asd.sma(32) : warning 217: loose indentation asd.sma(34) : warning 225: unreachable code asd.sma(34) : warning 217: loose indentation asd.sma(40) : warning 217: loose indentation asd.sma(60) : warning 217: loose indentation asd.sma(67) : warning 217: loose indentation
#include <amxmodx> #include <amxmisc> #include <codmod_frakcje> #include <hamsandwich> #define DMG_BULLET (1<<1) new const nazwa[] = "Profesjonalny Shotguner"; new const opis[] = "Dostaje M3,XM 1014 i deagle , 160 hp , 140% biegu , 1/2 z M3 , 1/4 z XM1014 ,1/4 z deagle ,1/3 z he ,"; new const bronie = (1<<CSW_XM1014)|(1<<CSW_M3)|(1<<CSW_DEAGLE); new const zdrowie = 30; new const kondycja = 20; new const inteligencja = 20; new const wytrzymalosc = 15; new const frakcja[] = "Profesjonalisci (Premium)"; new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, frakcja); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { ma_klase[id] = true; return COD_CONTINUE; if(!(get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' />) { client_print(id, print_chat, "[] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_M3 && random_num(1,2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_weapon(idattacker) == CSW_XM1014 && random_num(1,4) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_weapon(idattacker) == CSW_DEAGLE && random_num(1,4) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_weapon(idattacker) == CSW_HEGRENADE && random_num(1,3) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Umiem robić klasy, robie w generatorze, ale w niektórych taki błąd..
Kompiluje się, ale przez te błędy nie działa 1/x z broni.. POMOCY!
Pozdrawiam.
