cod_register_perk(perk_name, perk_desc, 2, 6);
a ja chcę do klasy to dodać, oto kod klasy
Spoiler
#include <amxmodx> #include <amxmisc> #include <colorchat> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> new const nazwa[] = "Eltiarny Medyk"; new const opis[] = "5 apteczek ( int = wiecej hp od apteczek ) uzywane przyciskiem E,^n1/2 na zreanimowanie czlonka druzyny po zabiciu wroga"; new const bronie = (1<<CSW_MAC10)|(1<<CSW_SG552); new const zdrowie = 26; new const kondycja = 20; new const inteligencja = 6; new const wytrzymalosc = 0; new sprite_white_apteczki; new ilosc_apteczek_gracza[33]; new wartosc_perku[33]; new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_advance(cod_get_classid("Medyk"), 65, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, "Klasy Awansowane"); register_think("medkit", "Think_Apteczki"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Apteczki", 1); register_event("DeathMsg", "Death", "ade"); } public plugin_precache() { sprite_white_apteczki = precache_model("sprites/white.spr"); precache_model("models/w_medkit.mdl"); } public client_disconnect(id) { new entApteczki = find_ent_by_class(0, "medkit"); while(entApteczki > 0) { if(entity_get_edict(entApteczki, EV_ENT_owner) == id) remove_entity(entApteczki); entApteczki = find_ent_by_class(entApteczki, "medkit"); } } public cod_class_enabled(id, wartosc) { ma_klase[id] = true; wartosc_perku[id] = wartosc; ilosc_apteczek_gracza[id] = 5; } public cod_class_disabled(id) { ma_klase[id] = false; ilosc_apteczek_gracza[id] = 5; } public cod_class_skill_used(id) { if (!ilosc_apteczek_gracza[id]) { client_print(id, print_center, "Masz tylko 5 apteczek na runde!"); } else { ilosc_apteczek_gracza[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent, EV_SZ_classname, "medkit"); entity_set_edict(ent, EV_ENT_owner, id); entity_set_int(ent, EV_INT_solid, SOLID_NOT); entity_set_vector(ent, EV_VEC_origin, origin); entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1); entity_set_model(ent, "models/w_medkit.mdl"); set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ; drop_to_floor(ent); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1); } } public fwSpawn_Apteczki(id) { if(is_user_alive(id)) ilosc_apteczek_gracza[id] = 5; } public Think_Apteczki(ent) { if(!is_valid_ent(ent)) return PLUGIN_CONTINUE; new id = entity_get_edict(ent, EV_ENT_owner); new dist = 300; new heal = 5+floatround(cod_get_user_intelligence(id)*0.5); if (entity_get_edict(ent, EV_ENT_euser2) == 1) { new Float:forigin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); new entlist[33]; new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (get_user_team(pid) != get_user_team(id)) continue; new maksymalne_zdrowie = 100+cod_get_user_health(pid); new zdrowie = get_user_health(pid); new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal+0.0:maksymalne_zdrowie+0.0; if (is_user_alive(pid)) entity_set_float(pid, EV_FL_health, nowe_zdrowie); } entity_set_edict(ent, EV_ENT_euser2, 0); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) { remove_entity(ent); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ); new Float:forigin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(forigin[i]); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + dist ); write_coord( iOrigin[2] + dist ); write_short( sprite_white_apteczki ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 0 ); // speed message_end(); entity_set_edict(ent, EV_ENT_euser2 ,1); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5); return PLUGIN_CONTINUE; } public Death() { new attacker = read_data(1); if(!is_user_connected(attacker)) return PLUGIN_CONTINUE; if(!ma_klase[attacker]) return PLUGIN_CONTINUE; if(random(wartosc_perku[attacker])) return PLUGIN_CONTINUE; new id = read_data(2); new attacker_team = get_user_team(attacker); if(get_user_team(id) == attacker_team) return PLUGIN_CONTINUE; new Players[32], playersCount; get_players(Players, playersCount, "beh", (attacker_team == 1)? "TERRORIST" : "CT"); if(!playersCount) return PLUGIN_CONTINUE; new nick_zreanimowanego[33], nick_reanimujacego[33], zreanimowany = Players[random(playersCount)]; Respawn(zreanimowany); get_user_name(zreanimowany, nick_zreanimowanego, 32); get_user_name(attacker, nick_reanimujacego, 32); ColorChat(zreanimowany, GREEN, "Zostales zreanimowany przez %s.", nick_reanimujacego); ColorChat(attacker, GREEN, "Zreanimowales %s.", nick_zreanimowanego); return PLUGIN_CONTINUE; } public Respawn(id) { set_pev(id, pev_deadflag, DEAD_RESPAWNABLE); set_pev(id, pev_iuser1, 0); dllfunc(DLLFunc_Think, id) }
Będę wdzięczny jak ktoś mi doda 1/2