jesli nie chcesz zeby było
UPG_ICESTAB
UPG_STEALTH
musisz usunac
} if(g_p_upg[attacker][UPG_ICESTAB] && weapon==CSW_KNIFE && !(g_p_buttons[attacker] & IN_ATTACK) && (g_p_buttons[attacker] & IN_ATTACK2)){ if(g_c_ice[id]<10*g_p_upg[attacker][UPG_ICESTAB]){ g_c_ice[id] = 10*g_p_upg[attacker][UPG_ICESTAB] + 3 pev(id, pev_v_angle, g_p_angle[id]) }
i ten
case UPG_niewidzialnosc:{ if(!is_user_alive(id)) return if(g_in_team && g_in_team != g_p_team[id]) return temp = 255-40*g_p_upg[id][UPG_STEALTH] if(temp<0) temp=0 set_user_rendering(id, 0, 0, 0, 0, kRenderTransAlpha, temp) }
a jesli chcesz zeby to było dopisz po
#define UPG_BHOP 11
#define UPG_STEALTH] 12
#define UPG_ICESTAB 13
masz tu załaczniki bez tego usunełem kompiluje sie normalnie