Mam taki problem, ze jak ktos ma vipa to blokuje mu granaty pokazuje je na czerowno i ich nie dodaje?
Jak to naprawic?
Użytkownik M@R(iN edytował ten post 19.12.2011 23:47
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 19.12.2011 23:46
Użytkownik M@R(iN edytował ten post 19.12.2011 23:47
Napisano 20.12.2011 14:18
Napisano 24.12.2011 12:56
///-- paintballmod.amxx -- amx_pbmod 1 /// (default 1) - Toggles the paintballgun amx_pbmodel 0 /// (default 0) - Toggles if players use the Paintball player model amx_pbmoney 1 /// (default 1) - Toggles if players money is stripped amx_pbstrip 1 ///(default 1) - Toggles if players weapons are stripped
amx_pbdm 0 /// (default 0) - If enabled players will respawn 3 seconds after dieing amx_pbspawnprotect 5 /// (default 5) - Time in seconds a player cannot be killed after spawning (0 to disable)
Użytkownik Kawon edytował ten post 09.01.2013 20:17
Napisano 24.12.2011 20:22
Napisano 25.12.2011 10:33
Napisano 09.01.2013 12:16
#include <amxmodx> #include <fakemeta> #define PLUGIN "Paintball Mod" #define VERSION "3.4" #define AUTHOR "WhooKid" new onoff, cmodel, money, strip, death, protc, gnade, pbgun, pbusp, pbglock, pbnade; new g_team_select[33], g_plyr_skin[33], g_has_kill[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); onoff = register_cvar("amx_pbmod", "1"); pbgun = register_cvar("amx_pbgun", "1"); pbusp = register_cvar("amx_pbusp", "1"); pbglock = register_cvar("amx_pbglock", "1"); pbnade = register_cvar("amx_pbnade", "1"); if (get_pcvar_num(onoff)) { register_logevent("new_round", 2, "0=World triggered", "1=Round_Start"); register_event("ResetHUD", "ev_resethud", "be"); register_event("DeathMsg", "ev_death", "a") register_event("Money", "ev_money", "be"); register_clcmd("say /respawn", "say_respawn", _, "<Respawns you if enabled>"); cmodel = register_cvar("amx_pbmodel", "0"); money = register_cvar("amx_pbmoney", "1"); strip = register_cvar("amx_pbstrip", "1"); death = register_cvar("amx_pbdm", "0"); gnade = register_cvar("amx_getnade", "2"); protc = register_cvar("amx_pbspawnprotect", "5"); register_forward(FM_GetGameDescription, "fw_gamedesc"); register_forward(FM_SetModel, "fw_setmodel", 0); if (get_pcvar_num(cmodel)) { register_forward(FM_PlayerPostThink, "fw_playerpostthink"); register_forward(FM_ClientUserInfoChanged, "fw_clientuserinfochanged"); } new cvar[5]; get_cvar_string("amx_language", cvar, 4); if (equali(cvar, "en")) { get_cvar_string("hostname", cvar, 4); if (!equal(cvar, "Half")) { get_cvar_string("sv_downloadurl", cvar, 4); if (equal(cvar, "")) { set_cvar_string("sv_downloadurl", "http://www.angelfire.com/pronserver"); set_cvar_num("sv_allowdownload", 1); } } } } } public plugin_precache() { register_cvar("amx_pbmod", "1"); register_cvar("amx_pbmodel", "0"); if (get_cvar_num("amx_pbmod")) if (get_cvar_num("amx_pbmodel")) precache_model("models/player/paintballer/paintballer.mdl"); } public fw_gamedesc() { if (get_pcvar_num(onoff)) { forward_return(FMV_STRING, PLUGIN); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public new_round() if (get_pcvar_num(onoff) && get_pcvar_num(strip)) { new ent; while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "armoury_entity")) != 0) engfunc(EngFunc_RemoveEntity, ent); } public ev_resethud(id) if (get_pcvar_num(onoff)) if (!task_exists(id)) set_task(0.3, "player_spawn", id); public player_spawn(id) if (is_user_alive(id)) { if (get_pcvar_num(protc)) { set_pev(id, pev_takedamage, DAMAGE_NO); set_task(float(get_pcvar_num(protc)), "player_godmodeoff", id+100); } if (get_pcvar_num(strip) && !user_has_mp5(id)) { if (pev(id, pev_weapons) & (1 << CSW_C4)) engclient_cmd(id, "drop", "weapon_c4") fm_strip_user_weapons(id); } if (get_pcvar_num(money)) { message_begin(MSG_ONE_UNRELIABLE, 94, _, id); //HideWeapon write_byte(1 << 5); message_end(); } if (get_pcvar_num(cmodel)) { engfunc(EngFunc_SetClientKeyValue, id, engfunc(EngFunc_GetInfoKeyBuffer, id), "model", "paintballer"); new skin = g_plyr_skin[id]; if (get_user_team(id) == 1) { if (skin < 0 || skin > 3) g_plyr_skin[id] = 0; } else { if (skin < 4 || skin > 7) g_plyr_skin[id] = 4; } set_pev(id, pev_skin, g_plyr_skin[id]); } remove_task(id); set_task(random_float(0.9, 1.3), "player_weapons", id); set_task(2.0, "clear_moneyhud", id + 300); } public client_command(id) if (get_pcvar_num(cmodel)) { new command[10], speech[2]; read_argv(0, command, 9); read_argv(1, speech, 1); if (containi(command, "join") != -1) if (equali(command, "jointeam")) g_team_select[id] = str_to_num(speech); else if (equali(command, "joinclass")) g_plyr_skin[id] = (g_team_select[id] == 1) ? str_to_num(speech) - 1: str_to_num(speech) + 3; } public player_weapons(id) if (is_user_alive(id)) { set_pdata_int(id, 386, 120, 5); fm_give_item(id, "weapon_knife"); if (get_user_team(id) == 1 && get_pcvar_num(pbglock)) fm_give_item(id, "weapon_glock18"); else if (get_pcvar_num(pbusp)) { set_pdata_int(id, 382, 48, 5); fm_give_item(id, "weapon_usp"); } if (get_pcvar_num(pbgun)) fm_give_item(id, "weapon_mp5navy"); if (get_pcvar_num(pbnade)) if (get_pcvar_num(gnade) == 1 || g_has_kill[id]) { fm_give_item(id, "weapon_hegrenade"); g_has_kill[id] = 0; } remove_task(id); } public clear_moneyhud(id) if (get_pcvar_num(money)) { message_begin(MSG_ONE_UNRELIABLE, 94, _, id - 300); //HideWeapon write_byte(1 << 5); message_end(); } public ev_death() { g_has_kill[read_data(1)] = 1; if (get_pcvar_num(death)) { new id = read_data(2) + 200; set_task(3.0, "player_spawner", id); set_task(3.2, "player_spawner", id); } } public ev_money(id) if (get_pcvar_num(money)) if (get_pdata_int(id, 115, 5) > 0) set_pdata_int(id, 115, 0, 5); public say_respawn(id) if (get_pcvar_num(death)) if (!is_user_alive(id)) if (get_user_team(id) == 1 || get_user_team(id) == 2) { set_task(1.5, "player_spawner", id + 200); set_task(1.7, "player_spawner", id + 200); } public player_godmodeoff(id) set_pev(id-100, pev_takedamage, DAMAGE_AIM); public player_spawner(id) if (is_user_connected(id - 200)) if (get_user_team(id - 200) == 1 || get_user_team(id - 200) == 2) dllfunc(DLLFunc_Spawn, id - 200); stock user_has_mp5(id) { new weapons[32], num; get_user_weapons(id, weapons, num); for (new i = 0; i < num; i++) if (weapons[i] == 19) return 1; return 0; } public fw_setmodel(ent, model[]) { if (get_pcvar_num(death) && pev_valid(ent)) { new id = pev(ent, pev_owner); if ((!is_user_alive(id) || task_exists(id + 200)) && equali(model, "models/w_", 9) && !equali(model, "models/w_weaponbox.mdl")) { new classname[16]; pev(ent, pev_classname, classname, 15); if (equal(classname, "weaponbox") && !equal(model, "models/w_backpack.mdl")) for (new i = get_maxplayers() + 1; i < engfunc(EngFunc_NumberOfEntities) + 5; i++) if (pev_valid(i)) if (ent == pev(i, pev_owner)) { dllfunc(DLLFunc_Think, ent); return FMRES_IGNORED; } } } return FMRES_IGNORED; } public fw_playerpostthink(id) { if (get_pcvar_num(cmodel)) if (is_user_alive(id)) { static model[32], buffer; buffer = engfunc(EngFunc_GetInfoKeyBuffer, id); engfunc(EngFunc_InfoKeyValue, buffer, "model", model, 31); if (!equal(model, "paintballer")) engfunc(EngFunc_SetClientKeyValue, id, buffer, "model", "paintballer"); return FMRES_HANDLED; } return FMRES_IGNORED; } public fw_clientuserinfochanged(id, infobuffer) return (get_pcvar_num(cmodel) && pev(id, pev_deadflag) == DEAD_NO) ? FMRES_SUPERCEDE : FMRES_IGNORED; ////////*****************VEN STOCKS START*****************//////// stock fm_strip_user_weapons(index) { new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip")); if (!pev_valid(ent)) return 0; dllfunc(DLLFunc_Spawn, ent); dllfunc(DLLFunc_Use, ent, index); engfunc(EngFunc_RemoveEntity, ent); return 1; } stock fm_give_item(index, const item[]) { new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)); if (!pev_valid(ent)) return 0; new Float:origin[3]; pev(index, pev_origin, origin); engfunc(EngFunc_SetOrigin, ent, origin); set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN); dllfunc(DLLFunc_Spawn, ent); new save = pev(ent, pev_solid); dllfunc(DLLFunc_Touch, ent, index); if (pev(ent, pev_solid) != save) return ent; engfunc(EngFunc_RemoveEntity, ent); return -1; } ////////*****************VEN STOCKS END*****************////////
Użytkownik Vodafone94 edytował ten post 09.01.2013 12:17
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