cod_register_perk(perk_name, perk_desc, 2, 6);
a ja chcę do klasy to dodać, oto kod klasy
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
new const nazwa[] = "Eltiarny Medyk";
new const opis[] = "5 apteczek ( int = wiecej hp od apteczek ) uzywane przyciskiem E,^n1/2 na zreanimowanie czlonka druzyny po zabiciu wroga";
new const bronie = (1<<CSW_MAC10)|(1<<CSW_SG552);
new const zdrowie = 26;
new const kondycja = 20;
new const inteligencja = 6;
new const wytrzymalosc = 0;
new sprite_white_apteczki;
new ilosc_apteczek_gracza[33];
new wartosc_perku[33];
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_advance(cod_get_classid("Medyk"), 65, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, "Klasy Awansowane");
register_think("medkit", "Think_Apteczki");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Apteczki", 1);
register_event("DeathMsg", "Death", "ade");
}
public plugin_precache()
{
sprite_white_apteczki = precache_model("sprites/white.spr");
precache_model("models/w_medkit.mdl");
}
public client_disconnect(id)
{
new entApteczki = find_ent_by_class(0, "medkit");
while(entApteczki > 0)
{
if(entity_get_edict(entApteczki, EV_ENT_owner) == id)
remove_entity(entApteczki);
entApteczki = find_ent_by_class(entApteczki, "medkit");
}
}
public cod_class_enabled(id, wartosc)
{
ma_klase[id] = true;
wartosc_perku[id] = wartosc;
ilosc_apteczek_gracza[id] = 5;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
ilosc_apteczek_gracza[id] = 5;
}
public cod_class_skill_used(id)
{
if (!ilosc_apteczek_gracza[id])
{
client_print(id, print_center, "Masz tylko 5 apteczek na runde!");
}
else
{
ilosc_apteczek_gracza[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent, EV_SZ_classname, "medkit");
entity_set_edict(ent, EV_ENT_owner, id);
entity_set_int(ent, EV_INT_solid, SOLID_NOT);
entity_set_vector(ent, EV_VEC_origin, origin);
entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
entity_set_model(ent, "models/w_medkit.mdl");
set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
drop_to_floor(ent);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
}
}
public fwSpawn_Apteczki(id)
{
if(is_user_alive(id))
ilosc_apteczek_gracza[id] = 5;
}
public Think_Apteczki(ent)
{
if(!is_valid_ent(ent))
return PLUGIN_CONTINUE;
new id = entity_get_edict(ent, EV_ENT_owner);
new dist = 300;
new heal = 5+floatround(cod_get_user_intelligence(id)*0.5);
if (entity_get_edict(ent, EV_ENT_euser2) == 1)
{
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new entlist[33];
new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (get_user_team(pid) != get_user_team(id))
continue;
new maksymalne_zdrowie = 100+cod_get_user_health(pid);
new zdrowie = get_user_health(pid);
new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal+0.0:maksymalne_zdrowie+0.0;
if (is_user_alive(pid)) entity_set_float(pid, EV_FL_health, nowe_zdrowie);
}
entity_set_edict(ent, EV_ENT_euser2, 0);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(ent);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 );
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(forigin[i]);
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + dist );
write_coord( iOrigin[2] + dist );
write_short( sprite_white_apteczki );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 0 ); // speed
message_end();
entity_set_edict(ent, EV_ENT_euser2 ,1);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
return PLUGIN_CONTINUE;
}
public Death()
{
new attacker = read_data(1);
if(!is_user_connected(attacker))
return PLUGIN_CONTINUE;
if(!ma_klase[attacker])
return PLUGIN_CONTINUE;
if(random(wartosc_perku[attacker]))
return PLUGIN_CONTINUE;
new id = read_data(2);
new attacker_team = get_user_team(attacker);
if(get_user_team(id) == attacker_team)
return PLUGIN_CONTINUE;
new Players[32], playersCount;
get_players(Players, playersCount, "beh", (attacker_team == 1)? "TERRORIST" : "CT");
if(!playersCount)
return PLUGIN_CONTINUE;
new nick_zreanimowanego[33], nick_reanimujacego[33], zreanimowany = Players[random(playersCount)];
Respawn(zreanimowany);
get_user_name(zreanimowany, nick_zreanimowanego, 32);
get_user_name(attacker, nick_reanimujacego, 32);
ColorChat(zreanimowany, GREEN, "Zostales zreanimowany przez %s.", nick_reanimujacego);
ColorChat(attacker, GREEN, "Zreanimowales %s.", nick_zreanimowanego);
return PLUGIN_CONTINUE;
}
public Respawn(id)
{
set_pev(id, pev_deadflag, DEAD_RESPAWNABLE);
set_pev(id, pev_iuser1, 0);
dllfunc(DLLFunc_Think, id)
}
Będę wdzięczny jak ktoś mi doda 1/2


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