Src.: http://wiki.alliedmo...CBasePlayer_(CS)m_flPainShock 108 113 +5 float set to 0.3 or 1.0 when take damage, slows down player untill progressively reset to 0 by timers.
#include < amxmodx >
#include < fakemeta >
#include < hamsandwich >
public plugin_init( )
RegisterHam( Ham_TakeDamage, "player", "hamPlayerTakeDamagePost", true );
public hamPlayerTakeDamagePost( id, iInflictor, iAttacker, Float: fDamage, iDmgBits )
set_pdata_float( id, 108, 1.0 )
Jeżeli to nie jest zły offset, to powinno działać .