Skocz do zawartości

  • Zaloguj korzystając z Facebooka Zaloguj korzystając z Twittera Zaloguj przez Steam Zaloguj poprzez Google      Logowanie »   
  • Rejestracja

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse


[TF2 | Mapping & Gameplay] AreaCond

  • Nie możesz napisać tematu
  • Zaloguj się, aby dodać odpowiedź
Brak odpowiedzi do tego tematu

#1 Adminek AMXX.PL

    Admin :)

  • Bot

Reputacja: 156

  • Postów:7280
  • Lokalizacja:AMXX.PL

Napisano 10.10.2012 16:01

AreaCond is a plugin based from Panzer's "AddCond" pluginit works just like the above plugin, except it only adds a player condition(s) while they're inside the trigger zone and automatically removes the condition(s) when the player leaves the trigger's the best part: you can add/remove multiple conditions from a single trigger_multiple brush!since the effects are to be in affect while the client is in the area, a preset time is not required and allows for multiple conditions to be specified.How to use:1) Add this plugin to your server2) Make your map in hammer, add a trigger_multiple brush entity, name it "areacond X">> X is the condition number (see list below)>> multiple conditions can be added to the same brush by adding more X conditions separated by a space.3) Try it out! your client will gain addcond effects while inside the triggerzone and removecond upon exit.Condition effects are as follows:0 or lower: Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in the reference pose.1: Sniper Rifle zoom/scope (Crashes game unless your active weapon can scope).2: Disguise smoke.3: Disguise donning.4: Cloak effect.5: Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing.6: Teleporter dust.7: Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.8: ÜberCharge expiration effect, if the player is ÜberCharged.9: Intended to be flickering effect if Cloaked. Removed immediately if added.10: Intended to be condition for Teleporting. Does nothing via addcond.11: Crit boost (Kritzkrieg, Revenge crits).12: Intended to be a temporary damage buff. Does nothing.13: Dead Ringer Cloak defense buff, works with any watch as Spy.14: Bonk! Atomic Punch effect.15: Intended to be the Stunned effect. Can be used with removecond to remove a stun.16: Buff Banner effect.17: Chargin' Targe effect. While the charging yell sound will play, charging will only work on the Demoman, and will expire when the charging meter is empty.18: Intended to be the glowing eye effect associated with the Eyelander's head-taking capability. Can be used with removecond to remove such a glow.19: Crit-a-Cola effect.20: Medicating Melody effect (does not heal).21: Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.22: Ignite reaction (sound and speech, but no fire). Can be used with removecond to remove afterburn.23: Intended to indicate Overhealing. Does not work with either addcond or removecond.24: Jarate effect.25: Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.26: Battalion's Backup effect.27: Mad Milk effect.28: Quick-Fix visual effects + knock back/movement immunity (no healing). Will drop under the same conditions as addcond 5.29: Concheror effect.30: Fan o' War effect (marked for death).31: All attacks are mini-crits (no effect or fire sounds, crit hit sounds play). Player cannot be healed in any way.32: Disciplinary Action effect.33: Halloween pumpkin crit boost.34: Canteen crit boost.35: Misc crit boost effect with sound effects similar to Chargin' Targe or Kritzkrieg.36: Hype mini-crits.37: First blood crit boost.38: Winning team crit boost.39: Intelligence capture crit boost.40: Crit boost from crit-on-kill weapons (Killing Gloves of Boxing, Cleaner's Carbine).41: Cannot switch away from melee weapon (as for Buffalo Steak Sandvich).42: Player takes 35% less damage, gains team-colored buff rings.43: "Reprogrammed". Swaps the player from BLU to RED for the duration of the condition. Removal of this condition causes the player to swap from RED to BLU. Adds sparks to player's head. Automatically adds condition 15 and slows the player for 5 seconds.44: Mmmph crit boost.45: Mmmph activation defense buff.46: Focus effect.47: Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.48: Self marked for death (as for Gloves of Running Urgently).49: Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, forces the player's speed to 450 Hammer Units/second (diagonal movement is at 520 HU/s). Swapping weapons while in this state will cause the player to temporarily stop moving, then return to 450 HU/s.50: Adds a sparking effect to the player's head (associated with sapping a Robot in Mann vs. Machine).51: "Hidden" ÜberCharge (player sees their arms as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds).52: Canteen ÜberCharge.53: Player emits a short puff of smoke from their back. Listed as "Rocket Pack". Attached Files Dołączona grafika Get Plugin or Get Source (areacond.sp - 1.8 KB)

Wyświetl pełny artykuł

Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych