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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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statsX


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#1 MafiaDL

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Napisano 03.02.2009 12:12

Witam moze ktos zmienic kolor na zielono-czarny bo mi nie wychodzi http://amxx.pl/viewtopic.php?t=723

/* AMX Mod X
* StatsX Plugin
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2

// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat = 0 // displays killer hp&ap to victim console
// and screen

public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player

public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map

public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
public SayRank = 0 // displays user's rank
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank

public ShowStats = 1 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_PLAYERS 32 + 1

#define MAX_NAME_LENGTH 31
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 2047

// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6

// Global player flags.
new BODY_PART[8][] =
{
"WHOLEBODY",
"HEAD",
"CHEST",
"STOMACH",
"LEFTARM",
"RIGHTARM",
"LEFTLEG",
"RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu

new g_iPluginMode = 0

new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS] = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0

new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0

new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""

new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sName[MAX_NAME_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""

new g_HudSync_EndRound

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
// Register plugin.
register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("statsx.txt")

// Register events.
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_event("ResetHUD", "eventResetHud", "be")
register_event("RoundTime", "eventStartRound", "bc")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("TeamScore", "eventTeamScore", "a")
register_event("30", "eventIntermission", "a")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("StatusValue", "eventShowRank", "bd", "1=2")

// Register commands.
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")

// Register menus.
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

// Register special configuration setting and default value.
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options")

#if defined STATSX_DEBUG
register_clcmd("say /hudtest", "cmdHudTest")
#endif

register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

// Init buffers and some global vars.
g_sBuffer[0] = 0
save_team_chatscore()

g_HudSync_EndRound = CreateHudSyncObj()
}

public plugin_cfg()
{
new addStast[] = "amx_statscfg add ^"%s^" %s"

server_cmd(addStast, "Show killer hp&ap", "KillerChat")
server_cmd(addStast, "Show Attackers", "ShowAttackers")
server_cmd(addStast, "Show Victims", "ShowVictims")
server_cmd(addStast, "Show killer", "ShowKiller")
server_cmd(addStast, "Show Team Score", "ShowTeamScore")
server_cmd(addStast, "Show Total Stats", "ShowTotalStats")
server_cmd(addStast, "Show Best Score", "ShowBestScore")
server_cmd(addStast, "Show Most Disruptive", "ShowMostDisruptive")
server_cmd(addStast, "HUD-stats default", "ShowStats")
server_cmd(addStast, "Dist&HS in HUD lists", "ShowDistHS")
server_cmd(addStast, "Stats at the end of map", "EndPlayer")
server_cmd(addStast, "Top15 at the end of map", "EndTop15")
server_cmd(addStast, "Say /hp", "SayHP")
server_cmd(addStast, "Say /statsme", "SayStatsMe")
server_cmd(addStast, "Say /rankstats", "SayRankStats")
server_cmd(addStast, "Say /me", "SayMe")
server_cmd(addStast, "Say /rank", "SayRank")
server_cmd(addStast, "Say /top15", "SayTop15")
server_cmd(addStast, "Say /stats", "SayStatsAll")
server_cmd(addStast, "Spec. Rank Info", "SpecRankInfo")

// Update local configuration vars with value in cvars.
get_config_cvars()
}

public client_color(id,msg[]){
new playerslist[32],playerscount//,i
get_players(playerslist,playerscount,"c")
while(replace(msg,127,"!W","^x01")){}
while(replace(msg,127,"0x02","^x02")){}
while(replace(msg,127,"!T","^x03")){}
while(replace(msg,127,"!G","^x04")){}
if(id==0){
message_begin(MSG_ALL, get_user_msgid("SayText"), {0,0,0},id)
write_byte(id)
write_string(msg)
message_end()

}
else{
message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
set_hudmessage(255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
new i, iLen
iLen = 0

for (i = 1; i < 20; i++)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")

set_hudtype_killer(50.0)
show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
if (!izStats[STATS_SHOTS])
return (0.0)

return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
if (!izStats[STATS_KILLS])
return (0.0)

return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
if (sFlags[0])
g_iPluginMode = read_flags(sFlags)

get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
console_print(id, "%L", id, "MODE_SET_TO", t_sText)

return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
g_fFreezeTime = get_cvar_float("mp_freezetime")

if (g_fFreezeTime < 0.0)
g_fFreezeTime = 0.0

g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)

if (g_fHUDDuration < 1.0)
g_fHUDDuration = 1.0

g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iAttacker
new iFound, iLen
new iMaxPlayer = get_maxplayers()

iFound = 0
sBuffer[0] = 0

// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]

if (iAttacker)
get_user_astats(id, iAttacker, izStats, izBody)

if (izStats[STATS_SHOTS] && ShowFullStats)
{
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
}
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

// Get and format attacker list.
for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
{
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
iFound = 1
get_user_name(iAttacker, t_sName, 32)

if (izStats[STATS_KILLS])
{
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]), id, "HS_1")
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}

if (!iFound)
sBuffer[0] = 0

return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8], izBody[8]
new iVictim
new iFound, iLen
new iMaxPlayer = get_maxplayers()

iFound = 0
sBuffer[0] = 0

// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
get_user_vstats(id, 0, izStats, izBody)

if (izStats[STATS_SHOTS])
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
{
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
iFound = 1
get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)

if (izStats[STATS_DEATHS])
{
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]), id, "HS_1")
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}

if (!iFound)
sBuffer[0] = 0

return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound, iLen

iFound = 0
sBuffer[0] = 0

if (iKiller && iKiller != id)
{
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
t_sWpn[0] = 0
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izVStats, iaVBody)

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
}

return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

iMaxDamageId = 0
iMaxDamage = 0
iMaxHeadShots = 0

// Find player.
for (id = 1; id < MAX_PLAYERS; id++)
{
if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
iMaxDamageId = id
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}

// Format statistics.
if (iMaxDamageId)
{
id = iMaxDamageId

new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])

format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new id, iMaxKillsId, iMaxKills, iMaxHeadShots

iMaxKillsId = 0
iMaxKills = 0
iMaxHeadShots = 0

// Find player
for (id = 1; id < MAX_PLAYERS; id++)
{
if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
iMaxKillsId = id
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}

// Format statistics.
if (iMaxKillsId)
{
id = iMaxKillsId

new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])

format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, LANG_SERVER, "Bt_1", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}

// Format round team stats, MOTD
format(t_sText, MAX_TEXT_LENGTH, "%L %d / %0.2f%% %L / %0.2f%% %L^n%L %d / %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "TERRORISTS", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", LANG_SERVER, "CTS", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}

// Format game team stats, chat
format(g_sScore, MAX_BUFFER_LENGTH, "%L %d / %0.2f%% %L / %0.2f%% %L -- %L %d / %0.2f%% %L / %0.2f%% %L", LANG_SERVER, "TERRORISTS", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", LANG_SERVER, "CTS", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0

if (iAttacker && iAttacker != id)
{
new izStats[8], izBody[8], iLen

izStats[STATS_HITS] = 0
get_user_astats(id, iAttacker, izStats, izBody)

if (izStats[STATS_HITS])
{
iFound = 1
iLen = strlen(sBuffer)
get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)

for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
}
}
}

return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0

if (iKiller && iKiller != id)
{
new izStats[8], izBody[8]
new iLen

iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
izStats[STATS_HITS] = 0
get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L ^x03[^x04%dHp,%dAp^x03] ^x01>>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

if (izStats[STATS_HITS])
{
for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " ^x03%L^x01: ^x03%d", id, BODY_PART[i], izBody[i])
}
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
}
else
format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")

return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
new izStats[8]
new izBody[8]
new iLen

izStats[STATS_HITS] = 0
izStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izStats, izBody)

if (iKiller && iKiller != id)
{
iFound = 1
get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
}
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

if (izStats[STATS_HITS])
{
for (new i = 1; i < 8; i++)
{
if (!izBody[i])
continue

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " ^x03%L^x01: ^x03%d", id, BODY_PART[i], izBody[i])
}
}
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")

return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iMax = get_statsnum()
new izStats[8], izBody[8], istate[4]
new iLen = 0

if (iMax > 15)
iMax = 15

new lNick[16], lKills[16], lDeaths[16], lHs[16], lAcc[16]
format(lNick, 15, "%L", LANG_SERVER, "NICK_1")
format(lKills, 15, "%L", LANG_SERVER, "KILLS")
format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
format(lHs, 15, "%L", LANG_SERVER, "HS_1")
format(lAcc, 15, "%L", LANG_SERVER, "ACC")

ucfirst(lAcc)

iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"

TOP15" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"
%s%s%s%s%s%s",
"#", lNick, lKills, lDeaths, lHs, lAcc )

for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
{
if (equal(istate,"A")) copy(istate,3,"B")
else copy(istate,3,"A")
get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
while( contain ( t_sName, "<" ) != -1 )
replace( t_sName,MAX_BUFFER_LENGTH + 1,"<", "[" )
while( contain ( t_sName, ">" ) != -1 )
replace( t_sName,MAX_BUFFER_LENGTH + 1,">", "]" )
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "
%d%s%d%d%d%0.2f%%",istate, i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HS], accuracy(izStats))
}
copy(sBuffer[iLen],MAX_BUFFER_LENGTH - iLen,"

Moonlight manufacture")
}

// Get and format rankstats
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
new izStats[8] = {0, ...}
new izBody[8]
new iRankPos, iLen
new lKills[16], lHs[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lLb[16]

format(lKills, 15, "%L", id, "KILLS")
format(lHs, 15, "%L", id, "HS_1")
format(lDeaths, 15, "%L", id, "DEATHS")
format(lHits, 15, "%L", id, "HITS")
format(lShots, 15, "%L", id, "SHOTS")
format(lDamage, 15, "%L", id, "DAMAGE")
format(lEff, 15, "%L", id, "EFF")
format(lAcc, 15, "%L", id, "ACC")
format(lLb, 15, "%L", id, "LB_1")

ucfirst(lEff)
ucfirst(lAcc)

iRankPos = get_user_stats(id, izStats, izBody)
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"
RANKSTATS
  " )
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "
%s:%d[%s]:%d
%s:%d
%s:%d
%s:%d
%s:%d
%s:%0.2f%%
%s:%0.2f%%
  
",
lKills, izStats[STATS_KILLS], lHs, izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))

new L_BODY_PART[8][32]

for (new i = 1; i < 8; i++)
{
format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
}

iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:
%10s: %d^n
%10s: %d^n
%10s: %d^n
%10s: %d^n
%10s: %d^n
%10s: %d^n
%10s: %d
",
lLb, L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[8] = {0, ...}
new izBody[8], istate[4]
new iWeapon, iLen
new lKills[16], lHs[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]

format(lKills, 15, "%L", id, "KILLS")
format(lHs, 15, "%L", id, "HS_1")
format(lDeaths, 15, "%L", id, "DEATHS")
format(lHits, 15, "%L", id, "HITS")
format(lShots, 15, "%L", id, "SHOTS")
format(lDamage, 15, "%L", id, "DAMAGE")
format(lEff, 15, "%L", id, "EFF")
format(lAcc, 15, "%L", id, "ACC")
format(lWeapon, 15, "%L", id, "WEAPON")

ucfirst(lEff)
ucfirst(lAcc)

get_user_wstats(id, 0, izStats, izBody)

iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"
STATSME
  " )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"
%s:%d[%s]:%d
%s:%d
%s:%d
%s:%d
%s:%d
%s:%0.2f%%
%s:%0.2f%%
  
",
lKills, izStats[STATS_KILLS], lHs, izStats[STATS_HS],
lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS],
lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE],
lEff, effec( izStats ), lAcc, accuracy( izStats ) )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "
%s%s%s%s%s%s%s",
lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc )

for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
{
if (get_user_wstats(id, iWeapon, izStats, izBody))
{
if (equal(istate,"A")) copy(istate,3,"B")
else copy(istate,3,"A")
xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "
%s%d%d%d%d%d%3.0f%%",istate, t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
}
}
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
// Bail out if there no HUD stats should be shown
// for this player or end round stats not created.
if (!g_izStatsSwitch[id]) return
if (!g_sAwardAndScore[0]) return

// If round end timer is zero clear round end stats.
if (g_fShowStatsTime == 0.0)
{
ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
log_amx("Clear round end HUD stats for #%d", id)
#endif
}

// Set HUD-duration to default or remaining time.
new Float:fDuration

if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime

if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}

// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
set_hudtype_endround(fDuration)
ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
}
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
// Bail out if there no HUD stats should be shown
// for this player or user stats timer is zero.

if (!g_izStatsSwitch[id]) return
if (g_fzShowUserStatsTime[id] == 0.0) return

// Set HUD-duration to default or remaining time.
new Float:fDuration

if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime

if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}

// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
if (ShowKiller)
{
new iKiller

iKiller = g_izKilled[id][KILLED_KILLER_ID]
get_kill_info(id, iKiller, g_sBuffer)
add_attacker_hits(id, iKiller, g_sBuffer)
set_hudtype_killer(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}

if (ShowVictims)
{
get_victims(id, g_sBuffer)
set_hudtype_victim(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}

if (ShowAttackers)
{
get_attackers(id, g_sBuffer)
set_hudtype_attacker(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
}
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED

if (read_argc() > 1)
read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
else
g_sBuffer[0] = 0

set_plugin_mode(id, g_sBuffer)

return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
new msg[128]
if (!SayStatsMe)
{
format(msg,127, "%L", id, "DISABLED_MSG")
client_color(id,msg)
return PLUGIN_HANDLED
}

format_stats(id, g_sBuffer)
get_user_name(id, t_sName, MAX_NAME_LENGTH)
show_motd(id, g_sBuffer, t_sName)

return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
new msg[128]
if (!SayRankStats)
{
format(msg,127, "%L", id, "DISABLED_MSG")
client_color(id,msg)
return PLUGIN_HANDLED
}

format_rankstats(id, g_sBuffer)
get_user_name(id, t_sName, MAX_NAME_LENGTH)
show_motd(id, g_sBuffer, t_sName)

return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
new msg[128]
if (!SayTop15)
{
format(msg,127, "%L", id, "DISABLED_MSG")
client_color(id,msg)
return PLUGIN_HANDLED
}

format_top15(g_sBuffer)
show_motd(id, g_sBuffer, "Top 15")

return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
new msg[128]
if (!SayHP)
{
format(msg,127, "%L", id, "DISABLED_MSG")
client_color(id,msg)
return PLUGIN_HANDLED
}

new iKiller = g_izKilled[id][KILLED_KILLER_ID]


format_kill_ainfo(id, iKiller, g_sBuffer)
format(msg,127,"%s", g_sBuffer)
client_color( id, g_sBuffer)

return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
new msg[128]
if (!SayMe)
{
format(msg,127, "%L", id, "DISABLED_MSG")
client_color(id,msg)
return PLUGIN_HANDLED
}

format_kill_vinfo(id, 0, g_sBuffer)
format(msg,127, "%s", g_sBuffer)
client_color(id,msg)

return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
new msg[128]
if (!SayRank)
{
format(msg,127, "%L", id, "DISABLED_MSG")
client_color(id,msg)
return PLUGIN_HANDLED
}

new izStats[8], izBody[8],imsg[128]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc

iRankPos = get_user_stats(id, izStats, izBody)
iRankMax = get_statsnum()

fEff = effec(izStats)
fAcc = accuracy(izStats)

format(imsg,127, "%L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
client_color( id, imsg)

return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.

// Player stats menu.
public cmdStats(id)
{
new msg[128]
if (!SayStatsAll)
{
format(msg,127, "%L", id, "DISABLED_MSG")
client_color(id,msg)
return PLUGIN_HANDLED
}

showStatsMenu(id, g_izUserMenuPosition[id] = 0)

return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
switch (key)
{
// Key '1' to '7', execute action on this option
case 0..6:
{
new iOption, iIndex
iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key

if (iOption >= 0 && iOption < 32)
{
iIndex = g_izUserMenuPlayers[id][iOption]

if (is_user_connected(iIndex))
{
switch (g_izUserMenuAction[id])
{
case 0: format_stats(iIndex, g_sBuffer)
case 1: format_rankstats(iIndex, g_sBuffer, id)
default: g_sBuffer[0] = 0
}

if (g_sBuffer[0])
{
get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
show_motd(id, g_sBuffer, t_sName)
}
}
}

showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '8', change action
case 7:
{
g_izUserMenuAction[id]++

if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
g_izUserMenuAction[id] = 0

showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '9', select next page of options
case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
// Key '10', cancel or go back to previous menu
case 9:
{
if (g_izUserMenuPosition[id] > 0)
showStatsMenu(id, --g_izUserMenuPosition[id])
}
}

return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
new iLen, iKeyMask, iPlayers
new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax

get_players(g_izUserMenuPlayers[id], iPlayers)
iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1

// If menu pos does not excist use last menu (if players has left)
if (iMenuPos >= iMenuPosMax)
iMenuPos = iMenuPosMax - 1

iUserIndex = iMenuPos * PPL_MENU_OPTIONS
iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "y%LR%d/%d^nw^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
iMenuOptionMax = iPlayers - iUserIndex

if (iMenuOptionMax > PPL_MENU_OPTIONS)
iMenuOptionMax = PPL_MENU_OPTIONS

for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
{
get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
iKeyMask |= (1< iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^nw", iMenuOption + 1, t_sName)
}

iKeyMask |= MENU_KEY_8|MENU_KEY_0
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^nw", g_izUserMenuActionText[g_izUserMenuAction[id]])

if (iPlayers > iUserIndex)
{
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
iKeyMask |= MENU_KEY_9
}

if (iMenuPos > 0)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
else
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")

show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")

return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
read_data(2, t_sText, MAX_TEXT_LENGTH)

if (t_sText[6] == 'w')
{
read_data(3, t_sText, MAX_TEXT_LENGTH)
g_fStartGame = get_gametime() + float(str_to_num(t_sText))
}
else
g_fStartGame = get_gametime()

return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
new iTeam, id, i
new iRoundTime

iRoundTime = read_data(1)

if (iRoundTime >= get_cvar_float("mp_roundtime") * 60)
{
#if defined STATSX_DEBUG
log_amx("Reset round stats")
#endif

// Reset game stats on game start and restart.
if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
{
#if defined STATSX_DEBUG
log_amx("Reset game stats")
#endif
g_fStartGame = 0.0

// Clear team and game stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamEventScore[iTeam] = 0

for (i = 0; i < 8; i++)
g_izTeamGameStats[iTeam][i] = 0
}

// Clear game stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++)
{
for (i = 0; i < 8; i++)
g_izUserGameStats[id][i] = 0
}
}

// Update team score with "TeamScore" event values and
// clear team round stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]

for (i = 0; i < 8; i++)
g_izTeamRndStats[iTeam][i] = 0
}

// Clear user round stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++)
{
g_izUserRndName[id][0] = 0

for (i = 0; i < 8; i++)
g_izUserRndStats[id][i] = 0

g_fzShowUserStatsTime[id] = 0.0
}

// Allow end round stats and reset end round triggered indicator.
g_iRoundEndTriggered = 0
g_iRoundEndProcessed = 0
g_fShowStatsTime = 0.0

// Update local configuration vars with value in cvars.
get_config_cvars()
}

return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
new args[1]
args[0] = id

if (g_iPluginMode & MODE_HUD_DELAY)
set_task(0.01, "delay_resethud", 200 + id, args, 1)
else
delay_resethud(args)

return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
new id = args[0]
new Float:fGameTime

// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
log_amx("Reset HUD for #%d", id)
#endif
fGameTime = get_gametime()
show_user_hudstats(id, fGameTime)
show_roundend_hudstats(id, fGameTime)

// Reset round stats
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = -1 // Initialize flags
g_fzShowUserStatsTime[id] = 0.0
g_izUserAttackerDistance[id] = 0

for (new i = 0; i < MAX_PLAYERS; i++)
g_izUserVictimDistance[id][i] = 0

return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
// Bail out if no killer.
if (!killer)
return PLUGIN_CONTINUE

if (killer != victim)
{
new iaVOrigin[3], iaKOrigin[3]
new iDistance

get_user_origin(victim, iaVOrigin)
get_user_origin(killer, iaKOrigin)

g_izKilled[victim][KILLED_KILLER_ID] = killer
g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

iDistance = get_distance(iaVOrigin, iaKOrigin)
g_izUserAttackerDistance[victim] = iDistance
g_izUserVictimDistance[killer][victim] = iDistance
}

g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

// Display kill stats for the player if round
// end stats was not processed.
if (!g_iRoundEndProcessed)
kill_stats(victim)

return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
// Bail out if user stats timer is non-zero,
// ie function already called.
if (g_fzShowUserStatsTime[id] > 0.0)
return

// Flag kill stats displayed for this player.
g_fzShowUserStatsTime[id] = get_gametime()

// Add user death stats to user round stats
new izStats[8], izBody[8], imsg[128]
new iTeam, i
new iKiller

iKiller = g_izKilled[id][KILLED_KILLER_ID]

// Get user's team (if dead use the saved team)
if (iKiller)
iTeam = g_izKilled[id][KILLED_TEAM] - 1
else
iTeam = get_user_team(id) - 1

get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

if (get_user_rstats(id, izStats, izBody))
{
// Update user's team round stats
if (iTeam >= 0 && iTeam < MAX_TEAMS)
{
for (i = 0; i < 8; i++)
{
g_izTeamRndStats[iTeam][i] += izStats[i]
g_izTeamGameStats[iTeam][i] += izStats[i]
g_izUserRndStats[0][i] += izStats[i]
g_izUserGameStats[0][i] += izStats[i]
}
}

// Update user's round stats
if (g_izUserUserID[id] == get_user_userid(id))
{
for (i = 0; i < 8; i++)
{
g_izUserRndStats[id][i] += izStats[i]
g_izUserGameStats[id][i] += izStats[i]
}
} else {
g_izUserUserID[id] = get_user_userid(id)

for (i = 0; i < 8; i++)
{
g_izUserRndStats[id][i] = izStats[i]
g_izUserGameStats[id][i] = izStats[i]
}
}

} // endif (get_user_rstats())

// Report stats in the chat section, if player is killed.
if (KillerChat && iKiller && iKiller != id)
{
if (format_kill_ainfo(id, iKiller, g_sBuffer))
{
format(imsg,127,"%s",g_sBuffer)
client_color(id, imsg)
format_kill_vinfo(id, iKiller, g_sBuffer)
}

format(imsg,127,"%s",g_sBuffer)
client_color(id, imsg)
}

// Display player stats info.
#if defined STATSX_DEBUG
log_amx("Kill stats for #%d", id)
#endif
show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
// Update local configuration vars with value in cvars.
get_config_cvars()

// If first end round event in the round, calculate team score.
if (!g_iRoundEndTriggered)
{
read_data(2, t_sText, MAX_TEXT_LENGTH)

if (t_sText[7] == 't') // Terrorist wins
g_izTeamScore[0]++
else if (t_sText[7] == 'c') // CT wins
g_izTeamScore[1]++
}

set_task(0.3, "ERTask", 997)

return PLUGIN_CONTINUE
}

public ERTask()
{
// Flag round end triggered.
g_iRoundEndTriggered = 1

// Display round end stats to all players.
endround_stats()
}

endround_stats()
{
// Bail out if end round stats has already been processed
// or round end not triggered.
if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
return

new iaPlayers[32], iPlayer, iPlayers, id

get_players(iaPlayers, iPlayers)

// Display attacker & victim list for all living players.
// This will also update all round and game stats for all players
// not killed.
#if defined STATSX_DEBUG
log_amx("End round stats")
#endif

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (g_fzShowUserStatsTime[id] == 0.0)
kill_stats(id)
}

g_sAwardAndScore[0] = 0

// Create round awards.
if (ShowMostDisruptive)
add_most_disruptive(g_sAwardAndScore)
if (ShowBestScore)
add_best_score(g_sAwardAndScore)

// Create round score.
// Compensate HUD message if awards are disabled.
if (ShowTeamScore || ShowTotalStats)
{
if (ShowMostDisruptive && ShowBestScore)
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
else if (ShowMostDisruptive || ShowBestScore)
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
else
add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

if (ShowTeamScore)
add_team_score(g_sAwardAndScore)

if (ShowTotalStats)
add_total_stats(g_sAwardAndScore)
}

save_team_chatscore()

// Get and save round end stats time.
g_fShowStatsTime = get_gametime()

// Display round end stats to all players.
for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
show_roundend_hudstats(id, 0.0)
}

// Flag round end processed.
g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
new sTeamID[1 + 1], iTeamScore
read_data(1, sTeamID, 1)
iTeamScore = read_data(2)
g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore

return PLUGIN_CONTINUE
}

public eventIntermission()
{
if (EndPlayer || EndTop15)
set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
new iaPlayers[32], iPlayer, iPlayers, id

if (EndPlayer)
{
get_players(iaPlayers, iPlayers)

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (!g_izStatsSwitch[id])
continue // Do not show any stats

cmdStatsMe(iaPlayers[iPlayer])
}
}
else if (EndTop15)
{
get_players(iaPlayers, iPlayers)
format_top15(g_sBuffer)

for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]

if (!g_izStatsSwitch[id])
continue // Do not show any stats

show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
}
}

return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
new sData[12]
read_data(2, sData, 11)
g_izSpecMode[id] = (sData[10] == '2')

return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
if (SpecRankInfo && g_izSpecMode[id])
{
new iPlayer = read_data(2)

if (is_user_connected(iPlayer))
{
new izStats[8], izBody[8]
new iRankPos, iRankMax

get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)

iRankPos = get_user_stats(iPlayer, izStats, izBody)
iRankMax = get_statsnum()

set_hudtype_specmode()
show_hudmessage(id, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
}
}

return PLUGIN_CONTINUE
}

public client_connect(id)
{
if (ShowStats)
{
get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
}
else
g_izStatsSwitch[id] = 0

g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = 0 // Clear all flags
g_fzShowUserStatsTime[id] = 0.0

return PLUGIN_CONTINUE
}


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#2 Gość__*

  • Gość

Reputacja: 0

Offline

Napisano 03.02.2009 12:57

ucfirst(lAcc)

iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"

TOP15" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"
%s%s%s%s%s%s",
"#", lNick, lKills, lDeaths, lHs, lAcc )

for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
{
if (equal(istate,"A")) copy(istate,3,"B")
else copy(istate,3,"A")
get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
while( contain ( t_sName, "<" ) != -1 )
replace( t_sName,MAX_BUFFER_LENGTH + 1,"<", "[" )
while( contain ( t_sName, ">" ) != -1 )
replace( t_sName,MAX_BUFFER_LENGTH + 1,">", "]" )
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "
%d%s%d%d%d%0.2f%%",istate, i + 1, t_sName, izStats[STATS_KILLS],
izStats[STATS_DEATHS], izStats[STATS_HS], accuracy(izStats))
}
copy(sBuffer[iLen],MAX_BUFFER_LENGTH - iLen,"

Moonlight manufacture")
}

Tu zmieniasz, a dokładnie:
<head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><style>body{color:#FFCC99;background-color:black;margin-top:5}.A{background-color:#00c000}.B{background-color:#0000c0}td{font-size:14px}</style>


#3 MafiaDL

    Naj-Najstarszy Moderator

  • Autor tematu
  • Przyjaciel

Reputacja: 561
Wszechwiedzący

  • Postów:3 492
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  • Imię:Łukasz
  • Lokalizacja:Warsaw
Offline

Napisano 03.02.2009 12:58

wiem nawet sam do tego doszedłem tylko ze coś nie tak :P będę na kompie to obczaje ;P

@edit

Juz mam.
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