Chciałbym abyście sprawdzili kod i jego poprawność, który jako tako skleiłem. Dawno temu nie bawiłem się z robieniem klas więc zapomniałem to i owo.
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <engine>
#define TASK_WYSZKOLENIE_SANITARNE 736
#define DMG_HE (1<<24)
new const nazwa[] = "[Master] Admiral+";
new const opis[] = "Ma Famasa, Deagle i wszystkie granaty, 20 hp oraz za kazde zabojstwo pelen magazynek i dodatkowe 10 expa. 1/2 z HE i podwojny skok. Dodatkowe obrazenia z Famasa. Leczy sie o 10HP co 10 sekund.";
new const bronie = 1<<CSW_FAMAS | 1<<CSW_DEAGLE | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE;
new const zdrowie = 20;
new const kondycja = 10;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new bool:ma_klase[33];
new bool:moze_skoczyc[33];
new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_advance(cod_get_classid("[Elite] Admiral+"), 120, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc,"Premium");
register_forward(FM_CmdStart, "CmdStart");
register_event("DeathMsg", "DeathMsg", "ade");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_F))
{
client_print(id, print_chat, "[Admiral+] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
set_task(10.0, "WyszkolenieSanitarne", id+TASK_WYSZKOLENIE_SANITARNE);
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public CmdStart(id, uc_handle)
{
if(!ma_klase[id])
return FMRES_IGNORED;
new button = get_uc(uc_handle, UC_Buttons);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && moze_skoczyc[id])
{
moze_skoczyc[id] = false;
new Float:velocity[3];
pev(id, pev_velocity, velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity, velocity);
}
else if(flags & FL_ONGROUND)
moze_skoczyc[id] = true;
return FMRES_IGNORED;
}
public DeathMsg()
{
new killer = read_data(1);
new victim = read_data(2);
if(!is_user_connected(killer) || !is_user_connected(victim))
return PLUGIN_CONTINUE;
if(ma_klase[killer])
{
new cur_health = pev(killer, pev_health);
new Float:max_health = 100.0+cod_get_user_health(killer);
new Float:new_health = cur_health+20.0<max_health? cur_health+20.0: max_health;
set_pev(killer, pev_health, new_health);
new weapon = get_user_weapon(killer);
if(maxClip[weapon] != -1)
set_user_clip(killer, maxClip[weapon]);
if(get_user_team(victim) != get_user_team(killer))
cod_set_user_xp(killer, cod_get_user_xp(killer)+10);
}
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_HE && !random(2))
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
if(get_user_weapon(idattacker) != CSW_FAMAS)
return HAM_IGNORED;
cod_inflict_damage(idattacker, this, damage*0.2, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public WyszkolenieSanitarne(id)
{
id -= TASK_WYSZKOLENIE_SANITARNE;
if(!is_user_connected(id))
return PLUGIN_CONTINUE;
if(ma_klase[id])
{
set_task(10.0, "WyszkolenieSanitarne", id+TASK_WYSZKOLENIE_SANITARNE);
if(is_user_alive(id))
{
new cur_health = get_user_health(id);
new max_health = 100+cod_get_user_health(id);
new new_health = cur_health+10<max_health? cur_health+10: max_health;
set_user_health(id, new_health);
}
}
return PLUGIN_CONTINUE;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
if (pev(weaponid, pev_owner) == id) {
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}Z góry dziękuję za pomoc. Dodam że w linii
if(!(damagebits & (1<<1)))mam warning przy kompilacji.


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