#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>
#include <csx>
#include <xs>
#include <hamsandwich>
#include <codmod>
#include <ColorChat>
new const nazwa[] = "Miotacz";
new const opis[] = "Posiada miotacz ognia zamiast noza!";
new const bronie = 1<<CSW_M3;
new const zdrowie = 15;
new const kondycja = 20;
new const inteligencja = 10;
new const wytrzymalosc = 5;
new bool:ma_klase[33];
new wpn_ft
new sprite_fire
new sprite_burn
new sprite_xplo
new g_freezetime
new g_restarted
new Float:g_starttime
new cvar_enabled
new cvar_client_buy
new cvar_damage
new cvar_xplode_dmg
new cvar_cost
new cvar_fuelcost
new cvar_fueltank
new cvar_buyzone
new cvar_buytime
new cvar_damage_dis
new cvar_splash_dis
new g_buyzone[33]
new g_FuelTank[33]
new g_Activated[33]
new Float:g_Delay[33]
new g_hasFlamethrower[33]
new g_FireFlamethrower[33]
new g_BuyFuel[33]
new cvar_expcod
static PLUGIN_NAME[] = "Miotacz ognia for cod"
static PLUGIN_AUTHOR[] = "Cheap_Suit eited by Crew"
static PLUGIN_VERSION[] = "1.1"
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar("ft_version", PLUGIN_VERSION, FCVAR_SERVER)
cvar_enabled = register_cvar("ft_enable", "1")
cvar_fueltank = register_cvar("ft_fueltank", "50")
cvar_damage = register_cvar("ft_damage", "2")
cvar_xplode_dmg = register_cvar("ft_xplode_dmg", "30")
cvar_damage_dis = register_cvar("ft_damage_dis", "100")
cvar_splash_dis = register_cvar("ft_splash_dis", "40")
cvar_expcod = register_cvar("cod_xpmiotacz", "20")
register_event("DeathMsg", "Event_DeathMsg", "a")
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_event("StatusIcon", "Event_BuyZone", "b", "2=buyzone")
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
register_event("TextMsg", "Event_WeaponDrop", "be", "2=#Weapon_Cannot_Be_Dropped")
register_event("TextMsg", "Event_GameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_logevent("LogEvent_RoundStart", 2, "0=World triggered", "1=Round_Start")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_PlayerPostThink, "fw_PlayerPostThink")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_think("flamethrower", "think_Flamethrower")
register_touch("flamethrower", "player", "touch_Flamethrower")
wpn_ft = custom_weapon_add("weapon_flamethrower", 0, "flamethrower")
if(!get_pcvar_num(cvar_enabled)) pause("ad", PLUGIN_NAME)
}
public plugin_precache()
{
precache_sound("flamethrower.wav")
precache_sound("items/ammopickup2.wav")
sprite_xplo = precache_model("sprites/zerogxplode.spr")
sprite_fire = precache_model("sprites/explode1.spr")
sprite_burn = precache_model("sprites/xfire.spr")
precache_model("models/v_knife.mdl")
precache_model("models/p_knife.mdl")
precache_model("models/shield/v_shield_knife.mdl")
precache_model("models/shield/p_shield_knife.mdl")
precache_model("models/w_flamethrower.mdl")
precache_model("models/v_flamethrower.mdl")
precache_model("models/p_flamethrower.mdl")
}
public cmd_GiveFlamethrowers(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new Arg1[64], target
read_argv(1, Arg1, 63)
new adminName[32]
get_user_name(id, adminName, 31)
new targetTeam
new Players[32], iNum
if(Arg1[0] == '@')
{
if(equali(Arg1[1], "all"))
{
targetTeam = 0
get_players(Players, iNum, "a")
}
else if(equali(Arg1[1], "t"))
{
targetTeam = 1
get_players(Players, iNum, "ae" , "terrorist")
}
else if(equali(Arg1[1], "ct"))
{
targetTeam = 2
get_players(Players, iNum, "ae" , "ct")
}
for(new i = 0; i < iNum; ++i)
{
target = Players[i]
g_hasFlamethrower[target] = 1
g_FuelTank[target] = get_pcvar_num(cvar_fueltank)
new temp[2], weaponID = get_user_weapon(target, temp[0], temp[1])
if(weaponID == CSW_KNIFE)
{
g_Activated[target] = true
set_flamethrower_model(target)
}
client_cmd(target, "spk items/ammopickup2")
client_print(target, print_chat, "You have been given a flamethrower (press 3 to use)")
}
switch(targetTeam)
{
case 0: client_print(0, print_chat, "Admin: %s has given everyone a flamethrower", adminName)
case 1: client_print(0, print_chat, "Admin: %s has given all terrorist a flamethrower", adminName)
case 2: client_print(0, print_chat, "Admin: %s has given all ct's a flamethrower", adminName)
}
}
else
{
target = cmd_target(id, Arg1, 0)
if(!is_user_connected(target) || !is_user_alive(target))
return PLUGIN_HANDLED
new targetName[32]
get_user_name(target, targetName, 31)
g_hasFlamethrower[target] = 1
g_FuelTank[target] = get_pcvar_num(cvar_fueltank)
new temp[2], weaponID = get_user_weapon(target, temp[0], temp[1])
if(weaponID == CSW_KNIFE)
{
g_Activated[target] = true
set_flamethrower_model(target)
entity_set_int(id, EV_INT_weaponanim, 9)
}
client_cmd(target, "spk items/ammopickup2")
client_print(target, print_chat, "You have been given a flamethrower (press 3 to use)")
client_print(target, print_chat, "Admin: %s has given you a flamethrower", adminName)
}
return PLUGIN_HANDLED
}
public cmd_BuyFlamethrower(id)
{
if(!get_pcvar_num(cvar_client_buy))
return PLUGIN_CONTINUE
if(get_pcvar_num(cvar_buyzone))
{
if(!g_buyzone[id])
{
client_print(id, print_center, "You need to be in the buyzone")
return PLUGIN_HANDLED
}
}
if(get_pcvar_num(cvar_buytime))
{
new Float:fBuyTime = get_cvar_float("mp_buytime") * 60
if(!g_freezetime && (get_gametime() - g_starttime) > fBuyTime)
{
client_print(id, print_center, "%d seconds have passed.^nYou can't buy anything now!", floatround(fBuyTime))
return PLUGIN_HANDLED
}
}
new iMoney = cs_get_user_money(id)
new iCost = get_pcvar_num(cvar_cost)
if(!is_user_alive(id))
client_print(id, print_center, "You cant buy when your dead!")
else if(g_hasFlamethrower[id])
client_print(id, print_center, "You already own that weapon.")
else if(iMoney < iCost)
client_print(id, print_center, "Insufficient funds! ($%d)", iCost)
else
{
g_hasFlamethrower[id] = 1
g_FuelTank[id] = get_pcvar_num(cvar_fueltank)
new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1])
if(weaponID == CSW_KNIFE)
{
g_Activated[id] = true
set_flamethrower_model(id)
}
cs_set_user_money(id, iMoney - iCost)
client_cmd(id, "spk items/ammopickup2")
client_print(id, print_chat, "You bought a flamethrower (press 3 to use)")
}
return PLUGIN_HANDLED
}
public Event_BuyZone(id) {
g_buyzone[id] = read_data(1)
}
public Event_GameRestart() {
g_restarted = 1
}
public Event_NewRound()
{
if(g_restarted)
{
new Players[32], iNum = 0
get_players(Players, iNum)
for(new i = 0; i < iNum; i++)
{
new id = Players[i]
g_FuelTank[id] = 0
g_Activated[id] = 0
g_hasFlamethrower[id] = 0
new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1])
if(weaponID == CSW_KNIFE) set_knife_model(id)
g_restarted = 0
}
}
new flamethrowers = -1
while((flamethrowers = find_ent_by_class(flamethrowers, "flamethrower")))
remove_entity(flamethrowers)
g_freezetime = 1
}
public LogEvent_RoundStart()
{
g_freezetime = 0
g_starttime = get_gametime()
}
public Event_WeaponDrop(id)
{
if(!is_user_alive(id) || !g_Activated[id])
return PLUGIN_CONTINUE
client_print(id, print_center, "")
return PLUGIN_HANDLED
}
public Event_DeathMsg()
{
new id = read_data(2)
if(!is_user_connected(id) || !g_hasFlamethrower[id]) {
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id) || !g_hasFlamethrower[id])
return PLUGIN_CONTINUE
new WeaponID = read_data(2)
switch(WeaponID)
{
case CSW_KNIFE:
{
set_task(0.3, "task_ActivateFlamethrower", id)
set_flamethrower_model(id)
entity_set_int(id, EV_INT_weaponanim, 9)
}
default: g_Activated[id] = 0
}
return PLUGIN_CONTINUE
}
public touch_Flamethrower(ent, id)
{
if(!is_valid_ent(ent) || !is_user_alive(id))
return PLUGIN_CONTINUE
if(g_hasFlamethrower[id])
return PLUGIN_CONTINUE
if(has_shield(id))
return PLUGIN_CONTINUE
g_hasFlamethrower[id] = 1
client_cmd(id, "spk items/ammopickup2")
g_FuelTank[id] = entity_get_int(ent, EV_INT_iuser4)
show_fuel_percentage(id)
new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1])
if(weaponID == CSW_KNIFE)
{
g_Activated[id] = true
set_flamethrower_model(id)
entity_set_int(id, EV_INT_weaponanim, 9)
}
remove_entity(ent)
return PLUGIN_CONTINUE
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!g_hasFlamethrower[id] || !g_Activated[id])
return FMRES_IGNORED
set_cd(cd_handle, CD_ID, 0)
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!g_hasFlamethrower[id] || !g_Activated[id])
return FMRES_IGNORED
new buttons = get_uc(uc_handle, UC_Buttons)
if(buttons & IN_ATTACK)
{
g_FireFlamethrower[id] = 1
buttons &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, buttons)
} else
g_FireFlamethrower[id] = 0
return FMRES_HANDLED
}
public fw_PlayerPostThink(id)
{
if(!is_user_connected(id) || !is_user_alive(id))
return FMRES_IGNORED
if(!g_hasFlamethrower[id] || !g_Activated[id])
return FMRES_IGNORED
if(entity_get_int(id, EV_INT_waterlevel) > 1)
return FMRES_IGNORED
if(has_shield(id))
{
return FMRES_IGNORED
}
if(g_BuyFuel[id])
{
if((g_Delay[id] + 0.2) < get_gametime())
{
buy_fuel(id)
g_Delay[id] = get_gametime()
}
}
if(g_FireFlamethrower[id])
{
if(g_FuelTank[id] > 0)
{
if((g_Delay[id] + 0.2) < get_gametime())
{
g_FuelTank[id] -= 1
g_Delay[id] = get_gametime()
}
new Float:fOrigin[3], Float:fVelocity[3]
entity_get_vector(id,EV_VEC_origin, fOrigin)
VelocityByAim(id, 35, fVelocity)
new Float:fTemp[3], iFireOrigin[3]
xs_vec_add(fOrigin, fVelocity, fTemp)
FVecIVec(fTemp, iFireOrigin)
new Float:fFireVelocity[3], iFireVelocity[3]
VelocityByAim(id, get_pcvar_num(cvar_damage_dis), fFireVelocity)
FVecIVec(fFireVelocity, iFireVelocity)
create_flames_n_sounds(id, iFireOrigin, iFireVelocity)
new doDamage
switch(get_cvar_num("mp_friendlyfire"))
{
case 0: doDamage = 0
case 1: doDamage = 1
}
show_fuel_percentage(id)
direct_damage(id, doDamage)
indirect_damage(id, doDamage)
custom_weapon_shot(wpn_ft, id)
} else
client_print(id, print_center, "Brak Benzyny")
}
return FMRES_IGNORED
}
public think_Flamethrower(ent)
{
if(is_valid_ent(ent) && entity_get_float(ent, EV_FL_health) < 950.0)
{
new Float:fOrigin[3], iOrigin[3]
entity_get_vector(ent, EV_VEC_origin, fOrigin)
FVecIVec(fOrigin, iOrigin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99)
write_short(ent)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(3)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_short(sprite_xplo)
write_byte(50)
write_byte(15)
write_byte(0)
message_end()
RadiusDamage(fOrigin, get_pcvar_num(cvar_xplode_dmg), entity_get_int(ent, EV_INT_iuser4))
remove_entity(ent)
}
if(is_valid_ent(ent)) entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.01)
}
public create_flames_n_sounds(id, origin[3], velocity[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(120)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_coord(velocity[0])
write_coord(velocity[1])
write_coord(velocity[2] + 5)
write_short(sprite_fire)
write_byte(1)
write_byte(10)
write_byte(1)
write_byte(5)
message_end()
emit_sound(id, CHAN_WEAPON, "flamethrower.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
public direct_damage(id, doDamage)
{
new ent, body
get_user_aiming(id, ent, body, get_pcvar_num(cvar_damage_dis) + 500)
if(ent > 0 && is_user_alive(ent))
{
if(!doDamage)
{
if(get_user_team(id) != get_user_team(ent))
{
damage_user(id, ent, get_pcvar_num(cvar_damage))
custom_weapon_dmg(wpn_ft, id, ent, get_pcvar_num(cvar_damage))
}
}
else
{
damage_user(id, ent, get_pcvar_num(cvar_damage))
custom_weapon_dmg(wpn_ft, id, ent, get_pcvar_num(cvar_damage))
}
}
}
public indirect_damage(id, doDamage)
{
new Players[32], iNum
get_players(Players, iNum, "a")
for(new i = 0; i < iNum; ++i) if(id != Players[i])
{
new target = Players[i]
new Float:fOrigin[3], Float:fOrigin2[3]
entity_get_vector(id,EV_VEC_origin, fOrigin)
entity_get_vector(target, EV_VEC_origin, fOrigin2)
new temp[3], Float:fAim[3]
get_user_origin(id, temp, 3)
IVecFVec(temp, fAim)
new Float:fDistance = get_pcvar_num(cvar_damage_dis) + 500.0
if(get_distance_f(fOrigin, fOrigin2) > fDistance)
continue
new iDistance = get_distance_to_line(fOrigin, fOrigin2, fAim)
if(iDistance > get_pcvar_num(cvar_splash_dis) || iDistance < 0 || !fm_is_ent_visible(id, target))
continue
if(!doDamage)
{
if(get_user_team(id) != get_user_team(target))
{
damage_user(id, target, get_pcvar_num(cvar_damage))
custom_weapon_dmg(wpn_ft, id, target, get_pcvar_num(cvar_damage))
}
}
else
{
damage_user(id, target, get_pcvar_num(cvar_damage) / 2)
custom_weapon_dmg(wpn_ft, id, target, get_pcvar_num(cvar_damage) / 2)
}
}
}
public buy_fuel(id)
{
if(get_pcvar_num(cvar_buyzone) && !g_buyzone[id])
return PLUGIN_CONTINUE
new Float:fBuyTime = get_cvar_float("mp_buytime") * 60
if(get_pcvar_num(cvar_buytime) && !g_freezetime
&& (get_gametime() - g_starttime) > fBuyTime)
return PLUGIN_CONTINUE
if(g_FuelTank[id] >= get_pcvar_num(cvar_fueltank))
return PLUGIN_CONTINUE
new iMoney = cs_get_user_money(id)
new iCost = get_pcvar_num(cvar_fuelcost)
if(iMoney >= iCost)
{
g_FuelTank[id] += 1
show_fuel_percentage(id)
cs_set_user_money(id, iMoney - iCost)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public drop_flamethrower(id)
{
new Float:fVelocity[3], Float:fOrigin[3]
entity_get_vector(id, EV_VEC_origin, fOrigin)
VelocityByAim(id, 34, fVelocity)
fOrigin[0] += fVelocity[0]
fOrigin[1] += fVelocity[1]
VelocityByAim(id, 300, fVelocity)
new ent = create_entity("info_target")
if(is_valid_ent(ent))
{
entity_set_string(ent, EV_SZ_classname, "flamethrower")
entity_set_model(ent, "models/w_flamethrower.mdl")
entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
entity_set_int(ent, EV_INT_solid, SOLID_TRIGGER)
entity_set_vector(ent, EV_VEC_origin, fOrigin)
entity_set_vector(ent, EV_VEC_velocity, fVelocity)
entity_set_int(ent, EV_INT_iuser4, g_FuelTank[id])
entity_set_float(ent, EV_FL_takedamage, 1.0)
entity_set_float(ent, EV_FL_health, 1000.0)
entity_set_size(ent, Float:{-2.5, -2.5, -1.5}, Float:{2.5, 2.5, 1.5})
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.01)
}
g_FuelTank[id] = 0
g_Activated[id] = 0
g_hasFlamethrower[id] = 0
if(has_shield(id))
set_shield_model(id)
else
set_knife_model(id)
return PLUGIN_CONTINUE
}
public task_ActivateFlamethrower(id)
{
if(!is_user_connected(id) || !is_user_alive(id))
return PLUGIN_CONTINUE
new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1])
if(weaponID == CSW_KNIFE) g_Activated[id] = 1
return PLUGIN_CONTINUE
}
public show_fuel_percentage(id)
{
set_hudmessage(255, 170, 0, 0.91, 0.95, _, _, 1.0, _, _, 4)
show_hudmessage(id, "Benzyna: %d%%", get_percent(g_FuelTank[id], get_pcvar_num(cvar_fueltank)))
}
public set_flamethrower_model(id)
{
entity_set_string(id, EV_SZ_viewmodel, "models/v_flamethrower.mdl")
entity_set_string(id, EV_SZ_weaponmodel, "models/p_flamethrower.mdl")
}
public set_knife_model(id)
{
entity_set_string(id, EV_SZ_viewmodel, "models/v_knife.mdl")
entity_set_string(id, EV_SZ_weaponmodel, "models/p_knife.mdl")
}
public set_shield_model(id)
{
entity_set_string(id, EV_SZ_viewmodel, "models/shield/v_shield_knife.mdl")
entity_set_string(id, EV_SZ_weaponmodel, "models/shield/p_shield_knife.mdl")
}
stock damage_user(id, victim, damage)
{
new iHealth = get_user_health(victim)
if(iHealth > damage)
fakedamage(victim, "weapon_flamethrower", float(damage), DMG_BURN)
else
{
new iXp = get_pcvar_num(cvar_expcod);
set_hudmessage(255, 212, 0, -1.0, 0.30, 0, 2.0, 2.0, 0.05, 0.05, 4)
show_hudmessage(0, "+ %d", iXp);
cod_set_user_xp(id,cod_get_user_xp(id) + iXp)
user_silentkill(victim)
make_deathmsg(id, victim, 0, "flamethrower")
new iOrigin[3]
get_user_origin(victim, iOrigin, 0)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(17)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2] + 10)
write_short(sprite_burn)
write_byte(30)
write_byte(40)
message_end()
if(get_user_team(id) != get_user_team(victim))
{
set_user_frags(id, get_user_frags(id) + 1)
cs_set_user_money(id, cs_get_user_money(id) + 300)
}
else
{
set_user_frags(id, get_user_frags(id) - 1)
cs_set_user_money(id, cs_get_user_money(id) - 300)
}
message_begin(MSG_ALL, get_user_msgid("ScoreInfo"))
write_byte(id)
write_short(get_user_frags(id))
write_short(get_user_deaths(id))
write_short(0)
write_short(get_user_team(id))
message_end()
message_begin(MSG_ALL, get_user_msgid("ScoreInfo"))
write_byte(victim)
write_short(get_user_frags(victim))
write_short(get_user_deaths(victim))
write_short(0)
write_short(get_user_team(victim))
message_end()
}
}
stock get_percent(value, tvalue) {
return floatround(floatmul(float(value) / float(tvalue) , 100.0))
}
stock get_distance_to_line(Float:pos_start[3], Float:pos_end[3], Float:pos_object[3])
{
new Float:vec_start_end[3], Float:vec_start_object[3], Float:vec_end_object[3], Float:vec_end_start[3]
xs_vec_sub(pos_end, pos_start, vec_start_end) // vector from start to end
xs_vec_sub(pos_object, pos_start, vec_start_object) // vector from end to object
xs_vec_sub(pos_start, pos_end, vec_end_start) // vector from end to start
xs_vec_sub(pos_end, pos_object, vec_end_object) // vector object to end
new Float:len_start_object = getVecLen(vec_start_object)
new Float:angle_start = floatacos(xs_vec_dot(vec_start_end, vec_start_object) / (getVecLen(vec_start_end) * len_start_object), degrees)
new Float:angle_end = floatacos(xs_vec_dot(vec_end_start, vec_end_object) / (getVecLen(vec_end_start) * getVecLen(vec_end_object)), degrees)
if(angle_start <= 90.0 && angle_end <= 90.0)
return floatround(len_start_object * floatsin(angle_start, degrees))
return -1
}
stock Float:getVecLen(Float:Vec[3])
{
new Float:VecNull[3] = {0.0, 0.0, 0.0}
new Float:len = get_distance_f(Vec, VecNull)
return len
}
stock bool:fm_is_ent_visible(index, entity)
{
new Float:origin[3], Float:view_ofs[3], Float:eyespos[3]
pev(index, pev_origin, origin)
pev(index, pev_view_ofs, view_ofs)
xs_vec_add(origin, view_ofs, eyespos)
new Float:entpos[3]
pev(entity, pev_origin, entpos)
engfunc(EngFunc_TraceLine, eyespos, entpos, 0, index)
switch(pev(entity, pev_solid)) {
case SOLID_BBOX..SOLID_BSP: return global_get(glb_trace_ent) == entity
}
new Float:fraction
global_get(glb_trace_fraction, fraction)
if(fraction == 1.0)
return true
return false
}
stock bool:has_shield(id)
{
new modelName[32]
entity_get_string(id, EV_SZ_viewmodel, modelName, 31)
if(containi(modelName, "v_shield_") != -1)
return true
return false
}
public cod_class_enabled(id){
ColorChat(id, RED, "^x04Klasa^x03 %s^x04 By^x01 Sajjuk", nazwa); //Gdy gracz nie ma flagi wywietli mu komunikat
if(!(get_user_flags(id) & ADMIN_LEVEL_G)) //FLAGA
{
ColorChat(id, RED, "^x03[%s]^x04 Jest^x03 klasa premium", nazwa) //Znowu info ze przykładowa klasa jest PREMIUM
return COD_STOP;
}
ma_klase[id] = true;
g_hasFlamethrower[id] = 1
g_FuelTank[id] = get_pcvar_num(cvar_fueltank)
new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1])
if(weaponID == CSW_KNIFE)
{
g_Activated[id] = true
set_flamethrower_model(id)
}
client_cmd(id, "spk items/ammopickup2")
client_print(id, print_chat, "Masz miotacz ognia nacisnij 3 aby uzyc")
return COD_CONTINUE;
}
public cod_class_disabled(id){
ma_klase[id] = false;
g_hasFlamethrower[id] = 0
}
public Spawn(id)
{
if(is_user_connected(id) && ma_klase[id])
{
g_hasFlamethrower[id] = 1
g_FuelTank[id] = get_pcvar_num(cvar_fueltank)
new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1])
if(weaponID == CSW_KNIFE)
{
g_Activated[id] = true
set_flamethrower_model(id)
}
client_cmd(id, "spk items/ammopickup2")
client_print(id, print_chat, "Masz miotacz ognia nacisnij 3 aby uzyc")
}
return PLUGIN_CONTINUE;
}
Użytkownik P@trYk^.^ edytował ten post 07.04.2012 21:14


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