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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w wi臋kszo艣ci spo艂eczno艣ci internetowych musisz si臋 zarejestrowa膰 aby m贸c odpowiada膰 lub zak艂ada膰 nowe tematy, ale nie b贸j si臋 to jest prosty proces w kt贸rym wymagamy minimalnych informacji.
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Do艂膮czona grafika Do艂膮czona grafika

Guest Message by DevFuse
 

Zdj臋cie
CoD Nowy

CodFinal Problem z umiej臋tno艣ciami klassProblem z umiej臋tno艣ciami klas.

cod nowy

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2 odpowiedzi w tym temacie

#1 luki02006

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Napisano 30.12.2011 06:39

Witam, mam do艣膰 nietypowy problem i偶 tworze now膮 klas臋 z umiej臋tno艣ci膮 bh,grawitacji,niewidzialnosci oraz multijump i problem jest w tym ze bh,multijump zdarzy艂o si臋 偶e i model przypisany na klase, by艂 u innych graczy nie u wszystkich tylko poszczeg贸lnych, a u nie kt贸rych nie, a przecie偶 to nie o to chodzi by umiej臋tno艣ci sz艂y dla wszystkich tylko na jedn膮 klase wi臋c nie mam zielonego poj臋cia co si臋 z tym codem dzieje;/
pr贸bowa艂em generowa膰 klas臋 przez amxx.pl to albo grawitacja nie dzia艂a艂a albo zn贸w bh mieli wszyscy;/ a to nie widzialno艣膰 nie dzia艂a;/
lipa no lipa;/ nie wiem co robi膰
tu jest jeszcze jeden przyk艂ad, np zainstalowa艂em klas臋 o nazwie "SOAR" Kt贸ra ma dzia艂ko orbitalne, w sumie to nie dzia艂ko tylko bomba :P
i dzia艂ko(Bombe) k艂adzie si臋 po przez n贸偶 + (e) no ale to jedna klasa mo偶e tak k艂a艣膰 a w moim kodzie wszyscy mog膮;/
Jak to mo偶liwe 偶e kod z codclass_soar.amxx przechodzi na inne codclass'y ?

prosz臋 o pomoc !
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#2 Why?!

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Napisano 30.12.2011 07:40

SMA moze bys tak pokaza艂?
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Do艂膮czona grafika
Do艂膮czona grafika
Do艂膮czona grafika
Chcesz wygra膰 klucz CS 1.6? Wejd藕 http://skillarena.co...c.php?p=552#552

#3 luki02006

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Napisano 30.12.2011 17:36

Sma od ????
Prosz臋 bardzo
Cod kt贸rego uzywam, pliki nie by艂y konfigurowane wi臋c s膮 takie same jak tu.
http://amxx.pl/topic...-mw-mod-update/
kod Soar.sma
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fakemeta_util>
#include <hamsandwich>
#include <codmod>
#define MAKE_ENTITY 564
new const nazwa[] = "SOAR";
new const opis[] = "Moze postawic dzialko orbitalne";
new const bronie = 1<<CSW_M249 | 1<< CSW_DEAGLE | 1<<CSW_FLASHBANG | 1<<CSW_HEGRENADE;
new const zdrowie = 15;
new const kondycja = 30;
new const inteligencja = 15;
new const wytrzymalosc = 0;
new bool:ma_klase[33];
new const W_MODEL[] = "models/w_battery.mdl";
new const SOUND_APPROACH[] = "ioncannon/ic_approaching.wav"
new const SOUND_BEACON[] = "ioncannon/ic_beacon_set.wav"
new const SOUND_STOP[] = "vox/_comma.wav"
new const SOUND_BEEP[] = "ioncannon/ic_beacon_beep.wav"
new const SOUND_ATTACK[] = "ioncannon/ic_attack.wav"
new const SOUND_READY[] = "ioncannon/ic_ready.wav"
new const SOUND_PLANT[] = "ioncannon/ic_beacon_plant.wav"
new BlueFire,
LaserFlame,
IonBeam,
Shockwave,
BlueFlare
;
new IonShake;
new bool:g_bUsed[33];
new Float:g_fBeamOrigin[33][8][3],
Float:g_fBeamMidOrigin[33][3],
Float:g_fRotationSpeed[33],
Float:g_fDegrees[33][8],
Float:g_fDistance[33],
Float:g_fBeaconTime[33]
;
new g_iEnt[33],
g_iPitch[33],
g_iIonState[33]
;

enum {
NONE = 0,
PLANTING,
PLANTED
};
public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");

cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);

register_forward(FM_CmdStart, "CmdStart")

IonShake = get_user_msgid("ScreenShake")

register_event("ResetHUD", "ResetHUD", "abe");
}
public plugin_precache()
{
LaserFlame = precache_model("sprites/ioncannon/ic_laserflame.spr");
IonBeam = precache_model("sprites/ioncannon/ic_ionbeam.spr");
Shockwave = precache_model("sprites/shockwave.spr")
BlueFlare = precache_model("sprites/ioncannon/ic_bflare.spr")

engfunc(EngFunc_PrecacheSound, SOUND_APPROACH)
engfunc(EngFunc_PrecacheSound, SOUND_BEACON)
engfunc(EngFunc_PrecacheSound, SOUND_BEEP)
engfunc(EngFunc_PrecacheSound, SOUND_STOP)
engfunc(EngFunc_PrecacheSound, SOUND_ATTACK)
engfunc(EngFunc_PrecacheSound, SOUND_READY)
engfunc(EngFunc_PrecacheSound, SOUND_PLANT)

precache_model(W_MODEL)
}
public cod_class_enabled(id)
{
g_bUsed[id] = false;
ma_klase[id] = true;
}
public ResetHUD(id)
g_bUsed[id] = false;
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public CmdStart(id, uc_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED

new Button = get_uc(uc_handle, UC_Buttons)
new OldButton = pev(id, pev_oldbuttons)

if(g_iIonState[id] == NONE && !g_bUsed[id] && (Button & IN_USE) && !(OldButton & IN_USE) && get_user_weapon(id) == CSW_KNIFE)
{
g_iPitch[id] = 97
g_fBeaconTime[id] = 1.12

emit_sound(id, CHAN_WEAPON, SOUND_BEACON, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)

message_begin(MSG_ONE, get_user_msgid("BarTime"), {0, 0, 0}, id)
write_byte(5)
write_byte(0)
message_end()

g_iIonState[id] = PLANTING
set_task(5.0, "MakeTransmiter", id+MAKE_ENTITY)
return FMRES_IGNORED
}

if(g_iIonState[id] == PLANTING && (Button & (IN_ATTACK | IN_ATTACK2 | IN_BACK | IN_FORWARD | IN_CANCEL | IN_JUMP | IN_MOVELEFT | IN_MOVERIGHT | IN_RIGHT)))
{
remove_task(id+MAKE_ENTITY)
message_begin(MSG_ONE, get_user_msgid("BarTime"), {0, 0, 0}, id)
write_byte(0)
write_byte(0)
message_end()
g_iIonState[id] = NONE
emit_sound(id, CHAN_WEAPON, SOUND_BEACON, VOL_NORM, ATTN_NORM, (1<<5), PITCH_NORM)
return FMRES_IGNORED
}
return FMRES_IGNORED
}
public MakeTransmiter(id)
{
id-=MAKE_ENTITY

client_cmd(0, "spk %s", SOUND_PLANT)

g_iIonState[id] = PLANTED
g_bUsed[id] = true
cod_set_user_perk(id, 0)

g_iEnt[id] = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"));
set_pev(g_iEnt[id],pev_classname,"info_target_ion");
engfunc(EngFunc_SetModel,g_iEnt[id], W_MODEL);
set_pev(g_iEnt[id],pev_owner, id);
set_pev(g_iEnt[id],pev_movetype, MOVETYPE_TOSS);
set_pev(g_iEnt[id],pev_solid, SOLID_TRIGGER);

StartPosition(id, 0, 0, 50);
set_pev(g_iEnt[id],pev_origin,g_fBeamMidOrigin[id]);
BeconSound(id)
set_task(5.0, "Approach", id+768);
return PLUGIN_CONTINUE
}
public BeconSound(id)
{
if(!g_iEnt[id]) return PLUGIN_CONTINUE

g_iPitch[id] += 4
g_fBeaconTime[id] -= 0.06
if(g_iPitch[id] > 255) g_iPitch[id] = 255
if(g_fBeaconTime[id] < 0.30) g_fBeaconTime[id] = 0.30
emit_sound(g_iEnt[id], CHAN_ITEM, SOUND_BEEP, VOL_NORM, ATTN_NORM, 0, g_iPitch[id])
set_task(g_fBeaconTime[id], "BeconSound", id)
return PLUGIN_CONTINUE
}
public Approach(id)
{
id-=768
client_cmd(0, "spk ^"%s^"", SOUND_APPROACH)

set_task(10.0, "StartUp", id+785)
}

public StartUp(id)
{
id -= 785 ;
new Float:mid_origin[33][3];
pev(g_iEnt[id], pev_origin,mid_origin[id]);
new Float:fTmpDegress = 0.0
g_fDistance[id] = 190.5 * 1.85;
g_fRotationSpeed[id] = 0.0;
for(new i=1; i<8; i++){
g_fDegrees[id][i] = fTmpDegress;
fTmpDegress += 45.0;
}
g_fBeamOrigin[id][0][0] = mid_origin[id][0] + 300.0
g_fBeamOrigin[id][1][0] = mid_origin[id][0] + 300.0
g_fBeamOrigin[id][2][0] = mid_origin[id][0] - 300.0
g_fBeamOrigin[id][3][0] = mid_origin[id][0] - 300.0
g_fBeamOrigin[id][4][0] = mid_origin[id][0] + 150.0
g_fBeamOrigin[id][5][0] = mid_origin[id][0] + 150.0
g_fBeamOrigin[id][6][0] = mid_origin[id][0] - 150.0
g_fBeamOrigin[id][7][0] = mid_origin[id][0] - 150.0

g_fBeamOrigin[id][0][1] = mid_origin[id][1] + 150.0
g_fBeamOrigin[id][1][1] = mid_origin[id][1] - 150.0
g_fBeamOrigin[id][2][1] = mid_origin[id][1] - 150.0
g_fBeamOrigin[id][3][1] = mid_origin[id][1] + 150.0
g_fBeamOrigin[id][4][1] = mid_origin[id][1] + 300.0
g_fBeamOrigin[id][5][1] = mid_origin[id][1] - 300.0
g_fBeamOrigin[id][6][1] = mid_origin[id][1] - 300.0

g_fBeamMidOrigin[id] = mid_origin[id]

new Float:addtime
for(new i = 0; i < 8; i++) {
addtime = addtime + 0.3
new param[3]
param[0] = i
param[1] = id
set_task(0.0 + addtime, "Trace_Start", _,param, 2)
}

client_cmd(0, "spk ^"%s^"", SOUND_READY)
BeamRotate(id)
for(new Float:i = 0.0; i < 7.5; i += 0.01)
set_task(i+3.0, "BeamRotate", id)

set_task(2.9,"IncreaseSpeed", id)
set_task(12.5,"RemoveLasers", id)
set_task(15.2,"FireCannon", id)
return PLUGIN_CONTINUE
}
public IncreaseSpeed(id) {
if(g_fRotationSpeed[id] > 1.0) g_fRotationSpeed[id] = 1.0
g_fRotationSpeed[id] += 0.1
set_task(0.6,"IncreaseSpeed", id)
return PLUGIN_CONTINUE
}
public RemoveLasers(id) remove_task(1018+id)
public BeamRotate(id)
{
g_fDistance[id] -= 0.467
//g_distance[id] -= 0.254
for(new i = 0; i < 8; i++) {
g_fDegrees[id][i] += g_fRotationSpeed[id]
if(g_fDegrees[id][i] > 360.0)
g_fDegrees[id][i] -= 360.0

new Float:tmp[33][3]
tmp[id] = g_fBeamMidOrigin[id]

tmp[id][0] += floatsin(g_fDegrees[id][i], degrees) * g_fDistance[id]
tmp[id][1] += floatcos(g_fDegrees[id][i], degrees) * g_fDistance[id]
tmp[id][2] += 0.0 // -.-
g_fBeamOrigin[id][i] = tmp[id]
}
}
public Trace_Start(param[]) {
new i = param[0]
new id = param[1]

new Float:get_random_z,Float:SkyOrigin[3]
SkyOrigin = tlx_distance_to_sky(g_iEnt[id])
get_random_z = random_float(300.0,SkyOrigin[2])

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, g_fBeamOrigin[id][i], 0)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][0])
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][1])
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][2] + get_random_z)
write_short(BlueFire)
write_byte(10)
write_byte(100)
message_end()

TraceAll(param)
}
public TraceAll(param[]) {
new i = param[0]
new id = param[1]

new Float:SkyOrigin[3]
SkyOrigin = tlx_distance_to_sky(g_iEnt[id])
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, g_fBeamOrigin[id][i], 0)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][0]) //start point (x)
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][1]) //start point (y)
engfunc(EngFunc_WriteCoord, SkyOrigin[2]) //start point (z)

engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][0]) //end point (x)
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][1]) //end point (y)
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][2]) //end point (z)
write_short(IonBeam) //model
write_byte(0) //startframe
write_byte(0) //framerate
write_byte(1) //life
write_byte(50) //width
write_byte(0) //noise
write_byte(255) //r
write_byte(255) //g
write_byte(255) //b
write_byte(255) //brightness
write_byte(0) //speed
message_end()

engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, g_fBeamOrigin[id][i], 0)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][0])
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][1])
engfunc(EngFunc_WriteCoord, g_fBeamOrigin[id][i][2])
write_short(LaserFlame)
write_byte(5)
write_byte(200)
message_end()

set_task(0.08,"TraceAll", 1018+id, param, 2)
}

public FireCannon(id) {
new i = -1
new className[33]
while((i = engfunc(EngFunc_FindEntityInSphere, i, g_fBeamMidOrigin[id], 5000.0)) != 0) {
pev(i, pev_classname, className, 32)
if(pev_valid(i) && equal(className, "player")) {
message_begin(MSG_ONE, IonShake, {0,0,0}, i)
write_short(255<<14) //ammount
write_short(10<<14) //lasts this long
write_short(255<<14) //frequency
message_end()
}
//next player in spehre.
continue
}
new Float:skyOrigin[3]
skyOrigin = tlx_distance_to_sky(g_iEnt[id])
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, g_fBeamMidOrigin[id], 0)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, skyOrigin[0]) //start point (x)
engfunc(EngFunc_WriteCoord, skyOrigin[1]) //start point (y)
engfunc(EngFunc_WriteCoord, skyOrigin[2]) //start point (z)
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][0]) //end point (x)
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][1]) //end point (y)
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][2]) //end point (z)
write_short(IonBeam) //model
write_byte(0) //startframe
write_byte(0) //framerate
write_byte(15) //life
write_byte(255) //width
write_byte(0) //noise
write_byte(255) //r
write_byte(255) //g
write_byte(255) //b
write_byte(255) //brightness
write_byte(0) //speed
message_end()
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY,g_fBeamMidOrigin, 0)
write_byte(TE_BEAMCYLINDER)
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][0]) // start X
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][1]) // start Y
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][2]) // start Z
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][0]) // something X
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][1]) // something Y
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][2] + 2000.0 - 1000.0) // something Z
write_short(Shockwave) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(100) // life
write_byte(150) // width
write_byte(0) // noise
write_byte(0) // red
write_byte(100) // green
write_byte(250) // blue
write_byte(150) // brightness
write_byte(0) // speed
message_end()
for(new i = 1; i < 6; i++) {
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, g_fBeamMidOrigin[id], 0)
write_byte(TE_SPRITETRAIL) // line of moving glow sprites with gravity, fadeout, and collisions
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][0])
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][1])
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][2])
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][0])
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][1])
engfunc(EngFunc_WriteCoord, g_fBeamMidOrigin[id][2] + 200)
write_short(BlueFlare) // (sprite index)
write_byte(50) // (count)
write_byte(random_num(27,30)) // (life in 0.1's)
write_byte(10) // byte (scale in 0.1's)
write_byte(random_num(30,70)) // (velocity along vector in 10's)
write_byte(40) // (randomness of velocity in 10's)
message_end()
}

remove_task(id)
new attacker = pev(g_iEnt[id],pev_owner)

while((i = engfunc(EngFunc_FindEntityInSphere, i, g_fBeamMidOrigin[id], 5000.0)) != 0)
{
pev(i, pev_classname, className, 32)
if(pev_valid(i) && equal(className, "player") && is_user_connected(i) && is_user_alive(i) && get_user_team(i) != get_user_team(attacker))
ExecuteHamB(Ham_TakeDamage, i, CSW_HEGRENADE, attacker, 60.0, DMG_BLAST)

continue;
}

client_cmd(0, "spk ^"%s^"", SOUND_ATTACK)
set_pev(g_iEnt[id], pev_flags, FL_KILLME)
g_iEnt[id] = 0;
g_iIonState[id] = NONE;
}
public StartPosition(id, forw, right, up)
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3], Float:vSrc[3]

pev(id, pev_origin, vOrigin)
pev(id, pev_v_angle, vAngle)

engfunc(EngFunc_MakeVectors, vAngle)

global_get(glb_v_forward, vForward)
global_get(glb_v_right, vRight)
global_get(glb_v_up, vUp)

vSrc[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vSrc[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vSrc[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up

g_fBeamMidOrigin[id][0] = vSrc[0]
g_fBeamMidOrigin[id][1] = vSrc[1]
g_fBeamMidOrigin[id][2] = vSrc[2]
}

stock Float:tlx_distance_to_sky(id)
{
new Float:TraceEnd[3]
pev(id, pev_origin, TraceEnd)
new Float:f_dest[3]
f_dest[0] = TraceEnd[0]
f_dest[1] = TraceEnd[1]
f_dest[2] = TraceEnd[2] + 8192.0
new res, Float:SkyOrigin[3]
engfunc(EngFunc_TraceLine, TraceEnd, f_dest, IGNORE_MONSTERS + IGNORE_GLASS, id, res)
get_tr2(res, TR_vecEndPos, SkyOrigin)
return SkyOrigin
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/

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