Nie jestem pewny czy działa ale kompiluje sie
#include <amxmisc> #include <amxmodx> #include <codmod> #include <hamsandwich> #include <cstrike> #include <engine> #include <fun> #define DMG_BULLET (1<<1) new bool:ma_klase[33]; new const nazwa[] = "Espia"; new const opis[] = "Puede aparecer en la base del enemigo, ropa enemiga, no se le oyen pasos y hace danio con el cuchillo"; new const bronie = 1<<CSW_M4A1; new const zdrowie = 20; new const kondycja = 20; new const inteligencja = 20; new const wytrzymalosc = 20; new CT_Skins[4][] = {"sas","gsg9","urban","gign"}; new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"}; public plugin_init() { register_plugin(nazwa, "1.0", "Kiper"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_Spawn, "player", "Spawn", 1); register_event("CurWeapon", "CurWeapon", "be", "1=1"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { ZmienUbranie(id, 0); ma_klase[id] = true; set_user_footsteps(id, 1); } public cod_class_disabled(id) { ZmienUbranie(id, 1); ma_klase[id] = false; set_user_footsteps(id, 0); } public Spawn(id) { if(!is_user_alive(id)) return; if(!ma_klase[id]) return; if(random_num(1,4) == 1) { new CsTeams:team = cs_get_user_team(id); cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT); ExecuteHam(Ham_CS_RoundRespawn, id); cs_set_user_team(id, team); } } public ZmienUbranie(id,reset) { if (!is_user_connected(id)) return PLUGIN_CONTINUE; if (reset) cs_reset_user_model(id); else { new num = random_num(0,3); cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]); } return PLUGIN_CONTINUE; } public CurWeapon(id) { if(!ma_klase[id]) return; if(get_user_weapon(id) != CSW_KNIFE) // if(get_user_weapon(id) != CSW_KNIFE) { set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255); return; } set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 100); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 5.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3082\\ f0\\ fs16 \n\\ par } */