Nada się.
To równanie zostało stworzone przy pomocy kodu LaTeX:
Edytor LaTeX online: CodeCogs.com/latex/eqneditor.php
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisane przez Grzegorz93
w 01.12.2013 18:39
Napisane przez speedkill
w 20.03.2012 15:07
#include <amxmodx> #include <engine> #define FL_WATERJUMP (1<<11) // player jumping out of water #define FL_ONGROUND (1<<9) // At rest / on the ground new is_bh[33]; public plugin_init() { register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza / switch by AmD") register_cvar("sbhopper_version", "1.2", FCVAR_SERVER) register_clcmd("say /bh", "wlacznik_bh"); register_cvar("bh_enabled", "1") register_cvar("bh_autojump", "1") } public wlacznik_bh(id) { if(is_bh[id]) { is_bh[id] = false; client_print(id, print_chat, "[Deathrun] Wylaczyles auto BH"); } else { is_bh[id] = true; client_print(id, print_chat, "[Deathrun] Wlaczyles auto BH"); } return PLUGIN_HANDLED; } public client_PreThink(id) { if (!get_cvar_num("bh_enabled")) return PLUGIN_CONTINUE if(!is_bh[id]) return PLUGIN_HANDLED; entity_set_float(id, EV_FL_fuser2, 0.0) // Disable slow down after jumping if (!get_cvar_num("bh_autojump")) return PLUGIN_CONTINUE // Code from CBasePlayer::Jump (player.cpp) Make a player jump automatically if (entity_get_int(id, EV_INT_button) & 2) { // If holding jump new flags = entity_get_int(id, EV_INT_flags) if (flags & FL_WATERJUMP) return PLUGIN_CONTINUE if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) return PLUGIN_CONTINUE if ( !(flags & FL_ONGROUND) ) return PLUGIN_CONTINUE new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) velocity[2] += 250.0 entity_set_vector(id, EV_VEC_velocity, velocity) entity_set_int(id, EV_INT_gaitsequence, 6) // Play the Jump Animation } return PLUGIN_CONTINUE } public client_authorized(id) { is_bh[id] = true; }
Napisane przez speedkill
w 19.03.2012 15:42
Napisane przez Fili:P
w 19.03.2012 15:47
Napisane przez speedkill
w 18.03.2012 10:01
public DeathrunShop( id ) { if( get_pcvar_num( gDrShopOn ) != 1 ) { client_print( id, print_chat, "%L", id, "DRSHOP_DISABLED" ); return PLUGIN_HANDLED; } if( !is_user_alive( id ) ) { client_print( id, print_chat, "%L", id, "DRSHOP_ONLY_ALIVE" ); return PLUGIN_HANDLED; } if(get_user_team(id) == 2) { new szBuffer[ 512 ]; new iLen; iLen = formatex( szBuffer, charsmax( szBuffer ), "\rDeathrun Shop^n^n"); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r1. \wHE Grenade - \y%d$^n", get_pcvar_num( gHeCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r2. \wHE + Flash Grenade - \y%d$^n", get_pcvar_num( gBothGrenadesCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r3. \wSilent Walk - \y%d$^n", get_pcvar_num( gSilentCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r4. \w+250 Health Points - \y%d$^n", get_pcvar_num( gHealthCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r5. \w+250 Armor Points - \y%d$^n", get_pcvar_num( gArmorCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r6. \wFaster Speed \r(until player die) \w- \y%d$^n", get_pcvar_num( gSpeedCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r7. \wGravity \r(until player die) \w- \y%d$^n", get_pcvar_num( gGravityCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r8. \w80(percent) Invisible \r(until player die - Only Terrorist) \w- \y%d$^n^n^n", get_pcvar_num( gInvisCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r9. \wExit" ); new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<5 | 1<<6 | 1<<7 | 1<<8 ); show_menu( id, keys, szBuffer ); return PLUGIN_CONTINUE; } else { client_print(id,3,"Sklep tylko dla ct !") } }
Napisane przez speedkill
w 18.03.2012 08:57
public DeathrunShop( id ) { if( get_pcvar_num( gDrShopOn ) != 1 ) { client_print( id, print_chat, "%L", id, "DRSHOP_DISABLED" ); return PLUGIN_HANDLED; } if( !is_user_alive( id ) ) { client_print( id, print_chat, "%L", id, "DRSHOP_ONLY_ALIVE" ); return PLUGIN_HANDLED; } if(get_user_team(id) == 2) { new szBuffer[ 512 ]; new iLen; iLen = formatex( szBuffer, charsmax( szBuffer ), "\rDeathrun Shop^n^n"); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r1. \wHE Grenade - \y%d$^n", get_pcvar_num( gHeCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r2. \wHE + Flash Grenade - \y%d$^n", get_pcvar_num( gBothGrenadesCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r3. \wSilent Walk - \y%d$^n", get_pcvar_num( gSilentCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r4. \w+250 Health Points - \y%d$^n", get_pcvar_num( gHealthCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r5. \w+250 Armor Points - \y%d$^n", get_pcvar_num( gArmorCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r6. \wFaster Speed \r(until player die) \w- \y%d$^n", get_pcvar_num( gSpeedCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r7. \wGravity \r(until player die) \w- \y%d$^n", get_pcvar_num( gGravityCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r8. \w80(percent) Invisible \r(until player die - Only Terrorist) \w- \y%d$^n^n^n", get_pcvar_num( gInvisCost ) ); iLen += formatex( szBuffer[ iLen ], charsmax( szBuffer ) - iLen, "\r9. \wExit" ); new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<5 | 1<<6 | 1<<7 | 1<<8 ); show_menu( id, keys, szBuffer ); return PLUGIN_CONTINUE; } }
Napisane przez Abes Mapper
w 29.03.2011 18:16
Napisane przez berix
w 05.01.2011 23:57
Napisane przez lajT?.
w 05.01.2011 13:41
public client_connect(id)
{
client_cmd(id, "cl_allowdownload 1")
}