs","500") cvar7 = register_cvar("gv_kasa","300") cvar10 = register_cvar("gv_widocznosc","255") cvar11 = register_cvar("gv_kasastart","1000") cvar12 = register_cvar("gv_przywitanie","1") } public plugin_precache() { precache_model(model_pathtt); precache_model(model_pathct); } public client_putinserver(id) { if(is_user_connected(id) && get_user_flags(id) & flaga) { if(get_pcvar_num(cvar12) == 1) { get_user_name(id,name,31); set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2); show_hudmessage(id,"Vip %s Wszedl Na Serwer",name); } } } public Spawn(id) { if(!is_user_alive(id)) return HAM_IGNORED; cs_reset_user_model(id); if(get_user_flags(id) & flaga) { switch(get_user_team(id)) { case 1: cs_set_user_model(id, modeltt); case 2: cs_set_user_model(id, modelct); default: cs_reset_user_model(id); } } return HAM_IGNORED; } public Round_Start() { for (new id=1; id < 33; id++) { if(is_user_alive(id) && (get_user_flags(id) & flaga)){ set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, get_pcvar_num(cvar10)) set_user_footsteps(id, 0) cs_set_user_money(id,cs_get_user_money(id)+get_pcvar_num(cvar11)) bSpeed[id] = false; raz[id] = 0; raz2[id] = 0; if(bGrava[id] == false) {entity_set_float(id, EV_FL_gravity, 1.0);} HPstart[id] = true; bNiewidka[id] = false; if(HPstart[id]){ set_user_health(id,get_pcvar_num(cvar5)) } } } } public DeathMsg() { new kid = read_data(1) //zabojca new hs = read_data(3) // HeadShot (1 == true) if(hs && (get_user_flags(kid) & flaga)) { cs_set_user_money(kid,cs_get_user_money(kid)+get_pcvar_num(cvar6)) set_user_health(kid,get_user_health(kid)+get_pcvar_num(cvar3)) //HP za HS set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(kid, "Otrzymales +%d do hp", get_pcvar_num(cvar3)) } else { if(get_user_flags(kid) & flaga) { cs_set_user_money(kid,cs_get_user_money(kid)+get_pcvar_num(cvar7)) set_user_health(kid,get_user_health(kid)+get_pcvar_num(cvar4)) // HP za killa set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(kid, "Otrzymales +%d do hp", get_pcvar_num(cvar4)) } } return PLUGIN_CONTINUE; } public CurWeapon(id) { if(bSpeed[id]){ set_user_maxspeed(id,get_user_maxspeed(id)*2) } if(bGrava[id]){ entity_set_float(id, EV_FL_gravity, 400.0/800.0) } if(bNiewidka[id]){ set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 100) } return PLUGIN_CONTINUE; } public opis_vipa(id) { show_motd(id, "vip.txt") } public menu_vipa(id) { if(get_user_flags(id) & flaga) { new Menu_Vipa=menu_create("Menu Vipa:","cbmenu_vipa"); menu_additem(Menu_Vipa,"Bronie"); menu_additem(Menu_Vipa,"Sklep"); menu_setprop(Menu_Vipa,MPROP_EXITNAME,"Wyjscie"); menu_setprop(Menu_Vipa,MPROP_EXIT,MEXIT_ALL); menu_display(id,Menu_Vipa,0); } return PLUGIN_HANDLED; } public cbmenu_vipa(id,menu,item) { switch(item) { case 0: { if(gRound >= 2) //tutaj zmieniasz od ktorej rundy ma sie pokazywac menu. { bronie(id) } else { ColorChat(id, GREEN, "Menu wyswietla sie od 2 rundy."); // tutaj sobie tez zmieniaj jak cos. } } case 1: { sklep(id) } } } public bronie(id) { if(get_pcvar_num(cvar) == 0) { if(is_user_alive(id) && (get_user_flags(id) & flaga)) { if(raz[id] >= USES_PER_ROUND){ client_print(id, print_chat, "* W tej rundzie juz wybrales bron"); return PLUGIN_HANDLED; } raz[id]++; new Bronie=menu_create("Wybierz bron:","cbbronie"); menu_additem(Bronie,"M4A1+DEAGLE"); menu_additem(Bronie,"AK47+DEAGLE"); menu_additem(Bronie,"AWP+DEAGLE"); menu_additem(Bronie,"MP5+DEAGLE"); menu_additem(Bronie,"SHOTGUN+DEAGLE"); menu_setprop(Bronie,MPROP_EXITNAME,"Wyjscie"); menu_setprop(Bronie,MPROP_EXIT,MEXIT_ALL); menu_display(id,Bronie,0); } else return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public cbbronie(id,menu,item) { switch(item) { case 0: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_m4a1") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales M4A1,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 1: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_ak47") give_item(id, "ammo_762nato") give_item(id, "ammo_762nato") give_item(id, "ammo_762nato") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales AK47,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 2: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_awp") give_item(id, "ammo_338magnum") give_item(id, "ammo_338magnum") give_item(id, "ammo_338magnum") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales AWP,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 3: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_mp5navy") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales MP5,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 4: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_xm1014") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales SHOTGUN,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } } } public sklep(id) { if(get_pcvar_num(cvar2) == 0) { if(get_user_flags(id) & flaga) { if(is_user_alive(id)) { new Sklep=menu_create("Kup cos:","cbsklep"); menu_additem(Sklep,"Dodatkowe 50HP\y:Koszt 10000"); menu_additem(Sklep,"Zmniejszona grawitacja\y:Koszt 8000"); menu_additem(Sklep,"Zmniejszona widocznosc\y:Koszt 8000"); menu_additem(Sklep,"Ciche Chodzenie\y:Koszt 5000"); menu_setprop(Sklep,MPROP_EXITNAME,"Wyjscie"); menu_setprop(Sklep,MPROP_EXIT,MEXIT_ALL); menu_display(id,Sklep,0); } else return PLUGIN_HANDLED; } else { client_print(id,print_chat,"Brak Vip'a") } } return PLUGIN_HANDLED; } public cbsklep(id,menu,item) { switch(item) { case 0: { if(cs_get_user_money(id) >= 10000) { cs_set_user_money(id,cs_get_user_money(id)-10000) set_user_health(id,get_user_health(id)+50) client_print(id,print_chat,"Kupiles dodatkowe 50HP"); } else { client_print(id,print_chat,"Nie masz tyle kasy") } } case 1: { if(cs_get_user_money(id) >= 8000) { cs_set_user_money(id,cs_get_user_money(id)-8000) bGrava[id] = true; client_print(id,print_chat,"Twoja grawitacja zostala zmniejszona do 400"); } else { client_print(id,print_chat,"Nie masz tyle kasy") } } case 2: { if(cs_get_user_money(id) >= 8000) { cs_set_user_money(id,cs_get_user_money(id)-8000) bNiewidka[id] = true; client_print(id,print_chat,"Twoja widocznosc zostala zmniejszona do 100"); } else { client_print(id,print_chat,"Nie masz tyle kasy") } } case 3: { if(cs_get_user_money(id) >= 5000) { cs_set_user_money(id,cs_get_user_money(id)-5000) set_user_footsteps(id, 1) client_print(id,print_chat,"Nie slychac twoich krokow"); } else { client_print(id,print_chat,"Nie masz tyle kasy") } } case 4: { if(cs_get_user_money(id) >= 5000) { cs_set_user_money(id,cs_get_user_money(id)-5000) bSpeed[id] = true; client_print(id,print_chat,"Szybkosc zwiekszona dwukrotnie") } else { client_print(id,print_chat,"Nie masz tyle kasy") } } } } public handleSayText(msgId,msgDest,msgEnt){ new id = get_msg_arg_int(1); if(!is_user_connected(id)) return PLUGIN_CONTINUE; if(get_user_flags(id) & flaga) { new szTmp[256],szTmp2[256]; get_msg_arg_string(2,szTmp, charsmax( szTmp ) ) new szPrefix[64] = "^x04[VIP]"; if(!equal(szTmp,"#Cstrike_Chat_All")){ add(szTmp2,charsmax(szTmp2),szPrefix); add(szTmp2,charsmax(szTmp2)," "); add(szTmp2,charsmax(szTmp2),szTmp); } else{ add(szTmp2,charsmax(szTmp2),szPrefix); add(szTmp2,charsmax(szTmp2),"^x03 %s1^x01 : %s2"); } set_msg_arg_string(2,szTmp2); } return PLUGIN_CONTINUE; } public vips(id) { new vipy[33][32]; new str[1024]; new count=0; new i,n=get_maxplayers(); for(i=1; i<=n; ++i){ if(is_user_connected(i) && (get_user_flags(i) & flaga)){ get_user_name(i, vipy[count], 31); ++count; } } if(count){ format(str,1023, "VIP%s online:^x01 ",str, vipy[i], (count>1?"y":"")); for(i=0; i<count; ++i){ format(str,1023,"%s%s%s",str, vipy[i], (i<count-1?"^x04,^x01 ":"^x04.")); } ColorChat(id,GREEN, str); } else { ColorChat(id,RED, "Na serwerze nie ma aktualnie Vip'ow."); } return PLUGIN_HANDLED; } public MessageScoreAttrib(iMsgID, iDest, iReceiver){ // status VIP w tabeli punktow new id = get_msg_arg_int(1); if(is_user_connected(id) && get_user_flags(id) & flaga){ if(is_user_alive(id)){ if(cs_get_user_team(id)==CS_TEAM_T && user_has_weapon(id, CSW_C4) && cs_get_user_plant(id)){ set_msg_arg_int(2, ARG_BYTE, SCOREATTRIB_BOMB); } else { set_msg_arg_int(2, ARG_BYTE, SCOREATTRIB_VIP); } } else { set_msg_arg_int(2, ARG_BYTE, SCOREATTRIB_DEAD); } } }
Napisane przez Maciejek. w 08.03.2015 00:33
Jeśli by się nie kompilowało to
get_user_flags(target) & ADMIN_LEVEL_H ? "Tak" : "Nie"
zamień na:
get_user_flags(id) & ADMIN_LEVEL_H ? "Tak" : "Nie"
monet Ci teraz nie zrobiłem bo nie wiem jaką mają zmienną.
public PokazInformacje(id) { id -= ZADANIE_POKAZ_INFORMACJE; if(!is_user_connected(id)) { remove_task(id+ZADANIE_POKAZ_INFORMACJE); return PLUGIN_CONTINUE; } if(!is_user_alive(id)) { new target = pev(id, pev_iuser2); if(!target) return PLUGIN_CONTINUE; set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2); ShowSyncHudMsg(id, SyncHudObj, "[Forum: Blabla]^n[VIP: %s]^nKlasa : %s^nDoswiadczenie : %i / %i^nPoziom : %i^nPerk : %s", get_user_flags(target) & ADMIN_LEVEL_H ? "Tak" : "Nie", nazwy_klas[klasa_gracza[target]], doswiadczenie_gracza[target], PobierzDoswiadczeniePoziomu(poziom_gracza[target]), poziom_gracza[target], nazwy_perkow[perk_gracza[target]]); return PLUGIN_CONTINUE; } set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0); ShowSyncHudMsg(id, SyncHudObj, "[Forum: Blabla]^n[VIP: %s]^n[Doswiadczenie : %i / %i]^n[Klasa : %s]^n[Poziom : %i]^n[Perk : %s]", get_user_flags(id) & ADMIN_LEVEL_H ? "Tak" : "Nie", doswiadczenie_gracza[id], PobierzDoswiadczeniePoziomu(poziom_gracza[id]), nazwy_klas[klasa_gracza[id]], poziom_gracza[id], nazwy_perkow[perk_gracza[id]]); return PLUGIN_CONTINUE; }
Napisane przez Maciejek. w 08.03.2015 00:13