#include <amxmodx> #include <fun> #include <cstrike> #include <colorchat> #include <hamsandwich> new maxpl, killday, hud, hud1 new const muzyka[]= {"sound/misc/killday.mp3"} public plugin_init() { register_plugin("KillDay", "1.0", "eMus") register_clcmd("say /kd", "sprawdz") register_event("DeathMsg", "smierc", "a") register_logevent("koniec_rundy", 2, "1=Round_End") maxpl = get_maxplayers() } public plugin_precache() { hud = CreateHudSyncObj() hud1 = CreateHudSyncObj() precache_generic(muzyka) } public koniec_rundy() { killday = 0 for(new i = 1; i <= maxpl; i++) set_user_godmode(i) } public smierc() { new players[32], playersnum get_players(players, playersnum, "cea", "TERRORIST") if(killday == 1) { if(playersnum == 1) { for(new i = 1; i <= maxpl; i++) { killday = 0 if(is_user_connected(i) && is_user_alive(i) && cs_get_user_team(i) == CS_TEAM_CT) set_user_godmode(i) } } } } public sprawdz(id) { if (cs_get_user_team(id) == CS_TEAM_T) { ColorChat(id, GREEN, "[RzeZnia.eu] Tylko klawisz moze wlaczyc killday.") return PLUGIN_HANDLED } if(!is_user_alive(id)) { ColorChat(id, GREEN, "[RzeZnia.eu]^x01 Nie zyjesz wiec nie mozesz uzywac tej komendy.") return PLUGIN_HANDLED } if(killday == 1) { ColorChat(id, GREEN, "KillDay jest juz wlaczony.") return PLUGIN_HANDLED } killday = 1 for(new i = 1; i <= maxpl; i++) { if(get_user_team(i) == 1 && is_user_alive(i)) menu_broni(i) if(get_user_team(i) == 2 && is_user_alive(i)) set_user_godmode(i, 1) } set_task(1.0 , "pokaz_hud", 100, _, _, "b") set_task(2.0 , "otworz_cele") set_task(30.0, "wlacz_box") client_cmd(0, "mp3 play %s", muzyka) return PLUGIN_HANDLED } public pokaz_hud() { if(killday == 1) { set_hudmessage(255, 0, 0, 0.01, 0.21, 0, 6.0, 1.0) ShowSyncHudMsg(0, hud, "Bawimy sie w KillDay !") set_hudmessage(0, 255, 0, 0.01, 0.24, 0, 6.0, 1.0) ShowSyncHudMsg(0, hud1, "Zasady:^nPo wlaczeniu masz 30s aby wybrac bron^nPo tym czasie zostanie wlaczony box^nWiezniowie walcza miedzy soba^nWiezniowie moga tworzyc grupy^nOstatnij wiezien ma zyczenie!") } } public wlacz_box(id) { client_cmd(id, "say /box") client_print(0, print_center, "Box wlaczony! TT mozecie sie juz bic!") } public otworz_cele(id) { client_cmd(id, "say /open") } public mikro(id) { client_cmd(id, "say /mikro") } public menu_broni(id) { if(!is_user_alive(id) || !is_user_connected(id)) return PLUGIN_HANDLED new menu = menu_create("\rWybierz bronie", "handle_menu_broni") menu_additem(menu, "M4A1 + deagle") menu_additem(menu, "AK-47 + deagle") menu_additem(menu, "Famas + deagle") menu_additem(menu, "Galil + deagle") menu_additem(menu, "AWP + deagle") menu_additem(menu, "MP5 + deagle") menu_additem(menu, "P90 + deagle") menu_setprop(menu, MPROP_EXITNAME, "Wyjdz") menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu) return PLUGIN_CONTINUE } public handle_menu_broni(id, menu, item) { if(item != MENU_EXIT) { switch(item) { case 0: { give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90) give_item(id, "weapon_hegrenade") give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) } case 1: { give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90) give_item(id, "weapon_hegrenade") give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) } case 2: { give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 90) give_item(id, "weapon_hegrenade") give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) } case 3: { give_item(id, "weapon_galil") cs_set_user_bpammo(id, CSW_GALIL, 90) give_item(id, "weapon_hegrenade") give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) } case 4: { give_item(id, "weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 30) give_item(id, "weapon_hegrenade") give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) } case 5: { give_item(id, "weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 120) give_item(id, "weapon_hegrenade") give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) } case 6: { give_item(id, "weapon_p90") cs_set_user_bpammo(id, CSW_P90, 90) give_item(id, "weapon_hegrenade") give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) } } } return PLUGIN_HANDLED }
L 08/28/2012 - 14:45:13: Start of error session. L 08/28/2012 - 14:45:13: Info (map "jail_akd_snowyday") (file "addons/amxmodx/logs/error_20120828.log") L 08/28/2012 - 14:45:13: [FUN] Invalid player 4 L 08/28/2012 - 14:45:13: [AMXX] Displaying debug trace (plugin "kd.amxx") L 08/28/2012 - 14:45:13: [AMXX] Run time error 10: native error (native "set_user_godmode") L 08/28/2012 - 14:45:13: [AMXX] [0] kd_767024.sma::koniec_rundy (line 28) L 08/28/2012 - 14:46:10: [FUN] Invalid player 14 L 08/28/2012 - 14:46:10: [AMXX] Displaying debug trace (plugin "kd.amxx") L 08/28/2012 - 14:46:10: [AMXX] Run time error 10: native error (native "set_user_godmode") L 08/28/2012 - 14:46:10: [AMXX] [0] kd_767024.sma::koniec_rundy (line 28) L 08/28/2012 - 14:50:58: [FUN] Invalid player 20 L 08/28/2012 - 14:50:58: [AMXX] Displaying debug trace (plugin "kd.amxx") L 08/28/2012 - 14:50:58: [AMXX] Run time error 10: native error (native "set_user_godmode") L 08/28/2012 - 14:50:58: [AMXX] [0] kd_767024.sma::koniec_rundy (line 28) L 08/28/2012 - 14:58:02: [FUN] Invalid player 24 L 08/28/2012 - 14:58:02: [AMXX] Displaying debug trace (plugin "kd.amxx") L 08/28/2012 - 14:58:02: [AMXX] Run time error 10: native error (native itd...
Co zrobic, żeby ładnie działało ?

Użytkownik Avexis edytował ten post 28.08.2012 15:00