#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
new const nazwa[] = "Ninja Assassin [P LITE]";
new const opis[] = "1/2kosa, 90% niewidzialna na nożu, 500 grawitacji";
new const bronie = 1<<CSW_USP;
new const zdrowie = 20;
new const kondycja = 30;
new const inteligencja = 0;
new const wytrzymalosc = 10;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "CurWeapon", "be", "1=1");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_G))
{
client_print(id, print_chat, "[Ninja Assassin [P LITE]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
ma_klase[id] = false;
}
public CurWeapon(id)
{
if(!ma_klase[id])
return;
if( read_data(2) == CSW_KNIFE )
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 50);
else
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && !random_num(2))
{
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}