Skocz do zawartości

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

[ROZWIĄZANE] Prośba o edycje klasy.


  • Zamknięty Temat jest zamknięty
3 odpowiedzi w tym temacie

#1 HotGroszek

    Zaawansowany

  • Użytkownik

Reputacja: 5
Nowy

  • Postów:79
  • Lokalizacja:Daleko :)
Offline

Napisano 22.02.2012 09:05

Witam. :D

Mam do was prośbę ; ], mianowicie o zedytowania klasy inzynier, żeby ona była premium. Odwdzięcze sie ++ :D.

Dam download i kod.

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <engine>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <xs>

#define SENTRY_THINK 0.3

#define OFFSET_WPN_LINUX  4
#define OFFSET_WPN_WIN       41

#define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1)

#define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1)

new const nazwa_klasy[] = "Inzynier";
new const opis_klasy[] = "Moze stawiac dzialko";
new bronie_klasy = 1<<CSW_MAC10 | 1<<CSW_P90;
new zdrowie_klasy = 20;
new kondycja_klasy = 35;
new inteligencja_klasy = -5;
new wytrzymalosc_klasy = -10;

new bool:ma_klase[33];
new bool:ma_dzialko[33];
new gMenuDzialko[33]

new g_maxplayers;

new mdl_gib_build1
new mdl_gib_build2
new mdl_gib_build3
new mdl_gib_build4

static const Nazwy_broni[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
    "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
    "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
    "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
    "weapon_ak47", "weapon_knife", "weapon_p90" }
    
new pcvarPercent,pcvarHealth,pcvarDamage;

public plugin_init()
{
    register_plugin(nazwa_klasy, "0.1", "DarkGL & Szymek");
    
    register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");
    
    cod_register_class(nazwa_klasy, opis_klasy, bronie_klasy, zdrowie_klasy, kondycja_klasy, inteligencja_klasy, wytrzymalosc_klasy);
    
    RegisterHam(Ham_Spawn, "player", "DajNoweDzialko", 1);
    RegisterHam(Ham_TakeDamage, "func_breakable", "fwHamTakeDamage" );
    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack_Building")
    
    for (new i = 1; i < sizeof Nazwy_broni; i++)
    {
        if (Nazwy_broni[i][0]) RegisterHam(Ham_Item_Deploy, Nazwy_broni[i], "ham_ItemDeploy_Post", 1)
    }
    
    register_think("sentry_shot","sentry_shot")
    
    g_maxplayers = get_maxplayers();
    
    pcvarPercent = register_cvar("inzynier_percent","4")
    pcvarHealth = register_cvar("inzynier_health","600")
    pcvarDamage = register_cvar("inzynier_damage","15.0");
}

public plugin_precache()
{
    precache_sound("sentry_shoot.wav");
    
    precache_model("models/v_tfc_spanner.mdl")
    precache_model("models/base2.mdl")
    precache_model("models/sentry2.mdl")
    
    mdl_gib_build1 = engfunc(EngFunc_PrecacheModel,"models/mbarrel.mdl")
    mdl_gib_build2 = engfunc(EngFunc_PrecacheModel,"models/computergibs.mdl")
    mdl_gib_build3 = engfunc(EngFunc_PrecacheModel,"models/metalplategibs.mdl")
    mdl_gib_build4 = engfunc(EngFunc_PrecacheModel,"models/cindergibs.mdl")
    
    precache_sound("debris/bustmetal1.wav");
    precache_sound("debris/bustmetal2.wav");
}

public fwHamTakeDamage( this, idinflictor, idattacker, Float:damage, damagebits ) {
    static classname[ 20 ];
    pev( this, pev_classname, classname, 19 );
    
    if( ( equal( classname, "sentry_shot" ) || equal( classname, "sentry_base" ) ) && is_user_connected( idattacker ) && get_user_team(pev(this,pev_iuser1)) == get_user_team(idattacker) ){
        return HAM_SUPERCEDE;
    }
    return HAM_IGNORED;
    
}

public NowaRunda()
{
    remove_entity_name("sentry_base")
    remove_entity_name("sentry_shot")
}

public cod_class_enabled(id)
{
    client_print(id,print_chat,"Klasa zrobiona przez DarkGL");
    ma_klase[id] = true;
}

public cod_class_disabled(id)
{
    ma_klase[id] = false;
}

public OpcjeDzialka(id)
{
    new menu,newmenu,menupage
    player_menu_info(id,menu,newmenu,menupage);
    if(menu > 0 || newmenu != -1)
    {
        return PLUGIN_CONTINUE;
    }
    
    gMenuDzialko[id] = menu_create("Dzialo", "OpcjeDziala_Handle");
    menu_additem(gMenuDzialko[id],"Postaw dzialo");
    menu_additem(gMenuDzialko[id],"Zniszcz dzialo");
    
    menu_setprop(gMenuDzialko[id],MPROP_NUMBER_COLOR,"\r")
    menu_display(id,gMenuDzialko[id]);
    return PLUGIN_CONTINUE;
}

public OpcjeDziala_Handle(id,menu,item)
{
    if(item == MENU_EXIT || !is_user_alive(id))
    {
        menu_destroy(menu);
        return PLUGIN_CONTINUE;
    }
    switch(item)
    {
        case 0:
        {
            if(ma_klase[id] && ma_dzialko[id])
            {
                new Float:Origin[3]
                pev(id, pev_origin, Origin)
                new Float:vNewOrigin[3]
                new Float:vTraceDirection[3]
                new Float:vTraceEnd[3]
                new Float:vTraceResult[3]
                velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64...
                vTraceEnd[0] = vTraceDirection[0] + Origin[0]
                vTraceEnd[1] = vTraceDirection[1] + Origin[1]
                vTraceEnd[2] = vTraceDirection[2] + Origin[2]
                fm_trace_line(id, Origin, vTraceEnd, vTraceResult)
                vNewOrigin[0] = vTraceResult[0]
                vNewOrigin[1] = vTraceResult[1]
                vNewOrigin[2] = Origin[2]
                if(!(StawDzialo(vNewOrigin,id)))
                {
                    client_print(id, print_center, "Nie mozesz tu postawic dziala!")
                }
                else
                {
                    ma_dzialko[id] = false;
                }
            }
        }
        case 1:
        {
            new iEnt = -1;
            while((iEnt = find_ent_by_class(iEnt,"sentry_shot")) != 0)
            {
                if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id)
                {
                    FX_Demolish(iEnt)
                    remove_entity(iEnt);
                }
            }
            iEnt = -1;
            while((iEnt = find_ent_by_class(iEnt,"sentry_base")) != 0)
            {
                if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id)
                {
                    FX_Demolish(iEnt)
                    remove_entity(iEnt);
                }
            }
        }
    }
    menu_destroy(menu);
    return PLUGIN_CONTINUE;
}

public bool:StawDzialo(Float:origin[3],id)
{
    if (fm_point_contents(origin) != CONTENTS_EMPTY || is_hull_default(origin, 32.0))
    {
        return false
    }
    new Float:hitPoint[3], Float:originDown[3]
    originDown = origin
    originDown[2] = -5000.0
    fm_trace_line(0, origin, originDown, hitPoint)
    new Float:DistanceFromGround = vector_distance(origin, hitPoint)
    
    new Float:difference = 36.0 - DistanceFromGround
    if (difference < -1 * 10.0 || difference > 10.0) return false
    
    new sentry_base = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable"))
    if (!sentry_base){
        return false
    }    
    set_pev(sentry_base, pev_classname, "sentry_base")
    
    engfunc(EngFunc_SetModel, sentry_base, "models/base2.mdl")
    engfunc(EngFunc_SetSize, sentry_base, {-16.0, -16.0, 0.0}, {16.0, 16.0, 25.0})
    engfunc(EngFunc_SetOrigin, sentry_base, origin)
    new Float:fAngle[3];
    pev(id, pev_v_angle, fAngle)
    fAngle[0] = 0.0
    fAngle[1] += 180.0
    fAngle[2] = 0.0
    set_pev(sentry_base, pev_angles, fAngle)
    set_pev(sentry_base, pev_solid, SOLID_BBOX)
    set_pev(sentry_base, pev_movetype, MOVETYPE_TOSS)
    set_pev(sentry_base, pev_iuser1, id)
    set_pev(sentry_base, pev_iuser2, 0)
    set_pev(sentry_base, pev_iuser3, 0)
    
    return true;
}

public ham_ItemDeploy_Post(weapon_ent)
{
    static owner
    owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);
    
    static weaponid
    weaponid = cs_get_weapon_id(weapon_ent)
    
    if(!is_user_alive(owner))
    {
        return HAM_IGNORED;
    }
    
    static menu,newmenu,menupage
    player_menu_info(owner,menu,newmenu,menupage);
    
    if(gMenuDzialko[owner] && newmenu == gMenuDzialko[owner])
    {
        show_menu(owner,0,"^n");
        gMenuDzialko[owner] = 0;
    }
    
    if(weaponid == CSW_KNIFE && ma_klase[owner])
    {
        entity_set_string(owner, EV_SZ_viewmodel, "models/v_tfc_spanner.mdl")
        OpcjeDzialka(owner);
    }
    return HAM_IGNORED;
}

    
stock FX_Demolish(build)
{
    if(!pev_valid(build)) return;
    
    new Float:forigin[3],iorigin[3],i
    pev(build, pev_origin, forigin)
    FVecIVec(forigin,iorigin)
        
    for(i = 1;i <= 1;i++)
    {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_MODEL)
        write_coord(iorigin[0])
        write_coord(iorigin[1])
        write_coord(iorigin[2])
        write_coord(random_num(-150,150))
        write_coord(random_num(-150,150))
        write_coord(random_num(150,350))
        write_angle(random_num(0,360))
        write_short(mdl_gib_build1)
        write_byte(0) // bounce
        write_byte(10) // life
        message_end()
    }
    for(i = 1;i <= 1;i++)
    {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_MODEL)
        write_coord(iorigin[0])
        write_coord(iorigin[1])
        write_coord(iorigin[2])
        write_coord(random_num(-150,150))
        write_coord(random_num(-150,150))
        write_coord(random_num(150,350))
        write_angle(random_num(0,360))
        write_short(mdl_gib_build2)
        write_byte(0) // bounce
        write_byte(10) // life
        message_end()
    }
    for(i = 1;i <= 1;i++)
    {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_MODEL)
        write_coord(iorigin[0])
        write_coord(iorigin[1])
        write_coord(iorigin[2])
        write_coord(random_num(-150,150))
        write_coord(random_num(-150,150))
        write_coord(random_num(150,350))
        write_angle(random_num(0,360))
        write_short(mdl_gib_build3)
        write_byte(0) // bounce
        write_byte(10) // life
        message_end()
    }
    for(i = 1;i <= 1;i++)
    {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_MODEL)
        write_coord(iorigin[0])
        write_coord(iorigin[1])
        write_coord(iorigin[2])
        write_coord(random_num(-150,150))
        write_coord(random_num(-150,150))
        write_coord(random_num(150,350))
        write_angle(random_num(0,360))
        write_short(mdl_gib_build4)
        write_byte(0) // bounce
        write_byte(10) // life
        message_end()
    }
}




public DajNoweDzialko(id)
{
    if(!is_user_connected(id) || !is_user_alive(id))
        return PLUGIN_CONTINUE;
        
    if(ma_klase[id])
    {
        ma_dzialko[id] = true;
    }
    return PLUGIN_CONTINUE;
}

set_animation(id, anim) {
    set_pev(id, pev_weaponanim, anim)
    
    message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, id)
    write_byte(anim)
    write_byte(pev(id, pev_body))
    message_end()
}

public fw_TraceAttack_Building(id, enemy, Float:damage, Float:direction[3], tracehandle, damagetype){
    if (!(1 <= enemy <= g_maxplayers) || get_user_weapon(enemy) != CSW_KNIFE || !is_user_alive(enemy))
    {
        return HAM_IGNORED
    }
    new classname[24]
    pev(id, pev_classname, classname, sizeof classname - 1)
    new weapon = get_user_weapon(enemy)
    if(weapon == CSW_KNIFE && ma_klase[enemy] && pev(id,pev_iuser1) == enemy && equal(classname,"sentry_base") && pev(id,pev_iuser2) < 100){
        set_pev(id,pev_iuser2,pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent) > 100 ? 100 : pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent));
        set_animation(enemy,8);
        if(pev(id,pev_iuser2) >= 100 && !pev(id,pev_iuser3)){
            client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2))
            set_pev(id,pev_iuser3,stawdzialo2(id));
        }
        else
        {
            client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2))
        }
        
    }
    return HAM_IGNORED
}


public stawdzialo2(ent)
{
    new Float:origin[3];
    pev(ent,pev_origin,origin);
    new sentry_shot2 = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable"))
    if (!sentry_shot2)
    {
        return 0
    }    
    new szHealth[16]
    get_pcvar_string(pcvarHealth,szHealth,charsmax(szHealth))
    
    fm_set_kvd(sentry_shot2, "health", szHealth, "func_breakable")
    fm_set_kvd(sentry_shot2, "material", "6", "func_breakable")
    fm_DispatchSpawn(sentry_shot2)
    
    set_pev(sentry_shot2, pev_classname, "sentry_shot")
    
    engfunc(EngFunc_SetModel, sentry_shot2, "models/sentry2.mdl")
    engfunc(EngFunc_SetSize, sentry_shot2, {-16.0, -16.0, 0.0}, {16.0, 16.0, 20.0})
    origin[2] += 25.0;
    engfunc(EngFunc_SetOrigin, sentry_shot2, origin)
    new Float:fAngle[3];
    pev(pev(ent,pev_iuser1), pev_v_angle, fAngle)
    fAngle[0] = 0.0
    fAngle[1] += 180.0
    fAngle[2] = 0.0
    set_pev(sentry_shot2, pev_angles, fAngle)
    set_pev(sentry_shot2, pev_solid, SOLID_BBOX)
    set_pev(sentry_shot2, pev_movetype, MOVETYPE_TOSS)
    set_pev(sentry_shot2, pev_iuser1, pev(ent,pev_iuser1))
    set_pev(sentry_shot2, pev_iuser2, ent)
    
    set_pev( sentry_shot2, pev_sequence, 0 );
    set_pev( sentry_shot2, pev_animtime, get_gametime() );
    set_pev( sentry_shot2, pev_framerate, 1.0 );
    
    set_pev(sentry_shot2, pev_nextthink, get_gametime() + SENTRY_THINK)
    return sentry_shot2;
}

public sentry_find_player(ent)
{
    new Float:fOrigin[3],Float:fOrigin2[3],Float:distance = 999999.0,Float:hitOrigin[3],iCloseId = 0,iOwner = 0;
    iOwner = pev(ent,pev_iuser1)
    pev(ent,pev_origin,fOrigin)
    for(new i = 1;i<33;i++)
    {
        if(!is_user_alive(i) || get_user_team(i) == get_user_team(iOwner))
        {
            continue;
        }
        pev(i, pev_origin, fOrigin2)
        new hitent = fm_trace_line(ent, fOrigin, fOrigin2, hitOrigin)
        if(distance > vector_distance(fOrigin,fOrigin2) && hitent == i)
        {
            distance = vector_distance(fOrigin,fOrigin2)
            iCloseId = i;
        }
    }
    return iCloseId;
}

public sentry_shot(ent)
{
    if(!pev_valid(ent))
    {
        return PLUGIN_CONTINUE;
    }
    if(entity_get_float(ent,EV_FL_health) <= 0.0)
    {
        if(pev_valid(pev(ent,pev_iuser2)))
        {
            remove_entity(pev(ent,pev_iuser2));
        }
        remove_entity(ent);
        return PLUGIN_CONTINUE;
    }
    new iFind = 0;
    if((iFind = sentry_find_player(ent)))
    {
        remove_task(ent+45676);
        turntotarget(ent,iFind);
        sentry_shot3(ent,iFind);
        set_task(0.5,"stop_anim",ent+45676)
    }
    set_pev(ent, pev_nextthink, get_gametime() + SENTRY_THINK)
    return PLUGIN_CONTINUE;
}

public sentry_shot3(ent,target)
{
    new Float:sentryOrigin[3], Float:targetOrigin[3], Float:hitOrigin[3]
    pev(ent, pev_origin, sentryOrigin)
    sentryOrigin[2] += 18.0
    pev(target, pev_origin, targetOrigin)
    targetOrigin[0] += random_float(-16.0, 16.0)
    targetOrigin[1] += random_float(-16.0, 16.0)
    targetOrigin[2] += random_float(-16.0, 16.0)
    new hit = fm_trace_line(ent, sentryOrigin, targetOrigin, hitOrigin)
    if(hit == target)
    {
        knockback_explode(target, sentryOrigin, 5.0)
        ExecuteHam(Ham_TakeDamage, target, 0, pev(ent,pev_iuser1),get_pcvar_float(pcvarDamage) , 1);
        set_pev( ent, pev_sequence, 1 );
        set_pev( ent, pev_animtime, get_gametime() );
        set_pev( ent, pev_framerate, 1.0 );
    }
    FX_Trace(sentryOrigin, hitOrigin)
    engfunc(EngFunc_EmitSound, ent, CHAN_STATIC, "sentry_shoot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public stop_anim(ent){
    ent -= 45676;
    if(pev_valid(ent)){
        set_pev( ent, pev_sequence, 0 );
        set_pev(ent, pev_animtime, get_gametime() );
        set_pev( ent, pev_framerate, 1.0 );
    }
}

public knockback_explode(id, const Float:exp_origin[3], Float:force)
{
    if(!is_user_alive(id)) return
    
    if(force == 0.0) return
    
    new Float:old_velocity[3], Float:velocity[3], Float:id_origin[3], Float:output[3]
    pev(id, pev_origin, id_origin);
    get_speed_vector(exp_origin, id_origin, force, velocity);
    pev(id, pev_velocity, old_velocity);
    xs_vec_add(velocity, old_velocity, output)
    set_pev(id, pev_velocity, output)
}

public turntotarget(ent, target)
{
    if (target)
    {
        new Float:closestOrigin[3],Float:sentryOrigin[3]
        pev(target, pev_origin, closestOrigin)
        pev(ent, pev_origin, sentryOrigin)
        new Float:newAngle[3]
        pev(ent, pev_angles, newAngle)
        new Float:x = closestOrigin[0] - sentryOrigin[0]
        new Float:z = closestOrigin[1] - sentryOrigin[1]
        
        new Float:radians = floatatan(z/x, radian)
        newAngle[1] = radians * 180.0 / 3.14159
        if (closestOrigin[0] < sentryOrigin[0])
        newAngle[1] -= 180.0
        
        new Float:h = closestOrigin[2] - sentryOrigin[2]
        new Float:b = vector_distance(sentryOrigin, closestOrigin)
        radians = floatatan(h/b, radian)
        new Float:degs = radians * 180.0 / 3.14159
        new Float:RADIUS = 830.0
        new Float:degreeByte = RADIUS/256.0
        new Float:tilt = 127.0 - degreeByte * degs
        set_pev(ent, pev_angles, newAngle)
        set_pev(ent, pev_controller_1, floatround(tilt))
    }
}

stock FX_Trace(const Float:idorigin[3], const Float:targetorigin[3])
{
    new id[3],target[3]
    FVecIVec(idorigin,id)
    FVecIVec(targetorigin,target)
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(6)//TE_TRACER
    write_coord(id[0])
    write_coord(id[1])
    write_coord(id[2])
    write_coord(target[0])
    write_coord(target[1])
    write_coord(target[2])
    message_end()
}

stock bool:is_hull_default(Float:origin[3], const Float:BOUNDS){
    new Float:traceEnds[8][3], Float:traceHit[3], hitEnt
    traceEnds[0][0] = origin[0] - BOUNDS
    traceEnds[0][1] = origin[1] - BOUNDS
    traceEnds[0][2] = origin[2] - BOUNDS
    
    traceEnds[1][0] = origin[0] - BOUNDS
    traceEnds[1][1] = origin[1] - BOUNDS
    traceEnds[1][2] = origin[2] + BOUNDS
    
    traceEnds[2][0] = origin[0] + BOUNDS
    traceEnds[2][1] = origin[1] - BOUNDS
    traceEnds[2][2] = origin[2] + BOUNDS
    
    traceEnds[3][0] = origin[0] + BOUNDS
    traceEnds[3][1] = origin[1] - BOUNDS
    traceEnds[3][2] = origin[2] - BOUNDS
    
    traceEnds[4][0] = origin[0] - BOUNDS
    traceEnds[4][1] = origin[1] + BOUNDS
    traceEnds[4][2] = origin[2] - BOUNDS
    
    traceEnds[5][0] = origin[0] - BOUNDS
    traceEnds[5][1] = origin[1] + BOUNDS
    traceEnds[5][2] = origin[2] + BOUNDS
    
    traceEnds[6][0] = origin[0] + BOUNDS
    traceEnds[6][1] = origin[1] + BOUNDS
    traceEnds[6][2] = origin[2] + BOUNDS
    
    traceEnds[7][0] = origin[0] + BOUNDS
    traceEnds[7][1] = origin[1] + BOUNDS
    traceEnds[7][2] = origin[2] - BOUNDS
    
    for (new i = 0; i < 8; i++) {
        if (fm_point_contents(traceEnds[i]) != CONTENTS_EMPTY)
        return true
        
        hitEnt = fm_trace_line(0, origin, traceEnds[i], traceHit)
        if (hitEnt != 0)
        return true
        for (new j = 0; j < 3; j++)
        if (traceEnds[i][j] != traceHit[j])
        return true
    }
    return false
}

stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:force, Float:new_velocity[3])
{
    new_velocity[0] = origin2[0] - origin1[0]
    new_velocity[1] = origin2[1] - origin1[1]
    new_velocity[2] = origin2[2] - origin1[2]
    new Float:num = floatsqroot(force*force / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    new_velocity[0] *= num
    new_velocity[1] *= num
    new_velocity[2] *= num
    
    return 1;
}


A download w załączniku ;P

Jak mówiłem odwdzięcze sie +++ ;P.

Z góry dzięki.

@Refresh

Załączone pliki


  • +
  • -
  • 0

#2 Dreeks

    Życzliwy

  • Użytkownik

Reputacja: 31
Życzliwy

  • Postów:21
  • GG:
  • Lokalizacja:Polska
Offline

Napisano 22.02.2012 10:43

trzymaj

Załączone pliki


  • +
  • -
  • 2
Do sprzedania unikalny DialoMod i CodMod

#3 HotGroszek

    Zaawansowany

  • Autor tematu
  • Użytkownik

Reputacja: 5
Nowy

  • Postów:79
  • Lokalizacja:Daleko :)
Offline

Napisano 22.02.2012 11:29

Leci dla ciebie wielki ++, dziękuje ;P
  • +
  • -
  • 0

#4 Ojciec Dyrektor

    papa smerf.

  • Przyjaciel

Reputacja: 477
Wszechobecny

  • Postów:3 035
  • Imię:Paweł
  • Lokalizacja:Rabka-Zdrój
Offline

Napisano 22.02.2012 12:25

Wiadomość wygenerowana automatycznie


Ten temat został zamknięty przez moderatora.

Powód: Pomoc udzielona

Jeśli się z tym nie zgadzasz, Dołączona grafika raportuj ten post, a moderator lub administrator rozpatrzy go ponownie.


Z pozdrowieniami,
Zespół AMXX.PL
  • +
  • -
  • 0




Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych