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Zastanawia mnie dlaczego w pierwszej stronie wyświetla mi wszystkie możliwości, jak ograniczyć to. Dla pewności podam to co mam:
#define klasa2 (1<<0)|(1<<1)|(1<<2)|(1<<9) // Keys: 1230
#define klasa1 (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) // Keys: 1234567890
public select_class(id)
{
if(is_user_bot(id)) return
new flags[13], text[512], i;
get_cvar_string("diablo_classes",flags,13)
//new keys = read_flags(flags)
asked_klass[id]=0
format(text, 511,"\yWybierz Klase - ^n")
for(i=1;i<12;i++)
{
formatex(text, 511, "%s%s%i. %s [Level: %i]^n", text, (klasa1 & (1<<i-1)) ? "\w" : "\d", i, Race[i], player_class_lvl[id][i]);
}
format(text, 511,"%s^n9. Dalej^n",text)
show_menu(id, klasa1, text)
}
public select_class_menu(id, key)
{
g_haskit[id] = 0
asked_klass[id] = 0;
c_jump[id] = 0
c_mnich[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
}
case 1:
{
player_class[id] = Mnich
c_mnich[id] = 1
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
c_jump[id] = 2
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 8:{
ShowKlasy(id)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase - ^n\w1. klasa1 Level :%i^n2. klasa2 Level :%i^n3. klasa3 Level :%i^n^n0.Wstecz^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11])
show_menu(id, klasa2,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:klasa1
* 2:klasa2
* 3:klasa3
* 0:Wstecz
*/
g_haskit[id] = 0
asked_klass[id] = 0;
switch (key) {
case 0: { // 1
player_class[id] = Kaplan
}
case 1: { // 2
player_class[id] = Centaur
}
case 2: { // 3
player_class[id] = Mysliwy
}
case 9: { // 0
select_class(id)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
Użytkownik dog_1 edytował ten post 25.05.2012 11:38


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