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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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#1 lesio22

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Napisano 05.12.2011 16:04

Witam. Czy istnieje możliwość dodania Muzyki (50 sec.) do tej rozgrzewki .?




/*================================================================================================*/
/***************************** [Includes & Defines & Arays] ***************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
/*-------------DONT CHANGE-------------*/
#define PLUGIN "WarmUP Pro"
#define VERSION "5.0"
#define AUTHOR "ReymonARG"
/*-------------DONT CHANGE-------------*/
#define time_delay 1
#define ITEM_HE				(1<<0) // "a"
#define ITEM_FS				(1<<1) // "b"
#define ITEM_SG				(1<<2) // "c"
#define ITEM_C4				(1<<3) // "d"
#define HIDE_MONEY	(1<<5) // Disable Hud of Money
#define SHOW_MONEY	(1<<7) // Enable Hud of Money
new num_time, sync, time_s, activadoo, respawn3d, itemsxd, RGB, cvar_x, cvar_y, mode, timeprotect, ganador, mostrarhud
new bool:g_is_dead[33];
new bool:g_can_respawn;
new bool:g_cuchi;
new bool:g_items;
new bool:wup_on;
new bool:g_is_connect[33];
new bool:g_is_autofile;
new bool:g_mapexist_file;
new g_iMsg_HideWeapon
new g_ganadores[33];
new const LOGFILE[] = "warmuppro.log"
new const FILECONFIGNAME[] = "/warmuppro.cfg"
new const FILEMAPSNAME[] = "/warmuppro_maps.cfg"
#define FLAG_ALIVE (1<<0)
#define FLAG_DEAD (1<<1)
#define FLAG_DISCONNECT (1<<2)
#define FLAG_T (1<<0)
#define FLAG_CT (1<<1)
#define DEFUSER 0
#define SHIELD 2
#define CONTAIN_FLAG_OF_INDEX(%1,%2) ((%1) & (1<<(%2)))
new const g_wbox_class[] = "weaponbox"
new const g_shield_class[] = "weapon_shield"
new const g_wbox_model[] = "models/w_weaponbox.mdl"
new const g_model_prefix[] = "models/w_"
new g_max_clients
new g_max_entities
new g_pcvar_allow
/*================================================================================================*/
/************************************* [OFFSETS FAKEMETA] *****************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
#define EXTRAOFFSET_WEAPONS  4
#define ACTUAL_EXTRA_OFFSET  20
#define OFFSET_ARMORTYPE  112
#define OFFSET_TEAM   114
#define OFFSET_CSMONEY   115
#define OFFSET_PRIMARYWEAPON  116
#define OFFSET_LASTACTIVITY  124
#define OFFSET_INTERNALMODEL  126
#define OFFSET_NVGOGGLES  129
#define OFFSET_DEFUSE_PLANT  193
#define OFFSET_VIP   209
#define OFFSET_TK   216
#define OFFSET_HOSTAGEKILLS  217
#define OFFSET_MAPZONE   235
#define OFFSET_ISDRIVING  350
#define OFFSET_STATIONARY  362
#define OFFSET_ZOOMTYPE   363
#define OFFSET_AWM_AMMO   377
#define OFFSET_SCOUT_AMMO  378
#define OFFSET_PARA_AMMO  379
#define OFFSET_FAMAS_AMMO  380
#define OFFSET_M3_AMMO   381
#define OFFSET_USP_AMMO   382
#define OFFSET_FIVESEVEN_AMMO  383
#define OFFSET_DEAGLE_AMMO  384
#define OFFSET_P228_AMMO  385
#define OFFSET_GLOCK_AMMO  386
#define OFFSET_FLASH_AMMO  387
#define OFFSET_HE_AMMO   388
#define OFFSET_SMOKE_AMMO  389
#define OFFSET_C4_AMMO   390
#define OFFSET_CSDEATHS   444
#define OFFSET_SHIELD   510
// "weapon_*" entities
#define OFFSET_WEAPONTYPE  43
#define OFFSET_CLIPAMMO   51
#define OFFSET_SILENCER_FIREMODE 74
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW  86
#define OFFSET_HOSTAGE_NEXTUSE  100
#define OFFSET_HOSTAGE_LASTUSE  483
#define OFFSET_HOSTAGEID  487
// "armoury_entity"
#define OFFSET_ARMOURY_TYPE  34
// C4 offsets
#define OFFSET_C4_EXPLODE_TIME  100
#define OFFSET_C4_DEFUSING  0x181
// These are used with armoury_entity:s.
#define CSA_MP5NAVY   0
#define CSA_TMP	1
#define CSA_P90	2
#define CSA_MAC10   3
#define CSA_AK47   4
#define CSA_SG552   5
#define CSA_M4A1   6
#define CSA_AUG	7
#define CSA_SCOUT   8
#define CSA_G3SG1   9
#define CSA_AWP	10
#define CSA_M3	11
#define CSA_XM1014   12
#define CSA_M249   13
#define CSA_FLASHBANG   14
#define CSA_HEGRENADE   15
#define CSA_VEST   16
#define CSA_VESTHELM   17
#define CSA_SMOKEGRENADE  18
#define M4A1_SILENCED   (1<<2)
#define M4A1_ATTACHSILENCEANIM  6
#define M4A1_DETACHSILENCEANIM  13
#define USP_SILENCED   (1<<0)
#define USP_ATTACHSILENCEANIM  7
#define USP_DETACHSILENCEANIM  15
#define GLOCK_SEMIAUTOMATIC  0
#define GLOCK_BURSTMODE   2
#define FAMAS_AUTOMATIC   0
#define FAMAS_BURSTMODE   16
#define PLAYER_IS_VIP   (1<<8)
#define PLAYER_IN_BUYZONE  (1<<0)
#define TEAM_UNASSIGNED   0
#define TEAM_T	1
#define TEAM_CT	2
#define TEAM_SPECTATOR   3
#define CAN_PLANT_BOMB   (1<<8)
#define HAS_DEFUSE_KIT   (1<<16)
#define DEFUSER_COLOUR_R  0
#define DEFUSER_COLOUR_G  160
#define DEFUSER_COLOUR_B  0
#define HAS_NVGOGGLES   (1<<0)
#define HAS_SHIELD		(1<<24)
#define SCOREATTRIB_NOTHING  0
#define SCOREATTRIB_DEAD  1
#define SCOREATTRIB_BOMB  2
#define SCOREATTRIB_VIP   4
#define CS_FIRST_ZOOM   0x28
#define CS_SECOND_AWP_ZOOM  0xA
#define CS_SECOND_NONAWP_ZOOM  0xF
#define CS_AUGSG552_ZOOM  0x37
#define CS_NO_ZOOM   0x5A

/*------------------------------------------------------------------------------------------------*/
enum CS_Internal_Models
{
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11
};
enum CsTeams
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};

enum CsArmorType
{
CS_ARMOR_NONE = 0,
CS_ARMOR_KEVLAR = 1,
CS_ARMOR_VESTHELM = 2
};
/*================================================================================================*/
/***************************************** [Stocks] ***********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
stock fm_strip_user_weapons(index) {
new ent = fm_create_entity("player_weaponstrip")
if (!pev_valid(ent))
  return 0
dllfunc(DLLFunc_Spawn, ent)
dllfunc(DLLFunc_Use, ent, index)
engfunc(EngFunc_RemoveEntity, ent)
return 1
}
stock fm_give_item(index, const item[]) {
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
  return 0
new ent = fm_create_entity(item)
if (!pev_valid(ent))
  return 0
new Float:origin[3]
pev(index, pev_origin, origin)
set_pev(ent, pev_origin, origin)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)
new save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, index)
if (pev(ent, pev_solid) != save)
  return ent
engfunc(EngFunc_RemoveEntity, ent)
return -1
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(<img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' />;
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
stock fm_set_user_godmode(index, godmode = 0) {
set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM);
return 1;
}
stock fm_set_user_money(index, money, flash = 1)
{
set_pdata_int(index, OFFSET_CSMONEY, money);

message_begin(MSG_ONE, get_user_msgid("Money"), {0,0,0}, index);
write_long(money);
write_byte(flash ? 1 : 0);
message_end();
}
stock fm_set_user_plant(id, plant = 1, showbombicon = 1)
{
new plantskill = get_pdata_int(id, OFFSET_DEFUSE_PLANT);
if(plant)
{
  plantskill |= CAN_PLANT_BOMB;
  set_pdata_int(id, OFFSET_DEFUSE_PLANT, plantskill);

  if(showbombicon)
  {
   message_begin(MSG_ONE, get_user_msgid("StatusIcon"), _, id);
   write_byte(1);
   write_string("c4");
   write_byte(DEFUSER_COLOUR_R);
   write_byte(DEFUSER_COLOUR_G);
   write_byte(DEFUSER_COLOUR_<img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' />;
   message_end();
  }
}
else
{
  plantskill &= ~CAN_PLANT_BOMB;
  set_pdata_int(id, OFFSET_DEFUSE_PLANT, plantskill);
  message_begin(MSG_ONE, get_user_msgid("StatusIcon"), _, id);
  write_byte(0);
  write_string("c4");
  message_end();
}
}
stock fm_set_user_defuse(id, defusekit = 1, r = DEFUSER_COLOUR_R, g = DEFUSER_COLOUR_G, b = DEFUSER_COLOUR_B, icon[] = "defuser", flash = 0)
{
new defuse = get_pdata_int(id, OFFSET_DEFUSE_PLANT);
if(defusekit)
{
  new colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B}
  if(r != -1) colour[0] = r;
  if(g != -1) colour[1] = g;
  if(b != -1) colour[2] = b;
  
	  set_pev(id, pev_body, 1);
  defuse |= HAS_DEFUSE_KIT;
  set_pdata_int(id, OFFSET_DEFUSE_PLANT, defuse);

  message_begin(MSG_ONE, get_user_msgid("StatusIcon"), _, id);
  write_byte((flash == 1) ? 2 : 1);
  write_string(icon[0] ? icon : "defuser");
  write_byte(colour[0]);
  write_byte(colour[1]);
  write_byte(colour[2]);
  message_end();
}
else
{
  defuse &= ~HAS_DEFUSE_KIT;
  set_pdata_int(id, OFFSET_DEFUSE_PLANT, defuse);
  message_begin(MSG_ONE, get_user_msgid("StatusIcon"), _, id);
  write_byte(0);
  write_string("defuser");
  message_end();

  set_pev(id, pev_body, 0);
}
}
stock fm_set_user_bpammo(index, weapon, amount)
{
new offset;

switch(weapon)
{
  case CSW_AWP: offset = OFFSET_AWM_AMMO;
  case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = OFFSET_SCOUT_AMMO;
  case CSW_M249: offset = OFFSET_PARA_AMMO;
  case CSW_M4A1,CSW_FAMAS,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = OFFSET_FAMAS_AMMO;
  case CSW_M3,CSW_XM1014: offset = OFFSET_M3_AMMO;
  case CSW_USP,CSW_UMP45,CSW_MAC10: offset = OFFSET_USP_AMMO;
  case CSW_FIVESEVEN,CSW_P90: offset = OFFSET_FIVESEVEN_AMMO;
  case CSW_DEAGLE: offset = OFFSET_DEAGLE_AMMO;
  case CSW_P228: offset = OFFSET_P228_AMMO;
  case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = OFFSET_GLOCK_AMMO;
  case CSW_FLASHBANG: offset = OFFSET_FLASH_AMMO;
  case CSW_HEGRENADE: offset = OFFSET_HE_AMMO;
  case CSW_SMOKEGRENADE: offset = OFFSET_SMOKE_AMMO;
  case CSW_C4: offset = OFFSET_C4_AMMO;
  default:
  {
   new invalidMsg[20 + 7];
   formatex(invalidMsg,20 + 6,"Invalid weapon id %d",weapon);
   set_fail_state(invalidMsg);
  
   return 0;
  }
}

set_pdata_int(index,offset,amount);

return 1;
}
/*-----------------------------------------GET----------------------------------------------------*/
stock CsTeams:fm_get_user_team(id, &{CS_Internal_Models,_}:model = CS_DONTCHANGE)
{
model = CS_Internal_Models:get_pdata_int(id, OFFSET_INTERNALMODEL);
return CsTeams:get_pdata_int(id, OFFSET_TEAM);
}
stock fm_get_weapon_id(weapon_id)
{
if(is_linux_server())
{
  #undef EXTRAOFFSET_WEAPONS
  #define EXTRAOFFSET_WEAPONS 4
}
else
{
  #undef EXTRAOFFSET_WEAPONS
  #define EXTRAOFFSET_WEAPONS 0
}

return get_pdata_int(weapon_id, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
}
stock fm_get_user_plant(id)
{
if(get_pdata_int(id, OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB)
  return 1;

return 0;
}
stock fm_get_user_defuse(id)
{
if(get_pdata_int(id, OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT)
  return 1;
return 0;
}
/*------------------------------------------------------------------------------------------------*/
new const g_weapon_names[][] =
{
"", // Null random 1 to X  This is 0
"weapon_p228",
"weapon_scout",
"weapon_xm1014",
"weapon_mac10",
"weapon_aug",
"weapon_elite",
"weapon_fiveseven",
"weapon_ump45",
"weapon_sg550",
"weapon_galil",
"weapon_famas",
"weapon_usp",
"weapon_glock18",
"weapon_awp",
"weapon_mp5navy",
"weapon_m249",
"weapon_m3",
"weapon_m4a1",
"weapon_tmp",
"weapon_g3sg1",
"weapon_deagle",
"weapon_sg552",
"weapon_ak47",
"weapon_p90"
};
/*-------------------------------------------*/
/*-----------WARMPUP GIVE WEAPON-------------*/
/*-------------------------------------------*/
stock wup_give_weapon(index, weapon[], balas)
{
fm_give_item(index, weapon);
new wpnid = get_weaponid(weapon)
fm_set_user_bpammo(index, wpnid, balas)
}
/*-------------------------------------------*/
/*-----------WARMPUP GIVE WEAPON-------------*/
/*-------------------------------------------*/

/*================================================================================================*/
/*************************************** [Color Chat] *********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

enum Color
{
NORMAL = 1, // clients scr_concolor cvar color
GREEN, // Green Color
TEAM_COLOR, // Red, grey, blue
GREY, // grey
RED, // Red
BLUE, // Blue
}
new TeamName[][] =
{
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
new message[256];
switch(type)
{
  case NORMAL: // clients scr_concolor cvar color
  {
   message[0] = 0x01;
  }
  case GREEN: // Green
  {
   message[0] = 0x04;
  }
  default: // White, Red, Blue
  {
   message[0] = 0x03;
  }
}
vformat(message[1], 251, msg, 4);
// Make sure message is not longer than 192 character. Will crash the server.
message[192] = '^0';
new team, ColorChange, index, MSG_Type;

if(id)
{
  MSG_Type = MSG_ONE;
  index = id;
} else {
  index = FindPlayer();
  MSG_Type = MSG_ALL;
}

team = get_user_team(index);
ColorChange = ColorSelection(index, MSG_Type, type);
ShowColorMessage(index, MSG_Type, message);

if(ColorChange)
{
  Team_Info(index, MSG_Type, TeamName[team]);
}
}
ShowColorMessage(id, type, message[])
{
static bool:saytext_used;
static get_user_msgid_saytext;
if(!saytext_used)
{
  get_user_msgid_saytext = get_user_msgid("SayText");
  saytext_used = true;
}
message_begin(type, get_user_msgid_saytext, _, id);
write_byte(id)
write_string(message);
message_end();
}
Team_Info(id, type, team[])
{
static bool:teaminfo_used;
static get_user_msgid_teaminfo;
if(!teaminfo_used)
{
  get_user_msgid_teaminfo = get_user_msgid("TeamInfo");
  teaminfo_used = true;
}
message_begin(type, get_user_msgid_teaminfo, _, id);
write_byte(id);
write_string(team);
message_end();
return 1;
}
ColorSelection(index, type, Color:Type)
{
switch(Type)
{
  case RED:
  {
   return Team_Info(index, type, TeamName[1]);
  }
  case BLUE:
  {
   return Team_Info(index, type, TeamName[2]);
  }
  case GREY:
  {
   return Team_Info(index, type, TeamName[0]);
  }
}
return 0;
}
FindPlayer()
{
new i = -1;
while(i <= get_maxplayers())
{
  if(is_user_connected(++i))
   return i;
}
return -1;
}
/*================================================================================================*/
/**************************************** [Registers] *********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("wup_version", VERSION,FCVAR_SERVER | FCVAR_SPONLY)
register_cvar("wup_author", AUTHOR,FCVAR_SERVER | FCVAR_SPONLY)
register_event("TextMsg","autostartrr","a","2&#Game_C");
RegisterHam(Ham_Killed, "player", "FwdPlayerDeath", 1);
RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1);
register_event("CurWeapon", "check_change", "be", "1=1");

register_forward(FM_SetModel, "forward_set_model")
  
g_pcvar_allow = register_cvar("wup_drop", "")

g_max_clients = global_get(glb_maxClients)
g_max_entities = global_get(glb_maxEntities)

sync = CreateHudSyncObj();
register_dictionary( "warmuppro.txt" );
register_dictionary( "common.txt" );

new mapita[64]
get_mapname(mapita, 63)

log_to_file(LOGFILE, "<----------: Map %s :----------->", mapita)

register_concmd("wup_disable","admin_exec1",ADMIN_BAN,"Stop the WarmUP")
register_concmd("wup_enable","admin_exec2",ADMIN_BAN,"Start a new WarmUP")

g_iMsg_HideWeapon = get_user_msgid( "HideWeapon" );

//;;;;;;;;;;;;;;;;;; CVARS ;;;;;;;;;;;;;;;;;;//
activadoo = register_cvar("wup_autostart", "")
respawn3d = register_cvar("wup_respawn", "1")
itemsxd = register_cvar("wup_items", "abcd")
mode = register_cvar("wup_mode", "1")
num_time = register_cvar("wup_time","120")
RGB = register_cvar("wup_color", "255255255")
cvar_x = register_cvar("wup_setx", "-1.0")
cvar_y = register_cvar("wup_sety", "0.28")
timeprotect = register_cvar("wup_protecttime", "3")
//; 5.0  ;//
ganador = register_cvar("wup_winner", "1")
mostrarhud = register_cvar("wup_showhud", "1")
}
/*================================================================================================*/
/*********************************** [File Config Cvars] ******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public plugin_cfg()
{
new filename[64], filename2[64]
get_configsdir(filename, 63);
get_configsdir(filename2, 63);
add(filename, 63, FILECONFIGNAME);
add(filename2, 63, FILEMAPSNAME);

if(file_exists(filename))
{
  server_cmd("exec ^"%s^"",filename)
  log_to_file(LOGFILE, "Correct Exec: %s", filename)
}
else
{
  log_to_file(LOGFILE, "Create Cvar Files")
  new mensajito[256]
  formatex(mensajito, 255, "; File location: $moddir/%s", filename)
  write_file(filename,"; WarmUP Configuration File")
  write_file(filename,mensajito)
  write_file(filename,";")
  write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
  write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";Enable the WarmUP when the GameStart")
  write_file(filename,"wup_autostart 1")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";Enable the respawn is a player die in the WarmUP")
  write_file(filename,"wup_respawn 1")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";Items to give to a player in the respawn")
  write_file(filename,";A) Give HE <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' /> Give FB C) Give SG")
  write_file(filename,";D) Give C4 to Terrorist And Defuse to CT.")
  write_file(filename,"wup_items ^"abcd^"")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";0) Normal Rounds  1) Weapon Chance  2) Knife")
  write_file(filename,"wup_mode 1")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";Set the during of the warmUP.")
  write_file(filename,"wup_time 120")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";Color of the Hud that show time remending.")
  write_file(filename,"wup_color ^"255255255^"")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";X Position of the hud")
  write_file(filename,"wup_setx ^"-1.0^"")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";Y Position of the hud")
  write_file(filename,"wup_sety ^"0.28^"")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";Set Time of SpawnProtection  0 = Disable")
  write_file(filename,"wup_protectime 3")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";This plis dont change <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':D' /> ")
  write_file(filename,"wup_drop ^"^" // This Dont change")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";")
  write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
  write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
  write_file(filename,"echo WarmUP 5.0 Pro Cvars Enable.")
  write_file(filename,"echo WarmUP 5.0 Pro Create by ReymonARG")
  write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
  write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")

  server_cmd("exec %s",filename)
}

if( !file_exists(filename2) )
{
  log_to_file(LOGFILE, "Create Maps Configuration File")
  new mensajelol[256]
  formatex(mensajelol, 255, "; File location: $moddir/%s", filename2)
  write_file(filename2,"; WarmUP Mpas Configuration File")
  write_file(filename2,mensajelol)
  write_file(filename2,";")
  write_file(filename2,"; With this File you can Change the AutoStart of all yours maps")
  write_file(filename2,";")
  write_file(filename2,"; Example:  <mapname> <status>")
  write_file(filename2,"; ^"de_nuke^" ^"0^"")
  write_file(filename2,";")
  write_file(filename2,"; Prefix Example: <Prefix> <status> <P>")
  write_file(filename2,"; ^"cs_^" ^"0^" ^"P^"")
  write_file(filename2,";")
  write_file(filename2,"^"kz_^" ^"0^" ^"P^"")
}

enableordisable()

}
public enableordisable()
{
new readdata[128],txtlen, filenamelala[64]
new parsedmap[64], onoroff[32], prefixs[32]
new mapitas[64]

get_configsdir(filenamelala,63)
add(filenamelala, 63, FILEMAPSNAME)

new fsize = file_size(filenamelala,1)
get_mapname(mapitas,63)
g_mapexist_file = false;
g_is_autofile = false;

for (new line=0;line<=fsize;line++)
{
  read_file(filenamelala,line,readdata,127,txtlen)
  parse(readdata,parsedmap,63,onoroff,31, prefixs, 31)

  new estaon = str_to_num(onoroff);

  if( equal(mapitas,parsedmap) || containi(prefixs, "P") != -1 && containi(mapitas, parsedmap) != -1 )
  {
   g_mapexist_file = true;
   g_is_autofile = estaon ? true : false
   log_to_file(LOGFILE, "WarmUP Pro: %s by File", estaon ? "ON" : "OFF")
   break;
  }
}
}
/*================================================================================================*/
/********************************** [Srting Flags A B C D] ****************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public get_item_flags()
{
new sFlags[24]
get_pcvar_string(itemsxd,sFlags,23)
return read_flags(sFlags)
}
/*================================================================================================*/
/************************************* [No Weapon Drop] *******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public forward_set_model(ent, const model[])
{

if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
{
  if (!pev_valid(ent) || !equali(model, g_model_prefix, sizeof g_model_prefix - 1) || equali(model, g_wbox_model))
   return FMRES_IGNORED

  new id = pev(ent, pev_owner)
  if (!(1 <= id <= g_max_clients))
   return FMRES_IGNORED

  new weapon
  static class[32]
  pev(ent, pev_classname, class, sizeof class - 1)
  if (equal(class, g_shield_class))
   weapon = SHIELD
  else if (!equal(class, g_wbox_class))
   return FMRES_IGNORED

  new cvar_state = 7
  new cvar_teams = 3
  new cvar_allow = get_pcvar_num(g_pcvar_allow)
  if (cvar_state <= 0 || cvar_teams <= 0)
   return FMRES_IGNORED

  new state_, team
  if (!is_user_connected(id)) {
   state_ = FLAG_DISCONNECT
   team = FLAG_T // on disconnect only T can drop weapon (the bomb only)
  }
  else if (!is_user_alive(id))
   state_ = FLAG_DEAD
  else
   state_ = FLAG_ALIVE

  if (!(cvar_state & state_))
   return FMRES_IGNORED

  if (state_ != FLAG_DISCONNECT)
  {
   new CsTeams:equipo = fm_get_user_team(id)
   switch( equipo )
   {
	case CS_TEAM_T:
	{
	 team = FLAG_T
	}
  
	case CS_TEAM_CT:
	{
	 team = FLAG_CT
	}
   }
  }

  if (!(cvar_teams & team))
   return FMRES_IGNORED

  if (weapon == SHIELD)
  {
   if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, SHIELD))
   {
	set_pev(ent, pev_effects, EF_NODRAW)
	set_task(0.1, "task_remove_shield", ent) // we even can't use nextthink, that will not work
   }

   return FMRES_IGNORED
  }

  for (new i = g_max_clients + 1; i < g_max_entities; ++i)
  {
   if (!pev_valid(i) || ent != pev(i, pev_owner))
	continue

   if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, fm_get_weapon_id(i)))
	dllfunc(DLLFunc_Think, ent)
  
   return FMRES_IGNORED
  }

}
return FMRES_IGNORED
}
public task_remove_shield(ent)
{
if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
{
  dllfunc(DLLFunc_Think, ent)
}
}
/*================================================================================================*/
/************************************ [Respawn Player] ********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public TaskCheckAlive(plr)
{
if( !g_can_respawn )
{
  return;
}
	
new CsTeams:team = fm_get_user_team(plr);
if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR )
{
  set_task(1.0, "TaskCheckAlive", plr);
		
  return;
}
	
if( g_is_dead[plr] )
{
  ExecuteHamB(Ham_CS_RoundRespawn, plr);
}
}
/*================================================================================================*/
/********************************** [Connect  & Desconnect] ***************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public client_putinserver(plr)
{
if( wup_on )
{
  set_task(2.0, "connectrespawn", plr);
  g_is_connect[plr] = true;
  g_ganadores[plr] = 0;
}	
}
public connectrespawn(plr)
{
if( !wup_on )
  return;

if( is_user_alive(plr) )
  return;

new CsTeams:team = fm_get_user_team(plr);
if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR )
{
  set_task(1.0, "connectrespawn", plr);
		
  return;
}
	
if( g_is_connect[plr] )
{
  ExecuteHamB(Ham_CS_RoundRespawn, plr);
  g_is_connect[plr] = false;
}
}
public client_disconnect(plr)
{
remove_task(plr);
g_ganadores[plr] = 0;
}
/*================================================================================================*/
/************************************** [Player Death] ********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public FwdPlayerDeath(plr, idattacker)
{
g_is_dead[plr] = true;
	
if(get_pcvar_num(respawn3d) == 1)
{
  set_task(2.0, "TaskCheckAlive", plr);
}

if( wup_on && get_pcvar_num(ganador) == 1 && fm_get_user_team(plr) != fm_get_user_team(idattacker) )
{
  g_ganadores[idattacker]++
}


if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
{
  if (!(7 & FLAG_DEAD) || !(3 & FLAG_CT) || !fm_get_user_defuse(plr))
   return
  
  if (CONTAIN_FLAG_OF_INDEX(get_pcvar_num(g_pcvar_allow), DEFUSER))
   return
  
  fm_set_user_defuse(plr, 0)
  set_pev(plr, pev_body, 0) // backward compatibility
}
}
/*================================================================================================*/
/*************************************** [Player Spawn] *******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public FwdPlayerSpawn(plr)
{
if( is_user_alive(plr))
{
  g_is_dead[plr] = false;

  if( g_can_respawn && wup_on && get_pcvar_num(timeprotect) != 0 )
  {
   set_task(0.1, "wup_protect", plr)
  }

  if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
  {
   fm_set_user_money(plr, 0)
   HideMoney(plr)
  }

  if(wup_on && get_pcvar_num(mode) == 1)
  {
   new rand = random_num(1,sizeof(g_weapon_names) -1);
   fm_strip_user_weapons(plr)
   fm_give_item(plr, "weapon_knife")
   wup_give_weapon(plr, g_weapon_names[rand], 250)
   set_task(0.1, "giveitems", plr)
  }
}
}
/*================================================================================================*/
/************************************ [Spawn Protection] ******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public wup_protect(plr)
{
new Float:ProtecTime = get_pcvar_float(timeprotect)
if( wup_on && get_pcvar_num(timeprotect) != 0 )
{
  if(get_user_team(plr) == 1)
  {
   fm_set_rendering(plr, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 26)
   fm_set_user_godmode(plr, 1)
  }

  if(get_user_team(plr) == 2)
  {
   fm_set_rendering(plr, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 26)
   fm_set_user_godmode(plr, 1)
  }

  set_task(ProtecTime, "desprotect", plr)
}
}
public desprotect(plr)
{
fm_set_rendering(plr, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 26)
fm_set_user_godmode(plr, 0)
}
/*================================================================================================*/
/*************************************** [Give Items] *********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public giveitems(plr)
{
new iFlags = get_item_flags()
new CsTeams:team = fm_get_user_team(plr);
if( g_items )
{
  if (iFlags&ITEM_HE)
  {
   fm_give_item(plr,"weapon_hegrenade")
  }
			
  if(iFlags&ITEM_FS)
  {
   fm_give_item(plr,"weapon_flashbang")
  }
			
  if(iFlags&ITEM_SG)
  {
   fm_give_item(plr,"weapon_smokegrenade")
  }
			
  if( team == CS_TEAM_CT && iFlags&ITEM_C4 )
  {
   fm_give_item(plr, "item_thighpack")
  }
			
  if( team == CS_TEAM_T && iFlags&ITEM_C4 )
  {
   fm_give_item(plr, "weapon_c4")
   fm_set_user_plant(plr, 1, 1)
  }
}
}
/*================================================================================================*/
/********************************* [Remove Players Weapons] ***************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public check_change(plr)
{
if(get_pcvar_num(mode) == 2)
{
  if( g_cuchi )
  {
   new wpnid = read_data(2)
   if( !(wpnid == CSW_KNIFE || wpnid == CSW_HEGRENADE || wpnid == CSW_FLASHBANG || wpnid == CSW_SMOKEGRENADE || wpnid == CSW_C4) )
   {
	set_task(0.1, "remove", plr);
	fm_set_user_money(plr, 0);
	HideMoney(plr)
   }
  }
}
}

public remove(plr)
{
fm_strip_user_weapons(plr)
fm_give_item(plr,"weapon_knife")
fm_set_user_money(plr, 0);
set_task(0.1, "giveitems", plr)
}
/*================================================================================================*/
/******************************** [Remove Huds From Players] **************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public HideMoney(plr)
{
if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
{
  message_begin( MSG_ONE, g_iMsg_HideWeapon, _, plr );
  write_byte( HIDE_MONEY );
  message_end();
}

if( !(wup_on) || get_pcvar_num(mode) == 0)
{
  message_begin( MSG_ONE, g_iMsg_HideWeapon, _, plr );
  write_byte( SHOW_MONEY );
  message_end();
}
}
/*================================================================================================*/
/************************************ [Admins Commands] *******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public admin_exec1(plr, level)
{
if(!access(plr, level))
{
  client_print(plr, print_console, "%L", plr, "NO_ACC_COM")
  return PLUGIN_HANDLED
}

set_cvar_float("sv_restartround",1.0);
//g_ganadores[0] = 0;
batata()
g_can_respawn = false;
g_cuchi = false;
g_items = false;
wup_on = false;
remove_task(plr);
new name[32]
get_user_name(plr, name, 31)
log_to_file(LOGFILE, "ADMIN: %s Disable WarmUP", name)
client_print(plr, print_console, "[WUP] WarmUP Pro DISABLED")
ColorChat(0, GREEN,"^x04[WUP] ADMIN:^x03 %s^x04 Set WarmUP Pro DISABLE", name)

return PLUGIN_HANDLED
}

public admin_exec2(plr, level)
{
if(!access(plr, level))
{
  client_print(plr, print_console, "%L", plr, "NO_ACC_COM")
  return PLUGIN_HANDLED
}

if( wup_on )
  return PLUGIN_HANDLED

time_s = get_pcvar_num(num_time)
set_task(float(time_delay),"restart_time")

batata()
set_cvar_float("sv_restartround",1.0);
g_can_respawn = true;
g_cuchi = true;
g_items = true;
wup_on = true;
new iFlags = get_item_flags()
if( !(iFlags&ITEM_C4) )
{
  set_pcvar_num(g_pcvar_allow, 64)
}

new name[32]
get_user_name(plr, name, 31)
log_to_file(LOGFILE, "ADMIN: %s Start a New WarmUP", name)
client_print(plr, print_console, "[WUP] WarmUP Pro Enable")
ColorChat(0, GREEN,"^x04[WUP] ADMIN:^x03 %s^x04 WarmUP Pro Enable", name)

return PLUGIN_HANDLED
}
/*================================================================================================*/
/****************************** [Exec Time And Clean Arrays] **************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public autostartrr(plr)
{
if( g_mapexist_file && !g_is_autofile )
{
  g_can_respawn = false;
  g_cuchi = false;
  g_items = false;
  wup_on = false;
  remove_task(plr);

  return;
}

if(get_pcvar_num(activadoo) == 0)
{
  if( g_mapexist_file && g_is_autofile )
  {
   //do nothing
  }
  else
  {
   g_can_respawn = false;
   g_cuchi = false;
   g_items = false;
   wup_on = false;
   log_to_file(LOGFILE, "WarmUP AutoStart Off")
   remove_task(plr);
  }
}

if(get_pcvar_num(activadoo) == 1 || g_mapexist_file && g_is_autofile)
{
  time_s = get_pcvar_num(num_time)
  set_task(float(time_delay),"restart_time")

  //g_ganadores[0] = 0;
  wup_on = true;
  g_can_respawn = true;
  g_cuchi = true;
  g_items = true;
  log_to_file(LOGFILE, "WarmUP AutoStart On")
  new iFlags = get_item_flags()
  if( !(iFlags&ITEM_C4) )
  {
   set_pcvar_num(g_pcvar_allow, 64)
  }
}
}
/*================================================================================================*/
/*********************************** [Show Time & Restart] ****************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public restart_time()
{
new color[10]
new r
new g
new b
get_pcvar_string(RGB, color, 9)
new c = str_to_num(color)
r = c / 1000000
c %= 1000000
g = c / 1000
b = c % 1000
	
if(wup_on && time_s >= 0)
{
  ClearSyncHud(0, sync)

  if(time_s < 1)
  {
   set_cvar_float("sv_restartround",2.0);
   g_can_respawn = false;
   g_cuchi = false;
   g_items = false;
  }

  if(time_s == 0)
  {
   wup_on = false;
   log_to_file(LOGFILE, "WarmUP Finish")
  
   if( get_pcvar_num(ganador) == 1 )
	darresultado()
  }

  if( get_pcvar_num(mostrarhud) == 1 )
  {
   set_hudmessage( r, g, b, get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 1, 6.0, 6.0);
   ShowSyncHudMsg(0, sync, "%L", LANG_PLAYER, "MP_DISPLAY", time_s);
  }

  --time_s;
  set_task(1.0,"restart_time")
}
}
/*================================================================================================*/
/************************************** [Winner Info] *********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
public darresultado()
{
new resultadofinal = 0
new name[32]
new mensajes[256]
new bool:g_muchos
mensajes[0] = 0;
name[0] = 0;
g_muchos = false;
resultadofinal = 0

for(new i = 0; i <= get_playersnum() ; i++)
{

  if( g_ganadores[i] == resultadofinal )
  {
   g_muchos = true;
   get_user_name(i, name, 31)
  
   formatex(mensajes, 255, "%s, %s", mensajes, name)
  }

  if( g_ganadores[i] > resultadofinal )
  {
   name[0] = 0;
   mensajes[0] = 0;
   g_muchos = false;
   resultadofinal = g_ganadores[i]
   get_user_name(i, name, 31)
   formatex(mensajes, 255, "%s", name)
  }
}

if( resultadofinal >= 1 )
{
  if( !g_muchos )
  {
   ColorChat(0, GREEN, "^x04[WUP] The winner is:^x03 %s^x04 with^x03 %d^x04 Flags", name, resultadofinal)
   log_to_file(LOGFILE, "The Winner of WarmUP was: %s with %d Flags", name, resultadofinal)
  }
  else if( g_muchos )
  {
   ColorChat(0, GREEN, "^x04[WUP] ^x03%s ^x04 Win the WarmUP Rounds with^x03 %d^x04 Flags", mensajes, resultadofinal)
   log_to_file(LOGFILE, "%s Win the WarmUP Rounds with %d Flags", mensajes, resultadofinal)
  }
}

if( resultadofinal == 0 )
{
  ColorChat(0, GREEN, "[WUP] NoBody won the WarmUP Round")
  log_to_file(LOGFILE, "NoBody won the WarmUP Round")
}

batata()

}

public batata()
{
for(new i = 0; i <= get_playersnum() ; i++)
{
  g_ganadores[i] = 0;
}
}

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