Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
new const nazwa[] = "DumBass [SuperKox]";
new const opis[] = "Posiada MP5 1/3, Deagle 1/8, AutoBH, HE 1/1.";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_MP5NAVY)|(1<<CSW_DEAGLE);
new const zdrowie = 100;
new const kondycja = 50;
new const inteligencja = 100;
new const wytrzymalosc = 150;
new ma_klase[33];
new oneonone[33][31];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_PlayerPreThink, "fwPrethink_AutoBH");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
oneonone[id][CSW_MP5NAVY] = 3
oneonone[id][CSW_DEAGLE] = 8
oneonone[id][CSW_HEGRENADE] = 0
ma_klase[id] = 1;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = 0;
oneonone[id][CSW_DEAGLE] = 0
oneonone[id][CSW_MP5NAVY] = 0
oneonone[id][CSW_HEGRENADE] = 0
}
public fwPrethink_AutoBH(id)
{
if(!ma_klase[id])
return PLUGIN_CONTINUE
if (pev(id, pev_button) & IN_JUMP) {
new flags = pev(id, pev_flags)
if (flags & FL_WATERJUMP)
return FMRES_IGNORED;
if ( pev(id, pev_waterlevel) >= 2 )
return FMRES_IGNORED;
if ( !(flags & FL_ONGROUND) )
return FMRES_IGNORED;
new Float:velocity[3];
pev(id, pev_velocity, velocity);
velocity[2] += 250.0;
set_pev(id, pev_velocity, velocity);
set_pev(id, pev_gaitsequence, 6);
}
return FMRES_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (oneonone[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}