Spoiler
#include <amxmodx>
new const sounds_ct[][] = {"sound/misc/1.mp3","sound/misc/2.mp3","sound/misc/3.mp3","sound/misc/4.mp3","sound/misc/5.mp3"}
new const sounds_terro[][] = {"sound/misc/6.mp3","sound/misc/7.mp3","sound/misc/8.mp3","sound/misc/9.mp3","sound/misc/10.mp3"}
public plugin_init()
{
register_plugin("RoundSoundy","1","Sal")
register_event("SendAudio", "ct", "a", "2&%!MRAD_ctwin")
register_event("SendAudio", "terro", "a", "2&%!MRAD_terwin")
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof sounds_ct; i++)
precache_generic(sounds_ct[i])
new u
for(u = 0; u < sizeof sounds_terro; u++)
precache_generic(sounds_terro[u])
}
public ct()
{
client_cmd(0,"stopsound")
client_cmd(0, "mp3 stop")
client_cmd(0, "mp3 play %s", sounds_ct[random_num(0, charsmax(sounds_ct))] )
}
public terro()
{
client_cmd(0,"stopsound")
client_cmd(0, "mp3 stop")
client_cmd(0, "mp3 play %s", sounds_terro[random_num(0, charsmax(sounds_terro))] )
}
Łap dobry RS na mp3, podmień sobie tylko ścieżki.
Spoiler
//RoundSound.amxx -by PaintLancer
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/twinnar") // zmień tutaj na wlasna nazwe muzyki
case 1: client_cmd(0,"spk misc/twinnar2") // jak wyżej
case 2: client_cmd(0,"spk misc/twinnar3") // jak wyżej
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/ctwinnar2") // zmień tutaj na wlasna nazwe muzyki
case 1: client_cmd(0,"spk misc/ctwinnar3") // jak wyzej
case 2: client_cmd(0,"spk misc/ctwinnar4") // jak wyzej
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/ctwinnar2.wav") // tutaj musisz podac
precache_sound("misc/ctwinnar3.wav") // wszystkie
precache_sound("misc/ctwinnar4.wav") // nazwy muzyczek
precache_sound("misc/twinnar.wav") // ktore podales wyzej
precache_sound("misc/twinnar2.wav") // aby mogly sie
precache_sound("misc/twinnar3.wav") // one sciagnac
return PLUGIN_CONTINUE
}
a tu na wav. Dźwięki do sound/misc