FATAL ERROR (shutting down): Mod_NumForName: models/QTM_CodMod/falszywa_paka.mdl not found
Brak modelu falszywa_paka.mdl
Musisz go dograć lub wyłączyć plugin korzystający z niego.
To równanie zostało stworzone przy pomocy kodu LaTeX:
Edytor LaTeX online: CodeCogs.com/latex/eqneditor.php
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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walka nie posiada znajomych
Napisane przez Ogen Dogen
w 15.02.2014 17:12
Napisane przez 55DEUgCgZsjZHWpM
w 19.07.2012 18:12
Napisane przez TheRock
w 19.07.2012 11:28
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fun>
new const nazwa[] = "Koszarowiec";
new const opis[] = "Posiada 10 min";
new const bronie = (1<<CSW_TMP)|(1<<CSW_FLASHBANG);
new const zdrowie = 10;
new const kondycja = 15;
new const inteligencja = 10;
new const wytrzymalosc = 10;
new const modelMiny[] = "models/QTM_CodMod/mine.mdl"
new sprite_blast_miny;
new ilosc_min_gracza[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_touch("mine", "player", "DotykMiny");
register_event("HLTV", "NowaRunda_Miny", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Miny", 1);
}
public plugin_precache()
{
precache_model(modelMiny);
sprite_blast_miny = precache_model("sprites/dexplo.spr");
}
public client_disconnect(id)
{
new entMiny = find_ent_by_class(0, "mine");
while(entMiny > 0)
{
if(entity_get_edict(entMiny, EV_ENT_owner) == id)
remove_entity(entMiny);
entMiny = find_ent_by_class(entMiny, "mine");
}
}
public cod_class_enabled(id)
{
ilosc_min_gracza[id] = 10;
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
}
public cod_class_skill_used(id)
{
if (!ilosc_min_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie miny!");
}
else
{
ilosc_min_gracza[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent ,EV_SZ_classname, "mine");
entity_set_edict(ent ,EV_ENT_owner, id);
entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
entity_set_origin(ent, origin);
entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
entity_set_model(ent, modelMiny);
entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
drop_to_floor(ent);
set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50);
}
}
public fwSpawn_Miny(id)
{
if(is_user_alive(id))
ilosc_min_gracza[id] = 10;
}
public DotykMiny(ent, id)
{
if(!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
if (get_user_team(attacker) != get_user_team(id))
{
new Float:fOrigin[3];
entity_get_vector( ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast_miny);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 70.0, 0.8, ent, (1<<24));
}
remove_entity(ent);
}
}
public NowaRunda_Miny()
{
new entMiny = find_ent_by_class(-1, "mine");
while(entMiny > 0)
{
remove_entity(entMiny);
entMiny = find_ent_by_class(entMiny, "mine");
}
}
Napisane przez 55DEUgCgZsjZHWpM
w 19.07.2012 11:05
Napisane przez
pfkers
w 17.07.2012 16:58
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#define PLUGIN "Vip DD2"
#define VERSION "1.0"
#define AUTHOR "pfk"
new hp_za_hs;
new hp_za_killa;
new hp_dla_vipa;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "Respawn", 1);
register_event("DeathMsg", "Death", "ade");
hp_za_hs = get_cvar_num("hp_hs");
hp_za_killa = get_cvar_num("hp_kill");
hp_dla_vipa = get_cvar_num("hp_vip");
register_cvar("hp_hs", "15");
register_cvar("hp_kill", "10");
register_cvar("hp_vip", "15");
}
public Respawn(id)
{
if(get_user_flags(id) & ADMIN_LEVEL_H)
{
new zdrowie = get_user_health(id);
new zdrowie_vip = zdrowie + hp_dla_vipa;
set_user_health(id, zdrowie_vip);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "weapon_mp5navy");
give_item(id,"ammo_9mm");
give_item(id,"ammo_9mm");
give_item(id,"ammo_9mm");
}
}
public Death()
{
new id = read_data(2);
new attacker = read_data(1);
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return PLUGIN_CONTINUE;
if(get_user_team(id) != get_user_team(attacker))
{
if(get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new zdrowie = get_user_health(attacker);
new nowe_zdrowie = zdrowie + hp_za_killa;
set_user_health(attacker, nowe_zdrowie);
}
}
return PLUGIN_CONTINUE;
}
public client_death(killer,victim,weapon,hitplace,TK) {
if(!killer || !victim || TK)
return;
new zdrowie = get_user_health(killer);
if(hitplace == HIT_HEAD && (get_user_flags(killer) & ADMIN_LEVEL_H))
{
new nowe_zdrowie = zdrowie + hp_za_hs;
set_user_health(killer, nowe_zdrowie);
}
}
Napisane przez prezes.
w 04.04.2012 09:36
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<3)
new ma_klase[33];
new const nazwa[] = "Natian_ xD";
new const opis[] = "M4A1 1/4, AWP 1/2, HE 1/2.";
new const bronie = (1<<CSW_M4A1)|(1<<CSW_AWP) | (1<<CSW_HEGRENADE);
new const zdrowie = 80;
new const kondycja = 120;
new const inteligencja = 10;
new const wytrzymalosc = 5;
public plugin_init()
{
register_plugin(nazwa, "1.0", "Trikolo");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("Damage", "Damage_Wyrzucenie", "b", "2!=0");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
client_print(id, print_chat, "[Prezes] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET && random_num(1, 6) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+15.0, 1.0, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AWP && damagebits & DMG_BULLET && random_num(1, 3) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+15.0, 1.0, idinflictor, damagebits);
if(damagebits & DMG_HEGRENADE && get_user_team(this) != get_user_team(idattacker) && random_num(1,4) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+5.0, 1.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public Damage_Wyrzucenie(id)
{
new idattacker = get_user_attacker(id);
if(!is_user_alive(idattacker))
return;
if(!ma_klase[idattacker])
return;
if(random_num(1, 20) != 1)
return;
client_cmd(id, "drop");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_RESERVATION))
{
client_print(id, print_chat, "[Natian_ xD] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
return COD_CONTINUE;
}
Napisane przez prezes.
w 04.04.2012 16:48
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
new const nazwa[] = "walka";
new const opis[] = "ma 1/4 z M4A1 i 1/1 z Scout";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_M4A1);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
client_print(id, print_chat, "[walka] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET && random_num(1, 4) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+15.0, 1.0, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET && random_num(1, 1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+15.0, 1.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Napisane przez prezes.
w 04.04.2012 14:31