#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Rebeliant";
new const opis[] = "Ma 1/7 szans na zabicie z USP oraz Glock`a";
new const bronie = 1<<CSW_XM1014|1<<CSW_GLOCK18|1<<CSW_USP;
new const zdrowie = 20;
new const kondycja = 40;
new const inteligencja = 5;
new const wytrzymalosc = 40;
new bool:ma_klase[33];
public plugin_init()
{
		register_plugin(nazwa, "v1.0", "Nestea****Lemon");
		cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
		RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
		if(!is_user_connected(idattacker))
				return HAM_IGNORED;
		if(!ma_klase[idattacker])
				return HAM_IGNORED;
		if(damagebits & DMG_BULLET)
		{
				new weapon = get_user_weapon(idattacker);
				if(weapon == CSW_USP && damage > 20.0 && random_num(1,7) == 1)
						cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
				if(weapon == CSW_GLOCK18 && damage > 20.0 && random_num(1,7) == 1)
						cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
		}
		return HAM_IGNORED;
}