/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fun>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const perk_name[] = "Skill Szakala";
new const perk_desc[] = "Dostajesz M4A1 oraz 1/3 na natychmiastowe zabicie z niego, masz 1 HP";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc);
register_event("ResetHUD", "ResetHUD", "abe");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage", 1)
}
public cod_perk_enabled(id)
{
client_print(id, print_chat, "Perk %s zostal stworzony przez _nothing_", perk_name);
cod_give_weapon(id, CSW_M4A1)
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
cod_take_weapon(id, CSW_M4A1)
ma_perk[id] = false;
}
public ResetHUD(id)
{
if(ma_perk[id])
set_task(0.5, "UstawHP", id)
}
public UstawHP(id)
{
if(is_user_connected(id))
{
set_user_health(id, 1);
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
new liczba = random_num(1,3)
new weapon = get_user_weapon(idattacker)
new health = get_user_health(this)
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(ma_perk[idattacker] && liczba==3 && weapon==CSW_M4A1){
SetHamParamFloat(3, float(health))
return HAM_HANDLED
}
return HAM_IGNORED
}