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#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
new const perk_name[] = "AK47 SKill";
new const perk_desc[] = "1/15 z AK";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote")
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_AK47 && !random(15) && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
new const perk_name[] = "Gail SKill";
new const perk_desc[] = "1/17 z Gail'a";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote")
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_GALIL && !random(17) && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
new const perk_name[] = "M4A1 Skill";
new const perk_desc[] = "1/14 z M4A1";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote")
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_M4A1 && !random(14) && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
new const perk_name[] = "Mp5 Navy SKill";
new const perk_desc[] = "1/11 z Mp5";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote")
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_MP5NAVY && !random(11) && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}


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codperk_AK47SKill.amxx







