Mam problem z przerobieniem tego na amxx
Czy może ktoś poprawić mi ten kod??
Był bym Wdzięczny
/*================================================================================ ----------------------------------- -*- [BB] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ ================================================================================*/ #include #include #include #include #include /*================================================================================ [Plugin Customization] =================================================================================*/ // Zwykle Zombie Attributes new const zclass1_name[] = { "Zwykle Zombie" } new const zclass1_info[] = { "=Balanced=" } new const zclass1_model[] = { "bb_classic" } new const zclass1_clawmodel[] = { "v_bloodyhands" } const zclass1_health = 3000 const zclass1_speed = 260 const Float:zclass1_gravity = 1.0 // Szybkie Zombie Attributes new const zclass2_name[] = { "Szybkie Zombie" } new const zclass2_info[] = { "HP-- Speed++" } new const zclass2_model[] = { "bb_fast" } new const zclass2_clawmodel[] = { "v_bloodyhands" } const zclass2_health = 2000 const zclass2_speed = 325 const Float:zclass2_gravity = 1.0 // Skoczek Zombie Attributes new const zclass3_name[] = { "Skoczek Zombie" } new const zclass3_info[] = { "HP- Jump+" } new const zclass3_model[] = { "bb_jumper" } new const zclass3_clawmodel[] = { "v_bloodyhands" } const zclass3_health = 2500 const zclass3_speed = 285 const Float:zclass3_gravity = 0.5 // Grube Zombie Attributes new const zclass4_name[] = { "Grube Zombie" } new const zclass4_info[] = { "HP++ Speed-" } new const zclass4_model[] = { "bb_tanker" } new const zclass4_clawmodel[] = { "v_bloodyhands" } const zclass4_health = 4000 const zclass4_speed = 210 const Float:zclass4_gravity = 1.0 #define TANK_ARMOR 200 // Nemesis Attributes new const zclass5_name[] = { "Nemesis (PREMIUM)" } new const zclass5_info[] = { "HP+++++ Speed--" } new const zclass5_model[] = { "bb_nemesis" } new const zclass5_clawmodel[] = { "v_bloodyhands" } const zclass5_health = 6000 const zclass5_speed = 200 const Float:zclass5_gravity = 0.9 const zclass5_adminflags = ADMIN_LEVEL_A #define TANK_ARMOR 400 /*============================================================================*/ new g_zclass_tanker // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity) g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity) g_zclass_super = bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_adminflags) } #if defined TANK_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM); } } #endif