Spoiler
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <jailbreak>
#define PLUGIN "Jail Zabawy"
#define VERSION "1.0.4"
#define AUTHOR "Cypis"
new const maxAmmo[31] = {0,52,0,90,1,31,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,31,90,120,90,2,35,90,90,0,100};
new const idWeapons[] = {3,5,7,8,12,13,14,15,18,19,20,21,22,23,27,28,30};
new id_freeday, id_killday, id_grenadeday, id_ganiany, id_polowanie;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
id_freeday = jail_register_game("FreeDay dla Wszystkich");
id_killday = jail_register_game("KillDay");
id_grenadeday = jail_register_game("GrenadeDay");
id_polowanie = jail_register_game("Polowanie");
id_ganiany = jail_register_game("Ganiany");
}
public plugin_precache()
{
precache_sound("jb_cypis/freeday.wav");
}
public OnLastPrisonerShowWish(id)
{
jail_remove_game_hud();
}
public OnRemoveData()
{
jail_remove_game_hud();
}
/*
setting[0] - zyczenie, jak ustawimy na 1 to ostatni wieznien bedzie mial zyczenie, jak na 2 to nie bedzie mial zyczenia
setting[1] - prowadzacy, jak na 1 ustawimy to nie bedzie mozna prowadzacego
setting[2] - poszukiwany, jak na 1 ustawimy to nie bedzie poszukiwanych
//setting[3] - nie używane od wersji 1.0.4!!!
setting[4] - jak na 1 ustawiomy to tt nie beda mogli podnosic broni i dropowac broni, blokuje automaty z broniami zeby nie bylo mozna znich broni brac, jak na 2 to ct nie beda mogli ..., jak na 3 to oba teamy nie beda mogli ...
setting[5] - menu broni, jak na 1 to mozna wybrac bron z menu przy uzyciu native jail_set_user_weapons(id)
setting[6] - antykamper, jak na 1 to po 15s zaczyna gracz tracic HP za kampienie
setting[7] - nieskonczone bpammo 1 - tylko tt, 2 - tylko ct, 3 - oba teamy
*/
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
static szTime[12];
if(day == NIEDZIELA || day == id_freeday)
{
jail_set_prowadzacy(0);
jail_set_prisoners_micro(true, true);
setting[0] = 2;
setting[1] = 1;
}
else if(day == PIATEK || day == id_killday)
{
static szTimes[12];
format_time(szTime, 11, "%M:%S", gTimeRound-30);
format_time(szTimes, 11, "%M:%S", gTimeRound-60);
formatex(szInfo2, 511, "Zasady:^n%s - wiezniowie dostaja bron^n%s - walka wiezniow miedzy soba^nGrupy moga byc maksymalnie 2 osobowe!^nOstatni wiezien ma zyczenie", szTime, szTimes);
szInfo = "Dzisiaj jest KillDay";
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 1;
setting[6] = 1;
setting[7] = 1;
}
else if(day == id_grenadeday)
{
static szTimes[12];
format_time(szTime, 11, "%M:%S", gTimeRound-30);
format_time(szTimes, 11, "%M:%S", gTimeRound-60);
formatex(szInfo2, 511, "Zasady:^n%s - wiezniowie dostaja HE^n%s - walka wiezniow miedzy soba^nGrupy moga byc maksymalnie 2 osobowe!^nOstatni wiezien ma zyczenie", szTime, szTimes);
szInfo = "Dzisiaj jest GrenadeDay";
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 1;
setting[6] = 1;
setting[7] = 1;
}
else if(day == id_ganiany)
{
format_time(szTime, 11, "%M:%S", gTimeRound-30);
formatex(szInfo2, 511, "Zasady:^n%s - Straznicy zaczynaja ganiac wiezniow^nOstatni wiezien ma zyczenie", szTime);
szInfo = "Dzisiaj jest Ganiany";
for(new i=1; i<=MAX; i++)
{
if(!is_user_connected(i) || !is_user_alive(i) || cs_get_user_team(i) != CS_TEAM_CT)
continue;
strip_user_weapons(i);
give_item(i, "weapon_knife");
}
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 3;
}
else if(day == id_polowanie)
{
format_time(szTime, 11, "%M:%S", gTimeRound-30);
formatex(szInfo2, 511, "Zasady TT:^nTT ucieka przed CT i moga kampic^nOstatni wiezien ma zyczenie^n^nZasady CT:^nCT zabija TT tylko z AWP i SCOUT^nCT czeka do %s w GunRoomie", szTime);
szInfo = "Dzisiaj jest Polowanie";
for(new i=1; i<=MAX; i++)
{
if(!is_user_connected(i) || !is_user_alive(i) || cs_get_user_team(i) != CS_TEAM_CT)
continue;
strip_user_weapons(i);
give_item(i, "weapon_awp");
give_item(i, "weapon_scout");
cs_set_user_bpammo(i, CSW_AWP, 100);
}
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 3;
}
else if(day == USUWANIE_DANYCH) //na razie jest to nie uzywane ale moze sie przydac do usuwania danych <img src='http://amxx.pl/public/style_emoticons//smile.png' class='bbc_emoticon' alt=':)' />
{
szInfo = "";
szInfo2 = "";
jail_set_god_tt(false);
jail_set_god_ct(false);
jail_set_ct_hit_tt(false);
jail_set_tt_hit_ct(false);
setting[0] = 0;
setting[1] = 0;
setting[2] = 0;
setting[3] = 0;
setting[4] = 0;
setting[5] = 0;
setting[6] = 0;
setting[7] = 0;
}
}
public OnDayStartPost(day)
{
if(day == NIEDZIELA || day == id_freeday)
{
client_cmd(0, "spk jb_cypis/freeday.wav");
jail_open_cele();
jail_set_game_hud(240, "Dzisiaj jest FreeDay", 0, 255, 0, 0.01, 0.2);
}
else if(day == PIATEK || day == id_killday)
{
jail_open_cele();
jail_set_game_hud(60, "Rozpoczecie zabawy za");
}
else if(day == id_grenadeday)
{
jail_open_cele();
jail_set_game_hud(60, "Rozpoczecie zabawy za");
}
else if(day == id_ganiany)
{
jail_set_users_speed(0.1, 2) //blokowanie chodzenia ct
jail_open_cele();
jail_set_game_hud(30, "Rozpoczecie zabawy za");
}
else if(day == id_polowanie)
{
jail_set_users_speed(0.1, 2) //blokowanie chodzenia ct
jail_open_cele();
jail_set_game_hud(30, "Rozpoczecie zabawy za");
}
}
public OnGameHudTick(count)
{
if(count != 30)
return;
if(jail_get_play_game_id() != PIATEK && jail_get_play_game_id() != id_killday)
return;
new nameweapon[24], wid = idWeapons[random(charsmax(idWeapons))];
get_weaponname(wid, nameweapon, 23);
for(new i=1; i<=MAX; i++)
{
if(!is_user_alive(i) || !is_user_connected(i) || cs_get_user_team(i) != CS_TEAM_T)
continue;
strip_user_weapons(i);
give_item(i, "weapon_knife");
give_item(i, "weapon_glock18");
give_item(i, nameweapon);
cs_set_user_bpammo(i, wid, maxAmmo[wid]);
cs_set_user_bpammo(i, CSW_GLOCK18, maxAmmo[CSW_GLOCK18]);
}
if(jail_get_play_game_id() != id_killday)
return;
for(new i=1; i<=MAX; i++)
{
if(!is_user_alive(i) || !is_user_connected(i) || cs_get_user_team(i) != CS_TEAM_T)
continue;
strip_user_weapons(i);
give_item(i, "weapon_hegrenade");
cs_set_user_bpammo(i, CSW_HEGRENADE,300);
}
}
public OnGameHudEnd()
{
static day;
day = jail_get_play_game_id();
if(day == NIEDZIELA || day == id_freeday)
{
for(new i=1; i<=MAX; i++)
{
if(is_user_alive(i) && is_user_connected(i))
user_kill(i);
}
}
else if(day == PIATEK || day == id_killday)
{
set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 5.0);
show_hudmessage(0, "Killday czas zaczac");
jail_set_prisoners_fight(true, false, false);
}
else if(day == id_grenadeday)
{
set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 5.0);
show_hudmessage(0, "GrenadeDay czas zaczac");
jail_set_prisoners_fight(true, false, false);
}
else if(day == id_ganiany)
{
jail_set_ct_hit_tt(false);
jail_set_users_speed(250.0, 2) //ustawienie chodzenia ct
}
else if(day == id_polowanie)
{
jail_set_ct_hit_tt(false);
jail_set_users_speed(250.0, 2) //ustawienie chodzenia ct
}
}
//stock
stock jail_set_users_speed(Float:speed, team)
{
for(new i=1; i<=MAX; i++)
{
if(!is_user_alive(i) || !is_user_connected(i) || get_user_team(i) != team)
continue;
jail_set_user_speed(i, speed);
}
}


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