Mam problem z pluginem którego planuje korzystać:
L 04/26/2012 - 20:23:21: Info (map "de_dust2x2") (file "addons/amxmodx/logs/error_20120426.log") L 04/26/2012 - 20:23:21: [FUN] Invalid player 1 L 04/26/2012 - 20:23:21: [AMXX] Run time error 10 (plugin "najrundyfant.amxx") (native "set_user_footsteps") - debug not enabled! L 04/26/2012 - 20:23:21: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 04/26/2012 - 20:25:25: [FUN] Invalid player 2 L 04/26/2012 - 20:25:25: [AMXX] Run time error 10 (plugin "najrundyfant.amxx") (native "set_user_footsteps") - debug not enabled! L 04/26/2012 - 20:25:25: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
SMA pluginu:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#define PLUGIN ""
#define VERSION "1.0"
#define AUTHOR "speedkill"
new kills[33]
new prezent[33] = false
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_logevent("Koniec", 2, "1=Round_End")
RegisterHam(Ham_Spawn, "player", "respawn", 1)
register_event("DeathMsg","Death","a")
}
public client_connect(id) { prezent[id] = false; }
public Koniec()
{
new players[32], num
get_players(players, num)
new rank[1]
for(new i = 0; i < num; i++)
{
new id = players[i]
if(kills[id] > rank[0])
{
rank[0] = id
}
kills[i] = 0
}
prezent[rank[0]] = true
}
public Death()
{
new iKiller = read_data(1)
new iVictim = read_data(2)
new a = get_user_team(iKiller)
new b = get_user_team(iVictim)
new c = is_user_connected(iKiller)
new d = is_user_connected(iVictim)
if(a != b && c && d)
{
kills[iKiller]++
}
}
public respawn(id)
{
if(is_user_alive(id) && prezent[id])
{
cs_set_user_money(id,cs_get_user_money(id) + 1000)
set_user_footsteps(id,1)
}
}W czym leży problem?


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