#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <codmod_frakcje>
#include <colorchat>
new const VERSION[] = "2.09";
#define NAZWA_PERKU "Granat Zamrazajacy"
#define OPIS_PERKU "Dostajesz LW granaty zamrazajace"
#define MIN_GRANATOW 1
#define MAX_GRANATOW 4
#define AMMO_FLASHBANG 11
#define AMMO_HEGRENADE 12
#define AMMO_SMOKEGRENADE 13
#define OFFSET_SHIELD 510
#define HAS_SHIELD (1<<24)
#define USING_SHIELD (1<<16)
#define DMG_GRENADE (1<<24) // thanks arkshine
#define FFADE_IN 0x0000 // just here so we don't pass 0 into the function
#define BREAK_GLASS 0x01
#define GLOW_AMOUNT 1.0
#define FROST_RADIUS 240.0
#define NT_FLASHBANG (1<<0) // 1; CSW:25
#define NT_HEGRENADE (1<<1) // 2; CSW:4
#define NT_SMOKEGRENADE (1<<2) // 4; CSW:9
#define ICON_HASNADE 1
#define ICON_ISCHILLED 2
#define TASK_REMOVE_CHILL 100
#define TASK_REMOVE_FREEZE 200
#define TASK_NADE_EXPLODE 300
// used by regular_maxspeed near the bottom
new const Float:maxSpeed[31] = { 0.0, 250.0, 0.0, 260.0, 250.0, 240.0, 250.0, 250.0, 240.0, 250.0, 250.0, 250.0,
250.0, 210.0, 240.0, 240.0, 250.0, 250.0, 210.0, 250.0, 220.0, 230.0, 230.0, 250.0, 210.0, 250.0, 250.0,
235.0, 221.0, 250.0, 245.0 };
new pcv_enabled, pcv_override, pcv_nadetypes, pcv_teams, pcv_color, pcv_icon,
pcv_by_radius, pcv_hitself, pcv_los, pcv_maxdamage, pcv_mindamage, pcv_chill_maxchance, pcv_chill_minchance,
pcv_chill_duration, pcv_chill_variance, pcv_chill_speed, pcv_freeze_maxchance, pcv_freeze_minchance,
pcv_freeze_duration, pcv_freeze_variance;
new maxPlayers, gmsgCurWeapon, gmsgSetFOV, gmsgScreenFade, gmsgStatusIcon, gmsgAmmoPickup,
gmsgWeapPickup, glassGibs, trailSpr, smokeSpr, exploSpr, mp_friendlyfire, czero, bot_quota, czBotHams, fwdPPT, freezetime;
new isChilled[33], isFrozen[33], frostKilled[33], novaDisplay[33], Float:glowColor[33][3], Float:oldGravity[33], oldRenderFx[33], Float:chillySpeed[33],
Float:oldRenderColor[33][3], oldRenderMode[33], Float:oldRenderAmt[33], hasFrostNade[33], nadesBought[33], Float:flashOver[33], lastWeapon[33];
new cod_weapon;
public plugin_init()
{
cod_register_perk(NAZWA_PERKU, OPIS_PERKU, MIN_GRANATOW, MAX_GRANATOW);
register_plugin("FrostNades",VERSION,"Avalanche");
register_cvar("fn_version",VERSION,FCVAR_SERVER);
pcv_enabled = register_cvar("fn_enabled","1");
pcv_override = register_cvar("fn_override","0");
pcv_nadetypes = register_cvar("fn_nadetypes","4"); // NT_SMOKEGRENADE
pcv_teams = register_cvar("fn_teams","3");
pcv_color = register_cvar("fn_color","0 206 209");
pcv_icon = register_cvar("fn_icon","1");
pcv_by_radius = register_cvar("fn_by_radius","0.0");
pcv_hitself = register_cvar("fn_hitself","1");
pcv_los = register_cvar("fn_los","1");
pcv_maxdamage = register_cvar("fn_maxdamage","30.0");
pcv_mindamage = register_cvar("fn_mindamage","10.0");
pcv_chill_maxchance = register_cvar("fn_chill_maxchance","100.0");
pcv_chill_minchance = register_cvar("fn_chill_minchance","100.0");
pcv_chill_duration = register_cvar("fn_chill_duration","7.0");
pcv_chill_variance = register_cvar("fn_chill_variance","1.0");
pcv_chill_speed = register_cvar("fn_chill_speed","60.0");
pcv_freeze_maxchance = register_cvar("fn_freeze_maxchance","110.0");
pcv_freeze_minchance = register_cvar("fn_freeze_minchance","40.0");
pcv_freeze_duration = register_cvar("fn_freeze_duration","4.0");
pcv_freeze_variance = register_cvar("fn_freeze_variance","0.5");
mp_friendlyfire = get_cvar_pointer("mp_friendlyfire");
new mod[6];
get_modname(mod,5);
if(equal(mod,"czero"))
{
czero = 1;
bot_quota = get_cvar_pointer("bot_quota");
}
maxPlayers = get_maxplayers();
gmsgCurWeapon = get_user_msgid("CurWeapon");
gmsgSetFOV = get_user_msgid("SetFOV");
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgStatusIcon = get_user_msgid("StatusIcon");
gmsgAmmoPickup = get_user_msgid("AmmoPickup");
gmsgWeapPickup = get_user_msgid("WeapPickup");
register_event("ScreenFade","event_flashed","be","4=255","5=255","6=255","7>199"); // hit by a flashbang
register_forward(FM_SetModel,"fw_setmodel",1);
register_message(get_user_msgid("DeathMsg"),"msg_deathmsg");
register_event("SetFOV","event_setfov","b");
register_event("CurWeapon","event_curweapon","b","1=1");
register_event("AmmoX","event_ammox","b","1=11","1=12","1=13"); // flash, HE, smoke
register_event("HLTV","event_new_round","a","1=0","2=0");
register_logevent("logevent_round_start",2,"1=Round_Start");
RegisterHam(Ham_Spawn,"player","ham_player_spawn",1);
RegisterHam(Ham_Killed,"player","ham_player_killed",1);
RegisterHam(Ham_Think,"grenade","ham_grenade_think",0);
}
public plugin_precache()
{
precache_model("models/frostnova.mdl");
glassGibs = precache_model("models/glassgibs.mdl");
precache_sound("warcraft3/frostnova.wav"); // grenade explodes
precache_sound("warcraft3/impalehit.wav"); // player is frozen
precache_sound("warcraft3/impalelaunch1.wav"); // frozen wears off
precache_sound("player/pl_duct2.wav"); // player is chilled
trailSpr = precache_model("sprites/laserbeam.spr");
smokeSpr = precache_model("sprites/steam1.spr");
exploSpr = precache_model("sprites/shockwave.spr");
}
public cod_perk_enabled(id, wartosc)
{
cod_weapon = CSW_SMOKEGRENADE
new type = get_pcvar_num(pcv_nadetypes);
if(type & NT_FLASHBANG)
cod_weapon = CSW_FLASHBANG;
else if(type & NT_HEGRENADE)
cod_weapon = CSW_HEGRENADE;
cod_give_weapon(id, cod_weapon);
nadesBought[id] = wartosc;
DajGranaty(id);
ColorChat(id, GREEN, "Perk %s zostal stworzony przez www.PluginyMody.webd.pl", NAZWA_PERKU);
}
public cod_perk_disabled(id)
{
cod_take_weapon(id, cod_weapon);
nadesBought[id] = 0;
hasFrostNade[id] = 0;
}
public client_putinserver(id)
{
isChilled[id] = 0;
isFrozen[id] = 0;
frostKilled[id] = 0;
novaDisplay[id] = 0;
hasFrostNade[id] = 0;
chillySpeed[id] = 0.0;
if(czero && !czBotHams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
set_task(0.1,"czbot_hook_ham",id);
}
public client_disconnect(id)
{
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
// registering a ham hook for "player" won't register it for CZ bots,
// for some reason. so we have to register it by entity.
public czbot_hook_ham(id)
{
if(!czBotHams && is_user_connected(id) && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
{
RegisterHamFromEntity(Ham_Spawn,id,"ham_player_spawn",1);
RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed",1);
czBotHams = 1;
}
}
/****************************************
* PRIMARY FUNCTIONS AND SUCH
****************************************/
// the round ends or starts
public event_round_change()
{
if(!get_pcvar_num(pcv_enabled)) return;
for(new i=1;i<=maxPlayers;i++)
{
if(is_user_alive(i))
{
if(isChilled[i]) task_remove_chill(TASK_REMOVE_CHILL+i);
if(isFrozen[i]) task_remove_freeze(TASK_REMOVE_FREEZE+i);
}
}
}
// the round ends
public event_round_end()
{
if(!get_pcvar_num(pcv_enabled)) return;
for(new i=1;i<=maxPlayers;i++)
{
if(is_user_alive(i))
{
if(isChilled[i]) task_remove_chill(TASK_REMOVE_CHILL+i);
if(isFrozen[i]) task_remove_freeze(TASK_REMOVE_FREEZE+i);
}
}
}
// flashbanged
public event_flashed(id)
{
// remember end of flashbang
flashOver[id] = get_gametime() + (float(read_data(1)) / 4096.0);
}
public fw_setmodel(ent,model[])
{
if(!get_pcvar_num(pcv_enabled)) return FMRES_IGNORED;
new owner = pev(ent,pev_owner);
if(!is_user_connected(owner)) return FMRES_IGNORED;
// this isn't going to explode
new Float:dmgtime;
pev(ent,pev_dmgtime,dmgtime);
if(dmgtime == 0.0) return FMRES_IGNORED;
new type, csw;
if(model[7] == 'w' && model[8] == '_')
{
switch(model[9])
{
case 'h': { type = NT_HEGRENADE; csw = CSW_HEGRENADE; }
case 'f': { type = NT_FLASHBANG; csw = CSW_FLASHBANG; }
case 's': { type = NT_SMOKEGRENADE; csw = CSW_SMOKEGRENADE; }
}
}
if(!type) return FMRES_IGNORED;
new team = _:cs_get_user_team(owner);
// have a frostnade (override off) ;OR; override enabled, on valid team, using valid frostnade type
if(hasFrostNade[owner] == csw ||
(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & team) && (get_pcvar_num(pcv_nadetypes) & type)))
{
set_pev(ent,pev_team,team);
set_pev(ent,pev_bInDuck,1); // flag it as a frostnade
new Float:rgb[3];
get_rgb_colors(team,rgb);
// glowshell
set_pev(ent,pev_rendermode,kRenderNormal);
set_pev(ent,pev_renderfx,kRenderFxGlowShell);
set_pev(ent,pev_rendercolor,rgb);
set_pev(ent,pev_renderamt,16.0);
set_beamfollow(ent,10,10,rgb,100);
}
return FMRES_IGNORED;
}
// freeze a player in place whilst he's frozen
public fw_playerprethink(id)
{
/*if(isChilled[id])
{
// remember rendering changes
new fx = pev(id,pev_renderfx), Float:color[3], mode = pev(id,pev_rendermode), Float:amount;
pev(id,pev_rendercolor,color);
pev(id,pev_renderamt,amount);
if(fx != kRenderFxGlowShell)
{
oldRenderFx[id] = fx;
set_pev(id,pev_renderfx,kRenderFxGlowShell);
}
if(color[0] != glowColor[id][0] || color[1] != glowColor[id][1] || color[2] != glowColor[id][2])
{
oldRenderColor[id] = color;
set_pev(id,pev_rendercolor,glowColor[id]);
}
if(mode != kRenderNormal)
{
oldRenderMode[id] = mode;
set_pev(id,pev_rendermode,kRenderNormal);
}
if(amount != GLOW_AMOUNT)
{
oldRenderAmt[id] = amount;
set_pev(id,pev_renderamt,GLOW_AMOUNT);
}
}*/
if(isFrozen[id])
{
set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); // stop motion
engfunc(EngFunc_SetClientMaxspeed,id,0.00001); // keep immobile
new Float:gravity;
pev(id,pev_gravity,gravity);
// remember any gravity changes
if(gravity != 0.000000001 && gravity != 999999999.9)
oldGravity[id] = gravity;
// if are on the ground and about to jump, set the gravity too high to really do so
if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND))
set_pev(id,pev_gravity,999999999.9);
// otherwise, set the gravity so low that they don't fall
else set_pev(id,pev_gravity,0.000000001);
}
return FMRES_IGNORED;
}
// override grenade kill message with skull and crossbones
public msg_deathmsg(msg_id,msg_dest,msg_entity)
{
new victim = get_msg_arg_int(2);
if(!is_user_connected(victim) || !frostKilled[victim]) return PLUGIN_CONTINUE;
static weapon[8];
get_msg_arg_string(4,weapon,7);
if(equal(weapon,"grenade")) set_msg_arg_string(4,"frostgrenade");
frostKilled[victim] = 0;
return PLUGIN_CONTINUE;
}
// maintain speed on FOV changes
public event_setfov(id)
{
if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && isChilled[id] && !isFrozen[id])
{
new Float:maxspeed;
pev(id,pev_maxspeed,maxspeed);
if(maxspeed != chillySpeed[id]) engfunc(EngFunc_SetClientMaxspeed,id,chillySpeed[id]);
}
}
// maintain speed on weapon changes
public event_curweapon(id)
{
new weapon = read_data(2);
if(get_pcvar_num(pcv_enabled) && is_user_alive(id))
{
if(isChilled[id] && weapon != lastWeapon[id])
{
new Float:maxspeed;
pev(id,pev_maxspeed,maxspeed);
chillySpeed[id] = maxspeed * get_pcvar_float(pcv_chill_speed) / 100.0;
if(!isFrozen[id]) engfunc(EngFunc_SetClientMaxspeed,id,chillySpeed[id]);
}
if(isFrozen[id]) engfunc(EngFunc_SetClientMaxspeed,id,0.00001);
if(get_pcvar_num(pcv_icon) == ICON_HASNADE) manage_icon(id,ICON_HASNADE);
}
lastWeapon[id] = weapon;
}
// a player's grenade ammo changes
public event_ammox(id)
{
if(get_pcvar_num(pcv_enabled) && is_user_connected(id))
{
if(hasFrostNade[id] && !cs_get_user_bpammo(id,hasFrostNade[id])) hasFrostNade[id] = 0; // just lost my frost grenade
if(get_pcvar_num(pcv_icon) == ICON_HASNADE) manage_icon(id,ICON_HASNADE);
}
}
public event_new_round()
{
freezetime = 1;
}
public logevent_round_start()
{
freezetime = 0;
}
// rezzed
public ham_player_spawn(id)
{
DajGranaty(id);
if(is_user_alive(id))
{
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
}
public DajGranaty(id)
{
if(!nadesBought[id]) return;
new wpnid = CSW_SMOKEGRENADE, ammoid = AMMO_SMOKEGRENADE, wpnName[20] = "weapon_smokegrenade", type = get_pcvar_num(pcv_nadetypes);
if(!(type & NT_SMOKEGRENADE))
{
if(type & NT_FLASHBANG)
{
wpnid = CSW_FLASHBANG;
ammoid = AMMO_FLASHBANG;
wpnName = "weapon_flashbang";
}
else if(type & NT_HEGRENADE)
{
wpnid = CSW_HEGRENADE;
ammoid = AMMO_HEGRENADE;
wpnName = "weapon_hegrenade";
}
}
hasFrostNade[id] = wpnid;
ham_give_weapon(id,wpnName);
cs_set_user_bpammo(id,wpnid, nadesBought[id]);
// just so the player can see what kind it is on his HUD
message_begin(MSG_ONE,gmsgAmmoPickup,_,id);
write_byte(ammoid);
write_byte(nadesBought[id]);
message_end();
message_begin(MSG_ONE,gmsgWeapPickup,_,id);
write_byte(wpnid);
message_end();
}
// killed to death
public ham_player_killed(id)
{
// these two should technically be caught by ammox first
hasFrostNade[id] = 0;
if(get_pcvar_num(pcv_icon) == ICON_HASNADE) manage_icon(id,ICON_HASNADE);
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
// grenade is ticking away
public ham_grenade_think(ent)
{
// not a frostnade
if(!pev(ent,pev_bInDuck)) return FMRES_IGNORED;
new Float:dmgtime;
pev(ent,pev_dmgtime,dmgtime);
if(dmgtime > get_gametime()) return FMRES_IGNORED;
// and boom goes the dynamite
frostnade_explode(ent);
return FMRES_SUPERCEDE;
}
// a frost grenade explodes
public frostnade_explode(ent)
{
new nadeTeam = pev(ent,pev_team), owner = pev(ent,pev_owner), Float:nadeOrigin[3];
pev(ent,pev_origin,nadeOrigin);
// make the smoke
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_SMOKE);
write_coord(floatround(nadeOrigin[0])); // x
write_coord(floatround(nadeOrigin[1])); // y
write_coord(floatround(nadeOrigin[2])); // z
write_short(smokeSpr); // sprite
write_byte(random_num(30,40)); // scale
write_byte(5); // framerate
message_end();
// explosion
create_blast(nadeTeam,nadeOrigin);
emit_sound(ent,CHAN_BODY,"warcraft3/frostnova.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);
// cache our cvars
new ff = get_pcvar_num(mp_friendlyfire), Float:by_radius = get_pcvar_float(pcv_by_radius),
hitself = get_pcvar_num(pcv_hitself), los = get_pcvar_num(pcv_los), Float:maxdamage = get_pcvar_float(pcv_maxdamage),
Float:mindamage = get_pcvar_float(pcv_mindamage), Float:chill_maxchance = get_pcvar_float(pcv_chill_maxchance),
Float:chill_minchance = get_pcvar_float(pcv_chill_minchance), Float:freeze_maxchance, Float:freeze_minchance;
if(!by_radius)
{
freeze_maxchance = get_pcvar_float(pcv_freeze_maxchance);
freeze_minchance = get_pcvar_float(pcv_freeze_minchance);
}
new ta, Float:targetOrigin[3], Float:distance, tr = create_tr2(), Float:fraction, Float:damage, gotFrozen;
for(new target=1;target<=maxPlayers;target++)
{
// dead, invincible, or self attack that is not allowed
if(!is_user_alive(target) || pev(target,pev_takedamage) == DAMAGE_NO
|| (pev(target,pev_flags) & FL_GODMODE) ||(target == owner && !hitself))
continue;
// this is a team attack with ff disabled, excluding self attack
ta = (_:cs_get_user_team(target) == nadeTeam);
if(ta && !ff && target != owner) continue;
pev(target,pev_origin,targetOrigin);
distance = vector_distance(nadeOrigin,targetOrigin);
// too far
if(distance > FROST_RADIUS) continue;
// check line of sight
if(los)
{
nadeOrigin[2] += 2.0;
engfunc(EngFunc_TraceLine,nadeOrigin,targetOrigin,DONT_IGNORE_MONSTERS,ent,tr);
nadeOrigin[2] -= 2.0;
get_tr2(tr,TR_flFraction,fraction);
if(fraction != 1.0 && get_tr2(tr,TR_pHit) != target) continue;
}
// damaged
if(maxdamage > 0.0)
{
damage = radius_calc(distance,FROST_RADIUS,maxdamage,mindamage);
if(ta) damage /= 2.0; // half damage for friendlyfire
if(damage > 0.0)
{
frostKilled[target] = 1;
ExecuteHamB(Ham_TakeDamage,target,ent,owner,damage,DMG_GRENADE);
if(!is_user_alive(target)) continue; // dead now
frostKilled[target] = 0;
}
}
// frozen
if((by_radius && radius_calc(distance,FROST_RADIUS,100.0,0.0) >= by_radius)
|| (!by_radius && random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,freeze_maxchance,freeze_minchance))))
{
gotFrozen = 1;
freeze_player(target,nadeTeam);
emit_sound(target,CHAN_BODY,"warcraft3/impalehit.wav",VOL_NORM,ATTN_NORM,0,PITCH_HIGH);
}
else gotFrozen = 0;
// chilled
if(by_radius || random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,chill_maxchance,chill_minchance)))
{
chill_player(target,nadeTeam);
if(!gotFrozen) emit_sound(target,CHAN_BODY,"player/pl_duct2.wav",VOL_NORM,ATTN_NORM,0,PITCH_LOW);
}
}
free_tr2(tr);
set_pev(ent,pev_flags,pev(ent,pev_flags)|FL_KILLME);
}
freeze_player(id,nadeTeam)
{
if(!isFrozen[id])
{
//oldGravity[id] = 1.0;
pev(id,pev_gravity,oldGravity[id]);
// register our forward only when we need it
if(!fwdPPT) fwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
if(!chillySpeed[id])
{
new Float:maxspeed;
pev(id,pev_maxspeed,maxspeed);
chillySpeed[id] = maxspeed * get_pcvar_float(pcv_chill_speed) / 100.0;
}
}
isFrozen[id] = nadeTeam;
set_pev(id,pev_velocity,Float:{0.0,0.0,0.0});
engfunc(EngFunc_SetClientMaxspeed,id,0.00001);
new Float:duration = get_pcvar_float(pcv_freeze_duration), Float:variance = get_pcvar_float(pcv_freeze_variance);
duration += random_float(-variance,variance);
remove_task(TASK_REMOVE_FREEZE+id);
set_task(duration,"task_remove_freeze",TASK_REMOVE_FREEZE+id);
if(!pev_valid(novaDisplay[id])) create_nova(id);
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED) manage_icon(id,ICON_ISCHILLED);
}
public task_remove_freeze(taskid)
{
new id = taskid-TASK_REMOVE_FREEZE;
if(pev_valid(novaDisplay[id]))
{
new origin[3], Float:originF[3];
pev(novaDisplay[id],pev_origin,originF);
FVecIVec(originF,origin);
// add some tracers
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_IMPLOSION);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2] + 8); // z
write_byte(64); // radius
write_byte(10); // count
write_byte(3); // duration
message_end();
// add some sparks
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_SPARKS);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
message_end();
// add the shatter
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BREAKMODEL);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2] + 24); // z
write_coord(16); // size x
write_coord(16); // size y
write_coord(16); // size z
write_coord(random_num(-50,50)); // velocity x
write_coord(random_num(-50,50)); // velocity y
write_coord(25); // velocity z
write_byte(10); // random velocity
write_short(glassGibs); // model
write_byte(10); // count
write_byte(25); // life
write_byte(BREAK_GLASS); // flags
message_end();
emit_sound(novaDisplay[id],CHAN_BODY,"warcraft3/impalelaunch1.wav",VOL_NORM,ATTN_NORM,0,PITCH_LOW);
set_pev(novaDisplay[id],pev_flags,pev(novaDisplay[id],pev_flags)|FL_KILLME);
}
isFrozen[id] = 0;
novaDisplay[id] = 0;
// unregister forward if we are no longer using it
unregister_prethink();
if(!is_user_connected(id)) return;
restore_speed(id);
set_pev(id,pev_gravity,oldGravity[id]);
// sometimes trail fades during freeze, reapply
if(isChilled[id])
{
new Float:rgb[3];
get_rgb_colors(isChilled[id],rgb);
set_beamfollow(id,30,8,rgb,100);
}
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED) manage_icon(id,ICON_ISCHILLED);
}
chill_player(id,nadeTeam)
{
// we aren't already been chilled
if(!isChilled[id])
{
oldRenderFx[id] = pev(id,pev_renderfx);
pev(id,pev_rendercolor,oldRenderColor[id]);
oldRenderMode[id] = pev(id,pev_rendermode);
pev(id,pev_renderamt,oldRenderAmt[id]);
isChilled[id] = nadeTeam; // fix -- thanks Exolent
if(!isFrozen[id])
{
new Float:maxspeed;
pev(id,pev_maxspeed,maxspeed);
chillySpeed[id] = maxspeed * get_pcvar_float(pcv_chill_speed) / 100.0;
engfunc(EngFunc_SetClientMaxspeed,id,chillySpeed[id]);
}
// register our forward only when we need it
//if(!fwdPPT) fwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
}
isChilled[id] = nadeTeam;
new Float:duration = get_pcvar_float(pcv_chill_duration), Float:variance = get_pcvar_float(pcv_chill_variance);
duration += random_float(-variance,variance);
remove_task(TASK_REMOVE_CHILL+id);
set_task(duration,"task_remove_chill",TASK_REMOVE_CHILL+id);
new Float:rgb[3];
get_rgb_colors(nadeTeam,rgb);
glowColor[id] = rgb;
// glowshell
set_pev(id,pev_rendermode,kRenderNormal);
set_pev(id,pev_renderfx,kRenderFxGlowShell);
set_pev(id,pev_rendercolor,rgb);
set_pev(id,pev_renderamt,GLOW_AMOUNT);
set_beamfollow(id,30,8,rgb,100);
// I decided to let the frostnade tint override a flashbang,
// because if you are frozen, then you have much bigger problems.
// add a blue tint to their screen
message_begin(MSG_ONE,gmsgScreenFade,_,id);
write_short(floatround(4096.0 * duration)); // duration
write_short(floatround(3072.0 * duration)); // hold time (4096.0 * 0.75)
write_short(FFADE_IN); // flags
write_byte(floatround(rgb[0])); // red
write_byte(floatround(rgb[1])); // green
write_byte(floatround(rgb[2])); // blue
write_byte(100); // alpha
message_end();
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED) manage_icon(id,ICON_ISCHILLED);
}
public task_remove_chill(taskid)
{
new id = taskid-TASK_REMOVE_CHILL;
isChilled[id] = 0;
// unregister forward if we are no longer using it
//unregister_prethink();
if(!is_user_connected(id)) return;
if(!isFrozen[id]) restore_speed(id);
chillySpeed[id] = 0.0;
// reset rendering
set_pev(id,pev_renderfx,oldRenderFx[id]);
set_pev(id,pev_rendercolor,oldRenderColor[id]);
set_pev(id,pev_rendermode,oldRenderMode[id]);
set_pev(id,pev_renderamt,oldRenderAmt[id]);
clear_beamfollow(id);
// not blinded
if(get_gametime() >= flashOver[id])
{
// clear tint
message_begin(MSG_ONE,gmsgScreenFade,_,id);
write_short(0); // duration
write_short(0); // hold time
write_short(FFADE_IN); // flags
write_byte(0); // red
write_byte(0); // green
write_byte(0); // blue
write_byte(255); // alpha
message_end();
}
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED) manage_icon(id,ICON_ISCHILLED);
}
// set maxspeed back to regular
restore_speed(id)
{
if(freezetime) return;
engfunc(EngFunc_SetClientMaxspeed,id,regular_maxspeed(id));
lastWeapon[id] = 0;
new clip, weapon = get_user_weapon(id,clip);
emessage_begin(MSG_ONE,gmsgCurWeapon,_,id);
ewrite_byte(1); // is current
ewrite_byte(weapon); // weapon id
ewrite_byte(clip); // clip ammo
emessage_end();
new Float:fov;
pev(id,pev_fov,fov);
emessage_begin(MSG_ONE,gmsgSetFOV,_,id);
ewrite_byte(floatround(fov));
emessage_end();
}
// make a frost nova at a player's feet
create_nova(id)
{
new nova = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"));
engfunc(EngFunc_SetSize,nova,Float:{-8.0,-8.0,-4.0},Float:{8.0,8.0,4.0});
engfunc(EngFunc_SetModel,nova,"models/frostnova.mdl");
// random orientation
new Float:angles[3];
angles[1] = random_float(0.0,360.0);
set_pev(nova,pev_angles,angles);
// put it at their feet
new Float:playerMins[3], Float:novaOrigin[3];
pev(id,pev_mins,playerMins);
pev(id,pev_origin,novaOrigin);
novaOrigin[2] += playerMins[2];
engfunc(EngFunc_SetOrigin,nova,novaOrigin);
// make it translucent
get_rgb_colors(isFrozen[id],angles); // let's just use angles
set_pev(nova,pev_rendercolor,angles); // ^
set_pev(nova,pev_rendermode,kRenderTransColor);
set_pev(nova,pev_renderamt,100.0);
novaDisplay[id] = nova;
}
// manage our snowflake (show it, hide it, flash it?)
manage_icon(id,mode)
{
new status, team = _:cs_get_user_team(id);
if(get_pcvar_num(pcv_enabled))
{
// so if I have it, status = 1; if I also have it out, status = 2
if(mode == ICON_HASNADE)
{
if(hasFrostNade[id])
{
status = 1;
if(get_user_weapon(id) == hasFrostNade[id]) status = 2;
}
else if(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & team))
{
new weapon = get_user_weapon(id), types = get_pcvar_num(pcv_nadetypes);
if(types & NT_HEGRENADE)
{
if(cs_get_user_bpammo(id,CSW_HEGRENADE))
{
status = 1;
if(weapon == CSW_HEGRENADE) status = 2;
}
}
if(status != 2 && (types & NT_SMOKEGRENADE))
{
if(cs_get_user_bpammo(id,CSW_SMOKEGRENADE))
{
status = 1;
if(weapon == CSW_SMOKEGRENADE) status = 2;
}
}
if(status != 2 && (types & NT_FLASHBANG))
{
if(cs_get_user_bpammo(id,CSW_FLASHBANG))
{
status = 1;
if(weapon == CSW_FLASHBANG) status = 2;
}
}
}
}
else // ICON_ISCHILLED
{
if(isFrozen[id]) status = 2;
else if(isChilled[id]) status = 1;
}
}
new Float:rgb[3];
if(status) get_rgb_colors(team,rgb); // only get colors if we need to
message_begin(MSG_ONE_UNRELIABLE,gmsgStatusIcon,_,id);
write_byte(status); // status (0=hide, 1=show, 2=flash)
write_string("dmg_cold"); // sprite name
write_byte(floatround(rgb[0])); // red
write_byte(floatround(rgb[1])); // green
write_byte(floatround(rgb[2])); // blue
message_end();
}
/****************************************
* UTILITY FUNCTIONS
****************************************/
// check if prethink is still being used, if not, unhook it
unregister_prethink()
{
if(fwdPPT)
{
new i;
for(i=1;i<=maxPlayers;i++) if(isChilled[i] || isFrozen[i]) break;
if(i > maxPlayers)
{
unregister_forward(FM_PlayerPreThink,fwdPPT,0);
fwdPPT = 0;
}
}
}
// make the explosion effects
create_blast(team,Float:originF[3])
{
new origin[3];
FVecIVec(originF,origin);
new Float:rgbF[3], rgb[3];
get_rgb_colors(team,rgbF);
FVecIVec(rgbF,rgb);
// smallest ring
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
write_coord(origin[0]); // x axis
write_coord(origin[1]); // y axis
write_coord(origin[2] + 385); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// medium ring
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
write_coord(origin[0]); // x axis
write_coord(origin[1]); // y axis
write_coord(origin[2] + 470); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// largest ring
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
write_coord(origin[0]); // x axis
write_coord(origin[1]); // y axis
write_coord(origin[2] + 555); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// light effect
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_DLIGHT);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2]); // z
write_byte(floatround(FROST_RADIUS/5.0)); // radius
write_byte(rgb[0]); // r
write_byte(rgb[1]); // g
write_byte(rgb[2]); // b
write_byte(8); // life
write_byte(60); // decay rate
message_end();
}
// give an entity a beam trail
set_beamfollow(ent,life,width,Float:rgb[3],brightness)
{
clear_beamfollow(ent);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(ent); // entity
write_short(trailSpr); // sprite
write_byte(life); // life
write_byte(width); // width
write_byte(floatround(rgb[0])); // red
write_byte(floatround(rgb[1])); // green
write_byte(floatround(rgb[2])); // blue
write_byte(brightness); // brightness
message_end();
}
// removes beam trails from an entity
clear_beamfollow(ent)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_KILLBEAM);
write_short(ent); // entity
message_end();
}
// gets the regular maxspeed for this player based on his weapon
Float:regular_maxspeed(id)
{
if(!is_user_alive(id)) return 0.0;
new shield = get_pdata_int(id,OFFSET_SHIELD);
if(shield & USING_SHIELD) return 180.0;
if(shield & HAS_SHIELD) return 250.0;
new weapon = get_user_weapon(id);
if(weapon < 0 || weapon > 30) return 0.0;
return maxSpeed[weapon];
}
// gets RGB colors from the cvar
get_rgb_colors(team,Float:rgb[3])
{
static color[12], parts[3][4];
get_pcvar_string(pcv_color,color,11);
// if cvar is set to "team", use colors based on the given team
if(equali(color,"team",4))
{
if(team == 1)
{
rgb[0] = 150.0;
rgb[1] = 0.0;
rgb[2] = 0.0;
}
else
{
rgb[0] = 0.0;
rgb[1] = 0.0;
rgb[2] = 150.0;
}
}
else
{
parse(color,parts[0],3,parts[1],3,parts[2],3);
rgb[0] = floatstr(parts[0]);
rgb[1] = floatstr(parts[1]);
rgb[2] = floatstr(parts[2]);
}
}
// scale a value equally (inversely?) with the distance that something
// is from the center of another thing. that makes pretty much no sense,
// so basically, the closer we are to the center of a ring, the higher
// our value gets.
//
// EXAMPLE: distance = 60.0, radius = 240.0, maxVal = 100.0, minVal = 20.0
// we are 0.75 (1.0-(60.0/240.0)) of the way to the radius, so scaled with our
// values, it comes out to 80.0 (20.0 + (0.75 * (100.0 - 20.0)))
Float:radius_calc(Float:distance,Float:radius,Float:maxVal,Float:minVal)
{
if(maxVal <= 0.0) return 0.0;
if(minVal >= maxVal) return minVal;
return minVal + ((1.0 - (distance / radius)) * (maxVal - minVal));
}
// gives a player a weapon efficiently
stock ham_give_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;
new wEnt = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,weapon));
if(!pev_valid(wEnt)) return 0;
set_pev(wEnt,pev_spawnflags,SF_NORESPAWN);
dllfunc(DLLFunc_Spawn,wEnt);
if(!ExecuteHamB(Ham_AddPlayerItem,id,wEnt))
{
if(pev_valid(wEnt)) set_pev(wEnt,pev_flags,pev(wEnt,pev_flags) | FL_KILLME);
return 0;
}
ExecuteHamB(Ham_Item_AttachToPlayer,wEnt,id)
return 1;
}