public damage_playerusuń to
if(get_user_team(pwned) == get_user_team(pwnzor)) // If both players are in the same team, reduce the damage. damage /= 1.4; new CsArmorType:armortype; cs_get_user_armor(pwned, armortype); if(armortype == CS_ARMOR_VESTHELM) damage *= 0.7;albo po prostu zmień te 1.4 i 0.7 na 1.0
+
#define MINIMUM_FALL_SPEED 999999999 /* duza liczba zeby nigdy tak sie nie stalo :D */ #define MAXIMUM_DAMAGE_FROM_JUMP 70.0 //STANDING #define DAMAGE 70.0 #define DELAY 0.5 /* czas, co ile sec */