#define MAXLEVEL 24 // I suggest don't edit
#define MAX_PISTOLS_MENU 6 // I suggest don't edit /*================================================================================ [!-->All those settings can be modified<--!] =================================================================================*/ /*================================================================================ [Commenting/uncommenting MODS.] =================================================================================*/ /*Normal mod,means simple
cs style, without other mods.*/ //#define NORMAL_MOD /*Uncomment it if you are using Zombie Swarm and comment other.*/ #define ZOMBIE_SWARM /*Uncomment it if you are using Zombie Infection style mods and comment other.*/ //#define ZOMBIE_INFECTION /*================================================================================ [Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.] =================================================================================*/ //#define ZOMBIE_BIOHAZARD //#define ZOMBIE_PLAGUE /*================================================================================ [End of MODS.] =================================================================================*/ /*================================================================================ [Admin 'Flag' for giving extra Experience to admins each kill.] =================================================================================*/ #define ADMIN_EXTRA ADMIN_LEVEL_H /*================================================================================ [End of flags.] =================================================================================*/ /*================================================================================ [Sounds, Level Up wave sound.] =================================================================================*/ new const LevelUp[] = "umbrella/levelup.wav"; /*================================================================================ [End of sounds.] =================================================================================*/ /*================================================================================ [XP Table, rank,gun level names.] =================================================================================*/ new const LEVELS[MAXLEVEL] = { 90, // Needed on level 1 180, // Needed on level 2 300, // Needed on level 3 450, // Needed on level 4 700, // Needed on level 5 1200, // Needed on level 6 1800, // Needed on level 7 2800, // Needed on level 8 4100, // Needed on level 9 5200, // Needed on level 10 6000, // Needed on level 11 6800, // Needed on level 12 8200, // Needed on level 13 10200, // Needed on level 14 12000, // Needed on level 15 15000, // Needed on level 16 17500, // Needed on level 17 20500, // Needed on level 18 25500, // Needed on level 19 29000, // Needed on level 20 35000, // Needed on level 21 46000, // Needed on level 22 58000, // Needed on level 23 150000 // Needed on level 24 }; // Needed Xp on each Levels new const GUN_LEVELS[MAXLEVEL] = { 0, // level 0, Glock. 1, // level 1, USP. 2, // level 2, P228. 3, // level 3, Fiveseven. 4, // level 4, Deagle. 5, // level 5, Elite. // End of Secondary Weapons. 6, // level 6, TMP. 7, // level 7, MAC-10. 8, // level 8, UMP 45. 9, // level 9, MP5 Navy. 10, // level 10, P90. 11, // level 11, Scout. 12, // level 12, AWP. 13, // level 13, Famas. 14, // level 14, Galil. 15, // level 15, M3/Pump. 16, // level 16, XM1014/Auto-pump. 17, // level 17, Ak47. 18, // level 18, M4a1. 19, // level 19, AUG. 20, // level 20, SG552. 21, // level 21, SG550. 22, // level 22, G3SG1. 23, // level 23, M249/Machinegun. // End of Primary Weapons. }; // Needed Level to choose gun from menu new const RANKLEVELS[MAXLEVEL][] = { "Beginner", "Beginner", "Beginner", "Beginner", "Beginner", "Slayer", "Slayer", "Slayer", "Hunter", "Hunter", "Hunter", "Hunter", "Assassin", "Assassin", "Hero", "Hero", "Hero", "War Lord", "War Lord", "Supernatural", "Supernatural", "Supernatural", "Umbrella Soldier", "Umbrella Soldier" }; // Rank Level Names new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45
ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", "Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", "AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" }; // Gun Level Rank Names /*================================================================================ [End of XP Table.] =================================================================================*/ /*================================================================================ [Grenades on each level settings.] =================================================================================*/ new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0 "", "", "", "", "", "", "", "", "", // 9 level "", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" }; // Give Flashbangs on current level new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" }; // Give Hegrenade on current level new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" }; // Give Smokegrenade on current level /*================================================================================ [Weapon's backpack ammo on spawn/menu choose.] =================================================================================*/ new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 90, // <--awp 400, 400, 80, 80, 400, 400, 400, 400, 200, 200, 400 }; // Weapons Ammo