#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /loteria","loteria");
register_clcmd("say loteria","loteria");
}
public loteria(id)
{
if(monety[id] >= 10)
switch(random_num(1,8))
{
case 0:
{
ColorChat(0, RED, "^x01Gracz: ^x03%s^x01 wylosowal [Pusty Los]", szName)
}
case 2:
ColorChat(0, RED, "^x01Gracz: ^x03%s^x01 wylosowal^x04 [Flare]", szName)
fm_give_item(id, "weapon_smokegrenade")
}
case 3:
{
ColorChat(0, RED, "^x01Gracz: ^x03%s^x01 wylosowal^x04 [35 Monet]", szName)
monety[id] += 35;
}
case 4:
{
ColorChat(0, RED, "^x01Gracz: ^x03%s^x01 wylosowal [Smierc]", szName)
user_kill(id, 0)
}
case 5:
{
ColorChat(0, RED, "^x01Gracz: ^x03%s^x01 wylosowal [Granat Podpalajacy]", szName)
fm_give_item(id, "weapon_hegrenade")
}
case 6:
}
ColorChat(0, RED, "^x01Gracz: ^x03%s^x01 wylosowal [Slap]", szName)
m_slap(id)
}
case 7:
ColorChat(0, RED, "^x01Gracz: ^x03%s^x01 wylosowal^x04 [200 HP]", szName)
fm_set_user_health ( id, 200)
}
case 8:
}
ColorChat(0, RED, "^x01Gracz: ^x03%s^x01 wylosowal^x04 [100 Armora]", szName)
set_user_armor(id, armor + 100)
}
}
}
Użytkownik Jeansy edytował ten post 17.06.2012 14:23