Have some problems with my Speedhackers.
The problem is the next:
My speedhacker is configurated to only use the knife. Because some times, Speedhackers GET PERK (For example, codperk_m4a1--> RECIVE M4a1).
Well, with my configuration Speedhacker only can use KNIFE, but if get codperk m4a1.. He cant use M4a1, but the speed is BUGGED.
public CurWeapon(id) { new clip,ammo new weapon=get_user_weapon(id,clip,ammo) if(weapon == CSW_KNIFE) on_knife[id]=1 else on_knife[id]=0 if ((weapon != CSW_C4 ) && !on_knife[id] && ma_klase[id]) { client_cmd(id,"weapon_knife") engclient_cmd(id,"weapon_knife") on_knife[id]=1 } }
i am using this.. but if speedhacker get weapon (perk), the speed dont work and run very slow (like a normal player ).
Any1 can fix this?
#include <amxmodx> #include <amxmisc> #include <codmod> #include <fun> #include <engine> #include <fakemeta> #include <hamsandwich> #include <cstrike> new const nazwa[] = "SpeedHacker Suicida!"; new const opis[] = "Corre mucho, Habilidad Suicida (Pulsa E), Mata instantaneo con cuchillo (Secundario)"; new const bronie = 0; new const zdrowie = -20; new const kondycja = 5; new const inteligencja = 0; new const wytrzymalosc = 0; new on_knife[33]; new sprite_blast, sprite_white; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("CurWeapon","CurWeapon","be"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public plugin_precache() { sprite_white = precache_model("sprites/white.spr"); sprite_blast = precache_model("sprites/dexplo.spr"); } public cod_class_enabled(id) { cod_set_user_bonus_trim(id, cod_get_user_trim(id, 0, 0)+130); set_user_footsteps(id, 1) ma_klase[id] = true; } public cod_class_disabled(id) { set_user_footsteps(id, 0) cod_set_user_bonus_trim(id, cod_get_user_trim(id, 0, 0)-130); ma_klase[id] = false; } public CurWeapon(id) { new clip,ammo new weapon=get_user_weapon(id,clip,ammo) if(weapon == CSW_KNIFE) on_knife[id]=1 else on_knife[id]=0 if ((weapon != CSW_C4 ) && !on_knife[id] && ma_klase[id]) { client_cmd(id,"weapon_knife") engclient_cmd(id,"weapon_knife") on_knife[id]=1 } } public cod_class_skill_used(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE; new Float:fOrigin[3]; entity_get_vector(id, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + 200 ); write_coord( iOrigin[2] + 200 ); write_short( sprite_white ); write_byte( 0 ); write_byte( 0 ); write_byte( 10 ); write_byte( 10 ); write_byte( 255 ); write_byte( 255 ); write_byte( 100 ); write_byte( 100 ); write_byte( 128 ); write_byte( 0 ); message_end(); new entlist[33]; new numfound = find_sphere_class(id, "player", 200.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (is_user_alive(pid) && get_user_team(id) != get_user_team(pid)) cod_inflict_damage(id, pid, float(get_user_health(pid)), 0.0); } user_silentkill(id); return PLUGIN_CONTINUE; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker) || !ma_klase[idattacker]) return HAM_IGNORED if(get_user_weapon(idattacker) == CSW_KNIFE && pev(idattacker, pev_button) & IN_ATTACK2) { SetHamParamFloat(4, float(pev(this, pev_health))) return HAM_HANDLED } return HAM_HANDLED }
THX: