Robię perk i mam pytanie. Czy takie coś w perku zadziała, że gdy osoba będzie posiadała ten perk to będzie odporna na te perki i klasy ?
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <fakemeta>
new const perk_name[] = "Tarcza Swat";
new const perk_desc[] = "Jestes odporny na wszystkie umiejetnosci oraz perki.";
new bool:ma_perk[33];
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc, 1, 2);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage")
}
public cod_perk_enabled(id, wartosc)
{
if(wartosc == 1)
return COD_STOP;
ma_perk[id] = true;
return COD_CONTINUE;
}
public cod_perk_disabled(id)
ma_perk[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Airstrike"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Autodestrukcja"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Noz Komandosa"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("AWP Snajper"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Fart Strzelca"))
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Tytanowe Naboje"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Wyposazenie Wsparcia"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Naboje Pulkownika"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Weteran Noza"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Podrecznik Szpiega"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Tajemnica Generala"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Notatki Sapera"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Rozblysk"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Plonace Naboje"))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_perk(this) == cod_get_perkid("Narzedzia Demolitions"))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_class(this) == cod_get_classid("Komandos"))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_class(this) == cod_get_classid("General"))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(cod_get_user_class(this) == cod_get_classid("Fizyk"))
return HAM_IGNORED;
}


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