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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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HLRAD blad przy kompilacji


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#1 Albertd

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Napisano 30.01.2012 22:28

Czesc przy kompilacji mapy wyskoczyl mi blad HLRAD przez bledem mapa stala sie strasznie jasna.
moje logi:

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: D:\Hammer\zhlt321\hlcsg.exe E:\Steam\steamapps\cebolinha9182\counter-strike\cstrike\maps\jail
Entering E:\Steam\steamapps\cebolinha9182\counter-strike\cstrike\maps\jail.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.07 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.55 seconds)

Using Wadfile: \steam\steamapps\cebolinha9182\counter-strike\valve\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \steam\steamapps\cebolinha9182\counter-strike\valve\halflife.wad
- Contains 25 used textures, 100.00 percent of map (3116 textures in wad)

added 14 additional animating textures.
Texture usage is at 0.18 mb (of 4.00 mb MAX)
0.69 seconds elapsed

----- END hlcsg -----



hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: D:\Hammer\zhlt321\hlbsp.exe E:\Steam\steamapps\cebolinha9182\counter-strike\cstrike\maps\jail

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...873 (0.08 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-816,-432, 71)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...708 (0.03 seconds)
SolidBSP [hull 2] 500...569 (0.02 seconds)
SolidBSP [hull 3] 500...812 (0.04 seconds)
0.58 seconds elapsed

----- END hlbsp -----



hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: D:\Hammer\zhlt321\hlvis.exe E:\Steam\steamapps\cebolinha9182\counter-strike\cstrike\maps\jail
>> There was a problem compiling the map.
>> Check the file E:\Steam\steamapps\cebolinha9182\counter-strike\cstrike\maps\jail.log for the cause.

----- END hlvis -----



hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: D:\Hammer\zhlt321\hlrad.exe E:\Steam\steamapps\cebolinha9182\counter-strike\cstrike\maps\jail
>> There was a problem compiling the map.
>> Check the file E:\Steam\steamapps\cebolinha9182\counter-strike\cstrike\maps\jail.log for the cause.

----- END hlrad -----

Szukalem jak to naprawic lecz nic mi nie pomoglo

Jezeli zly dzial proszę o przeniesienie

Z gory dziekuje i pozdrawiam.
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