Zrobiłem takie coś, ale na 100% to jest źle.
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(!ma_klase[this] || random_num(1, 15) != 1)
return HAM_IGNORED;
cod_inflict_damage(this, idattacker, damage, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Pomógłby ktoś ?
