Kiedy mapa jest puszczana to wiesza się od razu serwer. Nie pokazuje żadnego błędu w konsoli
Jak ktoś może pomóc, daje bsp mapę
mapa.bsp - Speedy Share - upload your files here
Log z kompilacji:
Spoiler
hlcsg v??? rel VL20 (Nov 21 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Kompilator\hlcsg.exe -nowadtextures mapa.map -estimate Arguments: -nowadtextures mapa.map -estimate Entering mapa.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] CreateBrush: (17.63 seconds) CSGBrush: (7.43 seconds) Including Wadfile: \wad\zhlt.wad - Contains 3 used textures, 1.73 percent of map (18 textures in wad) Using Wadfile: \wad\halflife.wad - Contains 168 used textures, 97.11 percent of map (3116 textures in wad) Using Wadfile: \wadd\untitled1.wad - Contains 1 used texture, 0.58 percent of map (1 textures in wad) Using Wadfile: \wadd\untitled2.wad - Contains 1 used texture, 0.58 percent of map (1 textures in wad) Using Wadfile: \wadd\untitled4.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) "wad" is "halflife.wad;untitled1.wad;untitled2.wad;untitled4.wad;" added 56 additional animating textures. Texture usage is at 2.51 mb (of 32.00 mb MAX) 29.21 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL20 (Nov 21 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Kompilator\hlbsp.exe mapa.map -estimate Arguments: mapa.map -estimate Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4502 (3.67 seconds) BSP generation successful, writing portal file 'mapa.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3846 (2.77 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3480 (1.78 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4010 (3.29 seconds) Reduced 3019 texinfos to 2345 Reduced 229 texdatas to 222 (2628748 bytes to 2589716) Reduced 21944 planes to 7413 29.34 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL20 (Nov 21 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Kompilator\hlvis.exe mapa.map -estimate -full Arguments: mapa.map -estimate -full 2704 portalleafs 9710 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (37.53 seconds) LeafThread: (3097.90 seconds) average leafs visible: 267 g_visdatasize:247314 compressed from 913952 3135.95 seconds elapsed [52m 15s] ----- END hlvis ----- hlrad v??? rel VL20 (Nov 21 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\Kompilator\hlrad.exe mapa.map -estimate -chop 256 Arguments: mapa.map -estimate -chop 256 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.100 ] [ 0.100 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 256.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] bounce scale [ 0.200 ] [ 0.200 ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] 15399 faces Create Patches : 14971 base patches 0 opaque models 0 opaque faces 950664 square feet [136895744.00 square inches] 32 direct lights 1 light styles BuildFacelights: (266.67 seconds) visibility matrix : 13.4 megs BuildVisLeafs: (36.28 seconds) MakeScales: (13.57 seconds) Transfer Lists : 3303484 : 3.30M transfers Indices : 4947460 : 4.72M bytes Data : 6648959 : 6.34M bytes Bounce 1 GatherLight: (3.50 seconds) FinalLightFace: (7.90 seconds) 331.53 seconds elapsed [5m 31s] ----- END hlrad -----