Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <engine>
#include <colorchat>
new const nazwa[] = "Kryminalista";
new const opis[] = "Tajemnica Wieziena";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = 30;
new const kondycja = 17;
new const inteligencja = 0;
new const wytrzymalosc = 16;
new sprite_white_apteczki;
new ilosc_apteczek_gracza[33];
new bool:ma_klase[33];
new bool:ma_bh[33], ma_bhh[33], ma_ak47[33];
public plugin_init()
{
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon","CurWeapon","be", "1=1")
}
public cod_class_enabled(id)
{
ColorChat(id, GREEN, "Klasa stworzona przez FLK");
bron(id)
ma_klase[id] = true;
ma_bhh[id] = true;
ma_ak47[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
ma_bhh[id] = false;
ma_ak47[id] = false;
}
public bron(id)
{
new rs[256];
new menu = menu_create("Wybierz bron", "bron_Handle");
menu_additem(menu, "M4 A1 ");//1
menu_additem(menu, "AK 47 ");//2
menu_additem(menu, "AWP ");//3
formatex(rs, sizeof(rs), "M4A1 Posiada mniesza grawitacje^nAK47 Posiada apteczke^nAWP Posiada bunny hopa^n\rCs-Shots");
menu_addtext(menu, rs, 0);
menu_display(id, menu);
}
public bron_Handle(id, menu, item)
{
switch(item)
{
case 0:
{
cod_give_weapon(id, CSW_M4A1);
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
}
case 1:
{
cod_give_weapon(id, CSW_AK47);
give_item(id,"aammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
}
case 2:
{
cod_give_weapon(id, CSW_AWP);
give_item(id,"ammo_338magnum")
give_item(id,"ammo_338magnum")
give_item(id,"ammo_338magnum")
}
}
}
public CurWeapon(id)
{
if(!ma_klase[id])
return;
new wid = read_data(2) // Id broni
if(wid == CSW_M4A1){
entity_set_float(id, EV_FL_gravity, 250.0/800.0);
}
else
{
entity_set_float(id, EV_FL_gravity, 1.0);
}
if(!ma_bhh[id])
return;
new widd = read_data(2) // Id broni
if(widd == CSW_AWP){
ma_bh[id] = true;
}
if(!ma_ak47[id])
return;
new widdd = read_data(2) // Id broni
if(widdd == CSW_AK47){
ilosc_apteczek_gracza[id] = 1;
}
}
public client_PreThink(id)
{
if(!ma_bh[id])
return PLUGIN_CONTINUE;
if(!(get_user_button(id) & IN_JUMP))
return PLUGIN_CONTINUE;
new flags = get_entity_flags(id);
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE;
if (entity_get_int(id, EV_INT_waterlevel) >= 1)
return PLUGIN_CONTINUE;
if (!(flags & FL_ONGROUND))
return PLUGIN_CONTINUE;
new Float:velocity[3];
entity_get_vector(id, EV_VEC_velocity, velocity);
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity);
entity_set_int(id, EV_INT_gaitsequence, 6);
return PLUGIN_CONTINUE;
}
public cod_class_skill_used(id)
{
if (!ilosc_apteczek_gracza[id])
{
client_print(id, print_center, "Masz tylko 1 apteczki na runde!");
}
else
{
ilosc_apteczek_gracza[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent, EV_SZ_classname, "medkit");
entity_set_edict(ent, EV_ENT_owner, id);
entity_set_int(ent, EV_INT_solid, SOLID_NOT);
entity_set_vector(ent, EV_VEC_origin, origin);
entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
entity_set_model(ent, "models/w_medkit.mdl");
set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
drop_to_floor(ent);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
}
}
public fwSpawn_Apteczki(id)
{
if(is_user_alive(id))
ilosc_apteczek_gracza[id] = 1;
}
public Think_Apteczki(ent)
{
if(!is_valid_ent(ent))
return PLUGIN_CONTINUE;
new id = entity_get_edict(ent, EV_ENT_owner);
new dist = 300;
new heal = 5+floatround(cod_get_user_intelligence(id)*0.5);
if (entity_get_edict(ent, EV_ENT_euser2) == 1)
{
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new entlist[33];
new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (get_user_team(pid) != get_user_team(id))
continue;
new maksymalne_zdrowie = 100+cod_get_user_health(pid);
new zdrowie = get_user_health(pid);
new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal+0.0:maksymalne_zdrowie+0.0;
if (is_user_alive(pid)) entity_set_float(pid, EV_FL_health, nowe_zdrowie);
}
entity_set_edict(ent, EV_ENT_euser2, 0);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(ent);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 );
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(forigin[i]);
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + dist );
write_coord( iOrigin[2] + dist );
write_short( sprite_white_apteczki );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 0 ); // speed
message_end();
entity_set_edict(ent, EV_ENT_euser2 ,1);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
return PLUGIN_CONTINUE;
}
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <engine>
#include <colorchat>
new const nazwa[] = "Kryminalista";
new const opis[] = "Tajemnica Wieziena";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = 30;
new const kondycja = 17;
new const inteligencja = 0;
new const wytrzymalosc = 16;
new sprite_white_apteczki;
new ilosc_apteczek_gracza[33];
new bool:ma_klase[33];
new bool:ma_bh[33], ma_bhh[33], ma_ak47[33];
public plugin_init()
{
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon","CurWeapon","be", "1=1")
}
public cod_class_enabled(id)
{
ColorChat(id, GREEN, "Klasa stworzona przez FLK");
bron(id)
ma_klase[id] = true;
ma_bhh[id] = true;
ma_ak47[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
ma_bhh[id] = false;
ma_ak47[id] = false;
}
public bron(id)
{
new rs[256];
new menu = menu_create("Wybierz bron", "bron_Handle");
menu_additem(menu, "M4 A1 ");//1
menu_additem(menu, "AK 47 ");//2
menu_additem(menu, "AWP ");//3
formatex(rs, sizeof(rs), "M4A1 Posiada mniesza grawitacje^nAK47 Posiada apteczke^nAWP Posiada bunny hopa^n\rCs-Shots");
menu_addtext(menu, rs, 0);
menu_display(id, menu);
}
public bron_Handle(id, menu, item)
{
switch(item)
{
case 0:
{
cod_give_weapon(id, CSW_M4A1);
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
}
case 1:
{
cod_give_weapon(id, CSW_AK47);
give_item(id,"aammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
}
case 2:
{
cod_give_weapon(id, CSW_AWP);
give_item(id,"ammo_338magnum")
give_item(id,"ammo_338magnum")
give_item(id,"ammo_338magnum")
}
}
}
public CurWeapon(id)
{
if(!ma_klase[id])
return;
new wid = read_data(2) // Id broni
if(wid == CSW_M4A1){
entity_set_float(id, EV_FL_gravity, 250.0/800.0);
}
else
{
entity_set_float(id, EV_FL_gravity, 1.0);
}
if(!ma_bhh[id])
return;
new widd = read_data(2) // Id broni
if(widd == CSW_AWP){
ma_bh[id] = true;
}
if(!ma_ak47[id])
return;
new widdd = read_data(2) // Id broni
if(widdd == CSW_AK47){
ilosc_apteczek_gracza[id] = 1;
}
}
public client_PreThink(id)
{
if(!ma_bh[id])
return PLUGIN_CONTINUE;
if(!(get_user_button(id) & IN_JUMP))
return PLUGIN_CONTINUE;
new flags = get_entity_flags(id);
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE;
if (entity_get_int(id, EV_INT_waterlevel) >= 1)
return PLUGIN_CONTINUE;
if (!(flags & FL_ONGROUND))
return PLUGIN_CONTINUE;
new Float:velocity[3];
entity_get_vector(id, EV_VEC_velocity, velocity);
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity);
entity_set_int(id, EV_INT_gaitsequence, 6);
return PLUGIN_CONTINUE;
}
public cod_class_skill_used(id)
{
if (!ilosc_apteczek_gracza[id])
{
client_print(id, print_center, "Masz tylko 1 apteczki na runde!");
}
else
{
ilosc_apteczek_gracza[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent, EV_SZ_classname, "medkit");
entity_set_edict(ent, EV_ENT_owner, id);
entity_set_int(ent, EV_INT_solid, SOLID_NOT);
entity_set_vector(ent, EV_VEC_origin, origin);
entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
entity_set_model(ent, "models/w_medkit.mdl");
set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
drop_to_floor(ent);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
}
}
public fwSpawn_Apteczki(id)
{
if(is_user_alive(id))
ilosc_apteczek_gracza[id] = 1;
}
public Think_Apteczki(ent)
{
if(!is_valid_ent(ent))
return PLUGIN_CONTINUE;
new id = entity_get_edict(ent, EV_ENT_owner);
new dist = 300;
new heal = 5+floatround(cod_get_user_intelligence(id)*0.5);
if (entity_get_edict(ent, EV_ENT_euser2) == 1)
{
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new entlist[33];
new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (get_user_team(pid) != get_user_team(id))
continue;
new maksymalne_zdrowie = 100+cod_get_user_health(pid);
new zdrowie = get_user_health(pid);
new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal+0.0:maksymalne_zdrowie+0.0;
if (is_user_alive(pid)) entity_set_float(pid, EV_FL_health, nowe_zdrowie);
}
entity_set_edict(ent, EV_ENT_euser2, 0);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(ent);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 );
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(forigin[i]);
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + dist );
write_coord( iOrigin[2] + dist );
write_short( sprite_white_apteczki );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 0 ); // speed
message_end();
entity_set_edict(ent, EV_ENT_euser2 ,1);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
return PLUGIN_CONTINUE;
}