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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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#1 Nutek.

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Napisano 11.11.2011 18:55

Mam mały problem odnośnie tego pluginu :)

L 11/06/2011 - 15:27:46: [CSTRIKE] Player out of range (0)
L 11/06/2011 - 15:27:46: [AMXX] Displaying debug trace (plugin "latarki.amxx")
L 11/06/2011 - 15:27:46: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 11/06/2011 - 15:27:46: [AMXX] [0] latarki.sma::Event_HLTV_newround (line 243


oraz



L 11/06/2011 - 15:25:41: [AMXX] [0] latarki.sma::Event_DeathMsg (line 254)
L 11/06/2011 - 15:25:46: [CSTRIKE] Player out of range (0)
L 11/06/2011 - 15:25:46: [AMXX] Displaying debug trace (plugin "latarki.amxx")
L 11/06/2011 - 15:25:46: [AMXX] Run time error 10: native error (native "cs_get_user_team")


SMA:

/* Copyright © 2008, ConnorMcLeod
Custom Flashligh is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Custom Flashligh; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
/*
* v0.4.0 (07/27/08)
* - replaced cvars with commands
* - .ini file now supports prefix/per map configs
*
* v0.3.1 (06/29/08)
* - fixed bug when you could have seen normal flashlight
*
* v0.3.0 (06/21/08)
*
* - some code optimizations (thanks to simon logic and jim_yang)
* - changes cvars flashlight_drainfreq and flashlight_chargefreq to
* flashlight_fulldrain_time and flashlight_fullcharge_time
* (simon logic suggestion)
* - moved random colors into $CONFIGSDIR/flashlight_colors.ini
*
* v0.2.0
* First public release
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <xs>
#define PLUGIN "Custom Flashlight"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.4.0"
/* **************************** CUSTOMIZATION AREA ******************************** */
new const SOUND_FLASHLIGHT_ON[] = "items/flashlight1.wav"
new const SOUND_FLASHLIGHT_OFF[] = "items/flashlight1.wav"
#define LIFE 1 // try 2 if light is flickering
/* ******************************************************************************** */
#define MAX_PLAYERS 32
#define OFFSET_TEAM 114
#define fm_cs_get_user_team(%1) get_pdata_int(%1,OFFSET_TEAM)
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
enum {
Red,
Green,
Blue
}
new Array:g_aColors
new g_iColorsNum
new g_iMaxPlayers
new bool:g_bFlashLight[MAX_PLAYERS+1]
new g_iFlashBattery[MAX_PLAYERS+1]
new Float:g_flFlashLightTime[MAX_PLAYERS+1]
new g_iColor[MAX_PLAYERS+3][3]
new g_msgidFlashlight, g_msgidFlashBat
new g_iEnable = 1
new g_iShowAll = 1
new g_iColorType = 0
new g_iRadius = 9
new g_iAttenuation = 5
new Float:g_flDrain = 1.2
new Float:g_flCharge = 0.2
new Float:g_flDistanceMax = 2000.0
public plugin_precache()
{
precache_sound(SOUND_FLASHLIGHT_ON)
precache_sound(SOUND_FLASHLIGHT_OFF)
}
public plugin_init()
{
register_plugin( PLUGIN, VERSION, AUTHOR )
register_concmd("flashlight_set", "plugin_settings", ADMIN_CFG)
register_forward(FM_PlayerPreThink, "PlayerPreThink")
register_forward(FM_CmdStart, "CmdStart")
register_event("HLTV", "Event_HLTV_newround", "a", "1=0", "2=0")
register_event("DeathMsg", "Event_DeathMsg", "a")
plugin_precfg()
}
plugin_precfg()
{
g_iColor[MAX_PLAYERS+1] = {255,0,0}
g_iColor[MAX_PLAYERS+2] = {0,0,255}
g_msgidFlashlight = get_user_msgid("Flashlight")
g_msgidFlashBat = get_user_msgid("FlashBat")
g_iMaxPlayers = get_maxplayers()
new szConfigFile[128], szCurMap[64], szConfigDir[128], i, szTemp[128]
get_configsdir(szConfigDir, 127)
formatex(szConfigFile, 127, "%s/flashlight_colors.ini", szConfigDir)
get_mapname(szCurMap, 63)
while(szCurMap[i] != '_' && szCurMap[i++] != '^0') {/*do nothing*/}

if (szCurMap[i]=='_')
{
// this map has a prefix
szCurMap[i]='^0';
formatex(szTemp, 127, "%s/flashlight/prefix_%s.ini", szConfigDir, szCurMap)
if(file_exists(szTemp))
{
copy(szConfigFile, 127, szTemp)
}
}
get_mapname(szCurMap, 63)
formatex(szTemp, 127, "%s/flashlight/%s.ini", szConfigDir, szCurMap)
if (file_exists(szTemp))
{
copy(szConfigFile, 127, szTemp)
}
new iFile = fopen(szConfigFile, "rt")
if(!iFile)
{
return
}
g_aColors = ArrayCreate(3)
new szColors[12], szRed[4], szGreen[4], szBlue[4], iColor[3]
while(!feof(iFile))
{
fgets(iFile, szColors, 11)
trim(szColors)
if(!szColors[0] || szColors[0] == ';' || (szColors[0] == '/' && szColors[1] == '/'))
continue
parse(szColors, szRed, 3, szGreen, 3, szBlue, 3)
iColor[Red] = str_to_num(szRed)
iColor[Green] = str_to_num(szGreen)
iColor[Blue] = str_to_num(szBlue)
ArrayPushArray(g_aColors, iColor)
}
fclose(iFile)
g_iColorsNum = ArraySize(g_aColors)
}
public plugin_settings(id, level, cid)
{
if( !cmd_access(id, level, cid, 3) )
return PLUGIN_HANDLED
new szCommand[8], szValue[10]
read_argv(1, szCommand, 7)
read_argv(2, szValue, 9)
switch( szCommand[0] )
{
case 'a': g_iAttenuation = str_to_num(szValue)
case 'c':
{
switch( szCommand[5] )
{
case 'c':
{
new iColor
iColor = str_to_num(szValue)
g_iColor[MAX_PLAYERS+1][Red] = (iColor / 1000000)
iColor %= 1000000
g_iColor[MAX_PLAYERS+1][Green] = (iColor / 1000)
g_iColor[MAX_PLAYERS+1][Blue] = (iColor % 1000)
}
case 'e': g_flCharge = str_to_float(szValue) / 100
case 'm': g_iEnable = str_to_num(szValue)
case 't':
{
if( szCommand[6] == 'e' )
{
new iColor
iColor = str_to_num(szValue)
g_iColor[MAX_PLAYERS+2][Red] = (iColor / 1000000)
iColor %= 1000000
g_iColor[MAX_PLAYERS+2][Green] = (iColor / 1000)
g_iColor[MAX_PLAYERS+2][Blue] = (iColor % 1000)
}
else
{
g_iColorType = str_to_num(szValue)
}
}
}
}
case 'd':
{
if( szCommand[1] == 'i' )
{
g_flDistanceMax = str_to_float(szValue)
}
else
{
g_flDrain = str_to_float(szValue) / 100
}
}
case 'r': g_iRadius = str_to_num(szValue)
case 's': g_iShowAll = str_to_num(szValue)
}
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
if(cs_get_user_team(id) == CS_TEAM_CT)
{
reset(id)
}
}
public Event_HLTV_newround(id)
{
if(cs_get_user_team(id) == CS_TEAM_CT)
{
for(new id=1; id<=g_iMaxPlayers; id++)
{
reset(id)
}
}
}
public Event_DeathMsg(id)
{
if(cs_get_user_team(id) == CS_TEAM_CT)
{
reset(read_data(2))
}
}
reset(id)
{
g_iFlashBattery[id] = 100
g_bFlashLight[id] = false
g_flFlashLightTime[id] = 0.0
}
public CmdStart(id, uc_handle, seed)
{
if( !g_iEnable )
return FMRES_IGNORED
if(cs_get_user_team(id) == CS_TEAM_CT)
{
if(get_uc(uc_handle, UC_Impulse) == 100)
{
if(is_user_alive(id))
{
if( g_bFlashLight[id] )
{
FlashlightTurnOff(id)
}
else
{
FlashlightTurnOn(id)
}
}
set_uc(uc_handle, UC_Impulse, 0)
return FMRES_HANDLED
}
}
return FMRES_IGNORED
}
public PlayerPreThink(id)
{
static Float:flTime
if(cs_get_user_team(id) == CS_TEAM_CT)
{
global_get(glb_time, flTime)
if(g_flDrain && g_flFlashLightTime[id] && g_flFlashLightTime[id] <= flTime)
{
if(g_bFlashLight[id])
{
if(g_iFlashBattery[id])
{
g_flFlashLightTime[id] = g_flDrain + flTime
g_iFlashBattery[id]--

if(!g_iFlashBattery[id])
FlashlightTurnOff(id)
}
}
else
{
if(g_iFlashBattery[id] < 100)
{
g_flFlashLightTime[id] = g_flCharge + flTime
g_iFlashBattery[id]++
}
else
g_flFlashLightTime[id] = 0.0
}

message_begin(MSG_ONE_UNRELIABLE, g_msgidFlashBat, _, id)
write_byte(g_iFlashBattery[id])
message_end()

}
if(g_bFlashLight[id])
{
Make_FlashLight(id)
}
}
}
Float:Get_StarEndPos(id, Float:flStart[3], Float:flAim[3])
{
pev(id, pev_origin, flStart)
pev(id, pev_view_ofs, flAim)
xs_vec_add(flStart, flAim, flStart)
pev(id, pev_v_angle, flAim)
engfunc(EngFunc_MakeVectors, flAim)
global_get(glb_v_forward, flAim)
xs_vec_mul_scalar(flAim, 9999.0, flAim)
xs_vec_add(flStart, flAim, flAim)
engfunc(EngFunc_TraceLine, flStart, flAim, 0, id, 0)
get_tr2(0, TR_vecEndPos, flAim)
}
Make_FlashLight(id)
{
static Float:flStart[3], Float:flAim[3], Float:flDist
Get_StarEndPos(id, flStart, flAim)
flDist = get_distance_f(flStart, flAim)
if( flDist > g_flDistanceMax )
return
static iDecay, iAttn
iDecay = floatround( flDist * 255.0 / g_flDistanceMax )
iAttn = 256 + iDecay * g_iAttenuation // barney/dontaskme
if( g_iShowAll )
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
else
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id)
write_byte( TE_DLIGHT )
write_coord_f( flAim[0] )
write_coord_f( flAim[1] )
write_coord_f( flAim[2] )
write_byte( g_iRadius )
write_byte( (g_iColor[id][Red]<<8) / iAttn )
write_byte( (g_iColor[id][Green]<<8) / iAttn )
write_byte( (g_iColor[id][Blue]<<8) / iAttn )
write_byte( LIFE )
write_byte( iDecay )
message_end()
}
FlashlightTurnOff(id)
{
engfunc( EngFunc_EmitSound, id, CHAN_WEAPON, SOUND_FLASHLIGHT_OFF, VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
g_bFlashLight[id] = false
FlashlightHudDraw(id, 0)
g_flFlashLightTime[id] = g_flCharge + get_gametime()
}
FlashlightTurnOn(id)
{
engfunc( EngFunc_EmitSound, id, CHAN_WEAPON, SOUND_FLASHLIGHT_ON, VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
g_bFlashLight[id] = true
FlashlightHudDraw(id, 1)
if( g_iColorType || !g_iColorsNum )
{
g_iColor[id] = g_iColor[MAX_PLAYERS+fm_cs_get_user_team(id)]
}
else
{
ArrayGetArray(g_aColors, random(g_iColorsNum), g_iColor[id])
}
g_flFlashLightTime[id] = g_flDrain + get_gametime()
}
FlashlightHudDraw(id, iFlag)
{
if( g_iShowAll )
{
emessage_begin(MSG_ONE_UNRELIABLE, g_msgidFlashlight, _, id)
ewrite_byte(iFlag)
ewrite_byte(g_iFlashBattery[id])
emessage_end()
}
else
{
message_begin(MSG_ONE_UNRELIABLE, g_msgidFlashlight, _, id)
write_byte(iFlag)
write_byte(g_iFlashBattery[id])
message_end()
}
}


Odświeżam :)
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